Since I think N&S has a somewhat limited selection of classes available, I made a list of what I usually allow in my games. Since some of you might find it useful, I thought I'd post it.
Aliens (if I have ETs in the campaign) HU2 p. 91
Bionics HU2 p. 100
Supersoldier HU2 p. 118
Hardware Analytical HU2 p. 128
Hardware Electrical HU2 p. 122
Hardware Mechanical HU2 p. 125
Hardware Weapon HU2 p. 130
Physical Training HU2 p. 186
Robotics HU2 p. 192
Ancient Master HU2 p. 211
Hunter/Vigilante HU2 p. 214
Secret Operative HU2 p. 216
Stage Magician HU2 p. 219
Super Sleuth HU2 p. 221
Dedicated Martial Artist N&S p. 47
Worldly Martial Artist N&S p. 47
Cyber Agent N&S p. 49
Wired Agent N&S p. 49
Gadgeteer Agent N&S p. 50
Operative Agent N&S p. 50
Private Eye N&S p. 51
Wandering Agent N&S p. 52
Pro Free Agent N&S p. 52
Thief N&S p. 52
Tinker Gizmoteer N&S p. 54
Dreamer Gizmoteer N&S p. 53
Gizoid Gizmoteer N&S p. 53
Command Mercenary N&S p. 54
Veteran Grunt N&S p. 56
Cyborg Soldier N&S p. 55
Academy Officer N&S p. 54
Chun Tzu MC p. 36
Demon Hunter MC p. 38
Jian Shih MC p. 43
Nei Chia Wu Shih MC p. 45
Wai Chia Wu Shih MC p. 47
Antiquarian MC p. 49
Capitalist Entrepreneur MC p. 52
Ex-Government Agent BtS p. 30
Team Epsilon Trooper BtS p. 31
ADA Field Agent BtS p. 32
PAB Field Agent BtS p. 33
Pandora Project Researcher BtS p. 34
P.C.C.s (Magic, for those games where I'm allowing magic)
Fang Shih MC p. 61
Mang Wu MC p. 58
Tao Shih MC p. 63
Wu Shih MC p. 67
Arcanist BTS p. 50
Sorcerer NB p. 115/ TTGD p. 10
Mystic NB p. 117/ TTGD p. 12
Arcane Detective BtS p. 125
Acolyte TTGD p. 13
Channeller TTGD p. 14
I'd also possibly consider the following classes, with some heavy modification:
African Medicine Man
African Rain Maker
Witch
Angakoq (Inuit Shaman)
Animal Shaman
Biomancer
Blood Druid
Born Mystic
Conjurer
Diabolist
Elemental Shaman
Fetish Shaman
Filidh
Fire Sorcerer
Grey Seer
Gypsy Fortune Teller
Gypsy Seer
Healing Shaman
herbalist
Hidden Witch
Mask Shaman
Nazca Line Maker
Necromancer
Plant Shaman
Scathach
Summoner
Stone Master
Temporal Wizard
Voodoo Priest
Warlock
Witch
P.C.C.s (Psychic, for those games where I'm allowing psyhics)
Latent Psychic BTS p. 53
Natural or Genius BTS p. 55/BtS p. 121
Nega Psychic BTS p. 59
Parapyschologist BTS p. 61
Physical Psychic BTS p. 65
Psi-Mechanic BTS p. 67/BtS p. 123
Psychic Healer BTS p. 69
Pyschic Sensitive BTS p. 72
Ordinary People BTS p. 74
PAB Psychic Agent BtS p. 35
‘Kinetic BtS p. 119
Gifted (Gypsy) RWB5, p.184
Burster RMB, p. 102
Psi-Druid RWB11, p.59
Psi-Ghost RWB11, p. 63
Psi-Slayer RWB11, p. 69
Psi-Slinger RNW, p.104
Psi-Tech RWB11, p.74
Psi-Warrior RWB11, p. 76
Zapper RWB11, p. 81
What OCCs do you allow in your N&S games?
Mysticism, spies, cybernetic implants, & cool vehicles. Discuss these two great classics here.
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