Psionic saves

Diabolists, Techno-Wizards & Psionicists, Oh my! All things that are Magics and Psionics in all Palladium Games.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
J. Lionheart
Rifter® Contributer
Posts: 1616
Joined: Fri Jan 10, 2003 2:01 am
Location: Arlington, VA

Unread post by J. Lionheart »

I think that the lack of increasing psi-strength is intentional, as an attempt to balance out the fact that psionics can be used as many times per round as you have attacks, and that in many cases, nobody will know where the attack comes from.

The save seems to consider psionics something that attack the mind directly, and it's the wiring of the brain, rather than experience, that adjusts the save (non-psi, minor, major).

I certainly understand the desire to make a 10th level Psionic harder to resist than a 1st level, and wouldn't be surprised if there are a lot of people who house-rule that. I think it works as is, however, simply as a matter of balance. Psionics are pretty powerful, and making them moreso would draw a lot of complaints.
Jeremiah Lionheart (Evan Cooney)
Image
Only person ever to kill another player in KS's "Secret Enemy" game.
"Julius is convinced Evan Cooney was born to play Weasel Man." -Kevin
User avatar
Nekira Sudacne
Monk
Posts: 15531
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Re: Psionic saves

Unread post by Nekira Sudacne »

Dumb Dwarf wrote:Hello everyone, I was looking into Psionics for a campaign I was about to start, and something didn't seem logical to me. As far as I am aware, it does not get harder to resist more experienced Psionicists. I would imagine that a level 1 trying hypnotic suggestion on a thug, would not have nearly the success rate that a level 10 would.
So the question I have, is there something in the wide megaverse that I am missing?
Would it be acceptable to implement a system like the spell strength, or would that totally unbalance the game?
Thanks from a Dumb Dwarf who is looking at the most unused sections of his books


You arn't missing anything. Psionics have a flat save unrelated to the user.

Would it unbalance the game? definatly.

average nonpsychics have only a 25% chance of resisting in the first. maybe slightly better with an extraordinary ME. any higher than that and they would practically never fail. not much challange in a game where the mind melter can just paralize everyone willy-nilly.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
User avatar
Library Ogre
Palladium Books® Freelance Writer
Posts: 9909
Joined: Wed Aug 22, 2001 1:01 am
Comment: My comments do not necessarily represent the views of Palladium Books.
Location: Texas
Contact:

Unread post by Library Ogre »

FWIW, I rewrite psionics to use magic-like saves (i.e. base save of 12, with strength bonuses based on your experience and PCC)
-overproduced by Martin Hannett

When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
All Palladium Articles
Mutant Dawn for Savage Worlds!
User avatar
cyber-yukongil v2.5
Sosyourfacist
Posts: 918
Joined: Thu Mar 23, 2006 2:40 pm
Comment: This space for rent. Inquire within!
Location: M.I.A.

Unread post by cyber-yukongil v2.5 »

I've modified the PPE Channeling rules to work with Psionics, and part of what a Psychic character can do with their channeled ISP is boost the TN to save vs. their psionic powers. I also changed the base so that's it's 10+ME bonus+1,2,4 depending on whether the Psionic is Minor, Major or Master.

Part of modifying the channeling rules also meant changing how every psionic power worked. You could do it pretty easily pretty straight up like detailed in the Rifter, but I wanted to give psionics a different feel than magic casting.
"A society that gets rid of all its troublemakers goes downhill." ~ Heinlein

Petty tyrants thrive when they have authority backed by vague regulations. ~some unnamed joker
User avatar
Kesslan
Dungeon Crawler
Posts: 367
Joined: Sat Jan 14, 2006 11:08 am

Unread post by Kesslan »

I'd be interested to see those too.

I do agree that it's really easy to block out psionics compared to magic. All the more so now that Magic got a massive (And I generally feel, unneeded) boost in the arm with RUE.

Even non Psi characters can rack up some impressive resistance to Psi. It's all the worse when they are even minor psionics themselves. It gets considerably worse if they happen to roll an exceptional ME. I recall one character who was like that. The guy was effectively immune to any psionic attack that actually could be saved against.

I also feel mindblock is seriously lacking and need some sort of proper combat system to counter. Thats one thing I kinda like about SR's magic system. It has this whole sort of sub combat system for mage vs mage and getting around resistances/spells etc. It would be nice to see something similar (But perhaps far more simple) for psionics in PB.
User avatar
Scrud
Explorer
Posts: 174
Joined: Fri Nov 11, 2005 1:07 am
Comment: Truth is subjective, which is the very reason I must rely on you to make the right choice.
Location: Alone pondering whether or not I'm a Dopplaganger or not, whether or not I'm doing the right thing

Unread post by Scrud »

Lets look at some of the good things about psionics
-No gesture or signals needed, so you never know whos a psychic
-Cannot be interupted, like the spell caster can
-Generally a low I.S.P. cost for abilitys

Ya thats about it, no wonder I perfer mages.
-Floops of the Megaverse beware, Scrud the Flooper Slayer is on the Prowl

Image
User avatar
cyber-yukongil v2.5
Sosyourfacist
Posts: 918
Joined: Thu Mar 23, 2006 2:40 pm
Comment: This space for rent. Inquire within!
Location: M.I.A.

Unread post by cyber-yukongil v2.5 »

Semisonic9 wrote:Interesting. Maybe you should post the rules?

~Semi


well once I get them typed up, I'll PM a copy to whomever wants one
"A society that gets rid of all its troublemakers goes downhill." ~ Heinlein

Petty tyrants thrive when they have authority backed by vague regulations. ~some unnamed joker
Locked

Return to “Guild of Magic & Psionics”