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Posted: Fri Aug 31, 2007 4:18 pm
by dragon_blaze_99
a southern bell with a heart of gold and iron will :D

the Native American with total animal powers

incredibly lucky luck thief how a womanizer.

the odd powers mystical oriental who came to work on the rail road and search for his lost brother and fight crime along the way :lol:

Posted: Fri Aug 31, 2007 6:25 pm
by Stone Gargoyle
There would of course have to be a hardware genius making new guns and an ancient weapons expert.

Posted: Fri Aug 31, 2007 6:54 pm
by NMI
how about a hardware mechanical/weapons...

Used some of his budget to get a cybernetic horse!!!

(or be lame and a suped up harley)

Posted: Fri Aug 31, 2007 8:03 pm
by dragon_blaze_99
duck-foot wrote:
Mr. Deific NMI wrote:how about a hardware mechanical/weapons...

Used some of his budget to get a cybernetic horse!!!

(or be lame and a suped up harley)


you mean like a steam powered cyberhorse?


that would be kinda hot to ride :D how about the first ever solar powers horse.
how about the divine aura con man.

Posted: Fri Aug 31, 2007 9:05 pm
by Prince Cherico
Ideas for antagonists

If after the civil war

The fallen hero- The villan used to be a civil war hero hes had
a run of bad luck and has turned to crime to get by, can the heros
redeam him?

The lost cause- Exconfederates who want to recreate the confederacy
and put all the recently freed slaves back in chains.

Reconquesta- Some group in mexico wants to get back the land they
lost in the mexican american war and their willing to use violence
to do so.

The threat to the north- A scuffle near the canadean boarder threatens
to exploid into all out war if the heros fail its cowboys vrs mountys.

Viva la France- If napolion the thirds still around hes going to be making
moves to get stuff in the americas, the pcs must thrawt french efforts
or the americas will suffer the grasp of imperialism.

Posted: Fri Aug 31, 2007 10:57 pm
by dragon_blaze_99
don't forget the super hot (looking and shooting) female bounty hunter, I'm thinking Ext: PB or physical perfection,mechanical awareness, + weapon melding :demon:

Posted: Sat Sep 01, 2007 12:35 am
by BookWyrm
Can't go wrong with an homage to The Magnificent Seven!

Posted: Sat Sep 01, 2007 2:36 am
by csyphrett
Several of the books I have read that do this change the map because of how super powers have changed history. Is this something you plan to deal with, DF?
CES

Posted: Sat Sep 01, 2007 7:33 am
by Stattick
They need to fight someone based in a massive flying machine (lighter then air ship, hydrogen filled - don't let your APS: Fire guy near that thing).

Gotta have a gypsy sorceror, an Eastern European somethin a rather (werewolf maybe... NO - EUGENIC ala Frankenstein's monster), blood thirsty Aztec Gods, Windigo, people from inside The Hallow Earth (maybe not even human), and if they ever leave the West and go abroad, they need to find an island where dinosaurs still walk. Oh, you said Old West, not pulp... Um, morally ambiguous tale of the search for buried Confederate gold. Nazi's riding dinosaurs are right out for an old west game :(.

I wonder what powers to give a HU mummy? Ok, I'[m just too rambly, gonna go to bed now.

Posted: Tue Sep 04, 2007 5:20 pm
by LostOne
I used to have a homebrewed power that I can't seem to find my stats on. So I'll wing it from memory (haven't seen it in years I don't think).

Cowboy Ammo (Major)

This character seemingly has unlimited ammunition, only needing to reload their gun for dramatic effect.

In truth the character nearly does have unlimited ammo. However, once the gun would normally be out of ammo, the bullets keep coming, until a natural 1 is rolled. Then the character must reload the gun as normal and the unlimited ammo resumes until the next natural 1 after the gun would have been out of ammo.


That's it, simple enough. I think I had some more limitations on it. But it seems to fit your cowboy theme as there are plenty of cheesy action movies (and I'm sure westerns) where the hero seems to have unlimited ammo (when really it's just bad editing or production doesn't bother to film reloading during the actual fight).

Re: Cowboy HU2

Posted: Tue Sep 04, 2007 9:19 pm
by Tinker Dragoon
duck-foot wrote:im in the middle of making a cowboy heroes game
ive already got some ideas. like vodoo witch. an ex confederate general with immortality, mind control and extra PE. a mutant that can control insects. bandits cursed into saurian humanoids by a vodoo witch. a freak show with true freaks and a four armed gunslinger.

any others have any cool ideas


Are you talking about a western-themed modern/futuristic setting, or an old west setting?

Posted: Wed Sep 05, 2007 7:57 am
by Stattick
I think you need some sort of 'borg-thing. Clockwork maybe? Or how about clockwork powered by a steam plant either in it's torso, or a seperate power plant that it needs to hook itself up to once in a while to get wound up?

I'm thinking a badly scared torso (partial or full amputee) sits in the middle of this contraption, but the mechanical aspects are wound up clockwork mechanics sorta like a metal exoskeleton.

Anyhow, I think it would totally rock if this guy had one of his arms replaced with a gatlin gun. Oh, and maybe instead of two legs, he's got six or eight, more like a spider. He's got a sort of telescopic/microscopic sight, just based on flipping down lenses in front of his eyes. Oh, and a flamethrower for his other arm...

I wonder, would it be appropriate for him to be a demolitions expert? He could plant charges in the area, and detonate them when he wanted, and lay traps for the heroes. Of course, he'd still have to be wired to the explosives, set ticking time bombs, or have fuses hidden where he could alight them.

I can just see this scarred up bright red torso thing sitting in this steel clockwork spider contraption, blasting stuff with his gatling gun, and torching anyone able to close to do hand to hand. He's got a smouldering cigar clenched between his teeth. He leans over to one side, and the cigar lights the wick on a stick of dynamite mounted in some contraption above one shoulder. Suddenly the contraption flings the dynamite out at high speed toward the intended target, like a clay pidgeon being flung at a shooting competition. The mechanism resets itself, and another stick of dynamite slides into place. The spider torso thing smiles cruelly as the dynamite soars toward one of the heroes that's taking cover behind a huge granite boulder.

Posted: Wed Sep 05, 2007 8:46 am
by LostOne
duck-foot wrote:oh lost one you really need to find that power you wrote up. thats freakin sweet dude.

I went looking for it last time I wanted it, never did find it. The digital file was lost in a lightning strike the wiped out both my computers and my external harddrive that I backed stuff up on, the printout must have either been lost in one of the 5 moves I've made in the last few years or one of the people I used to play HU with has it.

Feel free to take the idea and adapt it as needed to your game. It proved to be overpowered in some situations (such as when the player that was using it discovered the rules about bursts, which is when we added more limitations). But in a cowboy themed game where they'd be using six-shooters and bolt-action rifles (don't let this guy get a gatling gun, ever), the burst rules shouldn't be a big deal.

Just remembered one of the limitations. You can't fire a burst of more bullets than the gun is capable of holding. :) But then the group that was in had a homebrew burst system, because the more experienced GM didn't like the existing burst rules.

Posted: Thu Sep 06, 2007 12:58 pm
by Stone Gargoyle
Dinosaurs would definitely work, as a steam powered incubation chamber could be created to allow someone to hatch the old dinosaur eggs somehow. They could have been preserved by a tropical spring or some such and he would just need to warm them up. Hatching them would be easy, but how would he raise them? Would have to be a big corral. Another way to do it would be an old style time machine where someone went back into the past and stole some dinosaur eggs.

Posted: Sun Sep 09, 2007 12:03 pm
by dragon_blaze_99
cattle baron with animal control, beastmaster or animal brother power

a Texas ranger with animal brother,criminal intuition & Karmic Power,

A bandit with mask, motion detection, Un-Trackable & danger sense,

A deep swamp beast(person)man, with feral, and Monstrous form

Thats all for now
Dragon_blaze

Posted: Sun Sep 09, 2007 12:59 pm
by NMI
dragon_blaze_99 wrote:cattle baron with animal control, beastmaster or animal brother power

a Texas ranger with animal brother,criminal intuition & Karmic Power,

A bandit with mask, motion detection, Un-Trackable & danger sense,

A deep swamp beast(person)man, with feral, and Monstrous form

Thats all for now
Dragon_blaze
as long as he isnt a martial artist too

Posted: Sun Sep 09, 2007 4:08 pm
by dragon_blaze_99
Mr. Deific NMI wrote:
dragon_blaze_99 wrote:cattle baron with animal control, beastmaster or animal brother power

a Texas ranger with animal brother,criminal intuition & Karmic Power,

A bandit with mask, motion detection, Un-Trackable & danger sense,

A deep swamp beast(person)man, with feral, and Monstrous form

Thats all for now
Dragon_blaze
as long as he isnt a martial artist too
?

Posted: Mon Sep 10, 2007 8:45 am
by dragon_blaze_99
duck-foot wrote:
dragon_blaze_99 wrote:
Mr. Deific NMI wrote:
dragon_blaze_99 wrote:cattle baron with animal control, beastmaster or animal brother power

a Texas ranger with animal brother,criminal intuition & Karmic Power,

A bandit with mask, motion detection, Un-Trackable & danger sense,

A deep swamp beast(person)man, with feral, and Monstrous form

Thats all for now
Dragon_blaze
as long as he isnt a martial artist too
?


ya i dont get that either :-? :erm:
I think he means Walker Texas Ranger

Posted: Mon Sep 10, 2007 10:35 am
by LostOne
You need at least one Werecow/Werebuffalo in there. ;) Maybe an entire herd roaming the plains leaving a path of death and grazed fields in it's wake.

If you want to play with some stereotypes, have a tribe of native americans where their warriors have totemic/earth type powers. They could be magically granted their super powers by their tribal shaman. Things like Copy Animal Attributes, Animal Metamorphosis, Animal Brother, Beast Master, Feral, powers that increase strength, combat ability, damage capacity, etc.

Posted: Mon Sep 10, 2007 4:00 pm
by Stone Gargoyle
You might also try something with the undead, such as an Indian burial ground that has been desecrated and you have a bunch of Immortal megahero Undead coming after the local town. Ghost riders (Immortal subcategory Ghost/Astral being works for this) work too. The heroes might encounter them and never even be aware they are ghosts until they suddenly vanish into the sunset. :lol:

Posted: Mon Sep 10, 2007 9:00 pm
by drewkitty ~..~
My first thought was that you could use the New West World Book as a resorce book for the game. It does have some classes that would fit with few modifications.

As for adventure ideas...

Angry Indiens that chase the group till....
...they capture them.
...till sun set.
....till they leave their territory.

Bank/stage/train robbery....ether side could be played. robber or possy or bountiy hunters

Cattle rustling

Turning to the horror side...
The afor mentioned Were-cow... Moooooooo
or maybe were-wolves
Zombie gunslingers
don't forget Vampire(s) (-cows)
ther is that one NatAm Entity in the new swimsuit issue of rifter that could be worked in. Maybe during her own life time & before her tribe had to put her down. Maybe before she went nuts.

Steam tech
see the movie 'wild wild west' for ideas



Posted: Tue Sep 11, 2007 9:33 am
by LostOne
Maybe the Pinkerton Security agency (a real agency, I believe they even played the part of mercenary scouting in the Civil War) is actually evil somehow, a cult or coven of vampires, etc.

One thing I always wanted to do to my group was have them plan a heist (bank or train) and they are pulling off the robbery, only to run in to another group doing the same thing. So two opposing groups of robbers, with marshalls/rangers outside thinking it's one big group inside (with hostages).

Posted: Wed Sep 12, 2007 2:28 am
by Stattick
Watch some old Clint Eastwood westerns. Insert supers.

Do some research on the Apache, and then use them as advesaries. The Apaches would ambush opponents by burying themselves in the sand letting the enemy walk among them, and then pop up and slaughter them. They'd "tank up" on water, and not have to drink again for 3-4 days, and after they used a water source they'd poison it so those that were chasing them couldn't use the same water source (short lived poison, so when the Apache came back in a week or two, it would be safe to drink again).

The team has to fight Coyote the Trickster for whatever reason, or maybe just his minions. For that matter, just look into Indian Mythology, especially those that deal with specific places for inspiration for some interesting monsters/encounters.

Although not the greatest movie, The League of Extraordinary Gentlemen has some ideas for mining about contemperary "heroes" of the time. And imagine trying to fight a bank/train robber gang that had all taken Dr. Jekyll's formula.

Posted: Thu Sep 13, 2007 2:29 pm
by Prince Cherico
LostOne wrote:Maybe the Pinkerton Security agency (a real agency, I believe they even played the part of mercenary scouting in the Civil War) is actually evil somehow, a cult or coven of vampires, etc.

One thing I always wanted to do to my group was have them plan a heist (bank or train) and they are pulling off the robbery, only to run in to another group doing the same thing. So two opposing groups of robbers, with marshalls/rangers outside thinking it's one big group inside (with hostages).


Actually you can argue the Pinkertons were evil
they were frequently used in attempts to destroy unions and
were not above Assault, blackmail, and even murder to acomplish
their goals. If you want to use them as villains just have the heros
try to protect the poor workers who are trying to unionise in order
to stand up to a corrupt corperation.

Posted: Fri Sep 14, 2007 9:08 am
by LostOne
Prince Cherico wrote:Actually you can argue the Pinkertons were evil
they were frequently used in attempts to destroy unions and
were not above Assault, blackmail, and even murder to acomplish
their goals. If you want to use them as villains just have the heros
try to protect the poor workers who are trying to unionise in order
to stand up to a corrupt corperation.

They had a lot of thug-like qualities, but their own set of loyalty (to whoever they were working for, or maybe the highest bidder, it's been a long time since I took history). But they eventually became a respectable company. Maybe the agents that went as far as murder were going beyond their orders.

But I meant maybe they are actually a group of supernatural evil, vampires and their wannabe servants, or a cult worshipping a demon lord or something. When that evil is removed, they become the respectable company.

Posted: Mon Sep 17, 2007 4:18 pm
by panzerfaust
Oh, Include Jackalopes in it. :lol:

Posted: Mon Sep 17, 2007 5:53 pm
by panzerfaust
duck-foot wrote:
panzerfaust wrote:Oh, Include Jackalopes in it. :lol:


werejackalopes
LOL :lol: Now you're talking 'pardner. :D :ok:

Posted: Mon Sep 17, 2007 8:36 pm
by Stone Gargoyle
Werejackalopes? Therejackalopes! :-P

Posted: Mon Sep 17, 2007 8:59 pm
by panzerfaust
Stone Gargoyle wrote:Werejackalopes? Therejackalopes! :-P
    Elmer Fuddd: :quiet: Be wery, wery quiet, I'm hunting Wackalopes..... :Elmer Fudd

Posted: Sat Sep 22, 2007 5:21 pm
by panzerfaust
duck-foot wrote:anymore ideas or are we spent
Well, there's always man-eating mutant praire dogs the size of, well, large dogs. :D

Posted: Sat Sep 22, 2007 7:49 pm
by Stone Gargoyle
panzerfaust wrote:
duck-foot wrote:anymore ideas or are we spent
Well, there's always man-eating mutant praire dogs the size of, well, large dogs. :D


Or mutant dogs the size of horses. :-D

Is this strictly the wild west or are you thinking of using an old west motif on say a stellar colony? Crashed aliens are always good to introduce into a primitive culture, also.

Posted: Sun Sep 23, 2007 1:12 pm
by Stone Gargoyle
duck-foot wrote:
Stone Gargoyle wrote:
panzerfaust wrote:
duck-foot wrote:anymore ideas or are we spent
Well, there's always man-eating mutant praire dogs the size of, well, large dogs. :D


Or mutant dogs the size of horses. :-D

Is this strictly the wild west or are you thinking of using an old west motif on say a stellar colony? Crashed aliens are always good to introduce into a primitive culture, also.


hmmm alien cowboys. interesting idea


Preferably without any disguise powers. :lol:

Posted: Sun Sep 23, 2007 6:51 pm
by dragon_blaze_99

Posted: Mon Sep 24, 2007 5:22 pm
by Stone Gargoyle
Avatar and Demigods from the Immortals category work for whatever time period you are in.

Posted: Wed Sep 26, 2007 12:36 pm
by Stone Gargoyle
duck-foot wrote:so you mean a gunslingin hercules?
uh the worlds strongest man, also the worlds quickest at a draw.


Actually I was thinking native American deities such as Raven and Coyote, who correspond well to Odin and Loki and the whole Ragnarok theme.

Posted: Wed Sep 26, 2007 5:11 pm
by Stone Gargoyle
Lynx8882 wrote:
For something silly a cowboy with a ten gallon hat that holds a demensional pocket.

Lynx


I certainly hope he would fully control the dimensional pocket. If not, that would suck. :lol:

Posted: Thu Sep 27, 2007 8:33 am
by Stattick
I just had an image of a bounty hunter wearing a big ol' duster that falls to his knees, and has Bulletproof and Swallowing Limbo....

Posted: Thu Sep 27, 2007 1:35 pm
by Stone Gargoyle
Stattick wrote:I just had an image of a bounty hunter wearing a big ol' duster that falls to his knees, and has Bulletproof and Swallowing Limbo....


That would be awesome! 8)

Posted: Thu Sep 27, 2007 7:10 pm
by Stone Gargoyle
duck-foot wrote:what about a vodoo priestess. did they have those in the west?


Definitely, especially in the southwest, as many migrated from Louisiana.

Posted: Fri Sep 28, 2007 12:07 pm
by Stattick
You should set it shortly after The Civil War. Otherwise it's hard to justify the mobs of confederate zombie soldiers wandering the too quiet places between towns.

Now imagine the rebel yell produced by those desicated vocal cords, just before they come charging at you, bayonettes gleaming in the moonlight.

Posted: Fri Sep 28, 2007 12:44 pm
by LostOne
Stattick wrote:You should set it shortly after The Civil War. Otherwise it's hard to justify the mobs of confederate zombie soldiers wandering the too quiet places between towns.

Now imagine the rebel yell produced by those desicated vocal cords, just before they come charging at you, bayonettes gleaming in the moonlight.

Nice imagery. Me likey. I may have to run a game like this.

Posted: Fri Sep 28, 2007 1:23 pm
by Stone Gargoyle
The western age centered around the Civil War era and so it would be appropriate. The railroads were a big issue as well, as was mining. Maybe a story surrounding the mining of gold and the discovery of an infernal gateway?

Posted: Sat Sep 29, 2007 3:48 am
by Stattick
Stone Gargoyle wrote:The western age centered around the Civil War era and so it would be appropriate. The railroads were a big issue as well, as was mining. Maybe a story surrounding the mining of gold and the discovery of an infernal gateway?


Pretty good. But make it a Uranium mine out in New Mexico or Arizona with Navajos working the mine (sorta riffing off what really happened in the 1930's +). Some mad genius has figured out how to turn uranium into an explosive more powerful then nitroglycerin... And he's offering it up to the highest bidder!

Meanwhile you've got the Indian Wars, Mexican banditos trying to steal the tech, Russian mercs hired to get ahold of it at any cost, and French people running around with their rediculous accents!

Hopi medicine men are warning of dire things to come if the party doesn't get things under wraps, but a few among the Navajo have an ace up their sleave that no one knows about. See, the Navajo Skin Walkers have been active, and they know that if they can steel enough of the mad genius's ore, that they can awaken a great demon (think demon lord) that's was imprisoned within one of the mountains in ancient times. Then they can command this demon to do their bidding.

Posted: Mon Oct 01, 2007 5:05 pm
by Stone Gargoyle
duck-foot wrote:an early nuclear bomb. uhmmm yes. keeps the pc's on thier toes. maybe they'll even write the nuke of of history. but, then again if they fail. man the impact that would create would be a great addition to the storyline


Can you see the repercussions of entering the atomic agfe early within the time of the old west? Can you say atomic six-guns? Divergent timelines can be fun to play with. :D

Posted: Tue Oct 02, 2007 10:58 am
by Daniel Stoker
duck-foot wrote:an early nuclear bomb. uhmmm yes. keeps the pc's on thier toes. maybe they'll even write the nuke of of history. but, then again if they fail. man the impact that would create would be a great addition to the storyline


Make sure to call it something different like 'an implosion explosion bomb' not just an atomic bomb. That should help keep them guessing. ;)


Daniel Stoker

Posted: Tue Oct 02, 2007 2:21 pm
by Stone Gargoyle
Daniel Stoker wrote:
duck-foot wrote:an early nuclear bomb. uhmmm yes. keeps the pc's on thier toes. maybe they'll even write the nuke of of history. but, then again if they fail. man the impact that would create would be a great addition to the storyline


Make sure to call it something different like 'an implosion explosion bomb' not just an atomic bomb. That should help keep them guessing. ;)


Daniel Stoker


Or give it a code name like "the Nugget". :lol:

Posted: Tue Oct 02, 2007 2:32 pm
by Stattick
Stone Gargoyle wrote:
Or give it a code name like "the Nugget". :lol:


That's actually a good name for it. The simplest A-bombs fired a "bullet" of sub-critical fissile material into another. So, sub-critical U-235 meet sub-critical U-235 at high speeds, and watch the fireworks. I'm pretty certain that it can even be done WITHOUT using electrical components whatsoever...

But frankly electrical stuff for the mad genious would be cool as hell. I can see the characters totally freaking out the first time they see the ghostlights of the genius' old (or current) hideout. (ghostlight=lightbulb) Remember, back then they were still using gas lights. (Civil war was over in 1865, while Edison invented the first practicle lightbulb in 1879.)

Posted: Tue Oct 02, 2007 6:57 pm
by Stone Gargoyle
Stattick wrote:
Stone Gargoyle wrote:
Or give it a code name like "the Nugget". :lol:


That's actually a good name for it.


I know. That was why it amused me, how perfectly the name fit.

Stattick wrote: The simplest A-bombs fired a "bullet" of sub-critical fissile material into another. So, sub-critical U-235 meet sub-critical U-235 at high speeds, and watch the fireworks. I'm pretty certain that it can even be done WITHOUT using electrical components whatsoever...


I am pretty sure it could too. They were pretty clever with levers and pulleys even back in ancient times that could apply a significant amount of pressure. Some sort of steam contraption would work as well.

Stattick wrote:But frankly electrical stuff for the mad genious would be cool as hell. I can see the characters totally freaking out the first time they see the ghostlights of the genius' old (or current) hideout. (ghostlight=lightbulb) Remember, back then they were still using gas lights. (Civil war was over in 1865, while Edison invented the first practicle lightbulb in 1879.)


Parallel development occurs all the time, and it would not be too outlandish to think someone else might have developed it before Edison, considering the concept of electricity was around back in the colonial days with Ben Franklin.

Posted: Fri Oct 05, 2007 5:05 pm
by Stone Gargoyle
duck-foot wrote:
Stone Gargoyle wrote:
Daniel Stoker wrote:
duck-foot wrote:an early nuclear bomb. uhmmm yes. keeps the pc's on thier toes. maybe they'll even write the nuke of of history. but, then again if they fail. man the impact that would create would be a great addition to the storyline


Make sure to call it something different like 'an implosion explosion bomb' not just an atomic bomb. That should help keep them guessing. ;)


Daniel Stoker


Or give it a code name like "the Nugget". :lol:


great name i love it


I hoped you would.

Posted: Sun Oct 07, 2007 9:14 am
by Jefram_denkar
Check out Rift Spirt West if you want the Native Americans (or Indians if you prefer) most of the O.C.Cs their would be perfect for such a game.