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Posted: Mon Dec 05, 2005 10:25 pm
by Sentinel
I've run games that were all martial artists.
I've never run an all-super-spies game.

Posted: Mon Dec 05, 2005 10:29 pm
by Guest
Hmm...the most common I've had are DMAs, WMAs, Operative Agents, Wandering Free Agents, Professional Free Agents, Thieves, Tinker Gizmoteers, Dreamer Gizmoteers, Academy Officers and Veteran Grunts.

I don't do much with the other classes.

Re: Martial Artists vs. Superspies

Posted: Fri Jan 07, 2011 2:49 pm
by Mantisking

Re: Martial Artists vs. Superspies

Posted: Sat Jan 08, 2011 7:17 pm
by JuliusCreed
Most of my N&S games have had players focus on the Superspies, Mercs and WMA. I've only had one player make a Gizmoteer and none have made a DMA. My players seem to prefer having skills beyond just combat.