On advanced materials, technologies, robotics & you.
Posted: Tue May 30, 2006 2:05 pm
Kos-Mos from 'Xenosaga'.
T-X from 'T-3'.
The 'Excalibur suit' from Fred Saberhagen's 'Bezerker Man'
The Orbital Frames from 'Z.O.E.'
The Machine People from Phase-World.
These are all examples of technologies where power-to-size is quantum leaps ahead of anything in their respective settings. Limbs that can alter to form complex weaponry. Power systems & weapons that magicaly "vanish" into quantum folds in space time or 'compressed space-time'. A.I.'s that emulate or even surpass biological mentality and "humantinty" (rare though it is).
My question; why aren't these more common in the Rifts alternate dimensions? Surely the Mechanoids have dabbled in mimetic-nanofluidic endo & exoskelletons. Are the Machine people the only "human" machines out in the Tri-Galactic cluster? What about quantum-folding for storage of over-scaled power-plants & weapons on much smaller vehicle / robot frames?
I'm curious to see if anyone out there has dabbled with these technologies in their game universes.
Show me you can go beyond 'canon' ( ) , and have the moxie to integrate revolutionary sci-fi tech into a game.
No conversions (big brother watches and lurks), original use of concepts only!
T-X from 'T-3'.
The 'Excalibur suit' from Fred Saberhagen's 'Bezerker Man'
The Orbital Frames from 'Z.O.E.'
The Machine People from Phase-World.
These are all examples of technologies where power-to-size is quantum leaps ahead of anything in their respective settings. Limbs that can alter to form complex weaponry. Power systems & weapons that magicaly "vanish" into quantum folds in space time or 'compressed space-time'. A.I.'s that emulate or even surpass biological mentality and "humantinty" (rare though it is).
My question; why aren't these more common in the Rifts alternate dimensions? Surely the Mechanoids have dabbled in mimetic-nanofluidic endo & exoskelletons. Are the Machine people the only "human" machines out in the Tri-Galactic cluster? What about quantum-folding for storage of over-scaled power-plants & weapons on much smaller vehicle / robot frames?
I'm curious to see if anyone out there has dabbled with these technologies in their game universes.
Show me you can go beyond 'canon' ( ) , and have the moxie to integrate revolutionary sci-fi tech into a game.
No conversions (big brother watches and lurks), original use of concepts only!