Page 1 of 1
Posted: Tue Jul 17, 2007 1:44 pm
by asajosh
Crap in a hat, who voted no?
Posted: Tue Jul 17, 2007 2:25 pm
by asajosh
why do i have the feeling that by friday this is still gonna be a tie?
Posted: Tue Jul 17, 2007 2:56 pm
by Aramanthus
I voted yes because of just what you suggested the CS and the NGR would pay a fortune to collect him!
Posted: Tue Jul 17, 2007 2:56 pm
by asajosh
you are gonna need SOMEONE to keep the promethean in check...
Posted: Tue Jul 17, 2007 3:02 pm
by asajosh
Quester wrote:IIRC, the original Rifts Conversion Book 1 had Robotech conversions that stated that 40 fott tall robots were able to receive an additional 200 or 400 MDC in armor becouse of the better quality of armor. Also, the GU-11 gun pod can be replaced with a Rifts gun and the missle system (again IIRC) can be replaced with a Rifts system.
Bearing this in mind (and I can confirm when I get a hold of my book tomorrow) you may not want to allow. I haven't voted yet as I am only 98% sure I'm right (the max allowed by Palladium).
You are correct about the rail guns. Although I'm house ruling that a substitute gun can only be used in gerwalk and batteloid modes (won't fit properly in fighter mode adn can only be stored). I plan on playing the machine with the MDC as written, no upgrades. Oh its gonna be a Macross type veritech: nulear power, none of that protoculture stuff.
Posted: Tue Jul 17, 2007 3:05 pm
by asajosh
CaptRory wrote:I voted "Yes" but if you have to make a poll then you aren't ready for the challenge yet IMO.
Aww Rory sez you can't handle it, Bob! I say do away with the poll, allow my veritech man, and prove him wrong! unless yer afraid...
I tease I tease
Posted: Tue Jul 17, 2007 4:28 pm
by Snuffy
I like it, but I would limit the Veritech quite a bit.
Limits:
1. Veritech is stuck in Battloid Mode. Possibly could be repaired (adventure in itself).
2. Protocultured Veritech not fusion reactor. Why? Gives the transferred intelligence something to search for so he will live! Gives him some urgency.
Posted: Tue Jul 17, 2007 6:25 pm
by drewkitty ~..~
I voted yes, before reading everyone else's coments, for the reasons giving in the topic starting post are a bit balenced, but Snuffy brings up a couple of complications that could add char to the char.
Here is how I would make the char's Alpha take a crash while he was flying it...and they ended up crashing into a rift that brought him to RE. If he is stuck in a single mode I would make it an easy repair that most operators can fix. I would sujest that the operator to be another PC, if its a NPC....well the GM can have fun, evil fun. Another question is 'does he need to keep care of his body to stay alive?' Much like the MOM TIs in Triax. The question also pops up 'Does the TI inhabite a central symitery core or through out the whole simitry of the Alpha? and if the latter option, what effect does damage and repairing or part replacment do to the char?'
Posted: Tue Jul 17, 2007 7:34 pm
by Glistam
Being a 40+ foot tall mech is a pretty big disadvantage. Is the player ready to spend all of his time waiting outside town limits while the rest of the group is interacting with the NPC's there? The other disadvantages though can be circumvented, as discussed earlier. He can upgrade his armor and weapons to Rifts versions, and as far as being wanted by high tech organizations, he'd have a pretty easy time outrunning most of what came after him.
I personally wouldn't allow it in my game. I see him being less useful to a group than a combat-centric munchkin. Your mileage, however, may vary.
Posted: Tue Jul 17, 2007 9:12 pm
by asajosh
Yarr no votes unless you support your position
Posted: Wed Jul 18, 2007 9:29 am
by Jockitch74
K, I missed the part where this is munchkin. Even with Rifts upgrades, would be on par if not under par with a Triax Dragonwing. But, then again... if everybody is playing a rogue scholar, then it might be a little much. *shrug*
Posted: Wed Jul 18, 2007 9:44 am
by asajosh
Jockitch74 wrote:K, I missed the part where this is munchkin. Even with Rifts upgrades, would be on par if not under par with a Triax Dragonwing. But, then again... if everybody is playing a rogue scholar, then it might be a little much. *shrug*
Heh, and in THIS group (the mech in question is a backup for my existing character) the closest thing to a Rogue Scholar is the Fairy Bot D-Bee
Posted: Wed Jul 18, 2007 3:56 pm
by asajosh
sawg138 wrote:I said no just because.
No good reason? then yer vote dont count!
Posted: Wed Jul 18, 2007 6:38 pm
by asajosh
sawg138 wrote:asajosh wrote:sawg138 wrote:I said no just because.
No good reason? then yer vote dont count!
When you can identify my vote, you can negate it.
<sinff, sniff,>
Here it is! smells like you
any way read here then vote yes!
viewtopic.php?p=1529411#1529411
Posted: Wed Jul 18, 2007 7:02 pm
by asajosh
bob the desolate one wrote:asajosh wrote:sawg138 wrote:asajosh wrote:sawg138 wrote:I said no just because.
No good reason? then yer vote dont count!
When you can identify my vote, you can negate it.
<sinff, sniff,>
Here it is! smells like you
any way read here then vote yes!
viewtopic.php?p=1529411#1529411
are you going for the sympathy vote or the i love tiny robots vote?
Can't it be both?
Posted: Wed Jul 18, 2007 9:14 pm
by KillWatch
As long as he understands and doesn't complain when he does get torn apart by those interested in his tech and that in 10 games or less he will be out of ammo (give or take depending on the situations). He will have no clue about magic, psionics, montsers (Horror Factors will be a biggie), unless he has the proper skills (and a shop and the ability to fabricate parts) he won't be able to be repaired so damage is permanent.
Bunch of downsides. The character is starting to sound like short term pc. Big bang and fun to play and then blows up. Of course you can always get a hold of the body. The people who get a hold of him want their own TAI in the bot and put the brain box into something comical like an iDog, iMaid, Zoomba, or even AI Toilet with full sensory options
Posted: Wed Jul 18, 2007 11:27 pm
by asajosh
KillWatch wrote:As long as he understands and doesn't complain when he does get torn apart by those interested in his tech and that in 10 games or less he will be out of ammo (give or take depending on the situations). He will have no clue about magic, psionics, montsers (Horror Factors will be a biggie), unless he has the proper skills (and a shop and the ability to fabricate parts) he won't be able to be repaired so damage is permanent.
Bunch of downsides. The character is starting to sound like short term pc. Big bang and fun to play and then blows up. Of course you can always get a hold of the body. The people who get a hold of him want their own TAI in the bot and put the brain box into something comical like an iDog, iMaid, Zoomba, or even AI Toilet with full sensory options
LoL
Posted: Thu Jul 19, 2007 10:24 am
by asajosh
Ahh the gap in votes, she closes
Posted: Thu Jul 19, 2007 7:16 pm
by asajosh
Alejandro wrote:And now I've just tipped it to no....15 to 16 now. HA!
I say no for several reasons.
1) What exactly will a 40ft transforming jet/robot DO while the rest of the party wanders about town, explores dungeons/caves/buildings? Nothing...outside of using his RADAR (capitalized because it's an acronym and not a word...really gets on my nerves) to scan the skies for trouble.
2) Even with +200 MDC, he's still incredibly frail for a 40ft robot. With the extra armor he still only has about the same amount of armor as a single suit of Commando Dead Boy armor.
3) Yeah, you can upgrade the armor and weapons...but who's gonna do it for you? Sure you can find a railgun in a lot of the Rifts books that does equal damage (hell, far superior) to the GU-11 gunpod...but just where are you going to find mountable & installable veritech-sized guns for yourself? Now factor in ammo costs. Vehicle weapons in Rifts do the same damage as infantry-sized ones....the ammo just costs a ton more. You're going to be a walking money pit when your party starts realizing just how big your ammo bill is.
4) Who is to say that, as a giant and sentient veritech, that replacing your armor won't hurt like you're being tortured? If you can't feel it, then the GM now has a wonderful tool in which you can't tell when you've even taken damage at all. Let alone been sabotaged.
5) Complete ignorance of the world in which you live. Not as bad for something like a humanoid d-bee just rifted in...a lot harder for a sentient giant robot.
Exactly! All challenges I've never taken on before as a role player and would like to take a crack at.
Groups split into smaller squads to accoplish tasks all the time. When the rest of the party is indoors or under ground, I'll figure something to do. Thats up to me as the player, I dont need a GM to keep spoon feeding me.
Someone else suggested grafting on additional armor, I'm not gonna do that. Oh, and robots don't feel pain. No pain receptors nor a true nervous system, so that's hardly an issue.
Geographically, earth is earth. The coastlines have changed but not too much else (from 30K feet he'll be able to navigate pretty freely).
Culturally a person from the Macross or Robotech world (especially a pilot or other military person) could pretty easily integrate into the CS or the NGR, so long as they conceal their past and arrival on Rifts earth. Now its a giant robot we're talking about here, and not a person, but again thats a CHALLENGE I'd enjoy taking on.
The cost of vehicle maintenance can easily be off set with merc work, transcontinental deliveries, high altitude spy missions, etc. The last 2 being somthing that can be done extremely well by an intelligent jet robot.
Posted: Thu Jul 19, 2007 11:00 pm
by KillWatch
1) His choice his problem
2) See #1
3) See #2
4) See #3, also just like any robot unless it has tactile snesory, radar etc he won't be able to tell
5) See #3
The GM's job isn't to corale players for making a bad choice. If the player wants to explore this route then let them. If the GM doesn't want veritechs in his world, or has other reasoning for not allowing the player theAI Veritech then it's his call, but the only time we should protect players from themselves is when they are newbs, and even still soemtimes the best teacher is a sucking chest wound and a fade to black
Posted: Thu Jul 19, 2007 11:16 pm
by asajosh
KillWatch wrote: The GM's job isn't to corale players for making a bad choice. If the player wants to explore this route then let them. ..even still soemtimes the best teacher is a sucking chest wound and a fade to black
Perfect, I couldn't have put it better
Posted: Sat Jul 21, 2007 8:20 am
by Snuffy
I've voted "no"
Reason being, now the GM has to prepare two adventures. One for the Veritech and the other for the rest of the group. He has enough work to do already.
Posted: Sat Jul 21, 2007 6:19 pm
by KillWatch
Um I don't think that is a good enough reason. Again if the player wants to play something difficult the GM and other players shouldn't have to pay for it. If he wants to play something unwieldly he shall suffer, or make the best of it by hiding fromm villagers in a scooby doo meets the veritech kind of way. But either way the GM shouldn't have to change the plot or story for any reason other than character intervention (oh shnikeys he just killed my main villain) not becuase the character is trying something new (well now I gotta pull in an invading force of zentradi crap,... beep beep beep beep beep beep beep beep beep beep ring ring ring hello palladium? yeah get me kevin,.. No I'll hold,..... Cuz I am the warrior heart to heart to win if we survive breakin down the This is the big mast K Holla. Oh hey kevin um you k now that line of Coalition v Kingdom of Magic, well one of my players wants to play a AI veritech in rifts, it seemed like a good idea at the time but then I realized I had change palladium cosmology and bring int he Zentradi so now I need a lineof Coalition V Macross books can you swing that? Sure thing 2050 ok with you? um could you speed it up a little? Oh sure um how's 2030,... and so on The difficulties in the story line are poart of the whole AIV experiment he should be able to handle that