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Finding Inspiration for Host Armor

Posted: Sun Jul 24, 2005 10:27 am
by TechnoGothic
How do you guy find inspiration for making a host Armor ?

Do you just grab the book and buy things you can afford ?
Do you base a Host Armor off something from a Movie or Anime and build it as close as you can ??

Please share


As for me, i like finding a cool picture of something and starting there. I then build a Host Armor with features i believe the picture may have.

I recomment to Players to do the same if they cannot come up ideas off the top of their head.

I then refer them to this web page for inspiration purposes only.
http://www.bio-boost.co.uk/

That web page has helped them alot in designing a Host Armor.
Not for smaller Host Armors but for making brutes types it sure helped.
It also helped in inspiring a few Biotics for my group.

Posted: Sun Jul 24, 2005 12:28 pm
by NMI
I do the themed Armor route.
The Flamer (no jokes please) or Burner.
Thermal Metabolism
Plasma Ejectors
Omega Blaster
Enhanced Speed and Agility
Enhanced Sight

the Dragon
Carnivore Metabolism
Large Claws
Spiked or bladed Tail.
Plasma Breath
Possibly Needle Death Blossom
Winged Flight
Enhanced MDC/PS

Posted: Mon Jul 25, 2005 12:58 pm
by TechnoGothic
here is my last Host Armor i made.

Its Humanoid Beetle-like :

Neo-Beetle Host Armor
Parasitic Metabolism : +60 M.D.C., +2 Attacks, +3 Initiative, +2 Strike, +1 Parry/Dodge, +4 Fall/Impact,
+3 to Pull Punch, +2 to Disarm. Escape Artist 55%, Camouflage 50%, Wilderness Survival 70%
+40 Bio-E Points at Character creation.
Feeding: 2d4 Hit Points from Pilot per Day of use. Can go 2d4 days between feeding.
Starting Bio-E Points = 3d6 x 10 + M.E. *12* Attribute + P.E. *14* Attribute + Metabolism Bonus == 180+12+14+40 equals 236 Starting Bio-Points.
Gains an Additional 1d4 x 10 Bio-E per level of experience
M.D.C. (main body) : 4d6 x 10 +60 MDC + Extra enhancements. +2d8+8 MDC per Level
**Neo-Beetle= 300 +60 +30+30=20 = 440 MDC Main Body
( Head ) : 277+7 = 284...+100 from Head Mounted Omega Blaster = 384 MDC
Features of the Host Armor:
Running : 60 mph + 1d6 x 10 mph = ** 70 mph **
Leaping : 20 Feet High , 40 Feet across from a Standing Position.
Digging : 20 mph through Sand and Dirt, but ¼ as fast through Rock or Concrete. To dig down to adequately Hide from enemies on the surface takes 3d6 melee rounds.
Swimming : 30 mph
Underwater Depth : 700 Feet down
Flying : Must be bought. **Neo-Beetle can FLY at ….100 mph, VTOL also.
Height : Ads Two Feet to the Pilot’s Height plus an extra 3 feet from the Horns
**Pilot is 5’7” Tall. Host Armor is 10’7” Tall including its Horns…
Weight : Adds 1d4 x 100+200 Pounds to the weight of the Pilot.
**Neo-Beetle weights in over 800 Pounds +
Physical Strength : 4d6+10 = Splicer PS is equal to Robotic Strength (Superhuman PS)
**Neo-Beete has 34 + extra if bought.

Operational Lifetime : 2d10+40 years = *rolled* 50 years

Bio-Regeneration : 2d6 MDC per HOUR for the Main Body and 1d4 MDC per HOUR for all other locations is a Free feature.
Horror Factor : 7 for Humans
Senses & Features : ALL Host Armors have the Following for Free…
Advanced Sight equal to that of a Eagle
Passive Night Vision : 2000 ft
Polarization Vision : reduces Glare
Sound Amplifying Hearing
Sense of Taste and Smell Twice as acute as that of a human
Sense Magnetic North at all times
Project the Pilot’s voice at 80 decibels (loudspeaker)
Shielded from High Intensity Sound, Radiation, and Normal Fire, Heat, and Cold
The Host Armor purifies the AIR before it is passed on to the Pilot removing all toxins, poisons and impurities before it is breathed
The Host Armor Also has a built in system of Gills
Special Communications : Bio-Comms built in the Host Armor, 6 Mile range.

BIO-Spending on FEATURES :
Armored Eyes ( 10 points )
Underwater eyes ( 5 points )
Armored Head Crest-Horns ( 10 points ) ??
Increased MDC : “3” +120 MDC Main Body, +30 MDC per location
Reinforced Exoskeleton : +30 MDC Main Body, +7 MDC per location (5 points)
Head butt : +1d6 MD
Running Ram/Body Block : +3d6 MD
Punches, Kicks, Elbows : +2d6 MD
+1 Bonus to Roll with Punch, fall, Impact.
Super Light Cells (8): Each Forearm has 4 clusters of Super Light Cells. ( 88 points )
1d10 MD per Super Light Cell.
Heat resistance ( 5 points )
Enhanced Neurological Connections ( 20 points )
Fully Functional Wings *Insect* ( 25 pints )
Forearm Blades *2* ( 10 points )
2d6 MD / 98 MDC per Blade

Subtotal = 208 Bio-E Points…28 Bio-E Left Over…

Level 2 : +40 Bio-Points…+28 Bio-E Points = 68 Bio-E Points
Level 3 : +40 Bio-E Points … +68 Bio-E Points = 108 Bio-E Points
Omega Blaster ( 80 Points ) : Located In the center Head Horn, which houses the weapon for addition protection. +100 MDC to the Head Location
2d8 x 10 MD, 5000 Foot Range; nearly One Mile.
+2 to Strike on Aimed Shot
Level 4 : +40 Bio-E Points +28 Bio-E Points +12 for outstanding performance from the Warlord = 80
Bio-E Points
Organic Rockets 15 rockets ( 75 Points ) He can conceal his rockets under his exoskeleton plates
Level 5 +40 Bio-E Points +5 Bio-E Points = 45 Bio-E Points
Ultra Upgrade for the Organic Rockets : 30 rockets *15 per shoulder* ( 10 points )
Omni-Upgrade for the Omega Blaster : doubles range, 10,000 ft Range now. ( 0 points )
Level 6 +40 Bio-E Points +10 Bio-E for Heroic Efforts for the House. = 50 Bio-E Points
Mega-Upgrade for the Omega-Blaster. Doubles damage, 4d8 x 20 MD now

---------------
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I got to Level 6 before we stopped.

i Based my Host Armor off of this Model/Action Figure :
http://www.hlj.com/images/max/max06017.jpg

I Placed the Omega-Blaster in the HEAD.
I know, i know chest only. But i was going for a cool look.
If i could have made it to Level 8 i would have bought another Omega-Blaster for the stomach area. I was ignoring the Leg Super-Light Cells the figure might have needed...

I thought about Re-designing this guy though.
Replace the Omega-Blaster with a Heat Projection cannon instead. and save the Omega-Blaster for the stomach weapon.
I'd save alot of Bio-Points that way too at first.

Any opinion or comments on my Host Armor i built ??

Posted: Thu Nov 03, 2005 12:37 pm
by Veritech
I actually had the Guyver Series on tape(now I own them on DVD) before this book ever came out, circa 1995 or so. For awhile a friend of mine and myself where trying to iron out a Guyver suit for use in Rift's off and on, but never really play tested any of the versions. Then we kinda went our separate ways, myself getting married and him going off to school. So, five years down the road (4 months ago) I moved back into town and looked him up, and we starting talking about old times and about the Rift's game he host's. So I brought up the idea we had worked on about the Guyver suit and he handed me his splicers book. I am setting the premise to make on like Guyver 1, but it won't truly be complete until the char gets to level 4.

{MODERATED - NO CONVERSIONS!!!} - NMI

This post is brought to you in part by: The Supreme Forum Administrator(cause it seems I can't type my proper email addy for registration purposes) and viewers like you.

Veritech

Posted: Fri Nov 04, 2005 6:22 am
by Veritech
:(

I wasn't making one from scratch, I was using what systems are available in the splicers book to make a host armor as close as possible to the bio-booster armor. I also only suggested an idea for a bio upgrade, how is that a conversion?

anywho, all apologies, I'm learning as I go.

Veritech

Posted: Sat Nov 05, 2005 9:54 pm
by Mike Taylor
Animal themes have come to mind for some of the Dreadguard armor concepts I have played with. I do a bit of drawing now and again and one thing I'm trying to work out is Dreadguard armor that has the features of a wolf and other warm-blooded predators.

Posted: Sun Dec 18, 2005 7:26 pm
by Prince Artemis
i've enjoyed making host armor equivolents of the nexus bots actually

i'm also working on one that when it's fully grown will be the quivolent to the glitterboy

Posted: Sat Feb 04, 2006 8:47 am
by TechnoGothic
Veritech wrote:I actually had the Guyver Series on tape(now I own them on DVD) before this book ever came out, circa 1995 or so. For awhile a friend of mine and myself where trying to iron out a Guyver suit for use in Rift's off and on, but never really play tested any of the versions. Then we kinda went our separate ways, myself getting married and him going off to school. So, five years down the road (4 months ago) I moved back into town and looked him up, and we starting talking about old times and about the Rift's game he host's. So I brought up the idea we had worked on about the Guyver suit and he handed me his splicers book. I am setting the premise to make on like Guyver 1, but it won't truly be complete until the char gets to level 4.

Veritech


I've done this too.
I'm a huge guyver fan myself.
guyvers are pretty easy to write up with splicers.
I had also wrote guyvers up for Rifts and HU2, that was almost just like the splicer stuff.