Splicer Star Ships II

Organics, nanotech, and intrigue...discuss your thoughts on the new Palladium RPG here.

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taalismn
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Unread post by taalismn »

(promptly parks several mundane tech battlecruisers, a couple of war-moons, and a battlelite swarm to secure the reserved parking orbit to make sure nobody else claims it before Duck-foot...)
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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abtex
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Unread post by abtex »

Waiting to see.
Any smaller craft like shuttles, fighters and such in the works?
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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taalismn
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Unread post by taalismn »

Great!
"My god, it's the Great Pumpkin Bioship! Rising out of the House Schultz Pumpkin Patch on its bio-thrusters!"
"What they're doing with breeding gourds these days..."
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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9voltkilowatt
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Unread post by 9voltkilowatt »

duck-foot wrote:Transports a.k.a "Pumpkins": The Pumpkin is your basic transport and cargo vessel,built by the Librarians to haul passengers or merchandise. They are like a biological space store house. Pumpkins are always transatmopsheric and provide a valuable link between the Great Houses. They are not very maneuverable and usually have a swarm of pods around to protect them. They have basic bio-FTL capabilities, and cannot usually go faster than 20x the speed of light. Still they are irreplaceable and the Machines have won more than one war by destroying these valuable transports.
Base BIO-E: 300 (only 10% may go to weapons)
Class: Transatmospheric Transport
Crew: One Pilot, and two co-pilots. May have an amount of passengers comparable to its size. Small 100, Medium 500, Large 1,000 and Gargantuan 10,000. Each passanger has a small area a little larger than a person to sleep, eat and dispense of waist (which the ship may eat) in.
Speed: upto Mach 2 in an atmosphere, 20x light speed in space. Certain Enhancements may increase or decrease the speed of the transport.
Range: Indefinant. However the ship must be brought back to a vat to eat within its SAP (Starvation Allowance Period) or it will die. Certain enhancements can increase or decrease this period. Immune to decompression, asphyxiation, radiation and extreme weather.
Base MDC:
* Small Pumpkins 2D6x100+1,200
* Medium Pumpkins 5D6x100+3,000
* Large Pumpkins 2D6x1,000+4,000
* Gargantuan Pumpkins 4D6x1,000+6,000
Diameter: Small 500ft
Medium 1,000ft
Large 2,200ft
Gargantuan 4,000ft
Cargo: a large area fully 70% the size of the ship will hold cargo or merchandise such has Swarm Pods, Mounts, Host Armors, Bio-Nukes or non-military provisions such has food and medical supplies.
Production Cycle: 36 months gestation, 10 month growth time
Lifetime: 2D10+50 years
Bio-Regeneration: 1D6x10 MDC/hour
Sleep Requirements: 2 hours a day, however they can go for 4 weeks without sleep. After that it must sleep for 24 hours.
Feeding: Nutrient Water in a bio-vat only
Sensory and Features: Can sense incoming objects at a distance of 20 kilometers with a 90% accuracy, telescopic vision of 10 miles, sense magnetic north. The ship is immune to decompression, asphyxiation, radiation and extreme weather. Gives the pilot all vision capabilities (has a cybernetic multi-optic eye) at 1,000 kilometers, the pilot and passengers are shielded from high intensity sounds. The ship will purify an atmosphere before giving it to the pilot or passengers to breath, it even has gills. A 6 month oxygen supply, or a Photosynthesis Sack will keep the passengers alive and well.


I think I just soiled myself .....not because they can go 20xlightspeed, but because they just dont ...usually! :eek:
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taalismn
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Unread post by taalismn »

AND WE"RE OFF!!!!!!
(cue derby music) 8)
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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NMI
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Unread post by NMI »

no weapon systems?

What is keeping the machine from blasting them down?
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9voltkilowatt
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Unread post by 9voltkilowatt »

The Deific NMI wrote:no weapon systems?

What is keeping the machine from blasting them down?


Looks like hes doing the listings in sections, first section is ship_body_type. The listings already set the stage for the weapons by allotting a certain amount for those purchases.


or



it could be that it moves at 5,995,849,160 meters\second! :eek:
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NMI
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Unread post by NMI »

Thinking about this though, you are gonna have to come up with ships and satellites for the Machine as well. Otherwise, the Resistance will have the war wrapped up in 1 week.
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Unread post by NMI »

duck-foot wrote:Leviathans: Leviathans are the largest and most powerful ships used by the the Resistance and the Great Houses. Created by a combined coven of Librarians (10, at least 9lv+) to escort swarm-pods, or an invasion force, or to deal with N.E.XU.S most powerful Dreadnoughts. Many leviathans grow a huge amount of of weaponry (some are even capable of destroying planets) destroying other smaller ships with ease. These ships are usually equipped with advanced bio-FTL drives and are capable of speeds upto 50x the speed of light. Only the Great Houses are capable of having these warships in any sizeable number. They resemble large sting rays with a huge tail, big black eyes, bio-skin and large red vains. The mouth has thousands of baleen in it where it is capable of feeding on sealife like a whale.
Base BIO-E: 500. Atleast 40%, must be used to purchase weapons.
Class: Space Exploration Attack Vessel
Crew: One Pilot, 4 co-pilots. May have an amount of passengers comparable to its size. Large 5,000 and Gargantuan 10, 000. Each passenger has a small area a little larger than a person to sleep, eat and dispense of waist (which the ship may eat) in, however they are usually put in some form of stasis.. Also there are large storages for host armor, bio-bots , war mounts, bio-weapons, WMD's and a large area for food and supplies.
Speed: upto Mach 1 in an atmosphere, 50x light speed in space. Certain Enhancements may increase or decrease the speed of the transport.
Range: Indefinant. However the ship must be brought back to a vat to eat within its SAP (Starvation Allowance Period) or it will die. Certain enhancements can increase or decrease this period. Immune to decompression, asphyxiation, radiation and extreme weather.
Base MDC:
* Large 6D6x100+10,500
Tail 6D6x50
Stingray Flippers 3D6x100
* Huge 8D6x120+200
Tail 8D6x50
Stingray Flippers 4D6x100
Length:
Large 1,500ft long
Huge 3,000ft long
Cargo: a large area fully 50% the size of the ship will hold cargo or merchandise such has food, medical supplies, weapons, or general goods.
Production Cycle: 6 years gestation, 2 years growth time
Lifetime: 5D10+100 years
Bio-Regeneration: 2D4x10 MDC/hour
Sleep Requirements: 1 hour a day, however they can go for 6 weeks without sleep. After that it must sleep for 48 hours.
Feeding: Nutrient Water in a bio-vat, or by ingesting huge amounts of sealife. They are usually discouraged from doing so, that way they do not stripe the sea of life.
Sensory and Features: Can sense incoming objects at a distance of 100 kilometers with a 90% accuracy, telescopic vision of 5,000 miles, sense magnetic north, they can hover 4 to 8 feet above the ground for a week at a time, before it needs to rest. The ship is immune to decompression, asphyxiation, radiation and extreme weather. Gives the pilot all vision capabilities (has a cybernetic multi-optic eye) at 1,000 kilometers (double for military vessels), the pilot and passengers are shielded from high intensity sounds. The ship will purify an atmosphere before giving it to the pilot or passengers to breath, it even has gills. A 3 year oxygen supply, or a Photosynthesis Sack will keep the passengers alive and well.
Say what?????????
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demos606
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Unread post by demos606 »

Seems like someone is trying to recreate Battletech Clan warship fleets. No offence duck, the work is good and the ideas solid but they're so far overpowered for Splicers, or even 3 galaxies, as presented that I'm having to consider these nonviable for my games. Even with NEXUS equivalents there's just no way I can use these for Splicers.
What a cruel thing is war: to separate and destroy families and friends, and mar the purest joys and happiness God has granted us in this world; to fill our hearts with hatred instead of love for our neighbors, and to devastate the fair face of this beautiful world. - R E Lee
People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. - G Orwell
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Ziggurat the Eternal
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Unread post by Ziggurat the Eternal »

A few questions.

1. Will you be posting the weapon systems?

2. Will you be posting the abilities that alter the SAP and speed among other things?

3. Will you be posting the machines forces, or leaving that to somone else?

4. Will you be posting lower powered versions for demos? I myself already use rifts biomancy for my splicers campaign. Without the crossover to strengthen them i don't think the splicers have a chance.
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taalismn
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Unread post by taalismn »

Some suggestions/thoughts for getting around some of the limitations(such as satellites that need to sleep)---

*Bi/Tri-Camerality---Based on dolphin brains with their enhanced autonomic systems that allow them to sleep without drowning, this added feature effectively gives the ship/satellite a second, tjird, even a fourth brain, that allows the biomech to remain alert by rotating the active sections of its brain, resting one while the otehrs are active...
For organisms expected to be alert around the clock, such as early warning or surveillance satellites, Redundant Internal Organs (essentially two or three sets of organs) are another option. For Houses unwilling to invest in that expensive option, BioLinking multiple Satellites via hard-connect(conduit vines) or exclusive BioComm channel in 'flotillas' is a popular and marginally less expensive option(you still need to purchase additional satellites for the same area coverage); when one Satellite goes 'offstation' to rest, another takes up monitoring its partner's specific area of responsibility.

*Tankers---Not every bioship can get back to an appropriately large nutrient pool to recharge(and with many ships 2,000 ft + large, it isn't always possible to have a feeding slip available, especially in deep space(early Splicer spaceports were based in tropical equatorial regions, and consisted of crater-like landing/launching pits surrounded by taolored swamplands that produced food and fed it via canals and feeder root-conduits to the pools)...Tankers are modified Pumpkins that carry additional nutrient inside their cavernous interiors...some Tankers are automated flying greenhouses, latching onto ice asteroids, spreading solar fronds, melting ice and digesting rock, then feeding the slurry to tailored plankton and algae inside their hulls to be fed to hungry bioships. Tankers are sometimes 'rafted' together in 'pods' or 'astropatches' of three or more ships, linked by vine-webbing, into 'supertankers' or refueling stations. Tankers often recycle the waste of other biomechs, breaking down their byproducts, exchanged while feeding, into reusable chemicals.
Tankers are a favorite target of biocraft with Vampiric Metabolisms, the 'space mosquitos' plunging their feeders into the Tankers and draining them dry in minutes, and often then devouring the Tankers' life fluids as well.
Other variants of the Tanker theme also exist, including 'Power-Plants' that generate bio-electrical energy and store the accumulated power in giant storage tissues(often with acidic blood substrates) for the few Electrovore bio-organisms.
"Lunchbuckets', or 'Chuckwagons', are designed to be space-going meatballs, harvesting rock and ice and turning it into carniculture tissues that can be consumed by carnivorous space biomechs(rare, but they exist)...Lunchbucket flesh is generally too toxic for humans and most Host Armors/Mounts to be able to digest safely, but some 'Chuckwagons' produce a variety of tissues...Chuckwagons generally have high regeneration rates.
'Waterbuffaloes' are typically Shuttle-sized Tanker craft that lack special processing capabilities and simply exist to haul water from one location(typically a planetary surface) to another, usually to tank up ships that can't land.
Tankers are typically Pumpkin- or Leviathan-sized craft, with the occasional large Satellite or Shuttle. Fighters are NEVER Tankers.
Tankers also generally have minimal crews and are often bio-automated with the equivalent of a cow brain in terms of intelligence, especially if they're expected to be semi-autonomous...They're spacetravelling domestic animals that need to be regularly 'milked'.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Unread post by taalismn »

demos606 wrote:Seems like someone is trying to recreate Battletech Clan warship fleets. No offence duck, the work is good and the ideas solid but they're so far overpowered for Splicers, or even 3 galaxies, as presented that I'm having to consider these nonviable for my games. Even with NEXUS equivalents there's just no way I can use these for Splicers.


I'd just use these for Rifts/Three Galaxies settings...they make wonderful opposition to the Necrons....
If you're using these in a Splicers setting...either this is one heckuva an AU, or it's much further into the future, in which case the disposition of the Machine has to be decided..

But as an exercise in creation, I applaud this...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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demos606
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Unread post by demos606 »

Oh yeah, as far as the designs themselves go, they're great stuff, they just don't fit Splicers as presented by Carmen. For 3G or AU they could be used without modification and could even present a suitable threat to the Mechanoids with minor tinkering.
What a cruel thing is war: to separate and destroy families and friends, and mar the purest joys and happiness God has granted us in this world; to fill our hearts with hatred instead of love for our neighbors, and to devastate the fair face of this beautiful world. - R E Lee
People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. - G Orwell
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9voltkilowatt
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Unread post by 9voltkilowatt »

duck-foot wrote:Lava Cannon: The lava cannon is a atmospheric weapon used to turn enemy opponents and vehicles into slag. It shots out a "beam" of molten hot rock (i.e. lava) 10ft in diameter. The beam will harden in the cold depths of space and is useless in "dogfighting". It is used exclusively for anti-personal/armor.
Damage: 3D6x10 if directly in the blast, 2D6x10 if in the outer diameter of the blast, and 1D6x10 if within 6ft of the blast. And will continue to take 5D6 damage for 1D4 melees until the lava hardens.
Range: Only 20ft if shot at ground level, however the weapon is usually used in the air to rain hell down on enemies. In this case its range is until it hits the ground, however after 500ft the blast will lose cohesion, and deal only half damage.
Duration: The blast will last until it hits the target or fads away, also it has a very high chance of igniting foliage and combustibles starting fires.. The cannon itself is a permanent feature.
BIO-E Cost: 10
Perquisite: Bio-cannon


I rather like this one, has the potential to actually destroy robots and drones in a more permanent fashion. Plus the mental image it evokes is just down-right brutal!
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taalismn
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Unread post by taalismn »

I continue to like....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Unread post by taalismn »

duck-foot wrote:tomarrow will be wmd's and biological lifesupport and other functions.


We eagerly await... 8)
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Unread post by taalismn »

Ah,,,I was wondering if there were going to be bio-regen pods capable of regrowing lost limbs or healing radiation damage...

Are you going to have various grades of internal supply? From Mone(no cost) to Self-Contained Ecosystem(that recycles all wastes and keeps the crew in veggies and carniculture...perhaps some manufacturing of polymer and natural fabric equipment/uniforms/accessories) for correspondingly higher cost?
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Aramanthus
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Unread post by Aramanthus »

Dang!! Duck-Foot, that is a lot of great work you've put in! It all looks and reads great! Please keep it coming!
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE
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Ectoplasmic Bidet
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Unread post by Ectoplasmic Bidet »

:ok:

I like a lot of your stuff. I'd thought about something like your ram-scoop earlier before settling on my Space Splicers' version of FTL. I think we may be getting into parallel development now, as a lot of my ideas are echoed in yours, though implementation is much different.

Keep'em coming!
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taalismn
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Unread post by taalismn »

Hmmm...adaptstion of some of the systems from Mutants in Orbit...

Biological Magnetic Traction Drive?---Similar performance and slow acceleration as per the technological system, but excellent energy economy...appears as short cilia all over the 'mount's skin, that pulses and waves in sequence to produce localized electromagnetic traction fields...?
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Ectoplasmic Bidet
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Unread post by Ectoplasmic Bidet »

Quester wrote:
duck-foot wrote:BIO-FTL Drives:

Anti-Matter BIO-Drive: (Also called AMBIO) This is the fastest form of bio-organic FTL drives. Only the largest Leviathans and Pumpkins can handle this drive, not only because of the strain on its nutrient system, but also because of its sheer size. The AMBIO works by colliding matter with anti-matter creating millions of tiny nuclear explosions propelling the vessel forward. Acceleration and deacceleration is acceptionally fast and smooth. An AMBIO drive takes up a space of 75ftx7ft. The problem with AMBIO drives is that not even a Librarian can find a way around the disastrous consequences when the drives protective bio-skin is breeched. This will result in the ship and anything within 5 light years to be vaporized.


I think the radius on this is WAAAAAAAAAAAAAY to high, if the machine for example was to take resadence in a system that is uninhabitable by humans then the Houses could just use this to cause the system that the machine is in to be vaporized. Put another way, if this drive were to be breached in Alpha Centauri (our closest star at a distance of apox 4.5 light years) then the Sol system and all planets within would be destroyed as well.


Gotta agree with Quester on this one. Far, far too powerful.
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taalismn
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Unread post by taalismn »

---Peristaytic Massdriver Drives---a slow, but cheap way of moving large masses(especially asteroids) if you don't mind journies of YEARS even in-system....Consists of a massive modified Caster Cannon grown into a convenient source of 'dumb' mass like a cometary nuclei or nickel iron asteroid, which then proceeds to chew its way into its mounting, spitting pellets of mass at high velocity...Each 'recoil' imparts a small amount of momentum to the asteroid, pushing it on its course...The other plus, besides the low cost, is that the PMDs can be used to fire on enemy vessles with the power of a massdriver CANNON(typically does 1d6x100 to 3d6x1,000 MD depending on size of mass projectile and speed of firing)....Asteroid fortresses and habitats typically have six or more PMDs for maximum drive and defensive coverage.
Cost: 10-15? (older omdified biotech)
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Unread post by taalismn »

[quote="duck-foot"]
Swarm Pod Deployment Capillaries: This enhancement allows for internal and external deployment for swarm pods. A long tube is located in the boughs of the bio-ship near a cargo or hanger bay. The tube is just large enough for five swarm-pods to exit in and out of. Many have remarked that they are equivalent to Capillaries letting out white blood cells to kill invaders, or a hive letting out it's warrior bees. A large bio-ship may have dozens of these "capillaries". When not in use the entrances and exits of the tubes are always closed to prevent decompression. They only open when the ship or the pilot(s) senses danger, and then only if everyone in the deployment bay is either in a swarm-pod or out of the deployment bay.
Duration: Permanent
BIO-E Cost: 2 for leviathans (leviathans can have many deployment capillaries), 5 for transports. N/A for all others.
Note: The capillaries may also be used for small shuttles and satellites.[quote]

I'm sure 'many have remarked' that the experience is similar to a lot of other bodily orifices...fighter jocks being fighter jocks regardless fo era or technology(or biotechnology), I'm sure they've come up with nifty slang for the use of these organic airlocks...some of them unprintable....


Hmmm...another weapon idea....Acid Thorns....Slam an armor-piercing horn into a target, open up ports inside the target's shell, and start pumping in metal-dissolving acid(or other caustics), maybe even modify the thorn/horn/spike to use the scavenged nutrients to grow additional roots that branch out isnide the target and do additional damage....a more rapid growing military version of the 'rock seeders' used by the Houses to convert asteroids into new Dens, Candylands, and TreeFarms..

Some slang....

Warrens---Fortified House complexes (underground usually) on planets and large asteroids/planetoids...

Dens---Habitats built inside small to medium-sized asteroids

Candylands---Cometary nuclei seeded with modified biolife to produce usable chemical stocks and foodstuffs(enzymic bases, simple sugers, etc..) for harvesting.

TreeFarms---Asteroids and cometary nuclei seeded with modified 'Ort Trees' that serve as sources of foodstuffs, habitat, energy, and lumber(!).
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Unread post by taalismn »

duck-foot wrote:all right ill get on that stuff after im done with the bio-ships.


Glad am I to lend my imaginings to you.... :D

And to get you to do all the heavy lifting... :D :D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Unread post by taalismn »

Niiiiiccccceeeee........

Let's not forget Expanded-size BioMissiles, Massdriver Caster Cannon, and Monomolecular Cable Spinnerets(creates miles and miles of single-molecule chain 'spiderweb' of incredible tensile strength that can be used to tether together ships and objects for orbital tether dynamic maneuvers...or can be used to slice like a long thin vibroblade...)
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Unread post by taalismn »

Alright!

I also considered another application of the resinous Goo features mentioned earlier...Remembering encountering various shells anchoring themselves with glued-together rocks, and aquatic damsel-fly larvae that build 'shells' of gravel glued to their abdomens, Splicer ships seeking to disguise themselves or add extra armor can plate themselves in loose asteroid/stellar debris, sticking the stuff to their hulls with the resin(of course, added weight reduces speed and maneuverability, but the added armor and sensor shielding can offset this...)...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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abtex
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Unread post by abtex »

duck-foot wrote:im finishing up on the bio-ships. and then im moving on to the stuff talisnm suggested as well as my own non bio-ship splicer space stuff.

What might your other space stuff be?
I do like what you have done above.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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Unread post by taalismn »

Habitats, settiong descriptions, bio-equipment for space, maybe an OCC or two, info on the Machine's space dreadnoughts and deep space assassination 'bots, would be my guess....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Unread post by taalismn »

Well, with enough interest in this concept, maybe some of the rest of us can take up the slack while you attend to family and technical matters....

For my contribution thus far....

Splicer Factions in Space....

In the migration into space, the traditional House structure has been retained, but the Houses themselves have begun to divide up into distinct philosophical factions....The primary being:

New Edenists...New Edenists seek to find and colonize Earth-like worlds and recreate an open society under blue skies, recreating an Earthly paradise free of the Machine and in harmony with nature. The Edenists are by far the largest of the factions, and have rallied resources to find suitable worlds(or terraform suitable worlds to their purpose)
*Reclaimists----Reclaimists are a more radical minority faction of the Edenists who want to not merely rebuild an Earth-like world, but a pre-Machine society and technology...These zealots would see Humanity redevelop 'hard' technologies, including metal-based machine production and computers...only avoiding the tragic mistakes that led to the creation of NEXUS....Reclaimists are seen as dangerously mistaken romantics by most, and borderline psychotics who are courting disaster in the eyes of others....Blame for the Reclaimist movement is laid at the hands of the few TechnoJackers who were allowed to accompany the Great Migration(over the objections of most Houses)

Recluses---The Recluse movement stands in contrast to those who seek Earth-like blue skies...Recluses fear that such environments will be the first targets of the Machine as it hunts humans across space. Instead, the Recluses argue, Humanity must fill as many niches as possible, using advanced biotech to create habitats and biomachines able to survive the most unlikely of places....planets that the Machine would overlook as too dangerous and inhospitable for humans...Recluses are therefore found in fortified holds hidden deep under the ice of cometary nuclei, straddling thermal vents in the crust of Venus-like hellworlds, tunneling inside the cores of airless rockworlds, drifting in giant radar-invisible 'blimps' under the clouds of gas giants, or diving deep in methane seas....Recluses keep to themselves mostly, though some trade, albeit at a remove, and through middlemen who cannot be traced to them, is conducted...
*Morphics---Morphics stand in opposition to the commonly held strictures against making humanity into anything that could be construed as NON-human...To Morphics, it is human MIND and not human biology that is the most important thing worth saving....The Morphics espouse taking the Recluse philosophy further and using Splicer biotech to reshape human flesh into beings able to survive, independent of specialized habitats, in ANY environment, from hot acid clouds to cold hard vacuum. At the very least, the Morphics hope to confuse the issue for the Machine, in trying to sort out human-morphs from natural alien lifeforms. Ideally, the Morphics want to turn every possible habitat into a breeding ground for future generations of soldiers to oppose the Machine. Morphics have extensive test programs using Biotics to try out their theories(the Recluse Houses have approved these programs in limited fashion, seeing the need to create laborers and disposable soldiers for setting up their citadels, but draw the line at self-reproducing Biotic forms), and have tried to break away and form their own communes to conduct more advanced experiments on a larger scale. While Morphics have slightly more support than Reclaimists, Morphics are generally regarded as somewhat deranged and already not quite human themselves....

Roamers---Roamers, also called Gypsies and Deepers, favor no fixed abode, but wander spacein their fleets of Leviathans, mobile space habitats, and other craft, only occasionally establishing temporary outposts and space stations to mine needed resources, grow new ships and food, and conduct research. They hope that by being constantly on the move, with no fixed abode, they can remain ahead of the Machine, as well as keep an eye on NEXUS's movements...The Roamers are ironically thus the main adversaries of the Machine, with the largest spacefleets and best-experienced space combatants. They are also the main scouts for new worlds and territories, and the merchant-class of the Houses. Only the most fearful of the Recluse Houses will not trade with the Roamers, for fear that their ships will lead the Machine to their doorstep. A few Roamer Houses, unfortunately, have taken advantage of both their space power and their positions as vital lifelines between the various Houses to become little better than pirates and brigands, raiding and sxtorting smaller Houses for goods. Roamers also are more tightly knit than planet-based Houses...few ships can survive alone in space, so everybody has to stick together and work together...and toe the communal line.

*Ronin----As always, there will be those who just can't fit in anywhere...the misfits, the cowards, the undesirables, the dissidents...These become the ronin, the true freelancers who must live hand to mouth, taking whatever scutwork generous Houses may extend to the dispossessed. Ronin don't last long, but a few manage to overcome their differences and band together(very rare, because their very nature prevents them from coperating well with others) to become something more...becoming either a new Roamer House in their own right, or joining one of the other factions....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Unread post by taalismn »

duck-foot wrote:has always talismn you and any others are more than welcome to adding anything additional here. but, please use spell check. BTW talismn have enjoyed your contributaions.


We'll try to keep it quality... :D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Unread post by taalismn »

Another faction of the Roamers....

Greeners---Also known as 'Johnny Appleseeders', 'Gardeners', and 'Panspermians'.....This freewheeling faction of Roamers has taken the idea of 'panspermia'---the idea that life spread throughout the cosmos in the form of extraterrestrial 'spores'---to heart. Greeners have become the agents of spreading life wherever they go, seeding promising celestial bodies with hearty bio-modified lifeforms that serve as the precursors of terraforming, or as food and industrial fodder for others who come after them. Greeners rarely set up shop anywhere for long....they typically survey a promising target, make a few modifications to a suitable biopod package, drop them in, and then leave to seek the next target. They may come back years later to survey the results. The idea is to create as many life oasises for their fellow humans to fall back on in their various journies to escape the Machine. Greeners drop heat-tolerant algae into venerian-style hothouse worlds, drop rock-eating lichen on moons, metal-eating grubs on nickel-iron asteroids, and catalytic enzyme-producing bacteria on icy comets....Later Houses find mats of usable biomass, insectoid protein swarms, and ice-crusted balls of basic proteins and sugars waiting for harvest.
Greeners are generally regarded as godsends by most factions and Houses, who find that ground work by the Greeners makes colonization and travel easier. The 'passive warfare' effort of the Greeners in providing the Houses with fall-backs of essentially prepositioned supplies has saved many a Splicer taskforce from going hungry or short of air in the cold wastes of space.
Only a few Splicers have objected to the Greeners' efforts, citing instances in which the Machine has claimed 'greened' bodies as its own, and setting up boobytraps for unwary visitors to the oasises. Another complaint is that the Machine might see seeded worlds and correctly conclude that there has been human activity in the region, and therefore gain a general idea of Human movements throughout the galaxy.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Aramanthus
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Unread post by Aramanthus »

INteresting thoughts!
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE
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Unread post by taalismn »

duck-foot wrote:alright i wont be here for the summer to finish this. i will be back afterwards so don't fret none.

anyhow in the mean time i'm leaving this project in the capable hands of taalismn. thats right taalismn this is now your project till i get back. everybodys hope for cool space stuff is now on your shoulders muhaaaa, muhaaaa, muhaaaa.

now taalismn get to work *cracks whip*



You're a mean, sadistic, multi-faced aspect of the Machine, Duck-Foot....
Now watch me drive this sucker into a black-hole....(silent, evil, tootsome grin that speaks volumes...)

(cracks knuckles)...


But seriously,...have fun this summer...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Unread post by taalismn »

duck-foot wrote:well i guess my gf ges this comp for the summer. so i can continue to post splicers bio-ship stuff on here.


Guess I dodged a bullet there...no, wait, I still have root canal to get through....maybe I didn't dodge so well on the important things.... :D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Aramanthus
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Unread post by Aramanthus »

You'll do fine with your Root canal Taalismn!
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE
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taalismn
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Unread post by taalismn »

Looking forward to it with the anticipation of a gift-shaking child... :D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Aramanthus
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Unread post by Aramanthus »

I'm sure you are! I know those things really stink.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE
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Zenvis
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Re: Splicer Star Ships II

Unread post by Zenvis »

duck-foot wrote:Here is where i am going to post my startships. thats right, im so close to being done that im already reserving a post.
The creation process will be
Type of starship and BIO-E (includes range, FTL, and MDC)
Diet
Offense Systems
Defense Systems
Weapons
Non-Critical Systems
Critical Systems
Life Support
Living (how does the ship take care of its "occupants")

You know I had the same idea but it got put on the back burner for a lot of reasons. I would like to see what you come up with. This could very much change the way that we look at space for HU2, Rifts, Splicers etc...
Everything you can imagine is real. - Pablo Picasso
Imagination is more important than knowledge." but knowledge does help. - Albert Einstein
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Unread post by taalismn »

Giant Grasshopper Warmounts for mobility in low-grav environments like the Moon and Mars(or better yet, lithovoric 'moon-cows' for harvesting Helium 3, oxygen, water, and minerals from lunar dust and regolith...setting the stage for colonization with ready stocks of food, water, fuel, and building materials)...Hmmm...maybe an adaptation of the leather-transforming 'barnacle armor' that builds space habitats out of self-replicating(but with several genetic/conditional 'kill switches' to keep from overpopulating)lithovoric barnacle critters that instead of feeding arms, deploy fans of solar panels from inside their shells of excreted and processed rocky ceramic...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Aramanthus
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Unread post by Aramanthus »

That is an interesting idea. It fits in with the overall bio-tech of splicers really well!
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE
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taalismn
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Unread post by taalismn »

Ideas come quickly to me...

Stats....not so quickly.... :oops:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
Aramanthus
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Unread post by Aramanthus »

Just take your time and do it right!
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE
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Zenvis
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Unread post by Zenvis »

This is some seriously nice stuff. So who has organized it into its own article?
Everything you can imagine is real. - Pablo Picasso
Imagination is more important than knowledge." but knowledge does help. - Albert Einstein
The gift of fantasy has meant more to me than my talent for absorbing positive knowledge. - Albert Einstein
My Blog and My Other Blog
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Aramanthus
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Unread post by Aramanthus »

That is the question. Maybe the person who started the thread should! 8)
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE
slappy
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Unread post by slappy »

Everything is looking very cool. Just wanted to throw out a random idea:

Since the Bio-Ships can't create artificial gravity, the Resistance could get around this limitation be keeping the interior completely flooded with water. Host Armor and face wraps will allow the crew to breathe normally at all times. The water not only provides freedom of movement, but a second line of defense against robot invaders.

A possible alternative could be instead of water, the interior is filled with the nutrient fluid that Bio-Tech equipment is fed with. This could keep all their equipment at peak capacity at all times.
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Unread post by Aramanthus »

No problem Duckfoot! Take your time. I know we can be patient!
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE
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Unread post by demos606 »

They could create something with grav generators but thus far there's nothing in the notes about that being done. Slappy's idea would actually work very nicely on a couple of levels.
What a cruel thing is war: to separate and destroy families and friends, and mar the purest joys and happiness God has granted us in this world; to fill our hearts with hatred instead of love for our neighbors, and to devastate the fair face of this beautiful world. - R E Lee
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Unread post by taalismn »

"We're just corpuscules inside the great big cosmic beast."

PLuses---water can freeze, blocking leaks, especially if added chemical and biological 'coagulants'(like polymer jellyfish) are added as part of the mix.
Minuses: Being much denser than air, water conducts concussive force much more readily..making multiple locks and shock baffles inside a bioship's corridors advisable to limit damage to crew from impacts...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
slappy
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Unread post by slappy »

Quester wrote:
slappy wrote:Everything is looking very cool. Just wanted to throw out a random idea:

Since the Bio-Ships can't create artificial gravity, the Resistance could get around this limitation be keeping the interior completely flooded with water. Host Armor and face wraps will allow the crew to breathe normally at all times. The water not only provides freedom of movement, but a second line of defense against robot invaders.

A possible alternative could be instead of water, the interior is filled with the nutrient fluid that Bio-Tech equipment is fed with. This could keep all their equipment at peak capacity at all times.


Why couldn't the Librarians create a creature that creates artificial gravity? They created creatures that go FTL, plus all that water or nutrient would add extra mass to the ship.




I'm not saying they couldn't create a gravity creature. I just read what was already written and it specifically said there isn't one (which I think is better anyway).

I don't think the extra mass would be a problem since space is weightless. :D Hence the need for an artificial gravity solution in the first place.
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