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Underwater Combat & Weapons

Posted: Thu May 12, 2005 1:05 am
by Guest
Has anyone created rules for underwater combat? Stuff like what weapons and moves work underwater, attacking SCUBA gear/air supply, and other things?

What about underwater weapons like spear guns, harpoon guns, ink grenades, torpedo guns, bangsticks, CO2 derringers, underwater crossbows, high pressure lances, pole spears, slurp/suction guns, nets, and anything else for that matter?

Posted: Thu May 12, 2005 11:22 am
by Jefffar
Don't forget the undwerater varient of the AK-47


Oh, and yes I have some underwater weapons.

Posted: Thu May 12, 2005 11:26 am
by Guest
Jefffar wrote:Don't forget the undwerater varient of the AK-47
I wasn't, there are a few variety of guns made for use underwater, but I was looking for non-firearm weapons created for use underwater.


Oh, and yes I have some underwater weapons.
So just when are we going to see your version of Recon Modern Combat and your weapons/equipment/vehicles? (Probably around the same time we see mine, right? :lol: )

Posted: Thu May 12, 2005 11:32 am
by Jefffar
My writing priorites ATM

1) Finish Thesis
2) Various small writings that have gone unfinshed for too long
3) Finish Rules, Skills and Classes revision
4) Finish weapons, vehicle and equipment catalogue
5) Finish EBSIS stuff

Posted: Thu May 12, 2005 11:42 am
by Guest
Jefffar wrote:My writing priorites ATM

1) Finish Thesis
2) Various small writings that have gone unfinshed for too long
3) Finish Rules, Skills and Classes revision
4) Finish weapons, vehicle and equipment catalogue
5) Finish EBSIS stuff


One of these days I should probably dig out my list of projects and their priorities...but I think I'd get lost trying to find them all.

Posted: Thu May 12, 2005 7:54 pm
by Mantisking
I was working on a list of moves and what damage they did underwater. At one point I had several supplements from other companies that dealt with water-bound settings.

Posted: Fri May 13, 2005 1:00 pm
by Guest
Mantisking wrote:I was working on a list of moves and what damage they did underwater. At one point I had several supplements from other companies that dealt with water-bound settings.
What supplements?

Posted: Sun May 15, 2005 3:07 am
by Mantisking
Originally posted by me.
I was working on a list of moves and what damage they did underwater. At one point I had several supplements from other companies that dealt with water-bound settings.
Originally posted by Kuseru.
What supplements?
The Cyberpunk 4th Corporate War supplements, Gurps: Atlantis, something for Shadowrun, and both versions of Blue Planet.

Posted: Sun May 15, 2005 11:50 am
by Mantisking
Originally posted by Tyciol.
Methinks that swords and bows and throwing weapons would be rather useless, spears and grappling and strangling much better.
Swords as thrusting weapons work great underwater. I'm not sure about bows though.

Posted: Mon May 16, 2005 1:40 pm
by Jefffar
Any muscle powered attack would be less effective because:

1) Unless you are braced agaisnt something, and so is your target, you don't have as secure a base to push agaisnt or push your target agaisnt.

2) The water would resist the movement of your arm and your weapon, slowing the attack down and reducing some of its power.

Now some muscle based attacks would be less impeded than others, but they would all be impaired

Posted: Wed May 18, 2005 5:17 pm
by Jefffar
Bullets underwater tend to suffer about 80% less effective range. Also there is a problem that the differences in pressure can cause some guns that are built close to tolerance to explode if fired underwater.

My big concern about the arrow is that many bows aren't waterproof.

Posted: Wed Jun 08, 2005 10:19 pm
by Guest
Too bad Recon wasn't done in the "Palladium Megaversal Game System," it actually has some rules for underwater combat.

Posted: Wed Jun 08, 2005 10:32 pm
by Jefffar
It's easily adaptable. every 5 point modifier in Recon is basically a 1 point modifier in Palladium

Posted: Wed Jun 08, 2005 10:34 pm
by Guest
Jefffar wrote:It's easily adaptable. every 5 point modifier in Recon is basically a 1 point modifier in Palladium
For skills, sure, what about weapon damages...

Posted: Wed Jun 08, 2005 10:37 pm
by Jefffar
The weapons damages are allready in all the other books - and when not, 1D10 = 1D6 more or less.

Posted: Thu Jan 05, 2006 4:11 pm
by Mantisking
Originally posted by me.
The Cyberpunk 4th Corporate War supplements, Gurps: Atlantis, something for Shadowrun, and both versions of Blue Planet.
I finally got a copy of Life On Atlantis for the Heavy Gear setting. You have to like the discount section of the FLGS.