Anyone use Mechanoids in their games?
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Anyone use Mechanoids in their games?
If so how?
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In my Rifts campaign (currently stalled), the characters are fighting the mechanoid swarm from SB2.
The god Hocknar has come to Earth to battle the Mechanoids, and has (with the party's help) raised a decent sized army. He leads seek and destroy missions against the mechanoids, with heavy losses on both sides.
Meanwhile the party is about to make contact with Archie and find out more about the Mechanoids. One of the PCs is a Shemarrian (experimental version with a neural intelligence), and Archie is going to upgrade her a bit to help fight the swarm.
Generally, my players don't like mechanoid adventures though.
Possibly because they get their butts kicked so often.
The god Hocknar has come to Earth to battle the Mechanoids, and has (with the party's help) raised a decent sized army. He leads seek and destroy missions against the mechanoids, with heavy losses on both sides.
Meanwhile the party is about to make contact with Archie and find out more about the Mechanoids. One of the PCs is a Shemarrian (experimental version with a neural intelligence), and Archie is going to upgrade her a bit to help fight the swarm.
Generally, my players don't like mechanoid adventures though.
Possibly because they get their butts kicked so often.
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That sounds alot like my campaign. The "higher power" helping my pcs is Varuna, and he only does so through minions and what not. After buying mechanoid invasion trilogy, I plan to adapt the third book, and have the pcs head to the mechanoid homeworld. Can't wait to get that rolling.
My players really enjoy the challenge the Mechies present, they see it as a big step up from the wash rinse repeat adventures involving the CS that we ran for the better part of 3 years. That and after a few years in one campaign the typical CS or demon encounter was much less exciting than it once was.
My players really enjoy the challenge the Mechies present, they see it as a big step up from the wash rinse repeat adventures involving the CS that we ran for the better part of 3 years. That and after a few years in one campaign the typical CS or demon encounter was much less exciting than it once was.
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The one occasion I used mechanoids was in a single player RIFTS game I ran; big mistake. A pair of Wasps annihilated the fully power-armored player in less than a melee. Whoopsie, I guess mechanoids are for large group adventures
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J. Lionheart wrote:The one occasion I used mechanoids was in a single player RIFTS game I ran; big mistake. A pair of Wasps annihilated the fully power-armored player in less than a melee. Whoopsie, I guess mechanoids are for large group adventures
Wasps in particular are extremely deadly.
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been thinking about using them, but the whole butt kicking thing presents a problem. I think I'll wait until I have a very high level party with vast firepower who need a challenge...
Personally, I think that we have a duty as role-players to try to anchor each other to reality a bit. To keep other gamers from being complete freaks and weirdos, or even psychopaths, if we can. Killer Cyborg
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Killer Cyborg wrote:J. Lionheart wrote:The one occasion I used mechanoids was in a single player RIFTS game I ran; big mistake. A pair of Wasps annihilated the fully power-armored player in less than a melee. Whoopsie, I guess mechanoids are for large group adventures
Wasps in particular are extremely deadly.
Yeah... and they only popped up because of a random encounter roll. D'oh!
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Kalinda wrote:been thinking about using them, but the whole butt kicking thing presents a problem. I think I'll wait until I have a very high level party with vast firepower who need a challenge...
Or just reduce the encounters.
Only one thinman and one runt vs. a group of PCs...
or even wounded mechanoids.
Or run the Mechanoids kind of like the show Firefly deals with Reavers... you never see them directly, just the aftermath... most of the time you just run as soon as you know they're in the area.
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J. Lionheart wrote:Killer Cyborg wrote:J. Lionheart wrote:The one occasion I used mechanoids was in a single player RIFTS game I ran; big mistake. A pair of Wasps annihilated the fully power-armored player in less than a melee. Whoopsie, I guess mechanoids are for large group adventures
Wasps in particular are extremely deadly.
Yeah... and they only popped up because of a random encounter roll. D'oh!
Yeah, I've lost a LOT of PCs to random encounters like that...
Annual Best Poster of the Year Awards (2012)
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mechanoids make great villans.
Ive used them once or twice before with
great effect
Ive used them once or twice before with
great effect
Svartalf- if Cherico were a character created in a point game system, he'd have all his scores in geeky skills and his youtube and weird net stuff schticks all paid through a a Terminal Bad Luck (with more nasty GM intervention) disadvantage, and probably an Uncouth (can not have social skills) disad as well...
In an RPG with deadly situations that character would have had to be replaced a dozen times over[
In an RPG with deadly situations that character would have had to be replaced a dozen times over[
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That's a great idea. Mechys would be the perfect villain for the stagnant Robotech campaign.Jockitch74 wrote:I used them in a Macross 2 campaign, with all the players playing Zentranor Meltran. Wasps are pretty nasty with those auto-dodges, but mind you...so can a fully loaded Zentran battle pod with its 72 missile
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Jesterzzn Wrote: [/quote]That's a great idea. Mechys would be the perfect villain for the stagnant Robotech campaign.[quote]
Well, not quite Robotech, but still close enough . Only ran it for a few adventures before haveing the combine fleets of Feff/Ishtar and the U.N. Spacy destroying the Mechanoid planet ship (Yeah, I know its big, but several thousand heavy particle beams firing in unison at a given target is a beautiful thing .
Thinking if I run it again, the players will be U.N Spacy Valkyrie Pilots (Heh, Metal Siren would eat wasps for breakfast). Broaden the universe a little more, add colony worlds, different races (Thinking maybe the races from Manhunter because they're cool and they seem to fit in well...with a little adjustment. Maybe developed the Manhunter robots to fight the Mechanoids? Unsure about that one.), add some human m.d.c weapons and armor (similar in damage scale to old Coaltion stuff. Nothing too powerful)
Well, not quite Robotech, but still close enough . Only ran it for a few adventures before haveing the combine fleets of Feff/Ishtar and the U.N. Spacy destroying the Mechanoid planet ship (Yeah, I know its big, but several thousand heavy particle beams firing in unison at a given target is a beautiful thing .
Thinking if I run it again, the players will be U.N Spacy Valkyrie Pilots (Heh, Metal Siren would eat wasps for breakfast). Broaden the universe a little more, add colony worlds, different races (Thinking maybe the races from Manhunter because they're cool and they seem to fit in well...with a little adjustment. Maybe developed the Manhunter robots to fight the Mechanoids? Unsure about that one.), add some human m.d.c weapons and armor (similar in damage scale to old Coaltion stuff. Nothing too powerful)
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My current Campaign
I know this is a little late, but I thought I should share.
Am currently designing a campaign where my heroes force the Mechanoids out of Maryland. I intend to have it last for about 6 months of game time.
I didnt think it realistic for any group of PC's to take on the crashed invaders and win, so I set it up for good role-playing instead of pure combat. I want the characters to discover the Mechanoid threat, get advice from Hagan Lonovich or somebody, make powerful allies with groups who have similar interests (maybe CS, maybe Splugorth) and devise a grand scheme to wipe them out. They started in a small mercenary company, and I have some ideas as to how they progress. I think they should get help from other mercenaries and maybe some kingdoms too.
They should use guerilla tactics to isolate and eliminate mechs one at a time. When most of the field units have been disabled I think the mother brain would pull the rest back to defend the base. This will lead to a great, climatic battle with all the allied forces finishing them off.
As with most of my campaigns I think BIG. I want to have a ton of scenarios leading up to the end. If we start off with a small group of level one PC's, I'd like most of them to be level 10 or so at the finale.
Am currently designing a campaign where my heroes force the Mechanoids out of Maryland. I intend to have it last for about 6 months of game time.
I didnt think it realistic for any group of PC's to take on the crashed invaders and win, so I set it up for good role-playing instead of pure combat. I want the characters to discover the Mechanoid threat, get advice from Hagan Lonovich or somebody, make powerful allies with groups who have similar interests (maybe CS, maybe Splugorth) and devise a grand scheme to wipe them out. They started in a small mercenary company, and I have some ideas as to how they progress. I think they should get help from other mercenaries and maybe some kingdoms too.
They should use guerilla tactics to isolate and eliminate mechs one at a time. When most of the field units have been disabled I think the mother brain would pull the rest back to defend the base. This will lead to a great, climatic battle with all the allied forces finishing them off.
As with most of my campaigns I think BIG. I want to have a ton of scenarios leading up to the end. If we start off with a small group of level one PC's, I'd like most of them to be level 10 or so at the finale.
Last edited by Shorty Lickens on Sat Feb 25, 2006 9:19 pm, edited 1 time in total.
Killer Cyborg wrote:J. Lionheart wrote:The one occasion I used mechanoids was in a single player RIFTS game I ran; big mistake. A pair of Wasps annihilated the fully power-armored player in less than a melee. Whoopsie, I guess mechanoids are for large group adventures
Wasps in particular are extremely deadly.
Especially if you do like I do and allow vehicles with multiple forward facing weapons to fire them as a volley. I had a Wasp annihilate a Mark V APC in one volley. My PCs were not happy about that.
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I've never used the Mechanoids themselves much - but I've gotten a ton of mileage out of the Thinmen and Runts. Those are just awesome minions.
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mechanoids vs robotech...not pretty...the first time the RT guys encounter them it was a sad sad day...for them...
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Damian Magecraft wrote:mechanoids vs robotech...not pretty...the first time the RT guys encounter them it was a sad sad day...for them...
That's why you send them after the Invid and other Robotech villain races. By the time they're all done hammering each other, then it'll be a good day for the REF folk.
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Jesterzzn wrote:That's a great idea. Mechys would be the perfect villain for the stagnant Robotech campaign.Jockitch74 wrote:I used them in a Macross 2 campaign, with all the players playing Zentranor Meltran. Wasps are pretty nasty with those auto-dodges, but mind you...so can a fully loaded Zentran battle pod with its 72 missile
Funny I plan on using Mechanoids in my Robotech game.
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Damian Magecraft wrote:mechanoids vs robotech...not pretty...the first time the RT guys encounter them it was a sad sad day...for them...
Say what! The first time was with me and you left them as SDC and then we never did get them up to MDC.
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Janus wrote:Damian Magecraft wrote:mechanoids vs robotech...not pretty...the first time the RT guys encounter them it was a sad sad day...for them...
Say what! The first time was with me and you left them as SDC and then we never did get them up to MDC.
actually janus your group was the second i did that to...
my first group was in conneticut
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Damian Magecraft wrote:Janus wrote:Damian Magecraft wrote:mechanoids vs robotech...not pretty...the first time the RT guys encounter them it was a sad sad day...for them...
Say what! The first time was with me and you left them as SDC and then we never did get them up to MDC.
actually janus your group was the second i did that to...
my first group was in conneticut
Oh they must be the group that sucked as I remeber we rocked.
There is always a 5%chance of anything happening...even a monkey can crawl out of your butt.
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Flamethrowers, that's what we need. The army has them, why can't we have them too?
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Janus wrote:Damian Magecraft wrote:Janus wrote:Damian Magecraft wrote:mechanoids vs robotech...not pretty...the first time the RT guys encounter them it was a sad sad day...for them...
Say what! The first time was with me and you left them as SDC and then we never did get them up to MDC.
actually janus your group was the second i did that to...
my first group was in conneticut
Oh they must be the group that sucked as I remeber we rocked.
of course you guys rocked...you never got to the "mechanoid upgrade" storyline...
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Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
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Damian Magecraft wrote:Janus wrote:Damian Magecraft wrote:Janus wrote:Damian Magecraft wrote:mechanoids vs robotech...not pretty...the first time the RT guys encounter them it was a sad sad day...for them...
Say what! The first time was with me and you left them as SDC and then we never did get them up to MDC.
actually janus your group was the second i did that to...
my first group was in conneticut
Oh they must be the group that sucked as I remeber we rocked.
of course you guys rocked...you never got to the "mechanoid upgrade" storyline...
Nah, my group rocked because they had me.
There is always a 5%chance of anything happening...even a monkey can crawl out of your butt.
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Flamethrowers, that's what we need. The army has them, why can't we have them too?
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Re: My current Campaign
Tamaranis wrote:Shorty Lickens wrote:This will lead to a great, climatic battle with all the allied forces finishing them off.
I laughed when I read this, because it made me think of CS and Splugorth allied forces who didn't exactly know they were allied. A sort of thing where the PCs swing it so multiple parties attack the ship at the same time and then just as victorious shouts and celebration begins the deadboys realize about 2/3rds of the allied forces are horrible, inhuman monsters, and everything fall silent.
The silence is the broken by someone loudly saying, "Ooh... awkward."
Not really. I didnt think it possible for my PC's to ally EVERYONE. They would have to role-play and maybe some would help them and some would not.
Actually, if they did get too many different allies that could lead to serious problems before, during or after the big battle.
DUDE! You just opened up a butt-load of new campaign possibilities. This could lead to a new campaign of epic proportions! Their desperation to find help with the Mechanoids could lead to a rifts-style World War.
My friend you did exactly what Kevin said to do in the Adventure Guide.
Think BIG.
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Well, I just finished running my group through a mechanoid campaign, replete with lots of refugees and carnage. The campaign lasted about 7-8 adventures all told. Ultimately, after working up knocking off some of the recon elements, I had them (with more NPCs than I've ever run before) knock of the main Mech R&D team. They also participated in a climatic battle on the side of a beleaguered Coalition unit, a couple Kittani Equestrians, and even a Hagan robot, holding off and finally destroying the main mechanoid spider fortress and accompanying mechs. I have to give credit, they came up with a really inventive way to deal with the walker that I was not expecting.
All told, 3 characters were killed... rather, 2 fell into coma but their natural regenerative MDC power saved them. One was killed outright, but we'll see what happens on the resurrection front....
I enjoyed the campaign, my players are getting pretty powerful and it was a good way to challenge them combatively. My first Rifts campaign ever that I played in back in '93 was against the Mechs, so it was good to come back to them after all this time
And yes, Wasps were my favorite to throw against the players, followed by a good missile-toting Brute....
All told, 3 characters were killed... rather, 2 fell into coma but their natural regenerative MDC power saved them. One was killed outright, but we'll see what happens on the resurrection front....
I enjoyed the campaign, my players are getting pretty powerful and it was a good way to challenge them combatively. My first Rifts campaign ever that I played in back in '93 was against the Mechs, so it was good to come back to them after all this time
And yes, Wasps were my favorite to throw against the players, followed by a good missile-toting Brute....
Hannibal wrote:And yes, Wasps were my favorite to throw against the players, followed by a good missile-toting Brute....
Yeah, Wasps have always been my favorite, although the Exterminator is coming in close second. Especially with their special Frag Mini-missiles that do 5D6 over a 20 foot radius each. Doesn't do a lot of damage, but a spread of 6 covers a 120 foot area.
Yeah, I know, it's only supposed to be 20 feet total, not each, but using each is so much more fun.
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Haven't for a while..but that's due to me (stupidly) waiting for KS to get off his (cenosred) and writ ethe next gen Mechanoid book.
My bad... have to work out where to brin them back into the narrative.
My bad... have to work out where to brin them back into the narrative.
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Someone said they used the Mechanoids in HU2 and wil post conversion notes at some point. I think it was Baron of chaos but cannot remember(too lazy to go back and look up name of thread). He said he had used them in a Century City campaign.
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- Princedarkstorm
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- Princedarkstorm
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- Princedarkstorm
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- Wanderer
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Re: Anyone use Mechanoids in their games?
always interesting to have a group of PCs end up getting rifted to the Mechanoid homeworld on occassion... lots of brains crawling around, some of which are not in robot suits - easy to squish.
- Princedarkstorm
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Re: Anyone use Mechanoids in their games?
Been using them in the Three Galaxy and Manhunter verses .Of late GRINNING EVIL .
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Re: Anyone use Mechanoids in their games?
Hrmmm. Using them as an SDC thing from the origional Books.
What if the Atorians go after them and most certainly bite off more than they can chew???? Heheh, Let theee imagination run with it.
What if the Atorians go after them and most certainly bite off more than they can chew???? Heheh, Let theee imagination run with it.
- Princedarkstorm
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Re: Anyone use Mechanoids in their games?
FreelancerMar wrote:Hrmmm. Using them as an SDC thing from the origional Books.
What if the Atorians go after them and most certainly bite off more than they can chew???? Heheh, Let theee imagination run with it.
I pity the foolish Atorians!
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Re: Anyone use Mechanoids in their games?
I love the Atorians and think they could pull it off. I seem to recall reading something about them utilizing anti-matter weapons? Could be epic though. How do I get in on that game?
"He who commands the kitchen commands the ship." -C. Magewind, Ley Line Rifter and self proclaimed "Best Cook in the Three Galaxies"
"The question is not why the mechanoids kill the humanoids, but only why nobody did it sooner." -Killer Cyborg
"The question is not why the mechanoids kill the humanoids, but only why nobody did it sooner." -Killer Cyborg
- Princedarkstorm
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Re: Anyone use Mechanoids in their games?
Yeah they are one of my favorites as well !
- MaxxSterling
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Re: Anyone use Mechanoids in their games?
Hahaha... I use them as much as I use my Fleets of the Three Galaxies book.
- Armorlord
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Re: Anyone use Mechanoids in their games?
Besides the classic SB2, I intend to break them out once my games reach the point that I unleash the Minion War. I'm looking at going for the fully snowballed worst case scenario of multiversal armagedon with all those niggling problems around the multiverse going for the Oh Sh- button. Like Hel using the chaos to complete her plans..
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It's not impossible, it's just really unfair. -Trance Gemini (Andromeda)
Tarnow and Romanov: Neighbors!
Politeness is not a shield, and criticism is not a sword to swing repeatedly.
Re: Anyone use Mechanoids in their games?
I would love put the mechanoids in my choas earth campaign