2. The robot is a Transferred Intelligence.
3. For argument's sake, the TI in question was a practitioner of magic.
Since the TI Robot has PPE, an aura, mental stats (IQ, ME, MA) and all that jazz, can it continue to practice magic or use TW items?
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Carl Gleba wrote:My original line of thinking goes along with asajosh...
Carl
Jesterzzn wrote:So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine.
asajosh wrote:1. You make a Robot RCC using the creation rules in Sourcebook 1.
2. The robot is a Transferred Intelligence.
3. For argument's sake, the TI in question was a practitioner of magic.
Since the TI Robot has PPE, an aura, mental stats (IQ, ME, MA) and all that jazz, can it continue to practice magic or use TW items?
Carl Gleba wrote:My original line of thinking goes along with asajosh...
Carl
Jesterzzn wrote:So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine.
gadrin wrote:asajosh wrote:Blast never mind, I was reading original SB1 when I posted the question. In there they just say "transfer of essence, ISP and PPE carried over, etc". Glancing through the REVISED SB1, they taclke this with phrase "the robot has minimal PPE, but never enough to cast a spell with..." Sigh.. oh well they can have psionics.
unless of course, it's an NPC
Carl Gleba wrote:My original line of thinking goes along with asajosh...
Carl
Jesterzzn wrote:So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine.
asajosh wrote:Blast never mind, I was reading original SB1 when I posted the question. In there they just say "transfer of essence, ISP and PPE carried over, etc". Glancing through the REVISED SB1, they taclke this with phrase "the robot has minimal PPE, but never enough to cast a spell with..." Sigh.. oh well they can have psionics.
The Beast wrote:asajosh wrote:Blast never mind, I was reading original SB1 when I posted the question. In there they just say "transfer of essence, ISP and PPE carried over, etc". Glancing through the REVISED SB1, they taclke this with phrase "the robot has minimal PPE, but never enough to cast a spell with..." Sigh.. oh well they can have psionics.
So... that means they have zero PPE? Aren't there spells out there that only require 1 point of it?![]()
This moment of confusion brought to you by your friends at Palladium Books.
Carl Gleba wrote:My original line of thinking goes along with asajosh...
Carl
Jesterzzn wrote:So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine.
Gravitus Everlast wrote:I'm not entirely sure how my GM worked it but I actually play a character with the RCC Machine Person who was recreated by the Tower In The Center Of The Megaverse. AKA "The Cosmic Forge" Apparently all creatures remade or resurected or whatever by the cosmic forge automaticly become cosmo knights.
Gravitus Everlast wrote:Also when this character is hit with any energy or PPE based attack, he automaticly absorbs it and can even learn the spell he was hit with if he spends a slot at level. As a bonus feature he learns and casts spells as SKILLS. I'll ask him and come back and explain it when I can.
Carl Gleba wrote:My original line of thinking goes along with asajosh...
Carl
Jesterzzn wrote:So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine.
Carl Gleba wrote:My original line of thinking goes along with asajosh...
Carl
Jesterzzn wrote:So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine.
Gravitus Everlast wrote:Actually, the machine person in question is my longest running PC in the palladium megaverse. I basicly built him like mega man with transformer capabilities.
Carl Gleba wrote:My original line of thinking goes along with asajosh...
Carl
Jesterzzn wrote:So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine.
Gravitus Everlast wrote:By the way I checked with my GM on what my macine person uses to absorb energy and magic attacks. He uses Energy Field. Apparently my GM ruled that I could use it to absorb energy and magic and I just went with it.
Carl Gleba wrote:My original line of thinking goes along with asajosh...
Carl
Jesterzzn wrote:So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine.
asajosh wrote:The Beast wrote:asajosh wrote:Blast never mind, I was reading original SB1 when I posted the question. In there they just say "transfer of essence, ISP and PPE carried over, etc". Glancing through the REVISED SB1, they taclke this with phrase "the robot has minimal PPE, but never enough to cast a spell with..." Sigh.. oh well they can have psionics.
So... that means they have zero PPE? Aren't there spells out there that only require 1 point of it?![]()
This moment of confusion brought to you by your friends at Palladium Books.
I think the point the writers are trying to get across with that passage is that no, robots can't cast spells, but they can have limited psionics. In any case thats how the revised sourcebook one reads to me (and my GM has a copy as well, so no slipping it past him). Besides, metals and artificial materials and such have a detrimental effect on magic in the Palladium system, thats why mages cannot cast inside power armor, etc. I thought I had found a loop hole in the original SB one at the time of my original post, but they corked it in the revision. Oh well, another one into the "No Go" pile
Gravitus Everlast wrote:I'm not entirely sure how my GM worked it but I actually play a character with the RCC Machine Person who was recreated by the Tower In The Center Of The Megaverse. AKA "The Cosmic Forge" Apparently all creatures remade or resurected or whatever by the cosmic forge automaticly become cosmo knights. Point is, the character legally without changing any rules ended up with over 3000 PPE and that's after spending over 300 permanent PPE to get wepon upgrades. Also when this character is hit with any energy or PPE based attack, he automaticly absorbs it and can even learn the spell he was hit with if he spends a slot at level. As a bonus feature he learns and casts spells as SKILLS. I'll ask him and come back and explain it when I can.
asajosh wrote:Gravitus Everlast wrote:I'm not entirely sure how my GM worked it but I actually play a character with the RCC Machine Person who was recreated by the Tower In The Center Of The Megaverse. AKA "The Cosmic Forge" Apparently all creatures remade or resurected or whatever by the cosmic forge automaticly become cosmo knights.
Thats... actually a pretty good work around... I mean, the Forge wouldn't take a Machine Man and make him into a "Flesh" Cosmo-Knight would it? It would keep said Machine Man its inorganic self like the rest of it's kind... right?
I gotta look that up, if Machine People can become Cosmo Knights. Sounds good on its surface, unless prohibited by canon.
Um, in point of fact there is nothing automatic about the creation of a Cosmoknight. If you have access to Phase World (Dimension Book 2) its a good read.Gravitus Everlast wrote:Also when this character is hit with any energy or PPE based attack, he automaticly absorbs it and can even learn the spell he was hit with if he spends a slot at level. As a bonus feature he learns and casts spells as SKILLS. I'll ask him and come back and explain it when I can.
Ya lost me here. Sounds like your GM took some Phase World material from here and there and spun up a uniqe NPC. No problems with that but I was trying to make a player character so rule bending is a no no. Thanks for the input, Im off to look up that Machine Man Cosmo Knight business now
Gravitus Everlast wrote:By the way I checked with my GM on what my macine person uses to absorb energy and magic attacks. He uses Energy Field. Apparently my GM ruled that I could use it to absorb energy and magic and I just went with it.
Gravitus Everlast wrote:The machine person I was playing was being played in an HU setting, but we were playing the legion of doom. At this point in that world, mine and one other player's are the only two that are still alive and don't have a price on our heads. Which is funny cause now I run him as a bounty hunter/ space pirate. Every time I go to center to check bounties I always check for my own... still don't have one... sad...
asajosh wrote:Okies no Supernatural critters or Prometheans... Anyone else can be a Cosmo-Knight... Opens the door for a fallen knight machine man caster!
Word.
TechnoGothic wrote:asajosh wrote:Gravitus Everlast wrote:I'm not entirely sure how my GM worked it but I actually play a character with the RCC Machine Person who was recreated by the Tower In The Center Of The Megaverse. AKA "The Cosmic Forge" Apparently all creatures remade or resurected or whatever by the cosmic forge automaticly become cosmo knights.
Thats... actually a pretty good work around... I mean, the Forge wouldn't take a Machine Man and make him into a "Flesh" Cosmo-Knight would it? It would keep said Machine Man its inorganic self like the rest of it's kind... right?
I gotta look that up, if Machine People can become Cosmo Knights. Sounds good on its surface, unless prohibited by canon.
Um, in point of fact there is nothing automatic about the creation of a Cosmoknight. If you have access to Phase World (Dimension Book 2) its a good read.Gravitus Everlast wrote:Also when this character is hit with any energy or PPE based attack, he automaticly absorbs it and can even learn the spell he was hit with if he spends a slot at level. As a bonus feature he learns and casts spells as SKILLS. I'll ask him and come back and explain it when I can.
Ya lost me here. Sounds like your GM took some Phase World material from here and there and spun up a uniqe NPC. No problems with that but I was trying to make a player character so rule bending is a no no. Thanks for the input, Im off to look up that Machine Man Cosmo Knight business now
It is also 100% not Legal, and just a Homebew.
Cosmo-Knights cannot do any of what he listed.
Carl Gleba wrote:My original line of thinking goes along with asajosh...
Carl
Jesterzzn wrote:So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine.
Steve President George W. Bush wrote:asajosh wrote:Okies no Supernatural critters or Prometheans... Anyone else can be a Cosmo-Knight... Opens the door for a fallen knight machine man caster!
Word.
Actually, if I recall correctly, it says something about supernatural beings usually aren't picked to be CKs - not that they flat out can't.
Carl Gleba wrote:My original line of thinking goes along with asajosh...
Carl
Jesterzzn wrote:So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine.