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optimizing a fusionist
Posted: Thu Feb 01, 2007 10:59 pm
by Shades of Eternity
want to build one as my backup character and was just wondering if their were any tricks that people would recommend for one.
Posted: Fri Feb 02, 2007 12:28 am
by The Galactus Kid
Fire/Water fusionists are pretty sweet. Thats pretty much my take. With the warlock spells they can take, I can't really think of a fantastic combo, but the flame coat is still one of the best magi armors for the cost.
Posted: Fri Feb 02, 2007 12:34 am
by TechnoGothic
You mean besides...
Do Not Waste Your Time with Fusionists
Nope, no advice then....
Posted: Fri Feb 02, 2007 4:16 pm
by Kryzbyn
LOL
Ask your GM if you can play all 4 elements and take HtH Martial Arts...
Posted: Fri Feb 02, 2007 4:19 pm
by The Galactus Kid
whatever. Fusionists are pretty sweet. I'd caution you against other people discouraging you from playing a class that you like. I've played one and they are rather fun.
Posted: Mon Feb 05, 2007 12:54 pm
by Rimmerdal
Treat him like an HU/Super Hero. There powers are closer to that than a real mage. The Air/Earth is no slouch. PLENTY of tricks...like using chunks of earth lifted as flight platforms and simply crushing foes that can't be conventenally injured like Werebeasts.
RD
Posted: Mon Feb 05, 2007 1:17 pm
by Shadyslug
What the heck's a Fusionist?
Posted: Mon Feb 05, 2007 1:31 pm
by Prince Cherico
Shadyslug wrote:What the heck's a Fusionist?
New magic OCC in the new rifts main book
they take two oposing elements and combine them into one
Posted: Mon Feb 05, 2007 2:46 pm
by TechnoGothic
Shadyslug wrote:What the heck's a Fusionist?
New OCC in Rifts Ultimate Edition.
Based on that Rifts Phone Game "Promise of Power".
They really really suck IMO
Posted: Mon Feb 05, 2007 3:34 pm
by Shadyslug
So...having a warlock with two separate elements wasn't good enough?
Does the Fusionist have any particular thing that sets them apart from a Warlock?
Posted: Mon Feb 05, 2007 3:51 pm
by Rimmerdal
Shadyslug wrote:So...having a warlock with two separate elements wasn't good enough?
Does the Fusionist have any particular thing that sets them apart from a Warlock?
they use powers more akin to heroes. Which means a lot more hands on combat ability. also they don't have an entity to deal with or higher powersto answer to save Mama Nature.
Posted: Mon Feb 05, 2007 3:52 pm
by TechnoGothic
Shadyslug wrote:So...having a warlock with two separate elements wasn't good enough?
Does the Fusionist have any particular thing that sets them apart from a Warlock?
Yeah they Suck
seriously.
They use Opposite Elelements.
Fire/Water Fusions use Water for Fire Powers/effects.
They run around nekked or nearly so (because they love nature)
When i get home, i'll give the complete 411 on them.
They are very weak characters though.
Posted: Mon Feb 05, 2007 3:57 pm
by Rimmerdal
TechnoGothic wrote:Shadyslug wrote:So...having a warlock with two separate elements wasn't good enough?
Does the Fusionist have any particular thing that sets them apart from a Warlock?
Yeah they Suck
seriously.
They use Opposite Elelements.
Fire/Water Fusions use Water for Fire Powers/effects.
They run around nekked or nearly so (because they love nature)
When i get home, i'll give the complete 411 on them.
They are very weak characters though.
so are operators, just have to have a good GM who allows you to pull elemental power 'stunts'. What else is in tha party Shades?
the team may have someone who can benifit from a certain element or power.
Posted: Mon Feb 05, 2007 7:00 pm
by The Galactus Kid
Flame Coat allows the Fusionist to have 25 M.D.C. per level. Combined with the Fire/Water protective field (which is a reflex, therefore instantaneous.) the Fusionist has more than enough M.D.C. With Firestorm, they can deal out damage too. Oh yeah, did I mention that Firestorm always hits? you know, it doesn't miss...you can't dodge it. So yeah, they're pretty awesome.
Posted: Mon Feb 05, 2007 7:03 pm
by sHaka
TechnoGothic wrote:Shadyslug wrote:So...having a warlock with two separate elements wasn't good enough?
Does the Fusionist have any particular thing that sets them apart from a Warlock?
Yeah they Suck
They are very weak characters though.
But perhaps Shades is looking for an interesting character concept rather than a vehicle for Hack 'n Slash?