The campain so far
Posted: Sun Jul 17, 2005 3:47 am
Bascialy the group is part of a semi covert exploation team from a group of colonists (actualy multiple groups of Human colonists) who have found themselves stranded on a BDO that has 3Million times the surface area of Earth, near one of the biggest mountains they have evern seen,(yes this is my campain based more or less on Ringworld, and while the mountain is based more or less on the "Fist of God" mountain,. It is in reality one of several structures scattered around the ring designed to allow a kind of emergency access to the inside or outside of the structure)
Basicaly the ships that emerged suffered from fold/FTL failure and "diosapeared" reapeared here and landed, allong with Aircraft and ships that just disapeared from earth (usualy in a place where they can safly land, if they were not already on the ground, although at least one seaplane did find itself abruptly tangled in the middle of a Coniferous forest and a masive Ocean Liner did find itself in a valey where it aparently came to rest on a river(not in it, the river was one of thoes things that in the autum you would swear that you could jump over with a good running start, and in the spring and summer makes a good fly fishing river) in a valey, and is for all intents, beached on land with a small river running around it) Along with missing comunitys and even a couple of missing armys found themselves more or less on ground simular to what they were traveling over or living on.(Except for a Boing 727 that was aparently crewed by people who claim that they were originaly on a Martin Mariner which they think started to explode, then the next instant they were on the 727 which they somehow managed to land at the edge of a forest right next to a flight of out of fuel TBM Avengers that they were sent out to find) most of the Star ships are funtional, apart from their FTL/Fold systems being non operational in the environment, however most of the somewhat ragtag fleet of ships is by and large grounded.(although all ships in theory are able to fly at a moments notice)
The local Mega Mountain is the home to a group of Individuals who CLAIM that they are from Earth, Have the same names as gods from Earth mythology, are functionaly Immortal, have more or less the same stats as found in the Pathions book, but are ocationaly slighly amused when they are told that they are gods and that people want to worship them(ironicaly, the only Garantied way of getting them to completly ignore you is to treat them like gods(Bascialy they are not sure how they got their, despite being completly Identical Statwise to the gods found in Patheons and elswhere they are not the gods as described in any Paladium book,they have a home in a series of "pocket" platforms on the Mountain that have more or less normal air preasure, And apart from being a ocational bizar welcoming comitie for any new Large group of "Humans" that abruptly show up. (Traditionaly, one or more of them or their "Henchmen" will turn up in the most convient place posible, although in the case of the pilots and crews of full aircraft, having a number of women ridding pegasi or Kirin or what have you, and somehow keeping up with them was a little statling) They Generaly act as if they are ignoring the heck out of the humans and others around them, Granted, the "gods" do have their plots and plans and mechinations that involve the "mortals below", but for the most part they realy dont want to be worhiped as gods, and are quite happy if most of the mortals just get on with their lives without bothering them in their plans thank you very mutch!(never mind that they will chearfully intrude on your plans without so mutch as a by your leave!)
For the most part the Leyline networks are predictable and easily mapped, And function more or less as explained in RIFTS
Humans in the "Reugee lands" for the most part have the same potential for magic as anyone esle, but for the most part the Humans who show any tallent at magic are more or less limmited to the OOCs found in Chaos earth, with the exception of a HANDFULL of people who have gotten training by the Elfs and others who showed up on the edges of what is now called New Earth,(the Refuge lands where Mostof the new arivals invariably land is currently rotating clockwise around the mega mountain) at the Great Trees, (Milinium Trees) in the Refuge lands, or by some of the Agents of the Gods. (the Elfs are actualy in what has become the known as the "Eldar Lands", an area just to the "West"
(due to the "artificial" lighting of the ring during the day West has become the aparent direction of travel of the "moons" which are actualy planets that orbit "inside" of the rings "Orbit", (note their is no "Star" in the center, and the "moons" are in what is for a lack of a clearer explination "flying formation" around the ring, the artificial day seems to be caused by custom built micro Fusion "lamps". a "day" is almost exactly 24 Hours in the human belt, but other sections of the ring clearly have days that range from ~17 hours to one area that seems to have a circle of perpetual light surounded by a ring of nearly perpetual night.)
Currently the "Refugee enclave" of humans is a mix of tech ranging from 12th century to "early MDC", (roughly simular to REF-Sentinals),
the Eldar lands (Mostly diferent loosly allied nations of Elfs) have a mostly Magic based tech, With the hights being represented by 2 citys of the Nigh'in Elfs based arround what is functional "crystal magic" structures, and the Torinian Elfs whos lands include three Mileum trees, the old City, and the wilds,
the Spine and breakbone mountain ranges to the north(basicaly bordering on both the Human Refugee lands and the Eldar lands) of the Stout fellows(Bascialy your typical Dwarf-gnome-and related races have a simular "Fantacy tech" Technology level, (however between both relms, Rune and Crystal Weapons are not common, however other "almost" items are fairly common(this is a Rift like MDC Enviromnent),
The Wall-lands, (not that theirs a Wall their as a defensive structure, the "walls" is some kind of structure that basicaly makes a kind of grid that from space would resemble part of a spider web that rises to a fixed elevation of stone, theis regions are almost exactly 237.2301Km wide and rise almost exactly 237m above sea level, in fact where they would seemingly be burried by a mountain range they are not, apart from where relitivly recent landslides or lava flows have covered them, they dont seem to be part of the structure in that they are built of the same stone as is found at the base)
Apart from that, the Wall lands are clamed by the Wolfen and other "Canine like" races.
As for the tech levels in the Wall-Lands, theirs three general regions, a "Pure magic" area, a Tech area, (roughly complable to what you would find in the NGE) and a "mixed" area(granted their are mixes of Magic and tech in the two "extreems" regions, but their is no middle ground, no real "Steam age tech" or "petro chemical tec" beyond a few "curiositiy" pieces, its not unusual to see a Shaman in the "Pure magic" region have a grave bike and earring/cellphone, and a Areospace designer in the Tech areas have a lifemate who is a Mage)
to the south and southwest is a land which seems to be a bit more "wild" but at the core of it is reported to be a "anti-Demon" army of undead on the move in that part of the world, something that is causing some concern with the people in the Eldar and Wall lands, however the Dwarfs will somewhat Grudgingly admit that the elfs can probably more than deall with things if the Wall-wolves cant so they are not worried, (although they somehow manage to sound somewhat disapointed by that thought)
The currency in use between them is a mix of Gold (100cr) Silver((10cr) and "coin metal"(bascialy the same "golden"metal" used on sutch coins as the recent US Dollar coin) coinage,(1cr or less) and Trade tokens that are almost identical in material (but not the markings) to the old Elfen Kingdom coinage, and electronic Credits.
Currently the group is working for one of the More Advanced groups of "Refugees" as a scouting group, most of them are actualy from one of the ships of one of the fleets that turned up, they currently have a guide(bascialy a native American Warrior) who is teamed up with a Paradox shaman, (theis are both NPCs by the way) and are working with a more or less low profile to try and get a feel for the way things are. they currently have
2 Power armors and spares
2 Motorcycles(usualy used by the guides)(also short range radar (~1-10 miles)built in)
2 Jeeps with medium weapon mounts(1D4X10 +coax grenaid launcher)(medium range radar, ~25 miles)
1 truck(usualy used to hide the power armor) with a "heavy" weapon mount (1D6X10 rail gun and mini missle launcher)and a long range combat radar(~50 miles)
The group has a decent set of reload clips for their energy weapons, (20 long and 10 short clips each) But only three rechargers, about 1000 SDC rounds for each of the projectile rifles and handguns
they did get a box each (100 rounds) of Silver ammo for their handguns and rifles, and a couple of crates of ammo for the rail guns, along with 80 Mini missles and 20 SRMs for reloads plus first aid kits, 2 spare sets of Body armor each(50 MDC main body) 400 points of armor patch for the body armor and another 500 points of armor patch for the PA and vehicls
They also have some tradeable items and some of the "coins" but they are not sure of the value of them, and a couple of months worth of food.
Basicaly the ships that emerged suffered from fold/FTL failure and "diosapeared" reapeared here and landed, allong with Aircraft and ships that just disapeared from earth (usualy in a place where they can safly land, if they were not already on the ground, although at least one seaplane did find itself abruptly tangled in the middle of a Coniferous forest and a masive Ocean Liner did find itself in a valey where it aparently came to rest on a river(not in it, the river was one of thoes things that in the autum you would swear that you could jump over with a good running start, and in the spring and summer makes a good fly fishing river) in a valey, and is for all intents, beached on land with a small river running around it) Along with missing comunitys and even a couple of missing armys found themselves more or less on ground simular to what they were traveling over or living on.(Except for a Boing 727 that was aparently crewed by people who claim that they were originaly on a Martin Mariner which they think started to explode, then the next instant they were on the 727 which they somehow managed to land at the edge of a forest right next to a flight of out of fuel TBM Avengers that they were sent out to find) most of the Star ships are funtional, apart from their FTL/Fold systems being non operational in the environment, however most of the somewhat ragtag fleet of ships is by and large grounded.(although all ships in theory are able to fly at a moments notice)
The local Mega Mountain is the home to a group of Individuals who CLAIM that they are from Earth, Have the same names as gods from Earth mythology, are functionaly Immortal, have more or less the same stats as found in the Pathions book, but are ocationaly slighly amused when they are told that they are gods and that people want to worship them(ironicaly, the only Garantied way of getting them to completly ignore you is to treat them like gods(Bascialy they are not sure how they got their, despite being completly Identical Statwise to the gods found in Patheons and elswhere they are not the gods as described in any Paladium book,they have a home in a series of "pocket" platforms on the Mountain that have more or less normal air preasure, And apart from being a ocational bizar welcoming comitie for any new Large group of "Humans" that abruptly show up. (Traditionaly, one or more of them or their "Henchmen" will turn up in the most convient place posible, although in the case of the pilots and crews of full aircraft, having a number of women ridding pegasi or Kirin or what have you, and somehow keeping up with them was a little statling) They Generaly act as if they are ignoring the heck out of the humans and others around them, Granted, the "gods" do have their plots and plans and mechinations that involve the "mortals below", but for the most part they realy dont want to be worhiped as gods, and are quite happy if most of the mortals just get on with their lives without bothering them in their plans thank you very mutch!(never mind that they will chearfully intrude on your plans without so mutch as a by your leave!)
For the most part the Leyline networks are predictable and easily mapped, And function more or less as explained in RIFTS
Humans in the "Reugee lands" for the most part have the same potential for magic as anyone esle, but for the most part the Humans who show any tallent at magic are more or less limmited to the OOCs found in Chaos earth, with the exception of a HANDFULL of people who have gotten training by the Elfs and others who showed up on the edges of what is now called New Earth,(the Refuge lands where Mostof the new arivals invariably land is currently rotating clockwise around the mega mountain) at the Great Trees, (Milinium Trees) in the Refuge lands, or by some of the Agents of the Gods. (the Elfs are actualy in what has become the known as the "Eldar Lands", an area just to the "West"
(due to the "artificial" lighting of the ring during the day West has become the aparent direction of travel of the "moons" which are actualy planets that orbit "inside" of the rings "Orbit", (note their is no "Star" in the center, and the "moons" are in what is for a lack of a clearer explination "flying formation" around the ring, the artificial day seems to be caused by custom built micro Fusion "lamps". a "day" is almost exactly 24 Hours in the human belt, but other sections of the ring clearly have days that range from ~17 hours to one area that seems to have a circle of perpetual light surounded by a ring of nearly perpetual night.)
Currently the "Refugee enclave" of humans is a mix of tech ranging from 12th century to "early MDC", (roughly simular to REF-Sentinals),
the Eldar lands (Mostly diferent loosly allied nations of Elfs) have a mostly Magic based tech, With the hights being represented by 2 citys of the Nigh'in Elfs based arround what is functional "crystal magic" structures, and the Torinian Elfs whos lands include three Mileum trees, the old City, and the wilds,
the Spine and breakbone mountain ranges to the north(basicaly bordering on both the Human Refugee lands and the Eldar lands) of the Stout fellows(Bascialy your typical Dwarf-gnome-and related races have a simular "Fantacy tech" Technology level, (however between both relms, Rune and Crystal Weapons are not common, however other "almost" items are fairly common(this is a Rift like MDC Enviromnent),
The Wall-lands, (not that theirs a Wall their as a defensive structure, the "walls" is some kind of structure that basicaly makes a kind of grid that from space would resemble part of a spider web that rises to a fixed elevation of stone, theis regions are almost exactly 237.2301Km wide and rise almost exactly 237m above sea level, in fact where they would seemingly be burried by a mountain range they are not, apart from where relitivly recent landslides or lava flows have covered them, they dont seem to be part of the structure in that they are built of the same stone as is found at the base)
Apart from that, the Wall lands are clamed by the Wolfen and other "Canine like" races.
As for the tech levels in the Wall-Lands, theirs three general regions, a "Pure magic" area, a Tech area, (roughly complable to what you would find in the NGE) and a "mixed" area(granted their are mixes of Magic and tech in the two "extreems" regions, but their is no middle ground, no real "Steam age tech" or "petro chemical tec" beyond a few "curiositiy" pieces, its not unusual to see a Shaman in the "Pure magic" region have a grave bike and earring/cellphone, and a Areospace designer in the Tech areas have a lifemate who is a Mage)
to the south and southwest is a land which seems to be a bit more "wild" but at the core of it is reported to be a "anti-Demon" army of undead on the move in that part of the world, something that is causing some concern with the people in the Eldar and Wall lands, however the Dwarfs will somewhat Grudgingly admit that the elfs can probably more than deall with things if the Wall-wolves cant so they are not worried, (although they somehow manage to sound somewhat disapointed by that thought)
The currency in use between them is a mix of Gold (100cr) Silver((10cr) and "coin metal"(bascialy the same "golden"metal" used on sutch coins as the recent US Dollar coin) coinage,(1cr or less) and Trade tokens that are almost identical in material (but not the markings) to the old Elfen Kingdom coinage, and electronic Credits.
Currently the group is working for one of the More Advanced groups of "Refugees" as a scouting group, most of them are actualy from one of the ships of one of the fleets that turned up, they currently have a guide(bascialy a native American Warrior) who is teamed up with a Paradox shaman, (theis are both NPCs by the way) and are working with a more or less low profile to try and get a feel for the way things are. they currently have
2 Power armors and spares
2 Motorcycles(usualy used by the guides)(also short range radar (~1-10 miles)built in)
2 Jeeps with medium weapon mounts(1D4X10 +coax grenaid launcher)(medium range radar, ~25 miles)
1 truck(usualy used to hide the power armor) with a "heavy" weapon mount (1D6X10 rail gun and mini missle launcher)and a long range combat radar(~50 miles)
The group has a decent set of reload clips for their energy weapons, (20 long and 10 short clips each) But only three rechargers, about 1000 SDC rounds for each of the projectile rifles and handguns
they did get a box each (100 rounds) of Silver ammo for their handguns and rifles, and a couple of crates of ammo for the rail guns, along with 80 Mini missles and 20 SRMs for reloads plus first aid kits, 2 spare sets of Body armor each(50 MDC main body) 400 points of armor patch for the body armor and another 500 points of armor patch for the PA and vehicls
They also have some tradeable items and some of the "coins" but they are not sure of the value of them, and a couple of months worth of food.