SOS - uncreative GM vs powerful party
Posted: Fri May 04, 2007 1:22 pm
Due to things in my life, my creativity is dimmed. But my players still want me to run my game.
Due to a lot of really nasty RL things, I lost a player, and the two groups I was running have combined into one. So I have 5 players.
One is a house OCC psychic warrior.
One is a necromancer.
One is a mutant human, whose (randomly rolled) abilities make her a perfect spy.
One is a house tweaked wampyr.
One is a chinese antiquarian.
Epic level campaign. Current universe is PF.
My games have never really involved much fighting, so I'm not worried about that. What I am worried about is that they are so well-rounded that nothing I throw at them is going to sufficiently challenge them. Everybody just fits so perfectly, filling in all the gaps. It's rare for the party to not have a needed or helpful skill, virtually everthing I ask for, at least someone says "I have that!"
The game has just shifted from the side stuff I've been sending them on back to the main plot (with a ramped up difficulty level), so the player dropping out was at an inopportune time. However, in a way it didn't affect much because I was already struggling and everyone was already complaining about how useless he was (in all the games with the various GMs he was in).
Got any clues for challenging them? I could use a little help.
Due to a lot of really nasty RL things, I lost a player, and the two groups I was running have combined into one. So I have 5 players.
One is a house OCC psychic warrior.
One is a necromancer.
One is a mutant human, whose (randomly rolled) abilities make her a perfect spy.
One is a house tweaked wampyr.
One is a chinese antiquarian.
Epic level campaign. Current universe is PF.
My games have never really involved much fighting, so I'm not worried about that. What I am worried about is that they are so well-rounded that nothing I throw at them is going to sufficiently challenge them. Everybody just fits so perfectly, filling in all the gaps. It's rare for the party to not have a needed or helpful skill, virtually everthing I ask for, at least someone says "I have that!"
The game has just shifted from the side stuff I've been sending them on back to the main plot (with a ramped up difficulty level), so the player dropping out was at an inopportune time. However, in a way it didn't affect much because I was already struggling and everyone was already complaining about how useless he was (in all the games with the various GMs he was in).
Got any clues for challenging them? I could use a little help.