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Posted: Sat Feb 11, 2006 8:45 pm
by Marrowlight
Are we talking all know space, or just the 3 galaxies, or?

Posted: Sat Feb 11, 2006 9:08 pm
by Marrowlight
Lynx8882 wrote:well its kind of confusing see i took a peice of graph paper and labeled the top 1- 42 then labeled the side A- AZ and each sector is then repersented by a designation such as 23-P, 13-G, 8-AH, etc etc

I know whats going to be in each sector as in this sector has 2 planets and 1 moon , this sector has an astroid feild and a mining staion etc but i am not sure how much space each sector should repersent

Lynx


Ahh, sorry, can't help you then - for something like this shouldn't there be depth to it as well, not just height and width?

Posted: Sat Feb 11, 2006 9:34 pm
by Marrowlight
Lynx8882 wrote:
Marrowlight wrote:
Lynx8882 wrote:well its kind of confusing see i took a peice of graph paper and labeled the top 1- 42 then labeled the side A- AZ and each sector is then repersented by a designation such as 23-P, 13-G, 8-AH, etc etc

I know whats going to be in each sector as in this sector has 2 planets and 1 moon , this sector has an astroid feild and a mining staion etc but i am not sure how much space each sector should repersent

Lynx


Ahh, sorry, can't help you then - for something like this shouldn't there be depth to it as well, not just height and width?


yea but map wise its still only a 2D sector code i belive

Lynx


Well, if sectors are small enough to only have a single system in them, they shouldn't take up too much space, in a galactic sense, yes?

Posted: Sat Feb 11, 2006 11:09 pm
by Braden Campbell
The CCW divides its territory in Sectors, each being a cube of space 500 light years to a side. That's an area 500,000 cubic lightyears... or about enough space to put roughly 220 star systems.

Have fun!

Posted: Sat Feb 11, 2006 11:12 pm
by Marrowlight
Braden, GMPhD wrote:The CCW divides its territory in Sectors, each being a cube of space 500 light years to a side. That's an area 500,000 cubic lightyears... or about enough space to put roughly 220 star systems.

Have fun!



part of your submission or from the books?

Not that I am against it being your work, just curious.

Posted: Sat Feb 11, 2006 11:18 pm
by Braden Campbell
It's in there, yes. But I didn't invent it. It says in the Phase World Sourcebook about the size of CCW Sectors.

And I'm being very loose with stellar density... saying that a "star system" is a little cube of space 2.25 light years to a side. That's about the distance from us to Alpha Centauri. The Three Galaxies won't be homogenus the whole way through... but for gaming we don't really need to define it any further.

Three Galaxies Maps

Posted: Tue May 30, 2006 4:28 am
by Daikuma
Maps? How About Maps? Did anyone ever design a freakin Map?

-Daikuma

Maps

Posted: Tue May 30, 2006 11:42 am
by Daikuma
Good, now did you post it anywhere it could be useful to the many GMs out there who love to run games but don't have time to be mapping out even large static sections?

West end games tried to use the "random estimate" storytelling version in their old SW RPG, and it died. The new D20 version of SW has a map, and even thought it is general, it makes the game much more playable.

-D.

Posted: Tue May 30, 2006 3:37 pm
by Esckey
I only have a rough 2D map. Could possibly do a rough 3D one but that would take alot of time

Posted: Wed May 31, 2006 12:45 am
by Temporalmage
Don't bother with a 3-D map. The 3 Galaxies book was pretty insistant that most of the expansion of habitable planets were on the "outer ring" of the galaxy, where it's fairly "thin". So to speak. With habitable planets being more 2-D axies from thier neibor instead of up or down in reletive.

Did anyone understand this gibberish I just muttered? :lol:

2d vs. 3d

Posted: Wed May 31, 2006 3:15 pm
by Daikuma
I'd be happy with a good 2D map just to have relative distances between major known world for travel time, and would it not make it easier to write the books? I.E. "if Phase Word is here, and Axis-5 is here, then motherhome must be...here!" and so on.

As of right now, I write stuff out, and even with the data in the books, I feel like a midget driver with two left hands using stilts to reach the gas pedal driving the A-Team van using directions written by a redneck speaking creole through a bayou swap in the dark during a rainstorm.

Sheesh!

-Daikuma

Re: 2d vs. 3d

Posted: Wed May 31, 2006 5:00 pm
by Temporalmage
Daikuma wrote:I'd be happy with a good 2D map just to have relative distances between major known world for travel time, and would it not make it easier to write the books? I.E. "if Phase Word is here, and Axis-5 is here, then motherhome must be...here!" and so on.

As of right now, I write stuff out, and even with the data in the books, I feel like a midget driver with two left hands using stilts to reach the gas pedal driving the A-Team van using directions written by a redneck speaking creole through a bayou swap in the dark during a rainstorm.

Sheesh!

-Daikuma

You must be a New York Cabbie!!

Re: 2d vs. 3d

Posted: Wed May 31, 2006 11:54 pm
by Daikuma
Temporalmage wrote:
Daikuma wrote:I'd be happy with a good 2D map just to have relative distances between major known world for travel time, and would it not make it easier to write the books? I.E. "if Phase Word is here, and Axis-5 is here, then motherhome must be...here!" and so on.

As of right now, I write stuff out, and even with the data in the books, I feel like a midget driver with two left hands using stilts to reach the gas pedal driving the A-Team van using directions written by a redneck speaking creole through a bayou swap in the dark during a rainstorm.

Sheesh!

-Daikuma

You must be a New York Cabbie!!


Half right (Former New Yorker) :)

Posted: Thu Jun 01, 2006 12:04 am
by Daikuma
el magico -- darklorddc wrote:if you want to use "real world" sectoring, break each sector down into "parsecs", a cube that is 4x4x4 light years. On average, depending on the star density in the area, a parsec is likely to contain half a dozen to a dozen stars, figure about 1/3 of those with some sort of star system (planets, asteroids, accretion gas clouds, etc). These are probably going to be almost like "neighborhoods" of star systems, with closely tied trade routes, interdependent economies and prevalent species. Think of how rarely you go more than an hour's drive away from home to do anything and you'll see how a parsec becomes a contained economic system. A parsec that has three or four good planets and colonies (probably one major world, a couple minor worlds and a couple colonies or outposts). Militaries will probably use parsecs as patrol routes. After all, you really don't want help to be more than an hour away if a splugorth fleet or star hive come calling.


So for mapping purposes, a 4x4 mapping grid covers each parsec (regardless of z vector depth) for purposes of layout. So divide the light year measurements by four, and you get the beginings of a parsec mapping system. We trace that grid over the map of the three galaxies, and we start to get some relative distances.

Now we just need a guestimate map of the layout. Is it north to Phase World?

-Daikuma

Posted: Thu Jun 01, 2006 12:59 pm
by Braden Campbell
If you merged all three Galaxies, the result would be just slightly smaller than the Milky Way.

Posted: Thu Jun 01, 2006 4:35 pm
by Daikuma
gadrin wrote:
Daikuma wrote:
Now we just need a guestimate map of the layout. Is it north to Phase World?

-Daikuma


I don't think the background goes into that level of detail.

However in the Anvil Galaxy book, they tell how big each galaxy is and where they're located in relation to each other.

Unfortunately they're pretty miniscule compared to "real life" spatial measurements, so you'll need to decide if you want those or something more realistic.

I believe the worlds they give summaries for, are close by to each other (more or less).


And that was what I used to build my furst map, but it was on paper and I had no scanner (and frankly I am looking for soething approaching new cannon or at least really good false cannon)