Zerebus wrote:Ok, factories knocking off other major manufacturers simply screams Black Market Operation to me. For fitting into the gritty Rifts setting, I recommend either adding a serious criminal element to your city or downgrading its education and production capacities. In this setting, all cities are primarily one of three things: corrupt, survivalist, or goodie two shoes. They can be all of the above, of course, but usually one pans out as the dominant quality of the locale.
Making "knock Offs" does not neccesarly mean it's a Black Market operation, case in point for an example Los Alamos (the Black Market has NO presence there), but I'd say the Black Market buys goods for resale from Cross Roads so there ought to be a criminal element in town. Industrial/Tech levels are a bit below Northern Gun and this town/city lacks the ability to make Robot Drones/A.I.s. I'd say this town is "Survivalist with stong Goodie-Two Shoes Leanings".
Zerebus wrote: You built your city on top of pre-rift M.D.C. ruins complete with hydroponics. To me, that means you should be connected to a river somehow, underground or otherwise. An underground water supply brings up the possibility of MOLE PEOPLE!!!! ... and similar strangeness. There's nothing quite like having a monster infested sewer system when it comes to the mood of city life.
Yes there's a river that runs by and I WAS thinking of having a buried alien/other dimensional (Either a Robotech or Macross II one; not sure yet) spaceship deep underground nearby probabbly conectected/or not (not sure yet) to the Pre-Rifts underground complex, for post apocalyptic underground dungeon adventures.
Zerebus wrote: Vast Magic Knowledge. You needn't be on a ley line, but there should be one somewhere nearby. If you elect to be right on top of a ley line, then you can use technowizard mystic generators to power your city.
I agree. Will work that in.
More later.
Cool, thanks for the help!