Page 1 of 1
Posted: Wed Sep 05, 2007 5:16 am
by GhostKnight
And people complain about Palladium's rules being confusing...
Posted: Fri Sep 07, 2007 12:02 am
by Xar
Brain hurts.
Can't figure out why this would be better. Really, 4d6 drop lowest has always worked out fine for me.
Posted: Fri Sep 07, 2007 10:19 am
by Lukterran
Yes, I would have to say that the Push, Pull, Tap, and Pip ISN'T a better stat system then rolling the stats the original way. It is way to confusing.
Posted: Fri Sep 07, 2007 12:03 pm
by TechnoGothic
Ugg Heck NO...
Posted: Fri Sep 07, 2007 1:54 pm
by The ineffible GM
It's simple for use with humans, gets complicated with other die roll types.
I think that I'll stick with "roll up 3 sets of stats, pick one of the three" but that's not to say your system doesn't have merit.
I really like the set-up for human characters...not so much for the non-human ones. I think you could do something simpler that would be just as effective for the non-humans.
Posted: Fri Sep 07, 2007 2:15 pm
by Xar
Keldane wrote:I don't know what everyone else is on about, everything was explained well enough for me to understand.
I think I'll actually use this in the campaign I'm working on - not at the start, mind, but the nature of the campaign will allow for stat alterations along the way...
Oh, it made my brain hurt, but I understood the mechanic.
I said I didn't understand why it was better.
It's really an expansion of guidelines that were printed in the D&D Basic rules back in the 70s. Decrease a stat by 2 to increase a second stat by 1. Naming things pips and pushes etc makes me think more like its for a drinking game...Just don't know why the effort goes into making a much more complicated mechanic. Of course, if a player aske me, "I've got this character concept that I think would be cool, but my ME needs to be X." I look at and if it's not going to hurt the game, I say, "Well, change it then. Let's have fun."
Posted: Fri Sep 07, 2007 2:17 pm
by Xar
On the other hand, keep posting stuff and don't let an old fart like me keep you from having fun, if you like that sort of thing.
Posted: Fri Sep 14, 2007 11:22 am
by Myrrhibis
I understood your method... but I have found that rolling 4D6 (or +1Dx) and droppig the lowest tends to work well, esp for PCs & notable NPCs.
PB is complicated enough/take long enough to draw up a character, that I don't think a stat procedure like you propose helps it.
Also, it too easily allows for Min/Max'ing, which unless you're playing a "high-power"/munchkin campaign, just doesn't seem as much fun. I LIKE seeing the "dumb" character of the group be the most bad-@ss fighter once given his goal/directions, and the brainiac of the group being the 'weak-willed' one, regardless of how many skills he takes.
Just my 2cents - YMMV