should certain skills be determined by attributes

This is a place for G.M.s and GM wannabes to share ideas and their own methods of play. It is not a locked forum so be aware your players may be watching!

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Killer Cyborg
Priest
Posts: 28185
Joined: Thu Nov 08, 2001 2:01 am
Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
Location: In the ocean, punching oncoming waves
Contact:

Unread post by Killer Cyborg »

Sirami wrote:Eh, I can't remember where it is, but I remember there being rules for trying to use a skill that you don't have.

Basically, you pick a stat that's most appropriate, and you try to roll a d100 under that stat.

Anybody else remember where that's from?


Several obscure places, but it's official.
Annual Best Poster of the Year Awards (2012)

"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay

"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell

Check out my Author Page on Amazon!
User avatar
mobuttu
Megaversal® Ambassador
Posts: 1376
Joined: Tue Aug 08, 2006 12:33 pm
Comment: Palladium fan from Catalonia
Location: Girona (Catalonia) - Spain
Contact:

Unread post by mobuttu »

There are several house rules about this.

One with the wider acceptance is to multiply the attribute by x2, x3, x4 or x5 depending on the intended action difficulty. Keep in mind that doing this you could surpass the skill base change, wich it isn't fair for those characters actually having that skill.

Hope this helps,

Quim
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.

I received a *Nekira Seal of Approval*...Once! :P
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English! :o
User avatar
Tinker Dragoon
Supreme Being
Posts: 2433
Joined: Sun Nov 25, 2001 2:01 am
Location: On the threshold of a dream

Unread post by Tinker Dragoon »

This message has been moved to the GM's Forum, where the topic is more applicable and appropriate. If you have a problem with how this post was handled please direct all inquires to deific.nmi@gmail.com, including the url to the post in question.
There you go man, keep as cool as you can.
Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
and keep on thinking free.

-- The Moody Blues, In the Beginning
User avatar
Talavar
Hero
Posts: 1216
Joined: Wed Mar 14, 2007 9:07 am

Unread post by Talavar »

I also think attributes should dictate some skill choices. Oh, your intelligence is 9? Sorry, no being an electrical engineering or medical doctor for you.
Rallan
Champion
Posts: 2361
Joined: Sun Oct 01, 2000 1:01 am

Unread post by Rallan »

Wouldn't it kinda help to have rules that make skills do stuff in the first place before we worry about tying them to certain attributes?
Image
Locked

Return to “G.M.s Forum”