new Host Armor feature and OCCs
Posted: Mon Jul 25, 2005 4:08 pm
NEW Bio-Enhancements for SPLICERS
TRANSMUTATION ( 40 Bio-E Points )
This is a Very new feature the Engineers have perfected. Only Dreadguards may have this feature. A Host Armor and the Pilot undergo a process that makes the two into one. The End result is the Dreadguard Pilot can Transform into his Host Armor. All the Host Armor metabolisms can be used as normal. Dreadguards with Parasitic armors suffer 2d4 HP/SDC damage during the First transmutation that day. This damage can be healed with the basic Bio-regeneration even. If the Dreadguard remains “armored up” the entire day, when 24 has passed, he takes another 2d4 HP/SDC damage which also can be healed. Parasitic armors still retain the long term weakness for the Human form. ALL other metabolisms work as normal.
The Transformation takes up 2 Actions/attacks in the first Round. The Two are so joined, the Pilots have the urges and habits of their host armors from time to time. Carnovores tend to be aggressive for example, while Thermosynthetic likes the hot weather but hates the cold.
It should be Stressed the Two are one. The “armored” form is basically more like a Biotic than a host armor though. The Dradguard can transform between Normal Human form and Host-Armor form.
Restrictions: Must be bought during Character creation. Never as an Upgrade Level Up.
NEW OCC for SPLICERS
TRANSMUTATE OCC
This is a sub-class of Dreadguards. All have the Transmutation feature for Free. They are otherwise just like a normal Dreadguard who bought the feature during Character creation. These intervals undergo intense Training to be a Transmutate. They gain an Additional +1d4 to PS and PE, and +1d4 to ME also. Transmutates don’t consider themselves human anymore though.
Bio-Morph ( 40 Bio-E Points )
The Pilot and Armor is so joined the Pilot may summon the Host Armor to him, which then wraps around as normal. This summoning takes 2d4 Hit Points ( bypasses SDC ) of the Pilot. Otherwise this is a normal Host Armor. The pilots has two large scares on their back that marks them as Bio-morphs.
TRANSMUTATION ( 40 Bio-E Points )
This is a Very new feature the Engineers have perfected. Only Dreadguards may have this feature. A Host Armor and the Pilot undergo a process that makes the two into one. The End result is the Dreadguard Pilot can Transform into his Host Armor. All the Host Armor metabolisms can be used as normal. Dreadguards with Parasitic armors suffer 2d4 HP/SDC damage during the First transmutation that day. This damage can be healed with the basic Bio-regeneration even. If the Dreadguard remains “armored up” the entire day, when 24 has passed, he takes another 2d4 HP/SDC damage which also can be healed. Parasitic armors still retain the long term weakness for the Human form. ALL other metabolisms work as normal.
The Transformation takes up 2 Actions/attacks in the first Round. The Two are so joined, the Pilots have the urges and habits of their host armors from time to time. Carnovores tend to be aggressive for example, while Thermosynthetic likes the hot weather but hates the cold.
It should be Stressed the Two are one. The “armored” form is basically more like a Biotic than a host armor though. The Dradguard can transform between Normal Human form and Host-Armor form.
Restrictions: Must be bought during Character creation. Never as an Upgrade Level Up.
NEW OCC for SPLICERS
TRANSMUTATE OCC
This is a sub-class of Dreadguards. All have the Transmutation feature for Free. They are otherwise just like a normal Dreadguard who bought the feature during Character creation. These intervals undergo intense Training to be a Transmutate. They gain an Additional +1d4 to PS and PE, and +1d4 to ME also. Transmutates don’t consider themselves human anymore though.
Bio-Morph ( 40 Bio-E Points )
The Pilot and Armor is so joined the Pilot may summon the Host Armor to him, which then wraps around as normal. This summoning takes 2d4 Hit Points ( bypasses SDC ) of the Pilot. Otherwise this is a normal Host Armor. The pilots has two large scares on their back that marks them as Bio-morphs.