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Posted: Fri Aug 25, 2006 5:48 pm
by Warwolf
Actually, Rifts is just as likely (especially with the availability of Shifters). There are even megaversal mercenaries there already, the Megaversal Legion of SA2.
Posted: Fri Aug 25, 2006 5:55 pm
by taalismn
I agree the Merc charts could probably be updated to include budgeting for space assets, unless you already include them under the standard 'vehicles' section...but you still could have ground armor-heavy merc units who have to contract for transport, or outfits that specialize in providing naval assets....
However, in general I think you can use the Rifts Mercenary charts to create outfits for Galactic campaigns by generally assuming that Galactic mercenaries are going to have a whole lot more options and power available to them at each appropriate level, so for instance "Headquarters' could include space stations and small moons/asteroid bases...
The fun concept might be to create a unit that's not big on high-tech weapons but big on magick, psionics, and primitive weaponry and tactics that allow them to go unnoticed, especially in an ecosystem, by tech-scanners oriented towards more 'modern' weaponry and military operations (like EM signatures, gravitonics, and the like)...
Posted: Fri Aug 25, 2006 6:57 pm
by Aramanthus
In my campaign I have the "Spectral Winds", they are a mercenary fleet in my game. The have a tendency to hunt priates when jobs are scare. They have a Cosmo Knight who helps them out hunting pirates. His name is Steve Rogers, and yes he does have a shield for his CK weapon.
Posted: Sat Aug 26, 2006 7:21 pm
by taalismn
gadrin wrote:taalismn wrote:The fun concept might be to create a unit that's not big on high-tech weapons but big on magick, psionics, and primitive weaponry and tactics that allow them to go unnoticed, especially in an ecosystem, by tech-scanners oriented towards more 'modern' weaponry and military operations (like EM signatures, gravitonics, and the like)...
I always felt Dune was the "master" of this type of approach in a high tech setting. While they had high-tech, the little things were very important here.
Anyway, despite the high tech setting, much of the battles were fought with knives...except for that
stoneburner
And any blockhead dumb enough to start spraying laser-fire ends up triggering a nuclear explosion....