Posted: Mon Sep 17, 2007 10:07 am
Firstly, check out the Character Sheet thread that is stickied here in the GM Forum, you should find a NPC sheet, with from memory is about the size of a index card.
Then when you make up a NPC, boil it all down to fit on the NPC sheet. Try and condense the dice rolls. When players make up their characters, take it off them 'for research into their characters', and make an 'alter ego' based off their characters. Will give you some extra NPCs without doing the hard work. If your characters start interacting with the 'barman' who was just a piece of scenery, start up a NPC card for him as well. Just flesh him out as you go, only try sticking to a OCC if you really feel the need to.
After a while, you should develop quite a stock of NPCs.
As for subplots and sidetrips, your nearest source is your favourate news site. A news articled about a bank heist can easily be translated into most settings. Scan the news articles and build from them like building blocks. Adding to the bank heist, you might see an article about a car chase, a foiled terrorist attack, and a wealthy investor.
That becomes a story of a bank heist that is going to finance a terrorist attack. The wealthy investor might be the one who is behind the 'terrorist' attack, who doesn't want any leads heading back to him (thus using stolen monies). And the car chase, well, that's obligatory in an action movie, right?
Which is a nice segues, for movies are another great source for plots, characters, settings, ect. And for that matter, so are novels, cartoons, tv series, comics....
Indeed there is a plethora of ways to grab an idea that someone has already thought up, just ready for the plucking.
8p
Then when you make up a NPC, boil it all down to fit on the NPC sheet. Try and condense the dice rolls. When players make up their characters, take it off them 'for research into their characters', and make an 'alter ego' based off their characters. Will give you some extra NPCs without doing the hard work. If your characters start interacting with the 'barman' who was just a piece of scenery, start up a NPC card for him as well. Just flesh him out as you go, only try sticking to a OCC if you really feel the need to.
After a while, you should develop quite a stock of NPCs.
As for subplots and sidetrips, your nearest source is your favourate news site. A news articled about a bank heist can easily be translated into most settings. Scan the news articles and build from them like building blocks. Adding to the bank heist, you might see an article about a car chase, a foiled terrorist attack, and a wealthy investor.
That becomes a story of a bank heist that is going to finance a terrorist attack. The wealthy investor might be the one who is behind the 'terrorist' attack, who doesn't want any leads heading back to him (thus using stolen monies). And the car chase, well, that's obligatory in an action movie, right?
Which is a nice segues, for movies are another great source for plots, characters, settings, ect. And for that matter, so are novels, cartoons, tv series, comics....
Indeed there is a plethora of ways to grab an idea that someone has already thought up, just ready for the plucking.
8p