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Ludicrous magic. Yes, you heard right.

Posted: Fri May 04, 2007 12:59 pm
by Northern Ranger
Ok, so I had a player (who happened to be my best friend) who is an awesome gamer, truly. He got into his characters and has always been a joy to have at my table. But he is also known for being sort of "comic relief" when the situation is just right. Now, a few years back, I acquired Rifter 9.5 and he was thumbing through it when what should he discover? Yup, the Ludicrous mage. He said he just HAD to create one! And I, being a gracious GM, nervously gave my okay. Slapstick (as he named the character) turned out to be one of the greatest headaches of my gaming career, but was a riot as a character! (It literally took me months to figure out how to get rid of this guy!) But in the ensuing craziness, my friend asked me to create a couple of new spells for his character, since the Ludicrous Magic is a little limited. I reluctantly agreed, and this is what I came up with. He liked them, let's see what you think!


Hiccups- (Ludicrous Mage)
Level: Five
PPE: 30
Damage: None
Saving Throw: Standard
Duration: 1 minute / level
Description: When the jester mage casts this spell upon an unsuspecting victim, he or she suddenly finds themselves consumed by uncontrollable hiccups. All skills, combat and other actions are now going to suffer penalties. (Reduce skills by half and all combat bonuses at minus five.)

Marionette- (Ludicrous Mage)
Level: Ten
PPE: 75
Damage: None
Saving Throw: Standard
Duration: 1 melee / level
Description: This spell can be both quite humorous and quite lethal. The clown mage can cast it upon anyone of humanoid intelligence or higher and, should the individual fail their save, they will become like a puppet on strings for the marionette. Moving however he or she commands, including attacking friends. The person will move like a marionette, jerky and wobbly. They have no control over their bodies and cannot resist this magic once their save has failed.

Re: Ludicrous magic. Yes, you heard right.

Posted: Fri May 04, 2007 8:10 pm
by drewkitty ~..~
Northern Ranger wrote:snip...


Hiccups supirior- (Ludicrous Mage)
Level: Five
PPE: 30
Damage: None
Saving Throw: Standard
Duration: 1 minute / level
Description: When the jester mage casts this spell upon an unsuspecting victim, he or she suddenly finds themselves consumed by uncontrollable hiccups. All skills, combat and other actions are now going to suffer penalties. (Reduce skills by half and all combat bonuses at minus five.)

...snip


Hiccups lesser- (Ludicrous Mage)
Level: 2
PPE: 5
Damage: None
Saving Throw: Standard
Duration: 2 minute / level
Description: When the jester mage casts this spell upon an unsuspecting victim, he or she suddenly finds that they start hicupping. More annoying then dangerus, unless the victim is trying to hide. the victim hiccups once every 5 sec. The hicups last till the end of the spell. If the victim rolls a natural 1 when they try to save, then the duration is incressed by a factor of 10.

Posted: Sat May 05, 2007 3:03 am
by Northern Ranger
Torquemada wrote:75 PPE seems a little low for a tenth level spell, and for a spell of any level that gives you complete control over an intelligent being. I would place limits on it, for example: can only control actions, not vocals, magic, psionics. cannot perform complex actions such as piloting skills, etc. all bonuses are reduced to 0, and the controlled creatures speed and apm are reduced to 1/2, or that of the controlling mage, whichever is lesser. I would also impose penalties on the mage, such as: controlling requires complete concentration - no other actions, magic, skills, etc can be performed, attempting to do so will immediately end the controlling effect (and we all know how easily distracted Ludicrous Mages can be LOL).

Thoughts?


Good ideas all the way around Torq. That's why these things get posted to the forums, so that our peers can show us just how un-thought out some stuff is. I never would have thought of those limitations, but they do make sense. Thanx. 8)

Posted: Wed May 09, 2007 7:23 am
by mobuttu
I agree with Torquemada, I was about to post the same obsevations when I read his post.

Posted: Sun May 13, 2007 6:44 pm
by Blue Eyes
heya

for some reason this i actually think the two spells, or three if you count the hiccups lesser also, might be usable by faeries as well :) i am currently considering having my characters in PF play a small adventure with faeries in it, i might use the spells just to throw something at them they do not know.

BE

Posted: Mon May 14, 2007 5:25 pm
by Northern Ranger
Blue Eyes wrote:heya

for some reason this i actually think the two spells, or three if you count the hiccups lesser also, might be usable by faeries as well :) i am currently considering having my characters in PF play a small adventure with faeries in it, i might use the spells just to throw something at them they do not know.

BE


Be my guest Blue Eyes. I never considered that application, but you're absolutely right. In fact, certain faeries could arguably be logical choices to use most of the ludicrous magic. (Leprechauns spring immediately to mind.) 8)

Posted: Wed May 16, 2007 1:18 am
by verdilak
Heh, my players all hate me because in my games, the faeries (not toadstools and kelpie and whatnot, just sprites, pixies, and faeries) are ALL ludicrous mages. Boy am I mean. :D

Posted: Thu May 17, 2007 12:31 pm
by Scrud
verdilak wrote:Heh, my players all hate me because in my games, the faeries (not toadstools and kelpie and whatnot, just sprites, pixies, and faeries) are ALL ludicrous mages. Boy am I mean. :D
hey I tought I was the only one. :twisted:

Posted: Thu May 17, 2007 2:09 pm
by Damian Magecraft
with apologies to "the frantics"
Boot to the Head
PPE cost: 15
save: dodge of 16+ only
spell magically causes a boot to appear from out of thin air and strike the target soundly in the side of the head. a failed save will result in the victim suffering effects similar to the Befuddle spell. Victim also suffers 1d4 points of damage, and has a splitting head ache for 1d4 hours afterward.

Posted: Thu May 17, 2007 4:30 pm
by Northern Ranger
Damian Magecraft wrote:with apologies to "the frantics"
Boot to the Head
PPE cost: 15
save: dodge of 16+ only
spell magically causes a boot to appear from out of thin air and strike the target soundly in the side of the head. a failed save will result in the victim suffering effects similar to the Befuddle spell. Victim also suffers 1d4 points of damage, and has a splitting head ache for 1d4 hours afterward.


Hey, this is my thread! :lol: Just Kidding. Cool spell man.

Posted: Fri May 18, 2007 12:27 pm
by Scrud
Damian Magecraft wrote:with apologies to "the frantics"
Boot to the Head
PPE cost: 15
save: dodge of 16+ only
spell magically causes a boot to appear from out of thin air and strike the target soundly in the side of the head. a failed save will result in the victim suffering effects similar to the Befuddle spell. Victim also suffers 1d4 points of damage, and has a splitting head ache for 1d4 hours afterward.
Just be sure a true master of Tia Kwan Leap doesn't see you useing that spell

Posted: Fri May 18, 2007 5:24 pm
by Damian Magecraft
Scrud wrote:
Damian Magecraft wrote:with apologies to "the frantics"
Boot to the Head
PPE cost: 15
save: dodge of 16+ only
spell magically causes a boot to appear from out of thin air and strike the target soundly in the side of the head. a failed save will result in the victim suffering effects similar to the Befuddle spell. Victim also suffers 1d4 points of damage, and has a splitting head ache for 1d4 hours afterward.
Just be sure a true master of Tia Kwan Leap doesn't see you useing that spell

i could just read them my "last will and temperment"...

Posted: Mon May 21, 2007 12:29 pm
by Scrud
Damian Magecraft wrote:
Scrud wrote:
Damian Magecraft wrote:with apologies to "the frantics"
Boot to the Head
PPE cost: 15
save: dodge of 16+ only
spell magically causes a boot to appear from out of thin air and strike the target soundly in the side of the head. a failed save will result in the victim suffering effects similar to the Befuddle spell. Victim also suffers 1d4 points of damage, and has a splitting head ache for 1d4 hours afterward.
Just be sure a true master of Tia Kwan Leap doesn't see you useing that spell

i could just read them my "last will and temperment"...
so true :(

Posted: Tue May 22, 2007 8:46 am
by Damian Magecraft
Scrud wrote:
Damian Magecraft wrote:
Scrud wrote:
Damian Magecraft wrote:with apologies to "the frantics"
Boot to the Head
PPE cost: 15
save: dodge of 16+ only
spell magically causes a boot to appear from out of thin air and strike the target soundly in the side of the head. a failed save will result in the victim suffering effects similar to the Befuddle spell. Victim also suffers 1d4 points of damage, and has a splitting head ache for 1d4 hours afterward.
Just be sure a true master of Tia Kwan Leap doesn't see you useing that spell

i could just read them my "last will and temperment"...
so true :(

and one for jenny and the wimp....

Posted: Tue May 22, 2007 9:32 am
by demos606
and a lifetime supply of ice cream