Host Armor creation & sharing

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TechnoGothic
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Host Armor creation & sharing

Unread post by TechnoGothic »

Back when i was playing in a Splicer game this is the Host Armor i used. It was a pretty good build. While everyone else in the group went for stealth, or speed..."specialization". I made a semi-versitial Host Armor. Fast, Flew, Good MDC, Heavy and Light attacks, Close up and Ranged weapons...

Everyone else in the group as i said specialized. The one who went for speed also went for Close range attacks such a Bone Blades claws, etc...
Another wanted stealth, and for weapons picked only Claws, saberteeth and Acid Blood/Acid launchers
Another in the group wanted Lots and lots of Bio-missiles, Radar and extra range for his missiles. He took claws as a close up back up weapon i believe...
The Last guy went for Brute Strength, maxing Strength out. Then picked up All the resistances, some extra MDC, Horn attack, and flame breath...

Buts another thread ;)

Feel free to Post Host Armor you have made and used in games. With the level up enhancements per level, ect...

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Neo-Beetle Host Armor
Parasitic Metabolism : +60 M.D.C., +2 Attacks, +3 Initiative, +2 Strike, +1 Parry/Dodge, +4 Fall/Impact,
+3 to Pull Punch, +2 to Disarm. Escape Artist 55%, Camouflage 50%, Wilderness Survival 70%
+40 Bio-E Points at Character creation.
Feeding: 2d4 Hit Points from Pilot per Day of use. Can go 2d4 days between feeding.
Starting Bio-E Points = 3d6 x 10 + M.E. *12* Attribute + P.E. *14* Attribute + Metabolism Bonus == 180+12+14+40 equals 236 Starting Bio-Points.
Gains an Additional 1d4 x 10 Bio-E per level of experience
M.D.C. (main body) : 4d6 x 10 +60 MDC + Extra enhancements. +2d8+8 MDC per Level
**Neo-Beetle= 300 +60 +30+30=20 = 440 MDC Main Body
( Head ) : 277+7 = 284...+100 from Head Mounted Omega Blaster = 384 MDC
Features of the Host Armor:
Running : 60 mph + 1d6 x 10 mph = ** 70 mph **
Leaping : 20 Feet High , 40 Feet across from a Standing Position.
Digging : 20 mph through Sand and Dirt, but ¼ as fast through Rock or Concrete. To dig down to adequately Hide from enemies on the surface takes 3d6 melee rounds.
Swimming : 30 mph
Underwater Depth : 700 Feet down
Flying : Must be bought. **Neo-Beetle can FLY at ….100 mph, VTOL also.
Height : Ads Two Feet to the Pilot’s Height plus an extra 3 feet from the Horns
**Pilot is 5’7” Tall. Host Armor is 10’7” Tall including its Horns…
Weight : Adds 1d4 x 100+200 Pounds to the weight of the Pilot.
**Neo-Beetle weights in over 800 Pounds +
Physical Strength : 4d6+10 = Splicer PS is equal to Robotic Strength (Superhuman PS)
**Neo-Beete has 34 + extra if bought.

Operational Lifetime : 2d10+40 years = *rolled* 50 years

Bio-Regeneration : 2d6 MDC per HOUR for the Main Body and 1d4 MDC per HOUR for all other locations is a Free feature.
Horror Factor : 7 for Humans
Senses & Features : ALL Host Armors have the Following for Free…
Advanced Sight equal to that of a Eagle
Passive Night Vision : 2000 ft
Polarization Vision : reduces Glare
Sound Amplifying Hearing
Sense of Taste and Smell Twice as acute as that of a human
Sense Magnetic North at all times
Project the Pilot’s voice at 80 decibels (loudspeaker)
Shielded from High Intensity Sound, Radiation, and Normal Fire, Heat, and Cold
The Host Armor purifies the AIR before it is passed on to the Pilot removing all toxins, poisons and impurities before it is breathed
The Host Armor Also has a built in system of Gills
Special Communications : Bio-Comms built in the Host Armor, 6 Mile range.

BIO-Spending on FEATURES :
Armored Eyes ( 10 points )
Underwater eyes ( 5 points )
Armored Head Crest-Horns ( 10 points ) ??
Increased MDC : “3” +120 MDC Main Body, +30 MDC per location
Reinforced Exoskeleton : +30 MDC Main Body, +7 MDC per location (5 points)
Head butt : +1d6 MD
Running Ram/Body Block : +3d6 MD
Punches, Kicks, Elbows : +2d6 MD
+1 Bonus to Roll with Punch, fall, Impact.
Super Light Cells ( 8 ) : Each Forearm has 4 clusters of Super Light Cells. ( 88 points )
1d10 MD per Super Light Cell.
Heat resistance ( 5 points )
Enhanced Neurological Connections ( 20 points )
Fully Functional Wings *Insect* ( 25 pints )
Forearm Blades *2* ( 10 points )
2d6 MD / 98 MDC per Blade

Subtotal = 208 Bio-E Points…28 Bio-E Left Over…

Level 2 : +40 Bio-Points…+28 Bio-E Points = 68 Bio-E Points
Level 3 : +40 Bio-E Points … +68 Bio-E Points = 108 Bio-E Points
Omega Blaster ( 80 Points ) : Located In the center Head Horn, which houses the weapon for addition protection. +100 MDC to the Head Location
2d8 x 10 MD, 5000 Foot Range; nearly One Mile.
+2 to Strike on Aimed Shot
Level 4 : +40 Bio-E Points +28 Bio-E Points +12 for outstanding performance from the Warlord = 80
Bio-E Points
Organic Rockets 15 rockets ( 75 Points ) He can conceal his rockets under his exoskeleton plates
Level 5 +40 Bio-E Points +5 Bio-E Points = 45 Bio-E Points
Ultra Upgrade for the Organic Rockets : 30 rockets *15 per shoulder* ( 10 points )
Omni-Upgrade for the Omega Blaster : doubles range, 10,000 ft Range now. ( 0 points )
Level 6 +40 Bio-E Points +10 Bio-E for Heroic Efforts for the House. = 50 Bio-E Points
Mega-Upgrade for the Omega-Blaster. Doubles damage, 4d8 x 20 MD now

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I got to Level 6 before we stopped.

i Based my Host Armor off of this Model/Action Figure :
http://www.hlj.com/images/max/max06017.jpg

I Placed the Omega-Blaster in the HEAD.
I know, i know chest only. But i was going for a cool look.
If i could have made it to Level 8 i would have bought another Omega-Blaster for the stomach area. I was ignoring the Leg Super-Light Cells the figure might have needed...

I thought about Re-designing this guy though.
Replace the Omega-Blaster with a Heat Projection cannon instead. and save the Omega-Blaster for the stomach weapon.
I'd save alot of Bio-Points that way too at first.

Any opinion or comments on my Host Armor i built ??
TechnoGothic
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