Skills & Hands
Posted: Tue Jun 28, 2005 1:49 pm
I am making up a character that has Hands: None but the Background/Education has "select 3 WP's" .
What would you do with skills that require hands in this case?
I think I'm just going to pick replacement skills, from the few areas that the character is already allowed to pick skills from.
This character is a mutant dog, Weirmeriner, no looks, no hands, no stance, partial speach. I've boosted his size lvl from 6 to 10 added ex running, Brute Strength, Internal compass and mental speak. His education is frontier, needless to say I'll be doubling up on the 8 secondary skills he gets.
He's going to be partnered up with a smaller character that has full hands/stance and more tech skills. Maybe a squirrel or a small dog that uses the big guy as a mount.
Also, I keep having this idea of a transport wagon being pulled by a team of intellegent draft animals. Or at least one in the lead....
Has anyone seen a lot of no hands mutants, or do most players choose at least partial hands and stance?
What would you do with skills that require hands in this case?
I think I'm just going to pick replacement skills, from the few areas that the character is already allowed to pick skills from.
This character is a mutant dog, Weirmeriner, no looks, no hands, no stance, partial speach. I've boosted his size lvl from 6 to 10 added ex running, Brute Strength, Internal compass and mental speak. His education is frontier, needless to say I'll be doubling up on the 8 secondary skills he gets.
He's going to be partnered up with a smaller character that has full hands/stance and more tech skills. Maybe a squirrel or a small dog that uses the big guy as a mount.
Also, I keep having this idea of a transport wagon being pulled by a team of intellegent draft animals. Or at least one in the lead....
Has anyone seen a lot of no hands mutants, or do most players choose at least partial hands and stance?