Posted: Sat Feb 11, 2006 8:45 pm
Are we talking all know space, or just the 3 galaxies, or?
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Lynx8882 wrote:well its kind of confusing see i took a peice of graph paper and labeled the top 1- 42 then labeled the side A- AZ and each sector is then repersented by a designation such as 23-P, 13-G, 8-AH, etc etc
I know whats going to be in each sector as in this sector has 2 planets and 1 moon , this sector has an astroid feild and a mining staion etc but i am not sure how much space each sector should repersent
Lynx
Lynx8882 wrote:Marrowlight wrote:Lynx8882 wrote:well its kind of confusing see i took a peice of graph paper and labeled the top 1- 42 then labeled the side A- AZ and each sector is then repersented by a designation such as 23-P, 13-G, 8-AH, etc etc
I know whats going to be in each sector as in this sector has 2 planets and 1 moon , this sector has an astroid feild and a mining staion etc but i am not sure how much space each sector should repersent
Lynx
Ahh, sorry, can't help you then - for something like this shouldn't there be depth to it as well, not just height and width?
yea but map wise its still only a 2D sector code i belive
Lynx
Braden, GMPhD wrote:The CCW divides its territory in Sectors, each being a cube of space 500 light years to a side. That's an area 500,000 cubic lightyears... or about enough space to put roughly 220 star systems.
Have fun!
Daikuma wrote:I'd be happy with a good 2D map just to have relative distances between major known world for travel time, and would it not make it easier to write the books? I.E. "if Phase Word is here, and Axis-5 is here, then motherhome must be...here!" and so on.
As of right now, I write stuff out, and even with the data in the books, I feel like a midget driver with two left hands using stilts to reach the gas pedal driving the A-Team van using directions written by a redneck speaking creole through a bayou swap in the dark during a rainstorm.
Sheesh!
-Daikuma
Temporalmage wrote:Daikuma wrote:I'd be happy with a good 2D map just to have relative distances between major known world for travel time, and would it not make it easier to write the books? I.E. "if Phase Word is here, and Axis-5 is here, then motherhome must be...here!" and so on.
As of right now, I write stuff out, and even with the data in the books, I feel like a midget driver with two left hands using stilts to reach the gas pedal driving the A-Team van using directions written by a redneck speaking creole through a bayou swap in the dark during a rainstorm.
Sheesh!
-Daikuma
You must be a New York Cabbie!!
el magico -- darklorddc wrote:if you want to use "real world" sectoring, break each sector down into "parsecs", a cube that is 4x4x4 light years. On average, depending on the star density in the area, a parsec is likely to contain half a dozen to a dozen stars, figure about 1/3 of those with some sort of star system (planets, asteroids, accretion gas clouds, etc). These are probably going to be almost like "neighborhoods" of star systems, with closely tied trade routes, interdependent economies and prevalent species. Think of how rarely you go more than an hour's drive away from home to do anything and you'll see how a parsec becomes a contained economic system. A parsec that has three or four good planets and colonies (probably one major world, a couple minor worlds and a couple colonies or outposts). Militaries will probably use parsecs as patrol routes. After all, you really don't want help to be more than an hour away if a splugorth fleet or star hive come calling.
gadrin wrote:Daikuma wrote:
Now we just need a guestimate map of the layout. Is it north to Phase World?
-Daikuma
I don't think the background goes into that level of detail.
However in the Anvil Galaxy book, they tell how big each galaxy is and where they're located in relation to each other.
Unfortunately they're pretty miniscule compared to "real life" spatial measurements, so you'll need to decide if you want those or something more realistic.
I believe the worlds they give summaries for, are close by to each other (more or less).