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Do you do set your Games in World War2?

Posted: Sun Jun 19, 2005 2:00 pm
by gaby
I am planing a Game set in World War2.

I am Still wokring on the story and the Characters.

Posted: Sun Jun 19, 2005 2:05 pm
by Killer Cyborg
I ran a series of adventures based on the book Cryptonomicon.
They went rather well.

Posted: Sun Jun 19, 2005 3:33 pm
by Jefffar
I've been meaning too.

The closest I've come so far is some TW war machines absed on WW2 designs.

Posted: Sun Jun 19, 2005 7:04 pm
by Slag
I've kicked around ideas like that,but never done it. I'd LOVE to run or be in a WWII campaign. :ok:

Posted: Sun Jun 19, 2005 8:35 pm
by Guest
See Erik Growen's excellent article, Destiny's Call in Rifter #14.

Posted: Mon Jun 20, 2005 9:43 pm
by Sentinel
I have used WWII as a backdrop for the campaign, but they have tended to be more HU oriented.
We've participated in battles in the Pacific, North African tank battles, and lots of sabateurs and spy-smashing Stateside.

Posted: Tue Jun 21, 2005 8:59 am
by Slag
Sentinel wrote:I have used WWII as a backdrop for the campaign, but they have tended to be more HU oriented.
We've participated in battles in the Pacific, North African tank battles, and lots of sabateurs and spy-smashing Stateside.


Sweet! Capt. America style old-skool superheroics! I love it! :D

Posted: Tue Jun 21, 2005 10:43 pm
by Sentinel
Slag wrote:
Sentinel wrote:I have used WWII as a backdrop for the campaign, but they have tended to be more HU oriented.
We've participated in battles in the Pacific, North African tank battles, and lots of sabateurs and spy-smashing Stateside.


Sweet! Capt. America style old-skool superheroics! I love it! :D


Lots of costumed Mystery Men.

Thrill-Seeker, Living Nightmare, China Dragon, Mr. Justice, and All-American. The Private Eye, Academy Officer, Veteran Grunt, Dreamer Gizmoteer, and Worldly Martial Artist usually sufficed for such characters.
From HU, the Stage Magician, Physical Training, and Secret Operative worked best, although some modification was needed in terms of the gimmicks and weapons.
Having Superhuman PS wasn't unbalancing, considering how many opponents were armed with Tommy Guns, Lugers and Walthers, Colt .45s, and German Sub-Machine guns.

I may have to pull this one out again sometime.

Posted: Wed Jun 22, 2005 10:29 am
by DBX
not too many.

generally use war to fluff out characters though.
tend to say so and so npc was a veteran of this war,
or because of this war, this npc became this profession or he started this agency.

Posted: Tue Jun 28, 2005 4:42 pm
by Sentinel
President Theodore Roosevelt had a Brown Belt in Judo.
Native American, French and Spanish sailors knew Savate (at the time La Boxe Francais).
Non Asians can have martial arts, although I admit they won't be as common as the Jae Kim/Jhoon Rhee on every corner.

Posted: Tue Jun 28, 2005 11:15 pm
by Sentinel
Zylo wrote:
Sentinel wrote:President Theodore Roosevelt had a Brown Belt in Judo.
Native American, French and Spanish sailors knew Savate (at the time La Boxe Francais).
Non Asians can have martial arts, although I admit they won't be as common as the Jae Kim/Jhoon Rhee on every corner.


The problem was he was trying to use N&S and excluding 95% of the book, so it was pointless. Savate isn't in the book, it's Rifter stuff, and is there even a good version of Judo printed by Palladium? I was willing to try it, but the majority of the group said no thanks and we moved on. He should have built it around a fake history and made it much more entertaining, but that's my opinion.

Native American Savate? Have you watch Brotherhood of the Wolf lately? I enjoyed that movie. :D


Pardon my s#@$*y sentence structure.
I meant that there were Native American Martial Arts (one of which is called Chulukua, practiced by the Apache, I believe).
And yes, Brotherhood of the Wolf, as well as Last of the Mohicans is a good watch.

At one time, a co-GM and I had fighting arts unique to Elves, Ogres, Wolfen, Orcs, True Atlanteans, Rahu-Men, and Centaurs, which we used regularly in our shared Fantasy game. It took a lot of extrapolation of the N&SS styles (at the time, all we had was the Unrevised version), but we based each art off of an existing one, swapping out certain maneuvers for others that were more appropriate.
We allowed Dragons to have all martial arts moves, so that they were the unqualified masters of combat.
But, back then, Dragons weren't available as player characters: they mostly taught martial arts to the PCs if it was appropriate to the story.

Re: Do you do set your Games in World War2?

Posted: Thu Mar 03, 2011 4:19 pm
by Mantisking
Anybody interested in a WW2 game might be able to get some ideas from this article. Specifically the "War Years and Special Training" section.