Glowing Green Pig
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Glowing Green Pig
http://news.bbc.co.uk/2/hi/asia-pacific/4605202.stm
New Vestigal Disadvantage for Swines
-10 BIO-E Transgenic
The character's belongs to a line of animals that have DNA from fluorescent jellyfish added to them. The character's skin has a slight greenish tinge. In the dark, a blue light source will cause the skin to glow green. Penalties: Reduce P.B. attribute by 10% (at least one point) and the character has a -15% to disguise and -10% prowl.
New Vestigal Disadvantage for Swines
-10 BIO-E Transgenic
The character's belongs to a line of animals that have DNA from fluorescent jellyfish added to them. The character's skin has a slight greenish tinge. In the dark, a blue light source will cause the skin to glow green. Penalties: Reduce P.B. attribute by 10% (at least one point) and the character has a -15% to disguise and -10% prowl.
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It's not a bad idea in itself, but the game already has several transgenic species, in the form of Chimeras. I think a new chimera species (say for example, Swine: Glowpig) would be more fitting.
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Tinker Dragoon wrote:It's not a bad idea in itself, but the game already has several transgenic species, in the form of Chimeras. I think a new chimera species (say for example, Swine: Glowpig) would be more fitting.
Ehhh... I think an entire chimera species of that nature would've been Darwined out fairly quickly...
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Tinker Dragoon wrote:It's not a bad idea in itself, but the game already has several transgenic species, in the form of Chimeras. I think a new chimera species (say for example, Swine: Glowpig) would be more fitting.
I thought of doing that but I'm not too found of the Chimeras. They seem like a tool for munchkinism and it changes the game from After the Bomb to more like Gamma World. (Don't get me wrong I love Gamma World and have most of the editions but After the Bomb has it's own feel that I like.) Besides I'm not really sure what a Jellyfish-Swine would look like.
CyCo wrote:I agree with Nexx. I don't see a chimera strain of this mutation surviving long. However, it makes for an interesting twist on a character. Especially if you could take it with the Porkopolis Flying Pigs.
8]
The glowing Transgenic trait would also be an interesting plaot device if a group were to splice the trait into certain subject for tracking/identification purposes. After all, someone with a strong understanding in genetics and the right equipment could probably make it so that the "glow" trait was only expressed on part of the character, not the whole body...
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In the dark, a blue light source will cause the skin to glow green.
that would be Ultra-Violet light, actually.
and this trait should be available to pigs, mice, rabbits, just about any small mammal.
CyCo wrote:I agree with Nexx. I don't see a chimera strain of this mutation surviving long. However, it makes for an interesting twist on a character. Especially if you could take it with the Porkopolis Flying Pigs.
8]
depends on a lot of things. perhaps glowing green mammals are considered attractive in ATB....
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a trait doesn't have to be functional to make it selected towards. look at the peacock. that massive tail is a detriment to the animal itself, but it impresses females, so it sticks around, as the bigger/brighter the tail, the more likely the animal is to breed.
Rali wrote:The glowing Transgenic trait would also be an interesting plot device if a group were to splice the trait into certain subjects for tracking/identification purposes. After all, someone with a strong understanding in genetics and the right equipment could probably make it so that the "glow" trait was only expressed on part of the character, not the whole body...
not genetically, but there are chemicals you can inject or paint on that react the same way under UV light.
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glitterboy2098 wrote:depends on a lot of things. perhaps glowing green mammals are considered attractive in ATB....
Actually, since many insects (and IIRC some animals) can see in the UV spectrum, this may evolve into a trait that the species finds useful or detrimental. *shrug*
glitterboy2098 wrote:not genetically, but there are chemicals you can inject or paint on that react the same way under UV light.Rali wrote:The glowing Transgenic trait would also be an interesting plot device if a group were to splice the trait into certain subjects for tracking/identification purposes. After all, someone with a strong understanding in genetics and the right equipment could probably make it so that the "glow" trait was only expressed on part of the character, not the whole body...
In AtB anything's possible. The humans from before the Crash may have found a way to have the "glow" expressed on certain parts of the body (hands, fingers, chest, back, etc), in a specific pattern (a branding mark), or in any other number of ways a GM can think of.
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Now we just need chicken that can lay green eggs and we can have breakfast.
I read about it a book many years ago.
<Edited>
Figures i hit a link on the Green Hogs page and I find that they have gened Green Chickens.
http://news.bbc.co.uk/2/hi/science/nature/3665851.stm
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I read about it a book many years ago.
<Edited>
Figures i hit a link on the Green Hogs page and I find that they have gened Green Chickens.
http://news.bbc.co.uk/2/hi/science/nature/3665851.stm
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Because I have no idea what it will bring back with it.
taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...
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macksting wrote:I like individual transgenic traits. A brilliant idea. Makes me wish I had the AtB2 book.
Might just have to make this particular flaw available to characters in my game. I imagine they're hungering for more Bio-E.
Imagine the monsters that could be running around the world!
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