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Chaos Earth and RUE

Posted: Wed Oct 19, 2005 9:07 pm
by dataweaver
In terms of game mechanics, how compatable are these? (I'm thinking mainly in terms of OCCs and skill lists, where the majority of conflicts arise when trying to bring different Palladium gameworlds together; but I don't want to be exclusive.)

Posted: Wed Oct 19, 2005 9:50 pm
by Josh Sinsapaugh
Well, the skills list of Chaos Earth reflects a society very much like the one we have today so it is a little different from Rifts. Some percentages are different to reflect the general level of education (and 98% literacy rate or better of most countries) but most (not all) are the same.

Of course, certain O.C.C.s are non-eistent as they don't exist yet: Rogue Scientist, Rogue Scholar, Head Hunter, etc.

In general, they are pretty damn compatible.

~ Josh

Posted: Wed Oct 19, 2005 9:59 pm
by Jesterzzn
Are you talking in terms of gameplay rules or gameplay setting?

Posted: Thu Oct 20, 2005 7:37 pm
by dataweaver
Gameplay rules.

Posted: Fri Oct 21, 2005 9:34 am
by Warwolf
For the most part, completely compatible. There are a few changes you would have to make if you wanted to stick to the RUE system. One of the more notable examples is the altered ranged-combat rules. However, these rule changes will most likely convert rather fluidly from RUE to CE.

Posted: Mon Oct 24, 2005 10:31 am
by Jason Richards
Are you guys using RUE rules in your Chaos Earth games?

Posted: Mon Oct 24, 2005 12:46 pm
by Josh Sinsapaugh
Jason Richards wrote:Are you guys using RUE rules in your Chaos Earth games?


Yes.

Infact the first game that I used the updated RUE rules in was Chaos Earth.

~ Josh

Posted: Mon Dec 19, 2005 8:02 pm
by Jason Richards
Top of my head:

Skills have been updated/revised in RUE (doesn't impact CE because of what Josh said above)

Modern W.P.'s are different, as are long-range combat rules

Penalties for low attributes

Revamped Hand to Hand bonuses and progression

New Secondary skill selection list (very big, and good change)

New spell-casting rules

I'm sure I'm missing some things.

Posted: Mon Dec 19, 2005 9:04 pm
by Josh Sinsapaugh
Jason Richards wrote:I'm sure I'm missing some things.


The cover is purrrrrty.

((And better IMHO))

~ Josh

Posted: Wed Feb 22, 2006 4:10 pm
by Josh Sinsapaugh
Roken wrote:
Jason Richards wrote:Top of my head:

Skills have been updated/revised in RUE (doesn't impact CE because of what Josh said above)

Modern W.P.'s are different, as are long-range combat rules

Penalties for low attributes

Revamped Hand to Hand bonuses and progression

New Secondary skill selection list (very big, and good change)

New spell-casting rules

I'm sure I'm missing some things.


av. atack per melee went form 2 to 4 (this could of happend in an earlier book. I only have 12. :-( )


That's a change that has been around for a long time. It wasn't always there, but it has been here for a while.

The "4 attacks" is essentially incorporating the "2 attacks for living" rule (which wasn't always around).

~ Josh

Posted: Thu Feb 23, 2006 12:38 pm
by Riftmaker
Also UR actualy hase the rules for psionics in it :lol:

Posted: Thu Feb 23, 2006 2:18 pm
by Josh Sinsapaugh
Riftmaker wrote:Also UR actualy hase the rules for psionics in it :lol:


The original Rifts Main Book had this too.

:?

~ Josh

Posted: Sun Feb 26, 2006 12:31 am
by Tinker Dragoon
Josh Sinsapaugh wrote:
Riftmaker wrote:Also UR actualy hase the rules for psionics in it :lol:


The original Rifts Main Book had this too.

:?

~ Josh


Yes, but the Chaos Earth book doesn't, despite certain characters having psionic potential, so one will need RUE anyway (or almost any other main book).