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Posted: Fri Aug 25, 2006 5:48 pm
by Warwolf
Actually, Rifts is just as likely (especially with the availability of Shifters). There are even megaversal mercenaries there already, the Megaversal Legion of SA2.

Posted: Fri Aug 25, 2006 5:55 pm
by taalismn
I agree the Merc charts could probably be updated to include budgeting for space assets, unless you already include them under the standard 'vehicles' section...but you still could have ground armor-heavy merc units who have to contract for transport, or outfits that specialize in providing naval assets....

However, in general I think you can use the Rifts Mercenary charts to create outfits for Galactic campaigns by generally assuming that Galactic mercenaries are going to have a whole lot more options and power available to them at each appropriate level, so for instance "Headquarters' could include space stations and small moons/asteroid bases...

The fun concept might be to create a unit that's not big on high-tech weapons but big on magick, psionics, and primitive weaponry and tactics that allow them to go unnoticed, especially in an ecosystem, by tech-scanners oriented towards more 'modern' weaponry and military operations (like EM signatures, gravitonics, and the like)...

Posted: Fri Aug 25, 2006 6:57 pm
by Aramanthus
In my campaign I have the "Spectral Winds", they are a mercenary fleet in my game. The have a tendency to hunt priates when jobs are scare. They have a Cosmo Knight who helps them out hunting pirates. His name is Steve Rogers, and yes he does have a shield for his CK weapon.

Posted: Sat Aug 26, 2006 7:21 pm
by taalismn
gadrin wrote:
taalismn wrote:The fun concept might be to create a unit that's not big on high-tech weapons but big on magick, psionics, and primitive weaponry and tactics that allow them to go unnoticed, especially in an ecosystem, by tech-scanners oriented towards more 'modern' weaponry and military operations (like EM signatures, gravitonics, and the like)...


I always felt Dune was the "master" of this type of approach in a high tech setting. While they had high-tech, the little things were very important here.
Anyway, despite the high tech setting, much of the battles were fought with knives...except for that stoneburner :lol:



And any blockhead dumb enough to start spraying laser-fire ends up triggering a nuclear explosion.... :-P