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Help on Creatures of Magic
Posted: Sun Mar 18, 2007 6:14 pm
by Long Shadow
I'm doing research for a rifter article and i'm looking for references to specifically creatures of magic.
So more specifically, I'm looking for a list of creatures of magic and examples of humans becoming creatures of magic.
My list so far includes dragons, faeries, russian woodland spirits, ki-lin, sphinx, unicorn, griffin, pegasus, Za and tentatively true dinosaurs (they exhibit evolved magic abilities)
As for humans, I have High Magus (or was it Lord?), Man-Wolves, transformation via Shadow Self and D-Shifters..
All comments would be appreciated
Re: Help on Creatures of Magic
Posted: Sun Mar 18, 2007 8:16 pm
by drewkitty ~..~
Long Shadow wrote:snip...
My list so far includes dragons, faeries, russian woodland spirits, ki-lin, sphinx, unicorn, griffin, pegasus, Za and tentatively true dinosaurs (they exhibit evolved magic abilities)
As for humans, I have High Magus (or was it Lord?), Man-Wolves, transformation via Shadow Self and D-Shifters..
All comments would be appreciated
Dinosaurs would not be CoM, becasue they arn't magical in low magic enviroments.
As for humans...I belive the Magus type turn into SNat equivlents, Man-Wolves(where are they found?), Shadow self-transformation...not a CoM but magical, D-Shifters are a Race/RCC, NightLords are SNat too, along with Gaurdiens and wampyres. Basicly,if you're a human char its easyer to become SuperNatural then becoming a CoM.
You would need something like a perm Metamophisis: Fearie spell to become a CoM.
Re: Help on Creatures of Magic
Posted: Sun Mar 18, 2007 9:28 pm
by Nekira Sudacne
drewkitty ~..~ wrote:Long Shadow wrote:snip...
My list so far includes dragons, faeries, russian woodland spirits, ki-lin, sphinx, unicorn, griffin, pegasus, Za and tentatively true dinosaurs (they exhibit evolved magic abilities)
As for humans, I have High Magus (or was it Lord?), Man-Wolves, transformation via Shadow Self and D-Shifters..
All comments would be appreciated
Dinosaurs would not be CoM, becasue they arn't magical in low magic enviroments.
As for humans...I belive the Magus type turn into SNat equivlents, Man-Wolves(where are they found?), Shadow self-transformation...not a CoM but magical, D-Shifters are a Race/RCC, NightLords are SNat too, along with Gaurdiens and wampyres. Basicly,if you're a human char its easyer to become SuperNatural then becoming a CoM.
You would need something like a perm Metamophisis: Fearie spell to become a CoM.
The Lord Magus becomes a Creature of Magic actually, the ohter magus OCC's are just mortal magic users.
And there was that guy in Sourcebook One who was turned into a Creature of Magic after that guy installed those experimental TW bionics on him.
Posted: Sun Mar 18, 2007 9:55 pm
by J. Lionheart
I don't do RIFTS much... do T-Men with more than 6 tats become CoM's, or is that just an M.D.C. conversion for them?
Posted: Sun Mar 18, 2007 9:59 pm
by Josh Sinsapaugh
J. Lionheart wrote:I don't do RIFTS much... do T-Men with more than 6 tats become CoM's, or is that just an M.D.C. conversion for them?
Just an M.D. conversion, IIRC.
~ Josh