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Posted: Sun Jul 15, 2007 11:46 am
by shiiv-a
guess it depends on how you use it ...

my gypsy uses it to filter water and leave the ickies behind ... she also uses her 'control' to make it into a mist for bathing .. need less water then

just have to be creative i guess.

oops .. i forgot ... you want the MORE experienced posters to respond ... my bad ..

*finger waves and wanders away to check out other posts*

Posted: Mon Jul 16, 2007 6:41 am
by Library Ogre
I know very few people who prefer high post count idiots to low post count genius for ideas.

Posted: Mon Jul 16, 2007 3:53 pm
by Lukterran
gadrin wrote:
Mark Hall wrote:I know very few people who prefer high post count idiots to low post count genius for ideas.


no I'd just prefer an RPG system that isn't chock full of holes and inconsistencies. it's like everytime I find something interesting, it has 5 or 6 drawbacks that make me think "why bother?"


I know what your saying, powers, abilities, etc should be consistent across the board.

Re: Why Are Rifts Super Psi Powers Nerfed ?

Posted: Mon Jul 16, 2007 3:58 pm
by Tinker Dragoon
gadrin wrote:as compared to HU. I noticed if first with Hydrokinesis in HU Revised. Man, that is a nice power. In Rifts it's like "turn the page".

Then last night I noticed Electokinesis allows the psychic to shoot a small lightning bolt 10 feet per level !


Electrokinesis has been updated in RUE to be more in line with the HU2 version (but able to inflict Mega Damage).

I don't know anything about the HU Revised version of Hydrokinesis, but the versions appearing in Rifts/RUE, BTS1, HU2, Nightbane, and PF2 all seem equally crappy.

Posted: Tue Jul 31, 2007 11:12 am
by Aramanthus
I have to say that there is no perfect game system. Everyone has its set of flaws. At least no systems I've seen are perfect as of yet. So PB has a few little flaws. I guess that's why the Gm is the ultimate authority in each game.

Posted: Wed Aug 01, 2007 12:06 pm
by Aramanthus
I've played it before, it has it's little eccentricities too.

Posted: Wed Aug 01, 2007 10:34 pm
by Library Ogre
I don't know about the Savage Worlds remake of Deadlands, but the original actually made it less advantageous to be skilled in certain actions if you had a high stat... if you had the best possible attributes (4D12), training in an untrained skill took you down to 1D12.