Posted: Mon Sep 05, 2005 9:44 pm
oww, sore thumb...oww
owww...stop shooting me...owww
owww...stop shooting me...owww
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Darque wrote:Non-Humans tend to die rather quickly in the games I run.
Darque wrote:Given how screwed up the world is, I can see even "humanlike" aliens (Elves and Dwarves for instance) being targets
Brimstone wrote:I would guess the best way to run a "non-human" D-Bee game would be to run it like a standard N.E.M.A. campaign. Heroes running around a mostly ruined landscape, trying to help innocents to survive things there background has never prepared them for. Are you going to quibble if your in a burning house, and a 9' foot tall Humanoid Dino (read: Grackle Tooth) come barreling through your wall, scoops you and your kid up in his massive arms and then jumps through another wall to place the two of you on the street before running off to another burning building with screams coming from the seconded floor window?
Now that I brought it up.. damn.. I am going to have to introduce at least one encounter with a Grackle Tooth in my CE game.. just to see how the players will play it out!
Brimstone wrote:I would guess the best way to run a "non-human" D-Bee game would be to run it like a standard N.E.M.A. campaign. Heroes running around a mostly ruined landscape, trying to help innocents to survive things there background has never prepared them for. Are you going to quibble if your in a burning house, and a 9' foot tall Humanoid Dino (read: Grackle Tooth) come barreling through your wall, scoops you and your kid up in his massive arms and then jumps through another wall to place the two of you on the street before running off to another burning building with screams coming from the seconded floor window?
Now that I brought it up.. damn.. I am going to have to introduce at least one encounter with a Grackle Tooth in my CE game.. just to see how the players will play it out!
Brimstone wrote:I would guess the best way to run a "non-human" D-Bee game would be to run it like a standard N.E.M.A. campaign. Heroes running around a mostly ruined landscape, trying to help innocents to survive things there background has never prepared them for. Are you going to quibble if your in a burning house, and a 9' foot tall Humanoid Dino (read: Grackle Tooth) come barreling through your wall, scoops you and your kid up in his massive arms and then jumps through another wall to place the two of you on the street before running off to another burning building with screams coming from the seconded floor window?
Now that I brought it up.. damn.. I am going to have to introduce at least one encounter with a Grackle Tooth in my CE game.. just to see how the players will play it out!
The Oh So Amazing Nate wrote:Brimstone wrote:I would guess the best way to run a "non-human" D-Bee game would be to run it like a standard N.E.M.A. campaign. Heroes running around a mostly ruined landscape, trying to help innocents to survive things there background has never prepared them for. Are you going to quibble if your in a burning house, and a 9' foot tall Humanoid Dino (read: Grackle Tooth) come barreling through your wall, scoops you and your kid up in his massive arms and then jumps through another wall to place the two of you on the street before running off to another burning building with screams coming from the seconded floor window?
Now that I brought it up.. damn.. I am going to have to introduce at least one encounter with a Grackle Tooth in my CE game.. just to see how the players will play it out!
Things may go a lot better if the GT sings in a Patton Oswalt-esque voice "Super dino hero man. rescuing people from the fire. Gonna save you, cuz I'm not a deeee mon.. yeaahhhhh!"
As for non-humans in a human worlds... My mutant dino time traveld to 16th century vatican city. he was chased by priests and villagers with pitchforks and torches. Even though he spoke perfect latin and told them repeatedly, "non sum daemonium" (I am not the devil) they still shoved him out a high window and watched him splat on the piazza below.