gordyzx9r wrote:Mutants In Orbit makes a few vague references to use in forming a timeline...there is another reference that says that space is filled with the debri of 100 years of exploration and dumping, and two hundred years of chaos. So, 100 years from 1957 (Sputnik I) gives us 2057, 2057? The crash happened in 2057? And does 200 years of chaos mean that it's now 2257? Too far into the future, IMO.
Yes and no.
It is possible when you look at Transdimensional TMNT (TD:TMNT). In this book, Time Twist 2: Mutagen World or Wild Planet takes place in 2238 and describes a world in which all the remaining nations on Earth
evacuated into space. We already know from "Mutants in Orbit" that there were several space stations in existence during the "Flash" / "Crash" / "Big Death", so the Mars Base reference would be correct if you place the meat of the "Mutants in Orbit" book taking place in TD:TMNT Twist 2 chronology.
Unfortunatly, the reference to "Mutants in Avalon" taking place 150 years after the "Big Death" doesn't really work with the Twist 2 chronology...
Now, here's something to keep in mind when referring to the chronological discrepancies in "Mutants in Orbit" and "Mutants in Avalon",
neither of those books were written by Erick Wujcik. "Mutants in Avalon" was written by James Wallis, and "Mutants in Orbit" was written by James Wallis & Kevin Siembieda. So it's hard to say if James was using the time TD: TMNT time line as reference, or if he was creating his own. Of note: "Transdimentional TMNT"
was written by Erick Wujicik.
With that, you can say that with After the Bomb 2nd Edition, Erick was trying to bring the settings into a single timeline. So while some of the dates and temporal references made in Wallis's books will have to be ignored or used as future point references in an AtB campaign, they both can still be used (as long as you don't treat everything in the books as set in stone, infallible, facts)
I would like to say, off the topic, that I personally like the Mutagen World alternate(?) future for AtB. It would make an interesting campaign to try to prevent it's occurance. Characters could somehow get a glimpse of the grim future via the Aztec-Land "Time Window" (Adventures in the Yucatan, Cat. No. 512; Pg 12)*, or some similar artifact, and then try to stop that future from happening by stabalizing the mutations before they go wild.
*
"Adventures in the Yucatan" comes/came packed with the TMNT&OS and AtB Game Shields in the "TMNT RPG Accessory Pack" Cat. No. 512 ISBN 0916211-45-2 (No longer in print)
[EDITED to correct the an error as to where the AitY Adventure Book was located]