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Posted: Mon Sep 10, 2007 4:04 pm
by DhAkael
duck-foot wrote:uhm i could answer this. but, there way to munchkiny. but,im a gm so its ok. body slide device (lets you teleport), black hole grenades (need i say more?) antigravity grenades, nano machine interface armor (the nanobots hide in the skin until needed. at which point they come out and cover the body head to toe). and sooo much more even nastier items.


Quantumm-skip tunneler rifles (makes the projectile exisit on all points of it's trajectory simlutaeneously; also known as the 'quantum cheese slicer').

Warp-rifles (Makes parts of the target transit to hyperspace...one way).

The AEther Phoenix TW dreadnaught.

Posted: Mon Sep 10, 2007 4:45 pm
by Mouser13
Gloves that had like 30 perm shrinked worm gems to cast allmost any spell you wanted and also hand two of the gems cast automaticlly Dimensional portal so they could we used off wormwood.


Not so much a item, but one of character made a spell to kill CS forces.
Not good at names
Unverisal Balance(Think) one that turn M.D.C. to S.D.C but at X100.
Magical-Adrenal Rush for triple the S.D.C.
Giant to make it M.D.C again.

For X900 M.D.C. Though now I know it would only be X600(I belive) or only X106 on how you read the rules. Thought I did like deathblowing him for over 2million points of M.D.C.

And The time I allow the temporal wizard to swap is character with What was that spell name.
He ended up with level 42 temporal wizards that was only 6 years old don't know how he completed his 12 years training and was still 6 years old, but munkin don't ask why? Do they?

Not some much item, but a city. Abuse ley-makers in south america to make 9 perm nexus around a city and I created a P.P.E. generator that would make 10 P.P.E. per min at a ley-line and 50 at a nexus per min. and Do the math use the new techno-wizard rules and figure I could have over 100,000 at each nexus.

Also my favorite TW item I created was a pod like device. It would cast Sorcerous Fury on the person in pod. Transfer engery to a city power systems. Also it could in emercancy be a healing device to (1D4 X 10 Reg sounds nice to me).

Posted: Tue Sep 11, 2007 3:40 am
by KillWatch
The Dragon Medallion
-I bastardized the Medallion from the original VU. within it it has a sub dimension which can lead to anyone of the dragon gods. If the user chooses Styphon, the location of the medallion and everything within 100 milesis laid to waste, to begin building the new temple of Styphon out of the rubble and the dead.

The Heart of Alphax
-Alphax is an immortal in the Basic D&D setting. Alphax is an entitiy of destruction. If anyone touches the 3' finely cut black diamond, they become susceptible to the mechanations of Alphax. As this continues He gains more and more power and control. Eventually he will be born in this universe and begin taking it apart galaxy by galaxy, feeding on the lives of the lost

Posted: Tue Sep 11, 2007 7:22 am
by Nekira Sudacne
Most muchkin i've seen is Frey's Sword.

it can strike right though armor automatically bypassing it, and can attack ALL enemies on a battlefeild SIMULTANIOUSLY. and does a lot of damage, too.

Posted: Thu Sep 13, 2007 2:18 pm
by The ineffible GM
This is not from a game I ran or played in, but one a good friend of mine ran. It also was not a Palladium game, it was D&D, BUT...

A group of players managed to make, while under 10th level and according to the rules, an item that was powerful enough that it convinced an adventuring group to kill half of its own members.

It all starts with 'the hand of vecna', and a host of other similarly named magical items. These are the severed body parts of an ancient wizard named Vecna, and he was very powerful indeed. Now, the legends say that if someone finds one of Vecna's body parts, say the hand, they can cut off their own hand and then place Vecna's hand on their own bleeding stump, and it will heal together and the bearer will gain incredible magical powers from the body of vecna.

My friend was GMing a game with two seperate groups of players with two rival bands of adventurers in the same world. One of the groups cleared out a dungeon and then had a very evil thought. They went back to the body of one of the human bandits they had killed, and cut off it's head. They managed to preserve the head, and then placed atop an altar at the bottom of the dungeon they had cleared. Then, they went around the countryside, gathering up monsters and then letting them loose inside the dungeon. Then they began travelling the countryside, discreetly spreading rumours about the mythical 'head of vecna'.

It worked like a charm.
The other group followed the rumours to the dungeon. They cleared out the dungeon, fighting their way to the altar at the bottom with the preserved head. Then, the players argued about who got to have the head of vecna. Eventually it was decided upon, and the 'lucky' hero had his friends cut off his head. They placed the head from the altar on his neck, and nothing happened. Thinking they must not have done it fast enough, they tried again with another party member. And again.
Half of the adventuring group was dead before they realized that they'd been tricked.

Posted: Thu Sep 13, 2007 2:20 pm
by The ineffible GM
Zazshann wrote: Years ago my group did the math and figgured a zent with this modification could hurl the Lord of the Deep into orbit around jupiter from earth.

THAT'S the sort of math they should be teaching in schools. None of this 'two trains leave chicago at the same time' stuff.