What is your preferred N&S genre?
Moderators: Immortals, Supreme Beings, Old Ones
What is your preferred N&S genre?
Since the setting is ostensibly contemporary (remember, this game was written in the late 80s), one can easily use information out the existing world to flesh out many of the details for any game, handling several movie genres admirably, such as action/thriller, espionage, mystery, martial arts, law, crime, intrigue, etc. However, the potential this game offers is not limited to contemporary settings, as this game can be adapted (with varying levels of work on the part of the GM) for futuristic, space, cyberpunk, fantasy, historical, or time travel settings with great success.
I'm (hopefully successfully) integrating NSS/MC into a fantasy setting. Right now, it's mostly the martial arts stuff, but eventually I'm going to look at what gimmicks and stuff can be recreated by magic (and offer them as alchemist items), and I've got an area in mind that will have medieval China as a basis (though the PCs haven't gotten there yet).
The players are having fun, so I guess I'm doing it right.
The players are having fun, so I guess I'm doing it right.
- Mantisking
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At the moment, I use N&SS and Mystic China primarily for my HU games.
When using N&SS as a stand alone game, the adventures were largely martial arts action both Heroic and Four-Colour campaign styles.
I also liked to mix N&SS with BtS for martial arts/horror which played a lot like Chinese Ghost Story or Ninja Scroll.
None of my player groups were ever really interested in a strictly realistic campaign: if they were, they preferred to use a different game system (FASA and R. Talsorian had some of the more popular systems back then).
Really though, I incorporate N&SS into all my Palladium games in some form or another.
When using N&SS as a stand alone game, the adventures were largely martial arts action both Heroic and Four-Colour campaign styles.
I also liked to mix N&SS with BtS for martial arts/horror which played a lot like Chinese Ghost Story or Ninja Scroll.
None of my player groups were ever really interested in a strictly realistic campaign: if they were, they preferred to use a different game system (FASA and R. Talsorian had some of the more popular systems back then).
Really though, I incorporate N&SS into all my Palladium games in some form or another.
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Sentinel. you'll be always loved by the German Princess.~Nelly
That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.
That's the best place to start. Otherwise, listen to Sentinel~lather
Listen to the Sentinel...he speaks truth.~ Shadyslug
Sentinel you have the biggest sig I've ever seen~Natasha
- Damian Magecraft
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other, there is no all of the above option... 

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It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
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A little from column A, a lttle from column B a dash from column C . . . you get the idea.
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