New Race, give OP.
Posted: Tue Jul 11, 2006 6:16 am
I've been working on writing up a small empire in the Three Galaxies, and wanted another view on one of the races I came up with. I don't want them to be too powerful, or to week. What do you guys think, put more in, take some out, change something? Keep in mind this is a ruft draft, so please forgive spelling and grammar errors. More will come as I cook it up.
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Wile not very numerous, the Siasurrgue are the founders of the Aesurriam Empire, and hold most of the highest posions in both the military, and the government. Wile this gives them a huge amount of power, most of them do not lord it over either the Azij, or the Szon, and treat most races as equals.
The Siasurrgue look more or less human, the only differences being that there faces tend do have a longer look to them, both male and females are rather tall (6’7” to 7’ being the average), and the placement of a third eye, vertically parted, just above the eyebrows in the forehead. The one thing they are most known for is there massive amount of Psionic power, each member of the race equal from a major, to Mind Melter in power.
Wile very intelligent, the race suffers from a lack of physical power, and if pressed to, would lose hands down to most other races in hand to hand combat.
Alignment: Any, but typically good.
Attributes: I.Q. 4D6, M.E. 3D6+5, M.A. 3D6, P.S. 2D6+3, P.P. 3D6, P.E. 2D6+3, P.B. 3D6+6, Spd. 3D6
Size: Average of 6’7” to 7’ tall.
Weight: 170 to 220 pounds.
M.D.C.: By armor of psionics only.
S.D.C.: Standard.
Horror Factor: None but tend to unnerve some who have never seen one of them before.
P.P.E.: 3D6
Average Life Span: 200 years
Natural Abilities: Natural psionic powers.
Psionic Powers: As per O.C.C., or if O.C.C. is non-psychic role on the following table.
01-40%: Same powers as a major psychic, no more, no less.
41-75%: Same as above, but can select one new power from the
Sensitive, healing, or Physical categories at levels four,
eight, twelve, and fifteen.
76-00%: Same as Major, but can select one new power from ANY
category every other level (two, four, six eight, et.)
I.S.P.: 3D4x10 plus M.E. attribute, plus 3D4 per level. Considered to be master psychics.
Magic powers: None, and very few have learned.
Combat: As per O.C.C.
Vulnerabilities: None.
O.C.C.s: Can choose from any O.C.C., save those that require heavy cybernetics or bionics. Tend to favor psychic classes.
Alliances and Allies: They will work with, and quite like all the races of the C.C.W., the U.W.W. is somewhat nervous with most of the Szon being in the empires army, but are still on good terms. Most other powers blocs, like the T.G.E., Golgan Republik, and Central Alliance are kept at arms length, but they will still be polite to.
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Wile not very numerous, the Siasurrgue are the founders of the Aesurriam Empire, and hold most of the highest posions in both the military, and the government. Wile this gives them a huge amount of power, most of them do not lord it over either the Azij, or the Szon, and treat most races as equals.
The Siasurrgue look more or less human, the only differences being that there faces tend do have a longer look to them, both male and females are rather tall (6’7” to 7’ being the average), and the placement of a third eye, vertically parted, just above the eyebrows in the forehead. The one thing they are most known for is there massive amount of Psionic power, each member of the race equal from a major, to Mind Melter in power.
Wile very intelligent, the race suffers from a lack of physical power, and if pressed to, would lose hands down to most other races in hand to hand combat.
Alignment: Any, but typically good.
Attributes: I.Q. 4D6, M.E. 3D6+5, M.A. 3D6, P.S. 2D6+3, P.P. 3D6, P.E. 2D6+3, P.B. 3D6+6, Spd. 3D6
Size: Average of 6’7” to 7’ tall.
Weight: 170 to 220 pounds.
M.D.C.: By armor of psionics only.
S.D.C.: Standard.
Horror Factor: None but tend to unnerve some who have never seen one of them before.
P.P.E.: 3D6
Average Life Span: 200 years
Natural Abilities: Natural psionic powers.
Psionic Powers: As per O.C.C., or if O.C.C. is non-psychic role on the following table.
01-40%: Same powers as a major psychic, no more, no less.
41-75%: Same as above, but can select one new power from the
Sensitive, healing, or Physical categories at levels four,
eight, twelve, and fifteen.
76-00%: Same as Major, but can select one new power from ANY
category every other level (two, four, six eight, et.)
I.S.P.: 3D4x10 plus M.E. attribute, plus 3D4 per level. Considered to be master psychics.
Magic powers: None, and very few have learned.
Combat: As per O.C.C.
Vulnerabilities: None.
O.C.C.s: Can choose from any O.C.C., save those that require heavy cybernetics or bionics. Tend to favor psychic classes.
Alliances and Allies: They will work with, and quite like all the races of the C.C.W., the U.W.W. is somewhat nervous with most of the Szon being in the empires army, but are still on good terms. Most other powers blocs, like the T.G.E., Golgan Republik, and Central Alliance are kept at arms length, but they will still be polite to.