Hi there!
Blue Eyes wrote:KLM
ur theory or statement that you think body should be the most expensive to repair makes absolutely no sense to me, and starships might have meter thick hulls but runnerships and spacefighters dont. And of course i can compare a spacefighter to a tomcat or M-16, they need maintenance and repairs also.
I wonder what u think about my ideas, any comment or are they just dismissed?
Oh well...
First, if you design a body armor, your objectives are
the following:
- It has to be light enough, but strong enough, not too thick
and must have joints (adequately shielded).
As for power armor:
- Near the same as above BUT where you have to provide
say 100 MDC for a personal armor and make it withing
10 or so kg within, in the case of powered armor you have
like 30 to even 500 kg to provide like 250 to 700 MDC protection
(Ie, it does not have to be that light alloy)
As for giant robots:
- It does not have to be as thin as body/powered armor
As for tanks:
- It can be even more heavier, does not have to have
joints
etc.
And I assume that the more objectives are set,
a given thing is more expensive.
---
As for damage control/field repairs:
I took it natural, that spaceships DO have spare parts,
what is more, they likely will have some automated
repair system, ranging from nanotech (it is widespread
enough in the 3 galaxies, just look at the multitool)
to small (matchbox sized) drones, and up to androids.
Some repairs can be done with rerouting systems,
switching back safeties, patching holes - these do
not use up "onboard spare parts" (OSP).
One can manufacture parts onboard. In the case of
the Wolfen quatoria, the nanites will rebuild almost
every parts, and one can have a nanite based workshop
and a small fusion forge on board of a frigate, more
sophisticated facilities on bigger ships.
This method still does not use up OSP.
And of course if your phase drive goes out, you have to
exchange a block from it - OSP used. Same when a
10 meter by 10 meter armor plate goes away after
a solid hit.
The more longer ranged, the bigger the ship,
it is more likely to solve a problem without using
OSP....
-----
Now we have the question of fighters..
You wrote:
And of course i can compare a spacefighter to a tomcat or M-16, they need maintenance and repairs also.
I wrote:
Also, do not compare starships to todays jet fighters
in the terms of maintenance. A fighter craft is supposed
to operate for a few days at most, then it is repaired.
To put it clean: if you operate a starfighter or an atmospheric
jet fighter it is very similar - I agreed as you see. I mentioned
fighter, and meant both types.
But if you have a Kalasnikov, you do not need to maintain
it, just once or twice a year
Seriously, starfighters are "stressed" designs, endurance
between maintenances is low.
Runner or military ships do have to solve it on their own
resources, because they will have to, more often than not.
Also, if we have several centuries old Glitter Boys
in working conditions on RIFTS Earth, and the 3 gals
are more advanced, but they also have hundred years
old models, still considered fronline, it means to me, that
they have extensive onboard repair systems.
Your turn.
Adios
KLM