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ZEBULOID GUNSLINGER!
Posted: Thu Feb 22, 2007 7:22 pm
by Greyaxe
Yea baby, just had this great idea for a zebuloid gunslinger. 3d6+12 pp it will be awsome, although i think Gunslinger is not an allowable occ but Galactic Tracer is and as a men of arms they can take sharpshooting. SO heres to emptying two clips of ammo per melee per gun (paired)
Posted: Thu Feb 22, 2007 7:31 pm
by taalismn
The Zebuloid is JUST made for that sort of insanity....
Posted: Fri Feb 23, 2007 12:00 pm
by Greyaxe
Unfortunatly I cant give him a HTH because zebuloids are already maxed out, and the rcc says i cant. So no Chi powers, but he does have a pp of 27 which should afford him some nice bonuses to INIT and STR.
Posted: Fri Feb 23, 2007 12:37 pm
by DhAkael
One word...
NO!
Re: ZEBULOID GUNSLINGER!
Posted: Fri Feb 23, 2007 1:49 pm
by KLM
Greyaxe wrote:Yea baby, just had this great idea for a zebuloid gunslinger. 3d6+12 pp it will be awsome, although i think Gunslinger is not an allowable occ but Galactic Tracer is and as a men of arms they can take sharpshooting. SO heres to emptying two clips of ammo per melee per gun (paired)
Actually, I think the 14 attacks per melee meant to
be distributed among several, simultaneous processes.
(Like dodge, using several weapons, etc.).
So, Zeboloids cannot learn paired weapons - it would
be a few steps backwards for them, 'cause they already
use several "limbs" simultenously.
Adios
KLM
Re: ZEBULOID GUNSLINGER!
Posted: Fri Feb 23, 2007 1:54 pm
by Greyaxe
KLM wrote:Greyaxe wrote:Yea baby, just had this great idea for a zebuloid gunslinger. 3d6+12 pp it will be awsome, although i think Gunslinger is not an allowable occ but Galactic Tracer is and as a men of arms they can take sharpshooting. SO heres to emptying two clips of ammo per melee per gun (paired)
Actually, I think the 14 attacks per melee meant to
be distributed among several, simultaneous processes.
(Like dodge, using several weapons, etc.).
So, Zeboloids cannot learn paired weapons - it would
be a few steps backwards for them, 'cause they already
use several "limbs" simultenously.
Adios
KLM
Zebulod get paired weapons a part of their RCC abilities.
Re: ZEBULOID GUNSLINGER!
Posted: Fri Feb 23, 2007 2:06 pm
by Braden Campbell
KLM wrote:Actually, I think the 14 attacks per melee meant to
be distributed among several, simultaneous processes.
Yeah... like using assault rifles to shoot seven guys at once...
Posted: Fri Feb 23, 2007 2:28 pm
by KLM
The RCC description said something like using several
weapons systems simultanously... Which is essentially
the same, as using several assault rifles...
Adios
KLM
Posted: Fri Feb 23, 2007 5:12 pm
by Greyaxe
An OCC of your own design? reminiscent of a mystic, I think, with better skill selection.
Posted: Fri Feb 23, 2007 6:22 pm
by Mudang
Greyaxe wrote:An OCC of your own design? reminiscent of a mystic, I think, with better skill selection.
It's from Rifter #8.
Posted: Thu Mar 01, 2007 12:32 am
by Aramanthus
That is a wicked NPC. I might use him (if you don't mind) in my game. I've got some rascally vicious PC's.
Posted: Thu Mar 01, 2007 11:48 pm
by Aramanthus
It never hurts for the GM to be a bit of one.
Posted: Sat Mar 03, 2007 4:18 am
by Aramanthus
I'm going to be the host of a discussion at a Scifi con in May with a friend of mine.
Posted: Sat Mar 03, 2007 12:49 pm
by KLM
Darkmax wrote:so when can we hold a convention on "How to GM with controlled Sadism"?
Actually, on the Hungarian RPG homepage, there was a
series of articles, with the same topic
Adios
KLM
Posted: Mon Mar 05, 2007 11:49 pm
by Aramanthus
And what KLM did they determine in Hungary about GMs?
Posted: Thu Mar 08, 2007 11:58 pm
by Aramanthus
That is an interesting concept, not sure if the Hungarians would agree with you on that comment.
Posted: Sat Mar 10, 2007 7:45 am
by KLM
Ah, nothing like this.
A few of us, hailing from the same RPG club, have this concept,
that the GM have to be sadistic for a degree, so that rewards
(which are given sparingly) will be sweeter.
This concept augments the method of creating a "working"
RPG "world" (sometimes it is just a small town), with
at least remotely logical internal workings and a preferably
clear "food chain". Player characters are somewhere in the
lower middle of it, at least in the beginning.
And so on.
But GM's "must know everything" - in the Monthy Python way.
Adios
KLM
Posted: Sat Mar 10, 2007 4:38 pm
by KLM
A good GM is aberrant evil
Adios
KLM
Posted: Sun Mar 11, 2007 7:37 am
by KLM
Well, Lawfull Neutral... Maybe.
Adios
KLM
Posted: Mon Mar 12, 2007 10:56 pm
by Aramanthus
Some interesting thoughts floating around here.
Posted: Wed Mar 14, 2007 10:35 pm
by Aramanthus
Something I can always agree with!
Posted: Sun Mar 18, 2007 1:58 am
by Aramanthus
The object is always keep the lawyers too busy until it's too late for them to prevent something good.
Posted: Mon Mar 19, 2007 10:19 pm
by Aramanthus
That is always the goal of everyone I know!
Posted: Wed Mar 21, 2007 10:17 pm
by Aramanthus
That is because they pace themselves to their own inner timing pieces.