Giving N.E.X.U.S. More

Organics, nanotech, and intrigue...discuss your thoughts on the new Palladium RPG here.

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demos606
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Unread post by demos606 »

Played with reasonably sound tactics, NEXUS doesn't *need* more than it started with, though Slappy's toys do make life more interesting for players :evil:
What a cruel thing is war: to separate and destroy families and friends, and mar the purest joys and happiness God has granted us in this world; to fill our hearts with hatred instead of love for our neighbors, and to devastate the fair face of this beautiful world. - R E Lee
People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. - G Orwell
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demos606
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Posts: 1248
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Unread post by demos606 »

In all honesty, any PC with an interest in surviving a robot encounter should be looking for ways to avoid fighting, not trying to destroy the robots. The vast majorityof combat in Splicers should be between Houses or in organized contests - trying to "stick it to the man" is a good way to get really proficient at Splicers character creation.

Keep in mind, where there's a small robot patrol, there's a large reinforcement force only minutes away.
What a cruel thing is war: to separate and destroy families and friends, and mar the purest joys and happiness God has granted us in this world; to fill our hearts with hatred instead of love for our neighbors, and to devastate the fair face of this beautiful world. - R E Lee
People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. - G Orwell
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