is this a good game idea?
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- glitterboy2098
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is this a good game idea?
i'm getting back into GMing after a long stretch of being unable, and i think i have good first game mostly ready.
the party isn't finalized yet (some of them have yet to make characters), but so far i have a mindmelter and a true atlantian psi-slinger. (the slinger will be toned down a bit from the WB14 version)
given one of the other players questions and comments, i may also have a dragon hatchling.
(none of them read these boards to the best of my knowledge, so i should be safe in discussing it)
the plan is to put them all on a ferry between Tolkeen and Queenston, so they can all meet. they'd be the only passengers (not a big ferry). then i have the ferry raided by pirates in motor boats.
i was thinking a group of 15-20 pirates, in 3-4 'Boston Whaler' type motor boats, each boat armed with an SDC machinegun and some LAW rockets, and protected by a improvised MDC armor plating.there would be about 5 pirates a boat, one driving, one as gunner for the MG, and 3 to board the ferry. the boarders would be armed with laser pistols, vibroknives, and a few SDC handgrenades. they'd be wearing low MDC homemade armor.
the pirates would be after a safe onboard that has valuable cargo on it's way to queenston. the crew of the ferry (only 2-3 people) would be busy trying to outrun the pirates, so the players would end up protecting the ship.
afterwards, if they managed to stop the pirates (they should, i'm making sure to keep the pirates only a slight threat so they can't lose outright, but won't find it too difficult), they'll get awards from Queen Seabreeze for their actions. (and i'll offer them positions in the Queenston royal guard, which i hope to use to lead up to a larger campaign.)
does this sound like a good start?
the party isn't finalized yet (some of them have yet to make characters), but so far i have a mindmelter and a true atlantian psi-slinger. (the slinger will be toned down a bit from the WB14 version)
given one of the other players questions and comments, i may also have a dragon hatchling.
(none of them read these boards to the best of my knowledge, so i should be safe in discussing it)
the plan is to put them all on a ferry between Tolkeen and Queenston, so they can all meet. they'd be the only passengers (not a big ferry). then i have the ferry raided by pirates in motor boats.
i was thinking a group of 15-20 pirates, in 3-4 'Boston Whaler' type motor boats, each boat armed with an SDC machinegun and some LAW rockets, and protected by a improvised MDC armor plating.there would be about 5 pirates a boat, one driving, one as gunner for the MG, and 3 to board the ferry. the boarders would be armed with laser pistols, vibroknives, and a few SDC handgrenades. they'd be wearing low MDC homemade armor.
the pirates would be after a safe onboard that has valuable cargo on it's way to queenston. the crew of the ferry (only 2-3 people) would be busy trying to outrun the pirates, so the players would end up protecting the ship.
afterwards, if they managed to stop the pirates (they should, i'm making sure to keep the pirates only a slight threat so they can't lose outright, but won't find it too difficult), they'll get awards from Queen Seabreeze for their actions. (and i'll offer them positions in the Queenston royal guard, which i hope to use to lead up to a larger campaign.)
does this sound like a good start?
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
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Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
- glitterboy2098
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lather wrote:Smack em a little right out of the gates so all their new shiney equipment is no longer new and shiney and they have to start worrying about replacing all that MDC armour.
It also reinforces that you are the Game Master.
they're not getting shiny new equipment. they're getting scuffed but still serviceable pre-owned gear as befitting the grittier nature of RIFTS. (what, you though a char would be spending a hundred thousand creds to get that starting laser rifle? or half a mil to get that suit of armor? Lv1 characters are looking at bargin bin gear at best. i plan to make a list of common weapons and armor for them to choose from to avoid things like "well my vagabond has a HI laser pistol from phase world and a suit of naruni made armor")
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
- glitterboy2098
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burgler81 wrote:I say make the pirates a little difficult, so the PC's feel like they earned the positions they will be offered.
until i have an idea of what PC's i'm dealing with, i can only increase or decrease the pirates power accordingly. for example, i might increase the MDC of their armor or upgrade to better weapons. and i could easily add another few speedboats worth of pirates.
as it is, i plan to have the pirates use tactics and intellegence to make them a threat. if the first boarding part is taken out forexample, the pirates would probably hold back and hit the ferry with LAW's a few times before dropping a second group.
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
It IS a good starting point. I already wanna roll up a PC hehe.
Remeber that pirates will come on strong (you have a good start with your numbers of pirates, in my opinion). But if the battle goes badly (they lose to many attackers), they'd likely run. No profit if everyone is dead right?
If your players capture a live pirate or two and question them, you may have some new side jobs for them (tracking down the main pirate ship/fleet and sinking it, guarding shipping lanes, become anti-pirates and target raiders, treasure hunt, etc).
But it sounds like your off to a good start!
Remeber that pirates will come on strong (you have a good start with your numbers of pirates, in my opinion). But if the battle goes badly (they lose to many attackers), they'd likely run. No profit if everyone is dead right?
If your players capture a live pirate or two and question them, you may have some new side jobs for them (tracking down the main pirate ship/fleet and sinking it, guarding shipping lanes, become anti-pirates and target raiders, treasure hunt, etc).
But it sounds like your off to a good start!
Be at peace, my people. All shall be looked up.
Carl Gleba wrote:My original line of thinking goes along with asajosh...
Carl
Jesterzzn wrote:So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine.
glitterboy2098 wrote:lather wrote:Smack em a little right out of the gates so all their new shiney equipment is no longer new and shiney and they have to start worrying about replacing all that MDC armour.
It also reinforces that you are the Game Master.
they're not getting shiny new equipment. they're getting scuffed but still serviceable pre-owned gear as befitting the grittier nature of RIFTS.
Someone who gets it!
- glitterboy2098
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Re: is this a good game idea?
Zylo wrote:
Are you requiring a reason for each player to be on the ferry to Queenstown?
It might be interesting if to see what they come up with and use them as potential side-quests, or maybe entwine what they are thinking into your big campaign idea. Just a thought.
yes. character background, of at least a basic form, is a required for my games. i also try to let the players decide it, it helps them develop the character more. (i have veto power on specifics, you wouldn't beleive the stories i've heard. for example "my mind melter killed emperor Prosek's pet Chihuahua". we later settled on 'wanted by the black market', but agreed he could tell the Chihuahua story to the others as a smoke screen. )
the mind melter is wanted by the blackmarket, or other such orginization (we're still working out the details), though he'll be inventing a new tale often i think. the Psi-slinger hasn't figured out his yet, aside from having been orphaned and raised by a gunslinger. he'll probably go the 'waco kid' route.
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
- Grell
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Sounds like a good starting point for larger adventure or a campaing. Good call on pirate equipment and such, but you may want to give the antagonists 1 or 2 (maybe more if you get a dragon in the party) specialists (mind melter, ley line walker, etc) so it doesn't become a 'pirate slaughter fest'!
Sounds like fun though (man, I wish I had a group I could join)!
Sounds like fun though (man, I wish I had a group I could join)!
"He who commands the kitchen commands the ship." -C. Magewind, Ley Line Rifter and self proclaimed "Best Cook in the Three Galaxies"
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"The question is not why the mechanoids kill the humanoids, but only why nobody did it sooner." -Killer Cyborg