Mind Trap?
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Mind Trap?
So, question about this particular psionic. When a character is trapped in a Mind Trap, are they basically a sitting duck in the real world? I'm just trying to work out how to balance the ability with the fact that the player can't see what is going on around him. Any suggestions (or rules that I may have missed?)
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Re: Mind Trap?
Dlanaan wrote:So, question about this particular psionic. When a character is trapped in a Mind Trap, are they basically a sitting duck in the real world? I'm just trying to work out how to balance the ability with the fact that the player can't see what is going on around him. Any suggestions (or rules that I may have missed?)
The victim of a mind trap is effectively helpless and unable to interact with the real world.
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"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
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"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell
Check out my Author Page on Amazon!
acreRake wrote:That's why going up against the terror bears with less than five people is like signing your own death certificate. At least it was for us.
I've seen that scenario go down several ways, the GM really needs to be up on psionics to make that adventure go down the way it was intended.
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