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How many attacks do I get? (Ninjas & Superspies combinat

Posted: Thu Aug 10, 2006 6:47 pm
by darth.borehd
I have a level 5 Mutant that took Thai Kick Boxing from Ninja & Superspies. How do I figure the number of attacks per round?

Posted: Thu Aug 10, 2006 7:20 pm
by Guest
You use the attacks from Thai Kick Boxing, you do NOT add two attacks*.

*Some GMs add two attacks to everything regardless, but this is the canon answer.

Posted: Fri Aug 11, 2006 12:35 am
by Yukon
losing a skill program &/or a handfull of skills isn't enough to balance out a mutant with a full martial art form. but starting out with less attacks than most other heroes (unless powers are chosen which adds more attacks) does a lot better.

Posted: Mon Aug 14, 2006 2:56 am
by BillionSix
I always wondered about that. The martial arts from N&SS are supposed to be superior, but they seem to get less attacks.

But then, I have never been good at the crunch stuff. Are they better?

Brian

Posted: Mon Aug 14, 2006 7:16 am
by Guest
BillionSix wrote:I always wondered about that. The martial arts from N&SS are supposed to be superior, but they seem to get less attacks.

But then, I have never been good at the crunch stuff. Are they better?

Brian



They're generally better overall. If you're just raw crunching numbers, there are a few hand to hand skills that are on par, but the additional skills and powers available more than balance the martial art styles out.

Posted: Fri Aug 25, 2006 7:08 am
by Guest
Sikulak wrote:i would also add the 2fl attacks to the specific martial art forms, even though the martial arts may balance themselves if they aren't given the attacks powerwise, i feel a character whose specialty is hth combat shouldn't be shortchanged in a melee fight against someone who is not a combat specialist but devoted a slot to hth basic. even with the forms that don't emphasize hth combat if they aren't given the additional attacks at level 1 they stand a good chance of not even being able to defend themselves against a petty street punk who picked up hth basic.

:rolleyes:
Try telling that to someone with aikido.

Posted: Mon Aug 28, 2006 11:34 pm
by jolt
First off, I'd like to know what the mutant had to give up to take a martial art that is exclusive and counts as two martial arts. There's a big difference between Thai Kickboxing and, say, Tae Kwon Do. Even 2 skill programs wouldn't begin to justify giving Thai Kickboxing to a superhero.

jolt

Posted: Tue Aug 29, 2006 8:32 am
by Yukon
what if the hero grew up in thailand?

Posted: Tue Aug 29, 2006 8:56 am
by Guest
jolt wrote:First off, I'd like to know what the mutant had to give up to take a martial art that is exclusive and counts as two martial arts. There's a big difference between Thai Kickboxing and, say, Tae Kwon Do. Even 2 skill programs wouldn't begin to justify giving Thai Kickboxing to a superhero.

jolt
Yeah, in the revised edition Tae Kwon Do is more powerful than Tha Kick Boxing with one exception...the Lightning Kata.