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Posted: Mon May 08, 2006 1:35 am
by TechnoGothic
Good eye, mandrake13...

That does make alot of sense too. Who knows that material may have been cut for space reason in the corebook too.

Its good to know i'm inspiring people to get back into the splicer setting around here :demon:

Posted: Fri May 12, 2006 12:45 pm
by The Baron of chaos
Yeah all those cut outs are the big flaw in Splicer. I mean ther eis no space for aything else that is not battle. Most skills in the book are useless, as wella s nay roleplaying skill. I think that , and i'm trying to do it in another thread, we needmore fleshing out how everyday life in splicer is, apart from fighting, because some sci-fi and fantasy roleplaying games cool feature is the exploration factor and here is barely hinted(the description fo the great house is not satisfying enough). And also how everyday life is in machines contorlled cities. I mean does the nexus android KNOW they are android? From the hint and clues in main book one could safely assume they don't even suspect to be androids, much like most people don't know Matrix is an artificial environment, they think they are humans and Splciers are ugly alien monsters. I think this is also a feature to explore. Is possible cheat a robot, use seduction on it? And is ever possible to "win" or come close ot it? .
The flaw are obvious and does not good to anyone, to the game expecially denying it further. Sadly Palladium now has bigger fish to cook, and this setting is not going to see anything new in close times, So is all on our fan shoulder for the moment.