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Help on Creatures of Magic

Posted: Sun Mar 18, 2007 6:14 pm
by Long Shadow
I'm doing research for a rifter article and i'm looking for references to specifically creatures of magic.

So more specifically, I'm looking for a list of creatures of magic and examples of humans becoming creatures of magic.

My list so far includes dragons, faeries, russian woodland spirits, ki-lin, sphinx, unicorn, griffin, pegasus, Za and tentatively true dinosaurs (they exhibit evolved magic abilities)

As for humans, I have High Magus (or was it Lord?), Man-Wolves, transformation via Shadow Self and D-Shifters..

All comments would be appreciated :)

Re: Help on Creatures of Magic

Posted: Sun Mar 18, 2007 8:16 pm
by drewkitty ~..~
Long Shadow wrote:snip...

My list so far includes dragons, faeries, russian woodland spirits, ki-lin, sphinx, unicorn, griffin, pegasus, Za and tentatively true dinosaurs (they exhibit evolved magic abilities)

As for humans, I have High Magus (or was it Lord?), Man-Wolves, transformation via Shadow Self and D-Shifters..

All comments would be appreciated :)


Dinosaurs would not be CoM, becasue they arn't magical in low magic enviroments.

As for humans...I belive the Magus type turn into SNat equivlents, Man-Wolves(where are they found?), Shadow self-transformation...not a CoM but magical, D-Shifters are a Race/RCC, NightLords are SNat too, along with Gaurdiens and wampyres. Basicly,if you're a human char its easyer to become SuperNatural then becoming a CoM.

You would need something like a perm Metamophisis: Fearie spell to become a CoM.

Re: Help on Creatures of Magic

Posted: Sun Mar 18, 2007 9:28 pm
by Nekira Sudacne
drewkitty ~..~ wrote:
Long Shadow wrote:snip...

My list so far includes dragons, faeries, russian woodland spirits, ki-lin, sphinx, unicorn, griffin, pegasus, Za and tentatively true dinosaurs (they exhibit evolved magic abilities)

As for humans, I have High Magus (or was it Lord?), Man-Wolves, transformation via Shadow Self and D-Shifters..

All comments would be appreciated :)


Dinosaurs would not be CoM, becasue they arn't magical in low magic enviroments.

As for humans...I belive the Magus type turn into SNat equivlents, Man-Wolves(where are they found?), Shadow self-transformation...not a CoM but magical, D-Shifters are a Race/RCC, NightLords are SNat too, along with Gaurdiens and wampyres. Basicly,if you're a human char its easyer to become SuperNatural then becoming a CoM.

You would need something like a perm Metamophisis: Fearie spell to become a CoM.


The Lord Magus becomes a Creature of Magic actually, the ohter magus OCC's are just mortal magic users.

And there was that guy in Sourcebook One who was turned into a Creature of Magic after that guy installed those experimental TW bionics on him.

Posted: Sun Mar 18, 2007 9:55 pm
by J. Lionheart
I don't do RIFTS much... do T-Men with more than 6 tats become CoM's, or is that just an M.D.C. conversion for them?

Posted: Sun Mar 18, 2007 9:59 pm
by Josh Sinsapaugh
J. Lionheart wrote:I don't do RIFTS much... do T-Men with more than 6 tats become CoM's, or is that just an M.D.C. conversion for them?


Just an M.D. conversion, IIRC.

~ Josh