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TW Question
Posted: Sun Sep 23, 2007 5:02 pm
by Crazy Lou
Can Techno-Wizardry be combined with other forms of magic? I realize that you can use other spells besides standard invocations (ie I could use a necromantic spell in a TW device if I wanted), but could something like Diabolism be incorperated too?
Example: Could I create a TW gun which shot bolts of Soultwist, but that combined the Diabolist element of a permenance ward, thus resulting in a permenant soultwist gun?
Re: TW Question
Posted: Sun Sep 23, 2007 5:35 pm
by Library Ogre
Crazy Lou wrote:Can Techno-Wizardry be combined with other forms of magic? I realize that you can use other spells besides standard invocations (ie I could use a necromantic spell in a TW device if I wanted), but could something like Diabolism be incorperated too?
Example: Could I create a TW gun which shot bolts of Soultwist, but that combined the Diabolist element of a permenance ward, thus resulting in a permenant soultwist gun?
Not really.
TW is essentially a way of making a physical component for Wizard magic (as opposed to Warlock spells, Diabolism, etc). Using TW, you can alter some of the properties of a spell (essentially creating a new spell, only castable through this item), but it doesn't play well with other magics.
I'm not quite sure what you mean by a "permanent soultwist gun", but to do something like that, you would likely need a Rifts-born alchemist, whose Wizard-equivalent OCC was Techno-wizard.
Posted: Sun Sep 23, 2007 6:33 pm
by asajosh
I don't see how you can make tech wizardry work with wards and circles and such.
Posted: Sun Sep 23, 2007 7:26 pm
by Library Ogre
asajosh wrote:I don't see how you can make tech wizardry work with wards and circles and such.
I can think of a few options. Think of an Energy ward set up for a device; as soon as the ward is triggered, the Energy ward goes off, providing power for a certain device. Because wards are very cheap to empower, you can set up something to go off any time someone disturbs a very small object (a switch) and pumps in a very small amount of PPE... IF you can get TW and Diabolism to work together, which I would say would require an Alchemist.
Posted: Sun Sep 23, 2007 7:31 pm
by Crazy Lou
Where can I find the Alchemist OCC?
Posted: Sun Sep 23, 2007 7:46 pm
by Library Ogre
In PFRPG, in outline form. A bit more is included in the manuscript for Mysteries of Magic.
Posted: Sun Sep 23, 2007 8:31 pm
by Library Ogre
Gravitus Everlast wrote:This may be for that other TW discussion, but, I can see making a TW lazer pointer/sharpie for drawing wards and circles... like those lazer pointers that have the tips that say stuff like happy birthday or pictures of sad puppies and happy kittens... or a no smoking sign...
How would you get it to create them in gold, silver, mercury, the corpses of small insects, the blood of animals, etc?
Posted: Sun Sep 23, 2007 9:15 pm
by asajosh
...Conjuring...?
![Laugh Out Loud :lol:](./images/smilies/lol.gif)
Posted: Mon Sep 24, 2007 3:20 pm
by Crazy Lou
Thanks guys, you've been a great help.
Posted: Tue Sep 25, 2007 1:51 am
by asajosh
Zuari wrote:In the TW Construction rule out of the Ultimate edition it only list the following Non invocation spell magic as being able to be constructed into TW items: Biomancy, Cloud magic, Elemental air//fire/earth /or water magics, Living fire, Nature magic, Necromancy, Ocean magic, Spoiling magic, or Temporal magic. Note it did not list wards (Diabolism,) or circles (summoning) so I do not think I make TW item base on those two arts.
I KNEW I didn't see a TW Ley Line Drawing Sharpie for a good reason, TY for the research!
![Big Grin :D](./images/smilies/biggrin.gif)
Posted: Tue Sep 25, 2007 5:37 pm
by asajosh
U.S.Advanced Recon wrote:ok here comes the bomb. Someone that knows Diobalism and techno wizardry might unlock the secrets of Rune Magic.
Read under Lizard Mage RCC in conversion book.
Wow, good research!
That is a pretty big
might, however (GMs discression)
![Smile :)](./images/smilies/smile.gif)
Posted: Tue Sep 25, 2007 7:59 pm
by drewkitty ~..~
If the TW parters up with another magic user he can make TW stuff with spells he doesn't have. This has been a part of the rules sence the RMB was published.....if not sence then sence RWB:2.
Posted: Tue Sep 25, 2007 11:06 pm
by Library Ogre
drewkitty ~..~ wrote:If the TW parters up with another magic user he can make TW stuff with spells he doesn't have. This has been a part of the rules sence the RMB was published.....if not sence then sence RWB:2.
Emphasis added.
Posted: Thu Sep 27, 2007 7:22 pm
by Mouser13
Mark Hall wrote:drewkitty ~..~ wrote:If the TW parters up with another magic user he can make TW stuff with spells he doesn't have. This has been a part of the rules sence the RMB was published.....if not sence then sence RWB:2.
Emphasis added.
Yes, spells adding not circles or magic item forging.