Atorians vs mechanoids
Posted: Sat Jul 22, 2006 11:50 pm
these super advanced races fight who wins?
Welcome to the Megaverse® of Palladium Books®
https://mail.palladium-megaverse.com/forums/
https://mail.palladium-megaverse.com/forums/viewtopic.php?t=61942
darkmax wrote:I think the Altess is probably going to win without lifting as much as a finger. They would have programmed some extremely advanced virus program to invade the Mechanoids, causing them to self-destruct. These can be done simply by transmitting it system-wide, once the Mechanoids come within their boundaries, they would "receive" some information.....
gadrin wrote:I've forgotten, what are the numbers like for the Mechs ? (population wise)
gadrin wrote:yeah, the incident where they overwhelmed the Shifter was impressive.
if they ever get the ability to create Rifts on their own (or steal the technological equivalent) it would be a tough time for the Atorians & their vassals.
or can they do that already ? I wouldn't put it past them.
darkmax wrote:Killer Cyborg wrote:darkmax wrote:I think the Altess is probably going to win without lifting as much as a finger. They would have programmed some extremely advanced virus program to invade the Mechanoids, causing them to self-destruct. These can be done simply by transmitting it system-wide, once the Mechanoids come within their boundaries, they would "receive" some information.....
1. Mechanoids are not programmable.
2. IIRC, they don't have any self-destruct.
Who told you they are not programmable? It is just not to our level of technology. Moreover one does not need to be programmable to be infected by virus. You are not programmable, but you can still get attacked by flu, no?
All the Mechanoids need to do is tune in to the broadcast channels of Altess and they will be infected. The most effective viruses tend to be base level programmings.
BTW, causing a mechanoid to lose control and crash into an atmosphere or one of its kind is a form of self-destruct.
DhAkael wrote:As for who would win... One mechanoid mothership Vs. Attorian sector fleet; I'd say 90% casulaties / loss to the Attorians, but one good AM planet buster would put paid to the mechies
darkmax wrote:ok.... but the virus can still affect the functionality of the suit, no?
Hmm.... why is it that I have always remembered the Mechanoids as been purely machine?
darkmax wrote:ok.... but the virus can still affect the functionality of the suit, no?
Hmm.... why is it that I have always remembered the Mechanoids as been purely machine?
Killer Cyborg wrote:DhAkael wrote:As for who would win... One mechanoid mothership Vs. Attorian sector fleet; I'd say 90% casulaties / loss to the Attorians, but one good AM planet buster would put paid to the mechies
How much damage does one do?
DhAkael wrote:Killer Cyborg wrote:DhAkael wrote:As for who would win... One mechanoid mothership Vs. Attorian sector fleet; I'd say 90% casulaties / loss to the Attorians, but one good AM planet buster would put paid to the mechies
How much damage does one do?
Um... a planet-cracker is pretty much self-explanatory
Think; how much damage would a total conversion of mass from a 1 TONNE (that's 1 TONNE) of antimatter hitting a solid surface, seeing as how just a few anti-protons (not even a full atom) can cause something on the order of a stick of dynamite in blast damage.
Just ponder that
darkmax wrote:Killer Cyborg wrote:darkmax wrote:I think the Altess is probably going to win without lifting as much as a finger. They would have programmed some extremely advanced virus program to invade the Mechanoids, causing them to self-destruct. These can be done simply by transmitting it system-wide, once the Mechanoids come within their boundaries, they would "receive" some information.....
1. Mechanoids are not programmable.
2. IIRC, they don't have any self-destruct.
Who told you they are not programmable? It is just not to our level of technology. Moreover one does not need to be programmable to be infected by virus. You are not programmable, but you can still get attacked by flu, no?
All the Mechanoids need to do is tune in to the broadcast channels of Altess and they will be infected. The most effective viruses tend to be base level programmings.
Killer Cyborg wrote:DhAkael wrote:Killer Cyborg wrote:DhAkael wrote:As for who would win... One mechanoid mothership Vs. Attorian sector fleet; I'd say 90% casulaties / loss to the Attorians, but one good AM planet buster would put paid to the mechies
How much damage does one do?
Um... a planet-cracker is pretty much self-explanatory
That depends on how much MDC a planet has.
I think Robotech mentioned it one time.Think; how much damage would a total conversion of mass from a 1 TONNE (that's 1 TONNE) of antimatter hitting a solid surface, seeing as how just a few anti-protons (not even a full atom) can cause something on the order of a stick of dynamite in blast damage.
Just ponder that
Where are these things detailed?
Aramanthus wrote:But that's just it! It would have to get to the MOthership. And who's to say that the Mechinoids couldn't do that to the Atorian home world. 1 mothership has a lot of firepower to draw upon.
Aramanthus wrote:Actually I have read about the Mechinoids. But my comment was to the one who mentioned using a planet buster on the mothership. It's not likely to get thru.
DhAkael wrote:Killer Cyborg wrote:DhAkael wrote:Killer Cyborg wrote:DhAkael wrote:As for who would win... One mechanoid mothership Vs. Attorian sector fleet; I'd say 90% casulaties / loss to the Attorians, but one good AM planet buster would put paid to the mechies
How much damage does one do?
Um... a planet-cracker is pretty much self-explanatory
That depends on how much MDC a planet has.
I think Robotech mentioned it one time.Think; how much damage would a total conversion of mass from a 1 TONNE (that's 1 TONNE) of antimatter hitting a solid surface, seeing as how just a few anti-protons (not even a full atom) can cause something on the order of a stick of dynamite in blast damage.
Just ponder that
Where are these things detailed?
No Details, just mentioned in Aliens Unlimmited, and AU: Galaxy-Guide.
As I said...just think it out. Stats and dice values at this point are superfluous.
It is fracking ONE METRIC TONNE OF ANTI-MATTER!!!!
It's basicly GMDC (Game Master Damage Capacity) on that scale of destruction; "Okay, the Attorian planet cracker bomb hits the ceneter of the Mechanoid Mothership.... um... anyone have a dump truck full of D6's? X10 trillion"
DhAkael wrote:Aramanthus wrote:Actually I have read about the Mechinoids. But my comment was to the one who mentioned using a planet buster on the mothership. It's not likely to get thru.
Ah.. yes... The millions upon millions of Wasps they could throw in front of it?
Give the man a cookie! Good to see somone thinking..and thanx for qualifiction of yor reply / statement
Killer Cyborg wrote:DhAkael wrote:Killer Cyborg wrote:DhAkael wrote:Killer Cyborg wrote:DhAkael wrote:As for who would win... One mechanoid mothership Vs. Attorian sector fleet; I'd say 90% casulaties / loss to the Attorians, but one good AM planet buster would put paid to the mechies
How much damage does one do?
Um... a planet-cracker is pretty much self-explanatory
That depends on how much MDC a planet has.
I think Robotech mentioned it one time.Think; how much damage would a total conversion of mass from a 1 TONNE (that's 1 TONNE) of antimatter hitting a solid surface, seeing as how just a few anti-protons (not even a full atom) can cause something on the order of a stick of dynamite in blast damage.
Just ponder that
Where are these things detailed?
No Details, just mentioned in Aliens Unlimmited, and AU: Galaxy-Guide.
As I said...just think it out. Stats and dice values at this point are superfluous.
It is fracking ONE METRIC TONNE OF ANTI-MATTER!!!!
It's basicly GMDC (Game Master Damage Capacity) on that scale of destruction; "Okay, the Attorian planet cracker bomb hits the ceneter of the Mechanoid Mothership.... um... anyone have a dump truck full of D6's? X10 trillion"
You would think, but Palladium often doesn't work that way.
Take the big guns in Robotech. The listed damage is "Destroys anything in its path", but later it mentions that if they're fired at a planet they only inflict millions of MDC.
Which wouldn't do much against a Mechanoid ship.
Given that 1 metric ton of TNT doesn't do as much in-game damage as it should, why would Anti-Matter?
DhAkael wrote:Killer Cyborg wrote:DhAkael wrote:Killer Cyborg wrote:DhAkael wrote:Killer Cyborg wrote:DhAkael wrote:As for who would win... One mechanoid mothership Vs. Attorian sector fleet; I'd say 90% casulaties / loss to the Attorians, but one good AM planet buster would put paid to the mechies
How much damage does one do?
Um... a planet-cracker is pretty much self-explanatory
That depends on how much MDC a planet has.
I think Robotech mentioned it one time.Think; how much damage would a total conversion of mass from a 1 TONNE (that's 1 TONNE) of antimatter hitting a solid surface, seeing as how just a few anti-protons (not even a full atom) can cause something on the order of a stick of dynamite in blast damage.
Just ponder that
Where are these things detailed?
No Details, just mentioned in Aliens Unlimmited, and AU: Galaxy-Guide.
As I said...just think it out. Stats and dice values at this point are superfluous.
It is fracking ONE METRIC TONNE OF ANTI-MATTER!!!!
It's basicly GMDC (Game Master Damage Capacity) on that scale of destruction; "Okay, the Attorian planet cracker bomb hits the ceneter of the Mechanoid Mothership.... um... anyone have a dump truck full of D6's? X10 trillion"
You would think, but Palladium often doesn't work that way.
Take the big guns in Robotech. The listed damage is "Destroys anything in its path", but later it mentions that if they're fired at a planet they only inflict millions of MDC.
Which wouldn't do much against a Mechanoid ship.
Given that 1 metric ton of TNT doesn't do as much in-game damage as it should, why would Anti-Matter?
Am I talking to a wall here for fracks sake!?
Read your gods damned physics.... and the posts.
one or two anti-"protons" (meaning; SUB-atomic particles) are equivelent to a stick of TNT. A tea spoon full of anti-matter (a couple of grammes) is equal to the entire nuclear arsenal of the entire Earth going up...multiplied by about 100!
What part of TOTAL CONVERSION OF MASS do you not comprehend?
A typical nuclear explosion is about oh... less than half a percent of (or even lower) conversion of mass to energy.
A matter / anti-matter reaction is TOTAL..complete... 100 bloody percent!
E (energy in joules) = M (Mass; by periodic table of elements) X C2 (Speed of light squared). If you do the math... that is a HELLUVA lot or energy if it is 100%...which almost all NUKES are not...but anti-matter (and it is proven fact ) IS.
Keerist... watch some Star-Trek at least, if you can't read a basic phyics 101 text book.
Killer Cyborg wrote:Seriously, I've been polite and you're being insulting.
Without any reason.
We're talking about a game.
We're talking about a game where nuclear bombs in the kiloton+ range do drastically less damage than a single metric ton of TNT.
Do you really expect the writers' damage expectations for an anti-matter bomb to be accurate?
The fact is that game-world physics and real-world physics are different things. I'm not sure how or why you're unclear on this.
Sure, you're thinking "But the planetbuster can kill an entire PLANET!!"
Right. But depending on how many MDC the writers envision a planet as having, that doesn't make a whole lot of difference.
Because the writers are the ones setting the scale of things.
IF the writers think that a planet has hundreds of millions of MDC, then a planet-buster may well not deal significant damage to a structure that has 40 billion MDC.
Same applies if the writers picture a planet as having a handful of billions of MDC.
Say a planetbuster does 2d6 billion MDC, that still wouldn't kill a mechanoid mothership.
If a planetbuster does 1d4x10 Billion MDC, then it might take out a Mothership, if it rolls maximum damage.
On the other hand, if a planet is assumed to have Trillions of MDC, then a mechanoid mothership would get instantly killed by anything that is assumed to destroy an entire planet in one hit.
In short, quit trying to beat me over the head with real-world physics in a conversation about in-game conflicts. They have no real bearing on a conversation about whether an alien spacecraft (built with technology that is beyond anything you or I can truly comprehend) can withstand an anti-matter explosion.
It's about as applicable as using the Palladium rules for falling damage to determine if you could survive jumping off of a cliff.
devillin wrote:Killer Cyborg wrote:Seriously, I've been polite and you're being insulting.
Without any reason.
We're talking about a game.
We're talking about a game where nuclear bombs in the kiloton+ range do drastically less damage than a single metric ton of TNT.
Do you really expect the writers' damage expectations for an anti-matter bomb to be accurate?
The fact is that game-world physics and real-world physics are different things. I'm not sure how or why you're unclear on this.
Sure, you're thinking "But the planetbuster can kill an entire PLANET!!"
Right. But depending on how many MDC the writers envision a planet as having, that doesn't make a whole lot of difference.
Because the writers are the ones setting the scale of things.
IF the writers think that a planet has hundreds of millions of MDC, then a planet-buster may well not deal significant damage to a structure that has 40 billion MDC.
Same applies if the writers picture a planet as having a handful of billions of MDC.
Say a planetbuster does 2d6 billion MDC, that still wouldn't kill a mechanoid mothership.
If a planetbuster does 1d4x10 Billion MDC, then it might take out a Mothership, if it rolls maximum damage.
On the other hand, if a planet is assumed to have Trillions of MDC, then a mechanoid mothership would get instantly killed by anything that is assumed to destroy an entire planet in one hit.
In short, quit trying to beat me over the head with real-world physics in a conversation about in-game conflicts. They have no real bearing on a conversation about whether an alien spacecraft (built with technology that is beyond anything you or I can truly comprehend) can withstand an anti-matter explosion.
It's about as applicable as using the Palladium rules for falling damage to determine if you could survive jumping off of a cliff.
Here, Here.
I agree totally. DhAkael is starting to sound like some of my players who seem to think that a 10 kiloton nuclear explosion is a big deal in a space battle, only to find out that it does a miniscule amount of damage. They wasted 8 out of 10 nuke rounds they had for their hovertanks on "skybursts", thinking it would actually do damage to a swarm of Invid they were facing, yelling "Nuke hit Baby!" It got tiring very quickly, until I explained that they were only hitting 20 or 30 of them at the most, and those hits were only damaging, not killing, them.
In any case, I'd say treat the hit as a reflex cannon shot, and add a 0 or two onto the end of the number. Crack a planet, yes. Kill a Mechanoid Mothership, maybe. Remember, a planet is the equivalent of a soft target, while a Mothership is a hardened, armored target. Another thing to put it in perspective. A star going nova will also destroy a planet, but a mothership harnesses that type of energy to make the power crystals the Mechanoids live off of. Unless the Planetbuster goes off inside the Mothership, I don't think it is going to do much of anything.
DhAkael wrote:What-ever... try and educate... and get fan-boys