Mixing N&S OCCs
Posted: Thu May 12, 2005 12:22 am
What (if any) would you LIKE to see in N&S? What OCCs would you like to see removed from N&S?
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You'd like to see spell casters in N&S? MC I could see, but N&S???Tyciol wrote:More priestly things, a sorcerer who isn't limited in spells or martial arts, and update the demon hunter to have the potential to actually hurt people.
Kuseru Satsujin wrote:You'd like to see spell casters in N&S? MC I could see, but N&S???Tyciol wrote:More priestly things, a sorcerer who isn't limited in spells or martial arts, and update the demon hunter to have the potential to actually hurt people.
Glistam wrote:In a religious context, it could fit.
I didn't say there weren'tSentinel wrote:Kuseru Satsujin wrote:You'd like to see spell casters in N&S? MC I could see, but N&S???Tyciol wrote:More priestly things, a sorcerer who isn't limited in spells or martial arts, and update the demon hunter to have the potential to actually hurt people.
Sure. Maybe on a lower order of power than in Rifts or PFRPG, but there are practitioners of magic outside of China in the Orient.
It doesn't need spell casters anymore than System Failure, Recon or ATB need them. The setting isn't about magic (Mystic China's setting is, but the basic N&S setting isn't).By adding spell casters I feel N&SS would be tied more strongly to the rest of the Megaverse, and not be such a cast off.
Kuseru Satsujin wrote:I didn't say there weren'tSentinel wrote:Kuseru Satsujin wrote:You'd like to see spell casters in N&S? MC I could see, but N&S???Tyciol wrote:More priestly things, a sorcerer who isn't limited in spells or martial arts, and update the demon hunter to have the potential to actually hurt people.
Sure. Maybe on a lower order of power than in Rifts or PFRPG, but there are practitioners of magic outside of China in the Orient.It doesn't need spell casters anymore than System Failure, Recon or ATB need them. The setting isn't about magic (Mystic China's setting is, but the basic N&S setting isn't).By adding spell casters I feel N&SS would be tied more strongly to the rest of the Megaverse, and not be such a cast off.
That doesn't mean they all need to be the same game.Sentinel wrote:Kuseru Satsujin wrote:I didn't say there weren'tSentinel wrote:Kuseru Satsujin wrote:You'd like to see spell casters in N&S? MC I could see, but N&S???Tyciol wrote:More priestly things, a sorcerer who isn't limited in spells or martial arts, and update the demon hunter to have the potential to actually hurt people.
Sure. Maybe on a lower order of power than in Rifts or PFRPG, but there are practitioners of magic outside of China in the Orient.It doesn't need spell casters anymore than System Failure, Recon or ATB need them. The setting isn't about magic (Mystic China's setting is, but the basic N&S setting isn't).By adding spell casters I feel N&SS would be tied more strongly to the rest of the Megaverse, and not be such a cast off.
Well, it may not need them, but you already know how I feel about making every Palladium game fit every other one.
You can still have a Megaversal System without having everything in it be one game.I want a true Megaverse: and if I want a Japanese spell slinger partnered with a Karate Master and a Ninja with Psionics, then I should be able to have it.
Sentinel wrote:I just want it all to fit, and then I can pick and choose what I want, or decide what doesn't fit.
I want superpowers, psionics, guns, etc all to be balanced and scaled to each other appropriately. I'll take it from there, and determine what comes along with me. It's much easier to do that when everything fits together.
You can still have a Megaversal System without having everything in it be one game.
Sentinel wrote:You can still have a Megaversal System without having everything in it be one game.
There's no reason why it can't be that way though.
If I don't want , for example, Psionics in my N&SS game, then fine, I don't have to have them. But, if I do want them, they should be readily available with out being disbalancing or requiring hours of conversion.
The game should play as easily one way or the other: no matter what I add in or take out, the framework of the game should support itself, and I should be able to tell the stories I'm interseted in, and running a game that is truly my own.
There's a big difference between stuff you may not want to use and stuff that doesn't fit the setting as is.Sentinel wrote:Well, there will always be things in a game you may not want to use: when I ran D&D, I didn't use half of the monsters presented. There were many magic items and spells I didn't use.
N&S doesn't need magic though.The grappling rules (in fact all bare handed combat in D&D 1st ed) sucked, so I substituted rules from a different TSR game (I forget which).
Rather than have to do exhaustive conversions to make things like spell magic fit into N&SS, I'd rather the ability to use it already be in place: I can then pick it, or not, as it suits me.
They aren't under-powered. Quite the opposite in fact. They may not have spells as flashy as western mages, but that doesn't have anything to do with the amount of power they have.In other cases, for setting specific things like mages from Mystic China, while I fully understand that they are different from Western mages, I don't want them to be under-powered by comparisson: not just because they're different.
Personally, I doubt we'll ever see decent Oriental Dragons.I would (while I think of it) like to see Oriental Dragons, and I want them to be as powerful as dragons from other parts of the world.
Kuseru Satsujin wrote:There's a big difference between stuff you may not want to use and stuff that doesn't fit the setting as is.Sentinel wrote:Well, there will always be things in a game you may not want to use: when I ran D&D, I didn't use half of the monsters presented. There were many magic items and spells I didn't use.
True. I just wanted to make some examples that wouldn't be mis-interpreted.N&S doesn't need magic though.The grappling rules (in fact all bare handed combat in D&D 1st ed) sucked, so I substituted rules from a different TSR game (I forget which).
Rather than have to do exhaustive conversions to make things like spell magic fit into N&SS, I'd rather the ability to use it already be in place: I can then pick it, or not, as it suits me.
Doesn't need magic, sure. But, it wouldn't be hurt by it: Shang Tsung works in Mortal Kombat.They aren't under-powered. Quite the opposite in fact. They may not have spells as flashy as western mages, but that doesn't have anything to do with the amount of power they have.In other cases, for setting specific things like mages from Mystic China, while I fully understand that they are different from Western mages, I don't want them to be under-powered by comparisson: not just because they're different.
I wasn't suggesting that they are, just that I wouldn't want an evisceration like the DMA got.Personally, I doubt we'll ever see decent Oriental Dragons.I would (while I think of it) like to see Oriental Dragons, and I want them to be as powerful as dragons from other parts of the world.
Sentinel wrote:You could write them.
Kuseru Satsujin wrote:Sentinel wrote:You could write them.
Who says I already haven't?
Sentinel wrote:Kuseru Satsujin wrote:Sentinel wrote:You could write them.
Who says I already haven't?
Two words for you:
Rifter. Article.
Yes, you could post them, but I like magazines and books.
And this way, you get paid.
Put it into an even larger work of course.Sentinel wrote:So, what are you going to do with all this material? Is it Palladium Specific? (if I wrote as much as you did and it were Palladium Specific, I'd sell, sell, sell, if only to pay for the printer paper and ink, never mind my internet connection).
????? Is my group the only one that lifts mechanics from different Palladium (and non-Palladium) games and imports them into N&S without any real trouble?Originally posted by Sentinel.
If I don't want , for example, Psionics in my N&SS game, then fine, I don't have to have them. But, if I do want them, they should be readily available with out being disbalancing or requiring hours of conversion.
Nope. Of course, I'm still working on Rifts China, but that doesn't count yet.Mantisking wrote:????? Is my group the only one that lifts mechanics from different Palladium (and non-Palladium) games and imports them into N&S without any real trouble?Originally posted by Sentinel.
If I don't want , for example, Psionics in my N&SS game, then fine, I don't have to have them. But, if I do want them, they should be readily available with out being disbalancing or requiring hours of conversion.
Mantisking wrote:????? Is my group the only one that lifts mechanics from different Palladium (and non-Palladium) games and imports them into N&S without any real trouble?Originally posted by Sentinel.
If I don't want , for example, Psionics in my N&SS game, then fine, I don't have to have them. But, if I do want them, they should be readily available with out being disbalancing or requiring hours of conversion.
Natalya wrote:Glistam wrote:In a religious context, it could fit.
We created a house OCC that is an oriental monk and a type of warrior for the Jade Emperor. They use psionics as a part of their way of life (direct gift from the Jade Emperor; they do bad things one too many times and it gets pulled).
Kuseru Satsujin wrote:What (if any) would you LIKE to see in N&S? What OCCs would you like to see removed from N&S?