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Posted: Fri May 25, 2007 10:56 pm
by Yisterwald
I don't think critical failure tables of any kind serve a valid storytelling function, and I'm not a fan.

Posted: Sat May 26, 2007 12:51 am
by shiiv-a
seems to me that NO ONE actually ever 'flubs' or fails a spell.

you could before in the other d20 games from years ago ... but now? .. nevber happens. you cast a spell .. the other team casts the counter IMMEDIATELY ..

so .. there you go
*shrugs*

Posted: Sat May 26, 2007 1:31 am
by Stone Gargoyle
I have used spell failure, but as an effect counter. I roll to see how well the universe responds to the casting. Conditions are not always favorable to a spell. Otherwise, as lond as the spell casting durations are uninterrupted the character can get the spell off. mind you there might be quite the few interruptions.

Posted: Sat May 26, 2007 5:24 pm
by Stone Gargoyle
Of course, if you want to be a jerk, critical failure can mean the wrongwords get spoken or you somehow offend the gods who make magic possible. "You called me WHAT?"

Posted: Tue May 29, 2007 9:13 pm
by shiiv-a
you know .. it would be interesting IF in the heat of hte battle ... the GM asks standard mage to roll 'lore - magic' .. to ensure that they DONT mess up on the spell.

i think the only ones that would be immune to that particular roll at that time would be the BattleMage

maybe its just me? ... might be humorous to see then, to have the GM explain WHAT just happened .. most likely, the spell would just ~fizzle~ and burn off the required PPE .. but only if you failed ..

so a simple 'yes or no, did you pass the check?' .. and if there is an unknown negative, such as the other is a higher level mage .. a battlemage .. or has devices that assist in protection against spell attacks ...

opens the door to a world of possiblities .. if you take them up on it :)

Posted: Tue May 29, 2007 10:43 pm
by DhAkael
Take a look at "Through the glass darkly" if you can find a copy of it (best book done for any palladium game...EVER!). The author had many ideas (no tables) for what may happen if spells go...bad :twisted:

Re: Does anyone use critical failures on spells?

Posted: Wed May 30, 2007 9:53 am
by Greyaxe
twhaley wrote:I just got some pretty cool botched-spell tables, and was wanting to put them in play ('cause they look fun). So, I figured I should check to see if anyone has anything to say about this sort of thing. I know critical failure is pretty much just house rules for palladium, but a lot of people do it.

The critical spell failure tables are used when a caster's concentration is interrupted, or is wearing hindering armor, or lacks the PPE, or when the GM says they get used.

Let me know your thoughts, please!


I never use critical failures of any kind in Rifts, or any Palladium game.

Posted: Wed May 30, 2007 10:57 am
by shiiv-a
DhAkael wrote:Take a look at "Through the glass darkly" if you can find a copy of it (best book done for any palladium game...EVER!). The author had many ideas (no tables) for what may happen if spells go...bad :twisted:


well ... that's Nightbane stuff .. and its usually never used in the multiverse. usually.

that being said, i'm glad that SOMEONE at some time, put some actual thought into the possibility of something going wrong at the time.

so i guess those things would come into play when 'designing a new spell ... or 'learning' or perhaps 'buying' a random spell. after all, if the inflections of tone or on the right combination of sounds isn't right .. you could say 'Spontaneous Self-Combustion' .. versus the standard 'Sponatious Combustion' .. and literally burn yourself up. and sadly that is one spell you would NOT be immune to

Posted: Thu May 31, 2007 12:32 pm
by DhAkael
shiiv-a wrote:well ... that's Nightbane stuff .. and its usually never used in the multiverse. usually.

that being said, i'm glad that SOMEONE at some time, put some actual thought into the possibility of something going wrong at the time.

so i guess those things would come into play when 'designing a new spell ... or 'learning' or perhaps 'buying' a random spell. after all, if the inflections of tone or on the right combination of sounds isn't right .. you could say 'Spontaneous Self-Combustion' .. versus the standard 'Sponatious Combustion' .. and literally burn yourself up. and sadly that is one spell you would NOT be immune to


-ahem-
Yes.. TtGD is a Nightbane book, but all the concepts in there can be applied to magic in ANY PBooks setting.
I especialy love the 'semi-sentient living mgic' that can spontaeneously occour when too much PPE is used, or if the spell caster REALLY FUBAR's :lol: :lol:

Posted: Thu May 31, 2007 7:04 pm
by shiiv-a
....

oh ...
well ...

*sigh*

it was worth a shot. shows everyone \how smart i really am. that being said ... i think its time to go think about a TW char now. never actually tried to do that yet .... i tried to work out a LLW once ... years back, but lost interest. would have involved too much writing. didn't have a char on disk then, and assumed it had to be on paper ALL the time

and now ... for something completely different. a wolven TW ... a space one i think ... that should be interesting ... i wonder what their gear and weapons are like? ... *grabs the phasebook and wanders away

Posted: Thu May 31, 2007 11:23 pm
by DhAkael
shiiv-a wrote:....

oh ...
well ...

*sigh*

it was worth a shot. shows everyone \how smart i really am. that being said ... i think its time to go think about a TW char now. never actually tried to do that yet .... i tried to work out a LLW once ... years back, but lost interest. would have involved too much writing. didn't have a char on disk then, and assumed it had to be on paper ALL the time

and now ... for something completely different. a wolven TW ... a space one i think ... that should be interesting ... i wonder what their gear and weapons are like? ... *grabs the phasebook and wanders away
:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: