Random Magic Effects, Rifting effects Table
Posted: Sun Nov 18, 2007 6:30 pm
This is a table I came up with for Random Magic Effects. This is what could go wrong in a botched spell or wild magic area. This is a fun and/or serious table as you see fit. Feel free to use and abuse anyway you want. Just remember you as the GM can adjust any results. Always have any Players roll in the open on this table as they could get used to the goods one.
Second use is for Rifting effects on the PC's, Time Travel, Teleportation, etc.
Third use of this table is for adventure ideas, curses, or wierd events.
NOTE: Fate Point: You may save or spend this. It will completely resurrect you at full health or another. WILL NOT restore injuries. Example - If you were blind when died, will still be blind. If missing a limb, will still be gone when resurrected. Remove curses or any 1 adverse effect from this table from you or another. Or, what ever the GM wants it to be or able to do.
Big Bob.............
Rifts Totally Random Magic Effects Table 1000
Roll 3d10 the 1ST is 1ST digit, 2nd is 2nd digit and 3rd is 3rd digit. (EX: rolled a 3, 0, 9 = 309 on this table). Can use a 1d1000.
000 Adonis, god of beauty, appears before you. He has taken a liking to you he touches your face & increases your already good looks. +5 to PB, additional +10% to Charm/Trust & Impress/Intimidate. He states, “Remember, beauty is ever fleeting. Olympus is watching you…….” He vanishes into the heavens.
001 You summon forth a tiny blue rabbit that sounds like a frog and smells like a cat.
002 Your right foot withers into nothingness.
003 Fireball damage: 4d6 hits random person, may be Dodged 18 or higher.
004 You implode unless you spend one Fate point. (If none, divine/demonic intervention is possible, GM’s discretion.)
005 The Magic affects you instead of the desired target.
006 The Magic affects your entire party instead of the desired target.
007 An elephant suddenly appears in front of you, explains that he’s very sorry he didn’t show up earlier and wanders off humming.
008 A small meteor impacts, 6d6 damage to all within 100 meters.
009 Snowfall; 200m radius centered on you. The snow continues to fall for 1d4 hours.
010 Fire & brimstone rain from the sky, 200m radius centered on you for 1d4 Melees. Chance of starting fires, 0–61%. All in range take 5d6 damage/Melee.
011 The Spell draws half the amount of PPE from you and has quadruple effect, but it also affects you and 1d4 other persons.
012 A live fusion block explosive appears at your feet.
013 A Cloud of Smoke 30x30x30 feet appears 100m in random direction from you. Lasts one minute. All in cloud –5 to Parry, Dodge, & Strike.
014 A Cloud of Acid 30x30x30 feet appears around you. Immediate 1d6 Acid damage to all and 1d6/Melee in cloud. Lasts one minute.
015 A Fairy’s Dance affects your closest friend wherever they are. Save vs Magic. Fail = +4 to Strike him/her. Cannot do anything else except dance & prance for 1d4+1 Melees.
016 Your right arm falls off. No wound, as if you were never born with it.
017 You permanently grow a pair of small 2" horns on your forehead. Dark color.
018 Your right eye pops out of its socket and hangs swinging in its nerve thread.
019 Absolutely nothing happens (time stops for 1d4 Melees, 100m radius).
020 You & all your party members with equipment shrink to 6cm tall. For 1d6 Melees.
021 You find yourself surrounded by 1d100 rats.
022 You feel something went wrong, looking up a 3 bedroom, 2 bath, kitchen, dinning room, den, living room & 2 car garage house is descending rapidly toward the spot you are standing on. Save vs Dodge 20. Fail = 10d10 damage. (Hope no one you like is near you).
023 The earth rumbles for 1d4 minutes (1–2 on the Richter scale) 100 meters radius. All roll Balance Check during each Melee in affected area.
024 Spell works normally.
025 The true name of the person next to you is revealed, but they also get to know yours.
026 Your left lung implodes, 6d6 Hit Points damage. Save vs Pain. –5 to PP & PE. –20% to all Physical Skills. Hold breathe time is cut by half.
027 A Red Dragon swoops down to have you and your party for a snack.
028 One random member in your party looses all their possessions & equipment. They simply vanish.
029 A Call Lightning at twice your level(2x 1d6/caster’s level) also hits your target.
030 Spell fizzles…………subtract PPE.
031 Spell is delayed for 1d3 Melees and has half effect.
032 “Telegram” says a well dressed Bell–hop all in red. He gives you a telegram, tips his hat and leaves. It states: “Good luck in your next action. We suggest it be a Dodge. Signed; Best Wishes from the Luck & Improbability Guild.” You look around, a huge bladed pendulum is swing low to the ground in your direction. Save vs Dodge 20. Fail = 6d10 damage.
033 Nothing happens.
034 You feel a tug at your heart. A curse was placed on it. You know it will stop functioning in 1d4 weeks. Remove Curse spell will fix it or Cybernetic replacement.
035 From now on you can call yourself weird. You grow a third eye on your forehead. As a result of this mutation you can see the aura of other persons if you spend 5 PPE. Save vs Magic against Magic Users.
036 The smoke clears, you find your self in front of The Bad Man himself, Le Diablo. “I’ll send you back, fully recovered,……..for a price of course…ha, ha, ha………” Refuse, your dead.
037 You are transformed into a Peacock for 1d8 hours.
038 A field of “Poppies…..Poppies….Poppies….” 100m radius spring up around you. Save vs Coma. Fail = Laying down in the field, falling into a deep sleep (Coma). Lasts 1d10 days. Each day in Coma, 10% increase to have Hallucinations.
039 A loud bang with the strength of thunder booms from above you and a new roll for Initiative has to be made by any person standing within 150 meters from you.
040 Spell acts normally.
041 Your skin is turned transparent (Horror Factor 10) lasts for 1d8 days.
042 You are turned red in color for 1d6 weeks.
043 All of your belongings (real estate included...) are turned yellow for 1d4 minutes.
044 All party members are Astral Projected from their bodies for 1d6 Melees.
045 A squid (a big one) lands on your head and starts to strangle you, damage 2d6/Melee, 200 HP, 150 SDC or 350 MDC.
046 Dinner’s served for all persons within 50m. (A real banquet with servants and all...)
047 All of your left toes wither into nothingness. –5 to SPD, PP, & PE.
048 1d12 Zombies arise from the ground to attack you.
049 A random person within 100 meters from you is transformed into a bat and flies off to a better suited place in order to sleep. The person is permanently transformed, and only a remove curse can return them to normal life, if the person is found...
050 An Assassin is now out to kill you, but you know this.
051 The Spell cost is forgotten by the laws of reality and you don’t have to spend any PPE at all!
052 “What happened…???” (GM’s Choice).
053 You pass out for 1d6 minutes but the Spell still has the desired effect though it can’t be cancelled...
054 “Whose there….????” You summoned something really nasty…(GM’s Choice).
055 A Levitation Spell is mistakenly laid on you. Save vs Magic. Lasts 3 minutes/caster’s level. Max height straight up only = 60’+10’/caster’s level.
056 “Whose there….????” You summoned something really nice…(GM’s Choice).
057 A monster insect appears within 20m and attacks the nearest person.
058 “BUCK YOU!!!” You now have a nice rack of 12 point antlers growing from your head. PS of 20 to keep your head up. Balance check periodically, to see if you fall over. May be sawed off or Remove Curse spell. Will grow normally until removed by Magic.
059 Heavy rainfall (5m radius) centered on you, lasts for 1d3 days. The cloud is constantly 30ft directly above your head.
060 Your balls fall off. If female you finally “grow a pair”.
061 Suddenly you know how to create Lightning Shafts!!! Costs 50 PPE per shaft. Does 8d6 damage. Must be used within 1 hour of creation. Saving Throw: None, cannot Dodge or Parry.
062 Spell fizzles………subtract PPE.
063 You grow a beard, 2m long, permanent.
064 Spell acts normally.
065 As you feel the ripple of the Magic energies swirling through your conscious mind, something goes wrong. You forget the incantation for 1d4 weeks. But the desired Spell works as it should’ve, it’s just that it does not have the usual effect... (The Spell has five times as high effect and also burns three times as much PPE...)
066 6d6 lesser demons appear to attack you.
067 In some strange way the Spell makes you feel really good... You have an immediate orgasm and you lose your initiative.
068 “Help! Help! I’m being repressed….” Sir Arthur, King of the Britain’s, appears before you & tells you, “Stop it…..be quiet, old man.” He disappears. You are so dumb struck, can not speak for 1d6 days.
069 “…..is fine.” You just do not feel right, everything is upside down and closer to the ground. You scream in horror as you discover your fully functional genitalia (sex organs) is where your head was & (you guessed it) your head is between your legs. Lasts for 1d6 weeks or Remove Curse to end it. Horror Factor 12.
070 An energy bolt (4d6 damage, Dodge: 18 ) suddenly shoots out from your left ear and hits the nearest object to your left (be it person or possession...)
071 Your skin turns neon purple for 1d6 hours. (Glow in the dark).
072 “Spider sense tingling…” turned into spider 1d4 weeks. You retain your self.
073 As the Spell looses its effect you feel something pulling your very genes and in a moment’s notice you find your self transformed into a cute little piglet (1d3 months).
074 Your left arm & right leg trades places.
075 Now you know how it feels to be left alone... You teleport 1d100 miles in random direction, but lucky as you are you appear on the ground...
076 Nothing happens.
077 You ain’t me, or are you!?! A doppelganger of yourself is instantly created 5m away from you. The creature pays its humble respect and wanders off to see the world.
078 A random party member’s right toes exchanges places with their right fingers.
079 Receive one Fate Point.
080 A spark, a crack and BOOOOM! Explosion centered on you does 7d6 damage and decreases with 1d6 damage for every meter.
081 You are dead, unless you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
082 A Magic ring turns up on your index finger (+1 vs Spell Magic, permanent).
083 Your right toes exchanges places with your right fingers.
084 2d20 palm trees grows up around you.
085 A random party member’s right hand exchanges places with their right foot.
086 Looking for some happiness? A prostitute turns up from nowhere and wants to do your bidding. But there’s only loneliness to find...
087 A Mountain Giant invites you to dinner…………as the main course, that is. Will take you by force.
088 You find a love potion at your feet. (If taken, +10% to Charm/Impress.)
089 A random party member gets one Fate point.
090 10 foot radius pillar of earth rises up beneath you 20 feet into the air, roll for balance, & anyone else caught in this. If you are successful, you stay on top.
091 Your head explodes, unless you spend one Fate point. (If none, divine/demonic intervention is possible, GM’s discretion.)
092 You receive superhuman strength. PS=30, PE=24, & +30 SDC or MDC for 1d6 hours.
093 A Weaken spell was cast on you. –1d10 to PS.
094 A black cat comes up to you and says she’s sorry.
095 “Whose there….????” You summoned something really nice…(GM’s Choice).
096 For a moment you thought you knew... But the Spell still keeps coming, you repeat the Spell 1d4 times in the same Melee and since you walk the walk you’ll have to pay the pay... (Subtract PPE for all the Spells. If you don’t have enough PPE the Spell still repeats.)
097 An Addle Mind spell was cast on you. –1d10 to MA.
098 A fully equipped armed squad of 6 Coalition Soldiers appear in front of you. Armor: 100 MDC, 50 SDC, 50 HP. Weapons: Laser Rifle 6d6 damage. They are not happy about being summoned here. Roll percentile for each soldier: 01–50%, will attack your enemy. 51–100%, will attack you & your party. Unless you are fighting Coalition forces, guess who they will attack??? Once combat has ended with original foes or they are killed they disappear.
099 “……99 bottles of beer on the wall, 99 bottles of beer…………” That’s what appears before you, all your favorite & ice cold. You commence to “take one down…..” (you know the rest.)
100 A Jinn, a green one, appears and grants you three wishes...
101 You grow roots and cannot move for 1d4 minutes, unless someone cuts off your feet of course...
102 Roll for Injury.
103 You asked for it... Spell effect x6.
104 GM’s Choice…………….???????????
105 Death himself comes to claim you. You can try & talk him out of it or make a deal…..????
106 Your left kidney implodes, 6d6 HP or MDC damage. –1d6 to PE & PP.
107 You’re blessed by some chaotic supernatural entity and receive one extra fate point plus a random curse (permanent, but can be removed).
108 “……and to you I leave………A boot–to–the–head.” TTTHHUUDDD!!! “And one for the wimp next to you.” TTTHHUUDDD!!!. You both take 2d6 damage to the head.
109 Gezundtheit! You catch a very, very bad cold (lasts for 1d4 weeks).
110 “Be afraid,………be very afraid…….” Of what or whom???? Roll for Phobia.
111 You no longer emanate Magic aura, PPE, ISP etc… You retain all Magical skills, senses, knowledge, Spell casting, PPE, ISP etc… You appear as a normal being to all others & devices.
112 Heavy storms appear from nowhere and last for 1d3 days, affects a radius of 1d4 miles from where you stood when the Spell was cast.
113 “In your face, Dude!!!” Your spell explodes in your face, doing 1d10 damage.
114 The person next to your right grows a pair of frog’s legs, permanently, unless of course they pass the Save of 14 vs a curse (Can be removed). 3xNormal Leap.
115 Every spell you cast for the next 1d4 Melees, you will loose 1d4 Hit Points.
116 You find yourself in a splendid golden chain mail teleported from the nearest king’s ransom..
117 You can’t take it anymore, you are overcome with grief. All you can do is sit down and cry for the next 1d6 days until you get it out of your system. (There, there now….feel better?)
118 1d4 skeletons rise from the ground to do your bidding.
119 You feel a lump in a pocket. You investigate to pull out a grenade with the pin missing……..??? BBBBOOOOOOMMMMMM!!!!!!!!!!! You take 6d6 damage & all others in a 20ft radius take 2d6 damage.
120 Was it like that, or? For the moment you can’t remember the Spell, try again next Melee.
121 The gods are against you, loose 1d10 HP or MDC permanent.
122 The earth around you is turned into mud. 20’ Radius, 1 foot deep. Permanent.
123 The gods are against a random party member, loose 1d10 HP or MDC permanent.
124 Snowfall, 1d100x10 meters radius, centered on the nearest person, not you!
125 You suddenly see the world from a different point of view, a rat’s that is. You are now a rat. You retain control of your self.
126 The Magic you performed seems to have defied the laws of reality and bends all light that hits you for the next 1d6 hours, you are invisible even to yourself...
127 A random party member “soils” their armor.
128 For 1 Melee a strange oval black disc hangs in the air in front of you and then it disappears (dimensional gateway to...????)
129 A random party member is injured by that last spell. They roll for Injury.
130 You lapse into a coma for 1d8 days, and must roll a Save vs coma/death.
131 You were scared “****”. Can not defecate for 1d6 weeks. Got that “bloated” feeling.
132 You learn a new Spell random, you also learn how to fear...(roll for Phobia).
133 “Of all the times………” Your period just started. If male or pregnant, roll again.
134 A stone Golem rises from the ground and is ready to fulfill your wishes the best it can.
135 The gods are against you. –1d10 to PPE, permanent.
136 The Spell draws half of your PPE.
137 “Congratulations!! You’re pregnant.” Does not matter what sex, if any, you are. 01–50% = boy, 51–100% girl. Will be of your species & a normal nine month pregnancy. Morning sickness & severe mood swings apply as GM sees fit.
138 Until now it wasn’t all that hard but since you cast that Spell... You have constipation for 1d3 weeks.
139 Hi, Ho, Let’s go! Your speed is doubled for 1d3 days.
140 You feel stiff all over & it is getting worse…………you are now a stone statue. You are aware of all about you just can’t move, speak, well you are a statue until someone comes by with a Remove Curse spell to cast on you. Hope your friends really like you, the pigeons do.
141 1d100 “body crabs” decide to take up residence in your crotch.
142 The Spell only costs half the normal amount of PPE.
143 The gods are with you, +1d10 to PPE, permanent.
144 The Spell Mute is laid on the nearest person to you, subtract PPE for it. Cannot speak or make a sound 5 minutes/caster’s level.
145 The gods are with a random party member, +1d10 to PPE, permanent.
146 You accidentally summon 1d6 lesser devils, that aren’t very happy ‘bout being dragged from their own dimension.
147 A potion appears at your feet…??? (GM’s choice).
148 You find yourself equipped with an old scythe.
149 An Assassin is now out to kill a random party member, but you know this.
150 You grow an extra right thumb.
151 1d20 goblins appears around you. They have taken a dislike to you. Bite, 1d6 damage. Claw, 2d6 each damage. Clubs, 3d4 damage. HP=25, SDC=25 or MDC =50.
152 A demon lord needs you in his stable and offers to make you a witch/warlock, you may decline but...????
153 Nose bleed. Loose 1 HP or MDC/minute. Will last 10d10 minutes. (If HP or MDC reaches 0, Save vs Coma/Death.)
154 You grow fangs (1d6 bite damage) and have a hard time talking (speak –15%).
155 “Whose there….????” You summoned something really nasty…(GM’s Choice).
156 Your Spell went??? Roll 1d10. 1–2 hits target, 3–4 goes left of target, 5–6 goes right of target, 7–8 goes straight up, 9–10 hits you.
157 A Stone Golem rises up to kill you & party.
158 “INCOMING!!!” One of the “lost” cruise missiles from “Desert Storm” impacts overhead. Raining death, fire, & destruction in a 250 meter radius doing 10d10 damage to all. 70% chance of starting fires.
159 A potion appears at a random party member’s feet…??? (GM’s choice).
160 One of your permanent damages is mystically healed, if you don’t have any permanent damage roll for one!
161 You become a hand size rock for 1d6 days. You are aware of what is happening around you.
162 Spell acts normally.
163 You blink out of existence for 1d12 minutes. You materialize back in the same spot as you were before.
164 “Telegram!”, shouts a well dressed bell–hop all in red. He singles you out & gives you the telegram, tips his hat & walks away. The message reads: “Sorry to inform you that your great uncle, Sir Hector Aliwishes Smitterstone III, on your mother’s side, twice removed, has left this realm. He is not expected back any time soon (as we have buried him 2 weeks ago). Being the sole heir, you have inherited all his credits, castle, estate & possessions (of this realm only). Must be in London, England within 30 days of receipt of this telegram to receive inheritance at the Law Offices of Cheatem, Stealem, Swindle, & Sly. If not, all is forfeited to whatever current government (or badass) is in charge at the time.”
165 A random party member suddenly feels “a change a commin’ on.” Roll for new Disposition.
166 An unusual dog like creature comes up to you and wets your left leg. Doing 2d6 MDC acid damage. If no armor, does 2d6 SDC or MDC acid damage instead. Will continue to do 1d4 damage/Melee action until washed out with water or for 1d4 Melees. If eats thru armor or no armor must make Save vs Pain. Fail = hopping around on left leg looking for nearest water source.
167 A random party member feels dumber, –1 to IQ
168 You feel smarter, +1 to IQ.
169 A random party member’s right arm falls off. No wound, as if they were never born with it.
170 Hercules descends from the heavens and obliterates all your foes with his bare hands. “Now, that’s how’s its done.” He states. You & all party members are covered in a light blue light, briefly. “None of this sissy gun–play……….”, he says as he bounds into the heavens. All get +2 to PS.
171 A random party member feels slower, –1 to SPD.
172 A gigantic hand descends from the sky & gathers up the whole party. (No Dodge). The hand sits them down gently………?????(Where ever the GM chooses.)
173 Your right toes exchanges places with your left fingers.
174 Your Spell went off as you expected, however nobody’s ranged weapons are working. Friends & Foes’ alike. Lasts 1d4 Melees. (Roll twice, 1 for Friends & 1 for Foes….This could be interesting……hee, hee)
175 A random party member feels prettier, +1 to PB.
176 You grow the legs of a black goat. Permanent. +2d4 to Speed. May be removed by a remove curse.
177 A random party member’s right toes exchanges places with their left fingers.
178 Your right ear falls off, –1 to PB. May have cybernetically replaced.
179 A random party member feels weaker, –1 to PS.
180 You asked for it….You got it…..All party members increase one level!!!
181 A random party member feels mentally challenged, –1 to ME.
182 Spell fizzles....subtract PPE.
183 The gods are against a random party member, loose 1d10 HP or MDC permanent.
184 You accidentally throw a level 5 fireball at one of your friends (Dodge 18 ).
185 You asked for it….You got it…..You decrease one level!!!
186 You turn one of your animal companions into a blue rocking chair, if you do not have any animal companions; see 001.
187 A random party member feels more agile, +1 to PP.
188 A Magic box 24cm by 12cm by 12cm of holding comes into your possession. May only hold item or items equal to the size or less of the box. When opened, looks empty.
189 “What happened…???” (GM’s Choice).
190 You are permanently blinded in left eye.
191 A random party member is dead, unless they or you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
192 You’re on adrenaline! You go berserk for 1d4 minutes slashing out at anyone within 13m.
193 Your target, living or not, disappears………gone where???????
194 You make the nearest dragon very offended by revealing their true name to everyone within 15 meters. You better find a good hideout...
195 Spell works normally, however you’re now violently allergic to that spell. If attempt to use it again or is cast on you, begin to sneeze uncontrollably.
196 You got yourself so down you got you a headache. Migraine, permanent. (–1/5%, 30% chance of occurring when in a stressful situation).
197 “Stampede!!!” A very large (1000+) herd of Texas Longhorn Steers is now stampeding in your direction.
198 A community of black ants explains it’s loyalty to you.
199 Spell acts normally.
200 You draw all PPE within 30m into your own PPE pool, Magic Users get a Save vs 14.
201 A scribe appears and wants to do the story of your life, he’s very hard to get rid of and won’t take no for an answer.
202 You are turned into a gelatin mass equal to your weight & mass. Lasts 1 hour.
203 The target of your Spell is instantly and permanently turned into a turtle (a negate Magic may restore him/her).
204 The only thing that happens is you & your target loose 1d10 HP or MDC.
205 You turn out to be holding a beer glass after all, filled to the tip of course.
206 1d100 Large (1m wide 1m thick body) spiders surround you. They are trying their little hearts out to encase you in a web cocoon. Saving you for a later snack.
207 Your Spell is delayed for 1d4 weeks, but you’re not quite sure of that...
208 You see “The King”, Elvis himself walks by, “Thank you……thank you very much.” But, alas, only the Rift Enquirer Newspaper believes you.
209 The target of your Spell explodes, and dies instantly. PC’s get a Save vs Magic.
210 You find a ring in your pocket. When worn it does……??? GM’s choice.
211 A hippopotamus walks by ignoring you.
212 A random party member’s left lung implodes, 6d6 Hit Points damage. Save vs Pain. –5 to PP & PE. –20% to all Physical Skills. Hold breathe time is cut by half.
213 2d20 bottles of the finest red wine appear under your bed.
214 A very ornate large door appears before you. It opens, revealing a well dressed butler. Past him you see a large ballroom with elegant ladies & gentleman. He says, “Aw, good of you to come, sir. We have been expecting you, won’t you come in..??”
215 "You don’t have to say you love me. It’s all right, ‘cause honey I don’t care." A concubine materializes in front of you and insists on giving you PLEASURE!!!
216 A random party member’s right hand exchanges places with their left foot.
217 The surrounding area (2d100 meters radius) is turned into a desert.
218 Roll for Injury.
219 You lose 1d10 PPE permanently.
220 A random party member feels smarter, +1 to IQ.
221 You gain a fate point but this also makes you think "What’s it all about?" and you reverse your alignment for 1d6 months and maybe, just maybe, you’ll like it.
222 Spell fizzles………subtract PPE.
223 Gradually you see your left hand wither into nothingness.
224 A random party member’s left eye pops out of its socket and hangs swinging in its nerve thread.
225 Don’t keep it all inside! You pour all of your PPE into this Spell.
226 The gods are with you, +1d10 to PPE, permanent.
227 Roll twice on this table.
228 The gods are against a random party member, loose 1d10 SDC or MDC permanent.
229 You realize what’s bugging this Spell and from now on it is never unstable anymore.
230 After battle, you notice an irritating itch on your chest. You see a small runny sore. Take 1 Hit Point of damage. A curse of some kind was place on you. Each day it gets a little bigger. You will loose 2 HP or MDC/day. Must use Remove Curse to cure it. This cannot be cured by any other means.
231 A window opens in mid air in front & above you. An old man in night shirt and cap holding a candle yells down at all, “Quiet!!! I’m trying to sleep here!!” Everyone stops and looks up. “That’s better!!” He goes inside & closes window which disappears instantly. All Re–Roll Initiatives.
232 A random party member feels less durable, –1 to PE.
233 You’re deafened (for 1d10 days) by the sound of this Spell which strangely enough only you seem to have heard...
234 1d100 Large Vampire Bats surround you & “Vant to drink your blood”.
235 A bone flute playing fairy accompanies you for a 1d4 days.
236 Spell acts normally.
237 As you cast the Spell you burst into flames for 1d4 Melees. You get +70 SDC or MDC, punch/kick does 3d6 SDC or MDC damage, & 01–61% setting flammable items on fire by touch.
238 A random party member feels less confident, –1 to MA.
239 A mad count has you contracted for assassination without apparent reason, but the good thing is that you’re aware of it.
240 “PUCK YOU” you become a hockey puck for 1d4 days. Spell works normally.
241 You find yourself equipped with bat–like wings making it possible for you to glide up to 1 mile under good conditions. The wings fall off after 1d3 weeks.
242 “Oooohhh!!………this is gonna hurt.” You suddenly find your self in the middle of a Juicer Football game with the ball. The entire defense team is about to clobber you. Roll 1d12 to see how many hit you then take body block damage of 1d4+10/each. After getting mangled you appear back where you were.
243 Gradually you see your right hand wither into nothingness.
244 GM’s Choice…………….???????????
245 An angry minor Earth Elemental rises from the ground to kill your party.
246 Spell acts normally.
247 You forget how to read for 3d4 days.
248 A random party member feels less healthy, –1d6 to HP or MDC.
249 One of your Insanity’s is Magically cured, if you have none then it’s time to roll for one now. Save vs Insanity.
250 A random party member gets one Fate point.
251 A maddened tribe of trolls set out in order to make dinner of you, but in some strange way you’re aware of their plans and can act accordingly.
252 “Whose there….????” You summoned something really nice…(GM’s Choice).
253 You set the nearest forest ablaze.
254 Your left toes exchanges places with your left fingers.
255 A unicorn offers to become your steed.
256 A random party member’s left arm falls off. No wound, as iftheywere never born with it.
257 You’re mistaken for a wanted person in the next town you enter.
258 “I don’t feel so good………BBBLLUUKK!!…….SPLOSH!…” A random party member vomits violently for 1d6 Melees. Can only Dodge without any bonuses.
259 Exactly the desired Spell, without any loss of PPE.
260 Spell acts normally.
261 A random person within 30m is knocked down, if there’s no one around you’re down instead.
262 The gods are against the party. All get –1d10 to PPE, permanent.
263 Instead of a Spell a big green toad crawls out of your mouth and hops off, subtract the PPE.
264 A Steel Golem rises up to kill you & party.
265 Your eyes are turned into a neon pink liquid for 2d4 hours.
266 A random party member feels uglier, –1 to PB.
267 You spill your guts all over the ground and fall into a coma, roll to Save vs coma/death plus roll for an injury.
268 You and all of your equipment you have on, shrink to 6cm tall. Remove Curse to return to normal. But this may not be to bad after all.
269 You receive a natural MDC of 15 since your skin is turned into bronze scales for 1d6 days. Horror Factor: 8
270 A random party member’s left toes exchanges places with their left fingers.
271 The next person you tell your name will instantly attack you, but you know it.
272 You grow human fully functional female breasts. Size 38D. If female, you now have another pair.
273 You find yourself sitting on a transparent see–saw facing the target of your Spell.
274 “Gone cuckoo??”. For the next 1d6 weeks, every hour on the hour, a Cuckoo Bird ejects from a random party member’s mouth to “cuckoo” the hour. (Like a Cuckoo Clock) Loose Prowl, Shadow Meld, Sneaking, etc. when this happens. Will give away position when sounds.
275 Everything you touch for the next 3d3 hours starts to burn.
276 You and the entire party with all of your equipment you have on, shrink to 6cm tall. Remove Curse to return to normal. But this may not be to bad after all.
277 A phantom footman turns up with a ghostly coach & horse team. He’s holding the coach door open, bows gracefully. “At your service, sir……” (One way ride to????)
278 Your right foot feels burning hot. You look down a gremlin just gave you a “hot foot”, he runs away laughing. Your foot is on fire, 1d6 damage + 1d6 damage/Melee until extinguished. You can do nothing else except trying to put your foot out.
279 1d6 of your friends get to Save vs Magic if they fail they’ll fall into a mindless frenzy and go berserk for 1d4 Melees slashing out at anyone within 5m.
280 A random party member with all of their equipment they have on, shrink to 6cm tall. Remove Curse to return to normal. But this may not be to bad after all.
281 Spell acts normally.
282 A random party member grows a beard, 2m long, permanent.
283 2d12 hungry tigers surround your target.
284 The earth beneath your feet opens up and you fall 30 meters down a hole taking 9d6 points of damage. After two Melees the hole closes and if you’re still there; only the gods can Save you.
285 A well is created beside you.
286 A potion appears at a random party member’s feet…??? (GM’s choice).
287 All of your belongings, except holy and rune weapons, are lost. The items just disappear in thin air.
288 “Be afraid,………be very afraid…….” A random party member is afraid of what or whom???? Roll for Phobia.
289 Spell fizzles....subtract PPE.
290 Your left arm & left leg trades places.
291 Spell hits target & ricochets???? Roll 1d10: 1–2 ricochets to you, 3–4 ricochets to targets left, 5–6 ricochets to targets right, 7–8 ricochets to targets front, 9–10 ricochets up.
292 Your right eye pops out, hanging by the organ connections.
293 A bouquet of flowers spring forth from your out stretched arms. Spell does half damage & smells good too.
294 Nothing happens.
295 You hallucinate for 1d12 months, the hallucinations is completely up to the all powerful GM.
296 “Tea time.” All stop what they are doing (friends & foes) & sit down to a table with cups, saucers, sugar bowl, cream, etc. that wasn’t there before. A butler serves everyone a great cup of tea. Last 15 minutes. All resume their places & re–roll Initiative to resume battle.
297 You are dead, unless you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
298 1d10 gallons of way to old milk splashes down your body.
299 A random party member’s left hand exchanges places with their left foot.
300 When you cast the Spell you accidentally touched the soul of a nearby animal and it becomes your familiar.
301 Maggots infest your brain and you must surgically remove them or die within three weeks.
302 “Whose there….????” You summoned something really nasty…(GM’s Choice).
303 The Magic energies didn’t quite leave this world when you were finished with them, instead it hung on to you and from now on your hair always stand straight up, your handshake jolts and static electricity sparks appear on your body now and then. This also makes you to only suffer half the damage from electrical attacks. You literally glow in the dark...
304 A random party member is dead, unless they or you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
305 1d4 Beasts (greater devils) are mistakenly summoned and these gentlemen aren’t very happy about it...
306 Spell acts normally.
307 Diarrhea hits you like a lightning Strike from a clear sky. Lasts for 1d8 hours.
308 A random party member gets a nose bleed. Loose 1 HP or MDC/minute. Will last 10d10 minutes. (If HP or MDC reaches 0, Save vs Coma/Death.)
309 A famous witch/warlock hunter starts taking interest in your affairs...
310 Your right kidney implodes, 6d6 HP or MDC damage. –1d6 to PE & PP.
311 Spell works well. Unfortunately the same Spell also shot out both your ears to hit whoever or whatever is on either side of you. Subtract three times the PPE.
312 A well, 5m radius, opens up beneath your feet, you fall 30 feet into water. Hope you can swim.
313 Spell works just fine!! +5 to the damage.
314 A random party member's brain becomes infested with Maggots; must surgically remove them or die within three weeks.
315 1d12 Mighty Oak trees spring up in front of you like a wall. Each 6 foot thick.
316 1d100 “body crabs” decide to take up residence in a random party member’s crotch.
317 Grow an extra left thumb.
318 Your hands exchanges places.
319 All of your friends, even distant ones, are mystically teleported to your location.
320 Your right middle finger falls off.
321 That Spell went off without a hitch. You were so impressed with your self, you became speechless for 1d4 Melees (cannot cast Spells). Time to pull that gun of yours…………..
322 A random party member's right middle finger falls off.
323 A random person within 30 meters falls in love with you, no matter how strange it may sound.
324 The gods are with you, +1d10 to HP or MDC, permanent.
325 Roses, red, red roses start growing from your ears. Falls off after 2d3 weeks.
326 A random party member's hands exchanges places.
327 You’re the guy from wonderland, or so it may seem since your pockets started to always be filled with golden coins. Same as fools gold, lasts for 1d4 weeks.
328 A random party member grows an extra left thumb.
329 You feel less durable, –1 to PE.
330 A random party member feels more durable, +1 to PE.
331 You cannot sleep or rest properly for 1d3 weeks and in that time you cannot recover any PPE or ISP.
332 A Brass Golem rises up to kill you & party.
333 2d12 Zombies rise up to do your bidding.
334 Your body becomes infested with all kinds of parasites that can literally be seen crawling all over your body, lasts 1d6 weeks. Roll three Saves vs Insanity. Any fail, roll for Insanity.
335 Your right index finger falls off.
336 From this day on someone or something looks out for you and in some strange way you always seem to have your back covered.
337 A random party member becomes a hand size rock for 1d6 days. They are aware of what is happening around them.
338 A random party member's right index finger falls off.
339 You are turned to stone where you stand. May be moved. Remove Curse to fix.
340 A Gnome comes up to you and asks what’s wrong with that stone circle a few hundred meters away.
341 A pool of quicksand happens to open up under a random party member's feet and it works exactly like the Spell and is considered to be of 6th level. Lasts one hour, sinks at the rate of 2 feet/Melee, once under will drown/suffocate in four minutes unless hold breath longer. Fully sealed Environmental Suits/Armor just sink. 97% undetectable in swamp, 79% outdoors, & 30% indoors.
342 You seem to have caught a rather common deadly disease; PLAGUE!!! (Bubonic Plague that is) unless properly treated you’ll die within three weeks.
343 A beautiful pearl necklace with a medium size gem appears around your neck. Nice, huh? But, the gem seems to be ticking……???
344 You notice the pink little hedgehog sitting on your head and at the same time you loose your initiative.
345 The Magic affects you instead of the desired target.
346 A moose comes up to you and whisper in your right ear: "You can’t hear this with your left can you?" When he has said this he looks at you for a moment and wanders off mumbling.
347 A potion appears at your feet…??? (GM’s choice).
348 1d10 small fireballs (damage 1d6 each) erupts from your face and flies in random directions; 30% chance of hitting anyone within 30m.
349 Diarrhea hits a random party member like a lightning Strike from a clear sky. Lasts for 1d8 hours.
350 You grow a permanent exoskeleton (like a beetle) MDC of 15, Horror Factor: 12. May be removed by a remove curse. Roll Save vs random Insanity every other month.
351 You become a normal black Labrador Retriever. You can speak & retain control of yourself. Remove Curse to restore yourself.
352 1d8 skeletons rise from a nearby grave to do your bidding.
353 1d8 skeletons rise from a nearby grave to kill you.
354 Smile sucker! The corners of your mouth get stuck and you look a bit like the Joker.
355 You “wet” yourself. Spell acts normally.
356 “YOU LITTLE PUSSEY!!” (no not the one you’re thinking). You are now a cute, cuddly kitten. Can speak & retain yourself. Lasts 1d6 weeks.
357 You know the exact location of the nearest Ley Line!
358 All plants within 30m tries to kill you for 1d6 minutes (same as Animate plants).
359 Your right ring finger falls off.
360 A Shadow Beast turns up from nowhere and attacks you and your friends.
361 You find a ring in your pocket. When worn it does……??? GM’s choice.
362 You feel slower, –1 to SPD.
363 A random party member feels faster, +1 to SPD.
364 By some unexplained reason you cast the Spell; Metamorphosis: Insect, on yourself and see the world from a snails’ point of view for 1d8 Melees
365 A random party member blinks out of existence for 1d12 minutes. They materializes back in the same spot as they were before.
366 Your head is turned backwards for the first time in your life (!) and pleased as you are to see your own behind, it becomes quite uncomfortable for 1d6 weeks.
367 A random party member's right ring finger falls off.
368 Spell works, well sort of…………. –5 to the damage.
369 A giant hand reaches out of the sky grabs a random party member (no Dodge) and takes to….???? (Anywhere GM wants you to go.)
370 You grow a 10" long red nose, permanent. May be removed by a remove curse.
371 Spell fizzles………subtract PPE.
372 A church organ materializes 20m above your head and decides to fall on you, if a perception roll of 17 or higher is made a Dodge may be tried vs 18 otherwise you suffer the wrath of a god in the shape of 10d6 points of damage.
373 A random party member is injured by that last spell. They roll for Injury.
374 A Wind Rush Spell also hits your target. 60 mph wind 20’ wide by 120’ long. Balance Check of 18 for those caught in it. All caught in it cannot attack or move forward. Small objects may be blown 20’–120’away. Lasts 1 Melee + 1 Melee to recover.
375 “Telegram” says a well dressed Bell–hop all in red. He gives a random party member a telegram, tips his hat and leaves. It states: “Good luck in your next action. We suggest it be a Dodge. Signed; Best Wishes from the Luck & Improbability Guild.” You look around, a huge bladed pendulum is swing low to the ground in their direction. Save vs Dodge 20. Fail = 6d10 damage.
376 Now you’ve really done it. Your Magic has upset the very forces of nature. 1d8 minor elemental turns up to give you and your party a lesson you may not be able to forget.
377 Your right little finger falls off.
378 An eternal flame is instantly created where you stand.
379 You suddenly feel “a change a commin’ on.” Roll for new Disposition.
380 Just as you thought all was lost, here comes “The Lost Battalion” from WWI charging to the rescue. With all their fire power (ha, ha,) they do only 1 HP or MDC damage to each of your foes. They go charging off into the distance & disappear. (GM’s discretion can have all re–roll Initiatives.)
381 A little demon appears, shakes your left hand. Walks away with a demonic giggle, chewing on something. You check your hand & one of your entire appendages is missing. Roll 1d10: 1–2 thumb, 3–4 index finger, 5–6 middle finger, 7–8 ring finger, & 9–10 little finger. –2 to Strike if finger is missing when using right hand. Can not hold weapon if thumb is missing. Can get Cybernetic replacement.
382 A pygmy choir steps out from hiding, sing folksongs for 1d6 minutes, bows respectfully and departs chanting.
383 GM’s Choice…………….???????????
384 Your right leg turns out to be made of pine wood. Permanent. Cure: Remove Curse or a saw...
385 A random party member gets one Fate point.
386 Nothing Happens.
387 Roll for Injury.
388 A full size portrait of you is delivered by a messenger shortly after the Spell has been cast.
389 Spell acts normally.
390 You and all others within 30m are instantly teleported to a location totally alien for the party. (GM’s Choice).
391 A Weaken spell was cast on a random party member. –1d10 to PS.
392 A Stench of Hades (same as Spell) is cast on you by a passing seagull that flies off laughing. Affects 20’ diameter area with foul smell. Saves vs Magic. Fail = 1d6 damage/Melee in area, 01–50% of vomiting once/Melee (loose Initiative, 2 attacks/actions, –4 to Parry & Dodge while vomiting). Everyone else, –2 to Parry, Dodge, & Strike. Does not affect those protected from gases.
393 “I don’t feel so good………BBBLLUUKK!!…….SPLOSH!…” You vomit violently for 1d6 Melees. Can only Dodge without any bonuses.
394 A 200m long chain appears on the ground for a few seconds before it blinks out of existence.
395 A random party member's right little finger falls off.
396 Suddenly you find yourself surrounded by a pack of frenzied hungry northern timber wolves.
397 You asked for it….You got it…..A random party member decreases one level!!!
398 You inherit a large estate from a senile Baron. This is told to you by a messenger that also asks you to attend the funeral which will be held soon.
399 The gods are against you, loose 1d10 SDC or MDC permanent.
400 An Iron Golem steps up to you and explains that he’s ready to serve you now.
401 Roll for Injury.
402 All of a random party member’s right fingers wither into nothingness. –5 PP & PE.
403 You are permanently blinded in right eye
404 A random party member's right leg turns out to be made of pine wood. Permanent. May be removed by a Remove Curse or a saw...
405 A random party member’s left kidney implodes, 6d6 HP or MDC damage. –1d6 to PE & PP.
406 A person in your vicinity random is reduced to 6" tall. Permanent. A negate Magic may restore the victim to a normal life.
407 A random party member is turned into a gelatin mass equal to their weight & mass. Lasts 1 hour.
408 A greater demon is accidentally summoned by you, the thing is just that this gentleman isn’t cooperative at all and has no understanding for your excuses...
409 Spell fizzles………subtract PPE.
410 Fleas are now a part of your small universe.
411 A well, 5m radius, opens up beneath your feet, you fall 30 feet into Acid. You take 1d6 acid damage/Melee or 4d6/minute.
412 From this day and for one week forward all of your Spells cost only half of the normal amount of PPE!!!
413 Your right thumb falls off.
414 Your hair is turned white as chalk. Permanent.
415 A random party member's right thumb falls off.
416 Your Head is now permanently invisible. Any clothing/armor/equipment put on it becomes invisible. Can not be detected by any means. You can have it replaced with cybernetics only to be visible again.
417 A random party member’s left arm falls off. No wound, as if they were never born with it.
418 All persons (including you) within 40m are turned completely yellow (possessions too) for 1d3 days.
419 You become aware a “Predator” wants a random party member’s skull & spine for his collection.
420 A light brown snake bites you in your left knee. It is a non–poisonous snake. –1 HP or MDC.
421 The gods are with you, +1d10 to SDC or MDC, permanent.
422 You instantly double your temporary PPE! (Lasts one hour).
423 Spell acts normally.
424 A Pegasus appears and if you are of a good alignment it offers to be your steed.
425 1d100 giant hungry grizzly bears appears among you all. Bite, 1d6 damage. Claws, 1d8 each. Weight = 500+ each. 2–4m tall. HP or MDC=200 each. Will attack anyone or anything until all are dead.
426 You scorch yourself on the cold blue Magical flames that suddenly engulf you as you burn all of your current PPE (1d6 damage per each 10 PPE). The terrible scars left on you by this horrible experience reduces your PB by 1d6 permanently.
427 A random party member gets hyped up on adrenaline & goes berserk for 1d4 minutes slashing out at anyone within 13m.
428 Spell fizzles....subtract PPE.
429 Your left foot withers into nothingness.
430 A giant hand reaches out of the sky grabs you (no Dodge) and takes only you to….???? (Anywhere GM wants you to go.)
431 A random party member “wets” them self. Spell acts normally.
432 A hard–core goblin child attacks you from behind with a crude cudgel, he will flee if he suffers any damage.
433 A random party member is attacked by a whole nest of wild bees. The attack lasts for 1d6 Melees.
434 13 common pixies make yours and your friend’s life miserable for 2d20 hours.
435 A random party member's body becomes infested with all kinds of parasites that can literally be seen crawling all over their body, lasts 1d6 weeks. Roll three Saves vs Insanity. Any fail, roll for Insanity.
436 Lightning Strikes the tallest person in your vicinity, it might even Strike you... (damage: 6d6).
437 A random party member is dead, unless they or you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
438 Amnesia hits you like a hammer and you can’t even remember who you are for 4d6 hours.
439 “Whose there….????” You summoned something really nasty…(GM’s Choice).
440 A Terminator makes you his enemy and comes looking for you! In some strange way you’re aware of it.
441 Your right arm & right leg trades places.
442 Every stone within a 50m radius starts jumping in all directions, if there are boulders present they might even hurt someone unless a Dodge vs 14 is made each Melee (damage 2d6). The stones stop jumping after 3d6 Melees.
443 Nothing happens.
444 The Spell just cast is permanently doubled in all aspects & costs no PPE to cast.
445 A flock of 200 +1d100 geese fly down & around everyone within 100 meters asking all which way is South? –5 to Parry, Dodge & Strike until they are killed or leave.
446 A random party member has caught a rather common deadly disease; PLAGUE!!! (Bubonic Plague that is) unless properly treated they will die within three weeks.
447 “YOU LITTLE PUSSEY!!” (no not the one you’re thinking). A random party member is now a cute, cuddly kitten. Can speak & retain them self. Lasts 1d4 weeks.
448 A eunuch materializes in front of you and insists on giving you PLEASURE!!!
449 A random party member’s head explodes, unless you or they spends one Fate point. (If none, divine/demonic intervention is possible, GM’s discretion.)
450 “Green with envy???” The Spell works fine, except for you all your party members are green for 1 week.
451 “Be afraid,…be very afraid….” A random party member is afraid of what or whom???? Roll for Phobia.
452 1d100 hungry alligators appears around you……and they are pissed!! Bite, 2d12 damage. 10m long. Weight = 700+. Will attack anyone or thing near to them until dead. Tail, 1d12 damage. 35 HP, 50 SDC, or 100 MDC.
453 Spell fizzles....subtract PPE.
454 A 12 foot deep, 6 foot wide hole opens up in front of you. There’s a ladder leading down. At the bottom is a colorfully clothed Gnome waving you down, “Quick, this way out…….” Do you go? If no, he says, “Oh well, I tried to help.” He and the hole vanishes. If yes, GM’s discretion as to what happens.
455 A potion appears at your feet…??? (GM’s choice).
456 Join me or... A devil lord offers to make you a wish, you may decline but...
457 “Telegram” says a well dressed Bell– hop all in red. He gives you a telegram, tips his hat and leaves. It states: “LOOK OUT!” Signed; Good Luck, from the Luck & Improbability Guild.” You see a World War II Nazi BF –109 Messer Schmidt diving in your direction, guns blazing. Save vs Dodge 25 you & anyone within 10m radius of you. Fail = 6d8 damage. It disappears.
458 Your right ear grows three times larger. Permanent. May be removed by a remove curse.
459 “Be afraid,………be very afraid…….” Of what or whom???? Roll for Phobia.
460 You’re transformed into a cute little Yorkshire terrier for GM knows how long...
461 A random party member is transformed into a cute little Yorkshire terrier for GM knows how long...
462 You loose 1d6cm in height, your clothes & armor amazingly still fit. Spell has no effect.
463 Maggots start pouring out your targets mouth. Spell fizzles, subtract PPE.
464 The king in the country you’re in finds you responsible for a plot made against him and sets a reward of 100,000 credits on your head.
465 A random party member decides it is time to “hit the showers”. They go bathe.
466 Mars, god of war, decides to pay you a visit. He really likes a good battle. For some reason he favors you & party members with you. “Here’s something to help increase the sting of battle for you all….” You all can hit better, +1 to Strike for all.
467 The gods are against the party. All get –1d10 to HP or MDC, permanent.
468 Spell works normally.
469 A random party member grows human fully functional female breasts. Size 38D. If female, you now have another pair.
470 You grow claws, horrible black non–retractable claws. (damage 2d6+2). Permanent. May be removed by a remove curse, if you find a priest that can be convinced you’re a good guy that is...
471 “What happened…???” (GM’s Choice).
472 You find yourself dressed in the finest silk garments, but you’ve got no idea of where your armor is.
473 Your spleen implodes, 4d4 HP or MDC damage. –2 to PP & PE.
474 X Y Z or? You are the lucky guy to be instantly teleported 451 meters straight up into the air. And on your way down you have splendid view and hope you’ll live to tell about it. (damage = 20d6).
475 Something went very, very wrong. You and all party members receive full damage from last spell cast.
476 Without any justified reason your left ear turns permanently light blue. May be removed by a Remove curse.
477 A potion appears at a random party member’s feet…??? (GM’s choice).
478 You notice a necklace round your neck that wasn’t there before. Any way you can’t take it off and as another bonus it gives you a +2 Save vs Possession.
479 A river of lava, 30’ long, 5’ wide, & 5’ deep/level of caster stretches out from your feet in the direction you were looking when the Spell was cast. 2d6x10 SDC or MDC damage/Melee in lava.
480 Spell fizzles....subtract PPE.
481 Your left foot feels burning hot. You look down a gremlin just gave you a “hot foot”, he runs away laughing. Your foot is no fire, 1d6 damage + 1d6 damage/Melee until extinguished. You can do nothing else except trying to put your foot out.
482 You find a key in your pocket.
483 A random party member’s right eye pops out of its socket and hangs swinging in its nerve thread.
484 A raving specter starts terrorizing you and your party.
485 “TRUCK YOU!!!” You are turned into a toy Tonka dump truck. Lasts 1d4 days.
486 A minor air elemental offers you its help.
487 “Oooohhh!!………this is gonna hurt.” A random party member suddenly find them self in the middle of a Juicer Football game with the ball. The entire defense team is about to clobber him/her. Roll 1d12 to see how many hit them then take body block damage of 1d4+10/each. After getting mangled they appear back where they were.
488 “A game of chess, hmmm...?”, asks a nearby tree.
489 The gods are against you, loose 1d10 HP or MDC permanent.
490 You are dead, unless you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
491 You can feel the rhythm even before you can hear the wonderful music. A Fairy's Dance affects the entire party. Save vs Magic. Fail = +4 to Strike him/her. Cannot do anything else except dance & prance for 1d4+1 Melees.
492 A pack of trappers’ mates selects you to be their next victim.
493 GM’s Choice…………….???????????
494 You find a dagger in your boot.
495 Spell acts normally.
496 Spell has only half effect and duration.
497 “Whose there….????” You summoned something really nice…(GM’s Choice).
498 You feel faster, +1 to SPD.
499 Spell fizzles………subtract PPE.
500 Fate sees you as a promising investment and awards you an extra fate point but reminds you of his existence by making you forget the Spell you just was about to cast, so that you won’t bother him again...
501 A pool of quicksand happens to open up under your feet and it works exactly like the Spell and is considered to be of 6th level. Lasts one hour, sinks at the rate of 2 feet/Melee, once under will drown/suffocate in four minutes unless hold breath longer. Fully sealed Environmental Suits/Armor just sink. 97% undetectable in swamp, 79% outdoors, & 30% indoors.
502 A random party member is dead, unless they or you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
503 A warriors arm and sword in another part of the Palladium world happens to slash through a hole in space hitting you instead of its intended target. You get a really good close–up of a Dwarven made broadsword taking 1d8+4 points of damage in the process. Dodge vs 16.
504 A random party member becomes a normal black Labrador Retriever. Can speak & retain control of their self. Remove Curse to restore them.
505 A random party member’s right arm & left leg trades places.
506 Since no one at the Magic college told you ‘bout wa’ll ‘appen ‘f ya don’ watch i’ you cast the Spell on yourself.
507 A random party member gets one Fate point.
508 For a moment you seemed to be getting away with it, but... Your Spell backfires and goes off in the opposite direction.
509 Your left toes exchanges places with your right fingers.
510 You grow webbed hands and feet. Permanent. Swim +10%.
511 A well dressed violinist steps out from a shadow and plays a song for you, when he’s finished he bows, turns around and implodes.
512 You feel a tug at a random party member’s heart. A curse was placed on it. You know it will stop functioning in 1d4 weeks. Remove Curse spell will fix it or Cybernetic replacement.
513 The Magic affects you instead of the desired target.
514 Nothing happens.
515 A passing frog stops to tell you to behave or he’ll...
516 All of your right toes wither into nothingness. –5 to SPD, PP, & PE.
517 You drop all of your teeth in your upper left jaw.
518 “Telegram” says a well dressed Bell– hop all in red. He gives you a telegram, tips his hat and leaves. It states: “Look behind you. Signed; Salutations from the Luck & Improbability Guild.” You look, behind you is Cyborg with laser pistol pointed at your back. Save vs Dodge 20. Fail = 6d6 damage. (GM’s choice, the Cyborg can disappear after attack or you can have him stick around & fight on with your stats, of course.)
519 Your head shrinks to half of its normal size. Permanent. May be removed by a remove curse.
520 An Iron Golem rises up to kill you & party.
521 You see the Spell take effect and then everything goes black for a few seconds. When you open up your eyes again you are standing in a long 7m wide, 30m long corridor which has its walls lined with strange chairs, two on each side. Every chair has a strangely clothed human in it, 120 person all in all. They all stare at you, mouths wide open. Through small oval windows on the walls you can see clouds and you can hear a distant humming sound, you have a strange door to your right. After ten seconds everything goes black again and you’re back to where from you disappeared.
522 An Addle Mind spell was cast on a random party member. –1d10 to MA.
523 You feel weaker, –1 to PS.
524 A random party member feels stronger, +1 to PS.
525 You grow a hairy tail, 1m long. Permanent. May be surgically removed.
526 You find a ring in your pocket. When worn it does……??? GM’s choice.
527 A bunch of flowers, different types, 24 all in all. Appear before your feet with a card. The card reads: " We humbly apologize for not telling you to duck earlier... Love: The council of most unbelievable and unpredictable accidents." If you look up when you’ve read this you see a gray stone made windmill falling directly on you from the sky. You may Dodge it (14 or higher) or suffer 10d20 points of damage.
528 The gods are against a random party member, loose 1d10 SDC or MDC permanent.
529 You loose control of yourself and your brilliant GM can do as he/she pleases with your character for 1d4 Melees...
530 A random party member’s spleen implodes, 4d4 HP or MDC damage. –2 to PP & PE.
531 Roll three times on this marvelous table.
532 A potion appears at a random party member’s feet…??? (GM’s choice).
533 You feel less confident, –1 to MA.
534 A random party member feels more confident, +1 to MA.
535 One of your present random companions turns into a black goat for 1d4 days unless they make a Save vs Magic of 15.
536 A well, 5m radius, opens up beneath a random party member's feet, they fall 30 feet into water. Hope they can swim.
537 Suddenly you realize that you’re blasted on Dwarven moonshine. (–4/20%) You’re drunk for 1d12 hours and have terrible a hangover for 1d8 hours with half of the penalties.
538 A eunuch materializes in front of a random party member and insists on giving them PLEASURE!!!
539 A random party member's left leg turns out to be made of pine wood. Permanent. May be removed by a Remove Curse or a saw...
540 GM’s Choice…………….???????????
541 A shrubbery a few meters away warns you of a nearby band of 2d12 Orcs. Actually true, but far too late. 10 Orcs step up to your party and explain that they’re going to eat you for supper.
542 A random party member is injured by that last spell. They roll for Injury.
543 You feel dumber, –1 to IQ.
544 Spell fizzles………subtract PPE.
545 You reverse your speech for 1d3 hours. (Spells act in reverse, as well).
546 “PUCK YOU” A random party member becomes a hockey puck for 1d4 days. Spell works normally.
547 A person in your vicinity random grows a skin colored one foot long crooked horn on their forehead (ram attack does 1d6 damage). Permanent. May be removed by a remove curse.
548 Your target is turned to stone where they stand. May be moved. Remove Curse to fix. If non–living or area it will be turned to stone as well.
549 The next stranger you talk to will mistake you for an old friend.
550 Death himself comes to claim a random party member. They can try & talk him out of it or make a deal…..????
551 You’re attacked by a whole nest of wild bees. The attack lasts for 1d6 Melees.
552 “They call him The Streak……” A random party member is now buck ass naked. All armor/clothing is now gone. Spell acts normally.
553 A rat offers to be your pet, if you’re prepared to feed it with one pound of cheese a week.
554 Nothing happens.
555 A Steel Golem offers his friendship.
556 You grow a pointed chin. Permanent.
557 Spell acts normally.
558 You find yourself surrounded by 1d100 venomous snakes 6 feet long.
559 Your left eye turns jet black. Permanent.
560 A random party member's lung capacity expands without being harmed. Can now hold breath for 10 minutes. Spell fizzles....subtract PPE.
561 You appear to have been awarded with an armor of Ithan, but you don’t know for how long... (1d6 hours).
562 The Magic affects a random party member instead of the desired target.
563 A zombie (same as Spell) rises from the ground to do your bidding.
564 Your right lung implodes, 6d6 Hit Points damage. Save vs Pain. –5 to PP & PE. –20% to all Physical Skills. Hold breathe time is cut by half.
565 You notice a small chest full of gold and jewelry standing a few feet from you. The gold is real and it is worth 250,000 credits.
566 A random party member’s right lung implodes, 6d6 Hit Points damage. Save vs Pain. –5 to PP & PE. –20% to all Physical Skills. Hold breathe time is cut by half.
567 A respected noble claims that you owe him 560,000 credits and sets a reward of 50,000 credits to anyone who can bring you before him alive. You become aware of this when you see your own picture posted in the next town you enter.
568 Spell fizzles, subtract PPE.
569 A Protection Spell (GM’s choice) is mistakenly laid on your target. Subtract the normal PPE for the actual Spell cast.
570 A potion appears at your feet…??? (GM’s choice).
571 You find yourself in a black small room. You can see light peering in from a crack in what might be a door. If you open the door you realize that a cupboard must have materialized around you. The cupboard is of good quality and has several sets of fine tailored clothes in it, which amazingly fit you.
572 “What happened…???” (GM’s Choice).
573 A raven considers itself to be your pet.
574 You decide it is time to “hit the showers”. You leave to bathe.
575 The next sword that hits your body will simply slide through and you will not suffer any damage.
576 The gods are against a random party member. –1d10 to PPE, permanent.
577 You turn yourself into a Silver Crested Cockatoo for 1d4 days, but retain your self–control.
578 You feel as if “A weight has been lifted off your shoulders.” Your head falls off. You are not killed, strangely. Your head rolls 1d12 feet away. You now have to direct your headless body to come and “pick you up” to get your “head screwed on straight.” (Soccer anyone..?? hee. hee..)
579 The Spell you cast will repeat itself at the same time of day for 3d6 days, PPE will of course have to be subtracted. If you’re out of PPE the Spell won’t repeat itself that day.
580 Your target grows another left arm.
581 You gain one Spell same nature of Spell cast, the Spell works normally.
582 You permanently decrease your PPE pool by 3d6 points of PPE!!!
583 You permanently increase your PPE pool with 3d6 points of PPE!!!
584 Your right arm & left leg trades places.
585 You feel less healthy, –1d6 to HP or MDC.
586 A random party member feels more healthy, +1d6 to HP or MDC.
587 The Magic energies are warped and directed at you instead and your body starts to burn taking 5d6 of damage for 1d6 Melees.
588 A random party member’s nose and anal opening exchanges places. Remove Curse to fix. 12 Horror Factor.
589 Your left leg turns out to be made of pine wood. Permanent. May be removed by a remove curse or a saw...
590 Roll for Injury.
591 Whoops! You loose your balance and fall to the ground, which means that the Spell didn’t work and you retain your PPE but loose the initiative. Try again next Melee.
592 Spell fizzles, subtract PPE.
593 Sometimes a Spell goes wrong, very wrong and this is one of those times. If you are a male then you are from this day on an impotent male, but if you are a woman then you’re pregnant.
594 A Dark Wizard invites you for tea.
595 A strange pine tree appears in front of you. It is highly decorated as if part of some strange ritual. If you examine it closely you can see small dolls hanging from its branches featuring a bearded man in red clothes.
Second use is for Rifting effects on the PC's, Time Travel, Teleportation, etc.
Third use of this table is for adventure ideas, curses, or wierd events.
NOTE: Fate Point: You may save or spend this. It will completely resurrect you at full health or another. WILL NOT restore injuries. Example - If you were blind when died, will still be blind. If missing a limb, will still be gone when resurrected. Remove curses or any 1 adverse effect from this table from you or another. Or, what ever the GM wants it to be or able to do.
Big Bob.............
Rifts Totally Random Magic Effects Table 1000
Roll 3d10 the 1ST is 1ST digit, 2nd is 2nd digit and 3rd is 3rd digit. (EX: rolled a 3, 0, 9 = 309 on this table). Can use a 1d1000.
000 Adonis, god of beauty, appears before you. He has taken a liking to you he touches your face & increases your already good looks. +5 to PB, additional +10% to Charm/Trust & Impress/Intimidate. He states, “Remember, beauty is ever fleeting. Olympus is watching you…….” He vanishes into the heavens.
001 You summon forth a tiny blue rabbit that sounds like a frog and smells like a cat.
002 Your right foot withers into nothingness.
003 Fireball damage: 4d6 hits random person, may be Dodged 18 or higher.
004 You implode unless you spend one Fate point. (If none, divine/demonic intervention is possible, GM’s discretion.)
005 The Magic affects you instead of the desired target.
006 The Magic affects your entire party instead of the desired target.
007 An elephant suddenly appears in front of you, explains that he’s very sorry he didn’t show up earlier and wanders off humming.
008 A small meteor impacts, 6d6 damage to all within 100 meters.
009 Snowfall; 200m radius centered on you. The snow continues to fall for 1d4 hours.
010 Fire & brimstone rain from the sky, 200m radius centered on you for 1d4 Melees. Chance of starting fires, 0–61%. All in range take 5d6 damage/Melee.
011 The Spell draws half the amount of PPE from you and has quadruple effect, but it also affects you and 1d4 other persons.
012 A live fusion block explosive appears at your feet.
013 A Cloud of Smoke 30x30x30 feet appears 100m in random direction from you. Lasts one minute. All in cloud –5 to Parry, Dodge, & Strike.
014 A Cloud of Acid 30x30x30 feet appears around you. Immediate 1d6 Acid damage to all and 1d6/Melee in cloud. Lasts one minute.
015 A Fairy’s Dance affects your closest friend wherever they are. Save vs Magic. Fail = +4 to Strike him/her. Cannot do anything else except dance & prance for 1d4+1 Melees.
016 Your right arm falls off. No wound, as if you were never born with it.
017 You permanently grow a pair of small 2" horns on your forehead. Dark color.
018 Your right eye pops out of its socket and hangs swinging in its nerve thread.
019 Absolutely nothing happens (time stops for 1d4 Melees, 100m radius).
020 You & all your party members with equipment shrink to 6cm tall. For 1d6 Melees.
021 You find yourself surrounded by 1d100 rats.
022 You feel something went wrong, looking up a 3 bedroom, 2 bath, kitchen, dinning room, den, living room & 2 car garage house is descending rapidly toward the spot you are standing on. Save vs Dodge 20. Fail = 10d10 damage. (Hope no one you like is near you).
023 The earth rumbles for 1d4 minutes (1–2 on the Richter scale) 100 meters radius. All roll Balance Check during each Melee in affected area.
024 Spell works normally.
025 The true name of the person next to you is revealed, but they also get to know yours.
026 Your left lung implodes, 6d6 Hit Points damage. Save vs Pain. –5 to PP & PE. –20% to all Physical Skills. Hold breathe time is cut by half.
027 A Red Dragon swoops down to have you and your party for a snack.
028 One random member in your party looses all their possessions & equipment. They simply vanish.
029 A Call Lightning at twice your level(2x 1d6/caster’s level) also hits your target.
030 Spell fizzles…………subtract PPE.
031 Spell is delayed for 1d3 Melees and has half effect.
032 “Telegram” says a well dressed Bell–hop all in red. He gives you a telegram, tips his hat and leaves. It states: “Good luck in your next action. We suggest it be a Dodge. Signed; Best Wishes from the Luck & Improbability Guild.” You look around, a huge bladed pendulum is swing low to the ground in your direction. Save vs Dodge 20. Fail = 6d10 damage.
033 Nothing happens.
034 You feel a tug at your heart. A curse was placed on it. You know it will stop functioning in 1d4 weeks. Remove Curse spell will fix it or Cybernetic replacement.
035 From now on you can call yourself weird. You grow a third eye on your forehead. As a result of this mutation you can see the aura of other persons if you spend 5 PPE. Save vs Magic against Magic Users.
036 The smoke clears, you find your self in front of The Bad Man himself, Le Diablo. “I’ll send you back, fully recovered,……..for a price of course…ha, ha, ha………” Refuse, your dead.
037 You are transformed into a Peacock for 1d8 hours.
038 A field of “Poppies…..Poppies….Poppies….” 100m radius spring up around you. Save vs Coma. Fail = Laying down in the field, falling into a deep sleep (Coma). Lasts 1d10 days. Each day in Coma, 10% increase to have Hallucinations.
039 A loud bang with the strength of thunder booms from above you and a new roll for Initiative has to be made by any person standing within 150 meters from you.
040 Spell acts normally.
041 Your skin is turned transparent (Horror Factor 10) lasts for 1d8 days.
042 You are turned red in color for 1d6 weeks.
043 All of your belongings (real estate included...) are turned yellow for 1d4 minutes.
044 All party members are Astral Projected from their bodies for 1d6 Melees.
045 A squid (a big one) lands on your head and starts to strangle you, damage 2d6/Melee, 200 HP, 150 SDC or 350 MDC.
046 Dinner’s served for all persons within 50m. (A real banquet with servants and all...)
047 All of your left toes wither into nothingness. –5 to SPD, PP, & PE.
048 1d12 Zombies arise from the ground to attack you.
049 A random person within 100 meters from you is transformed into a bat and flies off to a better suited place in order to sleep. The person is permanently transformed, and only a remove curse can return them to normal life, if the person is found...
050 An Assassin is now out to kill you, but you know this.
051 The Spell cost is forgotten by the laws of reality and you don’t have to spend any PPE at all!
052 “What happened…???” (GM’s Choice).
053 You pass out for 1d6 minutes but the Spell still has the desired effect though it can’t be cancelled...
054 “Whose there….????” You summoned something really nasty…(GM’s Choice).
055 A Levitation Spell is mistakenly laid on you. Save vs Magic. Lasts 3 minutes/caster’s level. Max height straight up only = 60’+10’/caster’s level.
056 “Whose there….????” You summoned something really nice…(GM’s Choice).
057 A monster insect appears within 20m and attacks the nearest person.
058 “BUCK YOU!!!” You now have a nice rack of 12 point antlers growing from your head. PS of 20 to keep your head up. Balance check periodically, to see if you fall over. May be sawed off or Remove Curse spell. Will grow normally until removed by Magic.
059 Heavy rainfall (5m radius) centered on you, lasts for 1d3 days. The cloud is constantly 30ft directly above your head.
060 Your balls fall off. If female you finally “grow a pair”.
061 Suddenly you know how to create Lightning Shafts!!! Costs 50 PPE per shaft. Does 8d6 damage. Must be used within 1 hour of creation. Saving Throw: None, cannot Dodge or Parry.
062 Spell fizzles………subtract PPE.
063 You grow a beard, 2m long, permanent.
064 Spell acts normally.
065 As you feel the ripple of the Magic energies swirling through your conscious mind, something goes wrong. You forget the incantation for 1d4 weeks. But the desired Spell works as it should’ve, it’s just that it does not have the usual effect... (The Spell has five times as high effect and also burns three times as much PPE...)
066 6d6 lesser demons appear to attack you.
067 In some strange way the Spell makes you feel really good... You have an immediate orgasm and you lose your initiative.
068 “Help! Help! I’m being repressed….” Sir Arthur, King of the Britain’s, appears before you & tells you, “Stop it…..be quiet, old man.” He disappears. You are so dumb struck, can not speak for 1d6 days.
069 “…..is fine.” You just do not feel right, everything is upside down and closer to the ground. You scream in horror as you discover your fully functional genitalia (sex organs) is where your head was & (you guessed it) your head is between your legs. Lasts for 1d6 weeks or Remove Curse to end it. Horror Factor 12.
070 An energy bolt (4d6 damage, Dodge: 18 ) suddenly shoots out from your left ear and hits the nearest object to your left (be it person or possession...)
071 Your skin turns neon purple for 1d6 hours. (Glow in the dark).
072 “Spider sense tingling…” turned into spider 1d4 weeks. You retain your self.
073 As the Spell looses its effect you feel something pulling your very genes and in a moment’s notice you find your self transformed into a cute little piglet (1d3 months).
074 Your left arm & right leg trades places.
075 Now you know how it feels to be left alone... You teleport 1d100 miles in random direction, but lucky as you are you appear on the ground...
076 Nothing happens.
077 You ain’t me, or are you!?! A doppelganger of yourself is instantly created 5m away from you. The creature pays its humble respect and wanders off to see the world.
078 A random party member’s right toes exchanges places with their right fingers.
079 Receive one Fate Point.
080 A spark, a crack and BOOOOM! Explosion centered on you does 7d6 damage and decreases with 1d6 damage for every meter.
081 You are dead, unless you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
082 A Magic ring turns up on your index finger (+1 vs Spell Magic, permanent).
083 Your right toes exchanges places with your right fingers.
084 2d20 palm trees grows up around you.
085 A random party member’s right hand exchanges places with their right foot.
086 Looking for some happiness? A prostitute turns up from nowhere and wants to do your bidding. But there’s only loneliness to find...
087 A Mountain Giant invites you to dinner…………as the main course, that is. Will take you by force.
088 You find a love potion at your feet. (If taken, +10% to Charm/Impress.)
089 A random party member gets one Fate point.
090 10 foot radius pillar of earth rises up beneath you 20 feet into the air, roll for balance, & anyone else caught in this. If you are successful, you stay on top.
091 Your head explodes, unless you spend one Fate point. (If none, divine/demonic intervention is possible, GM’s discretion.)
092 You receive superhuman strength. PS=30, PE=24, & +30 SDC or MDC for 1d6 hours.
093 A Weaken spell was cast on you. –1d10 to PS.
094 A black cat comes up to you and says she’s sorry.
095 “Whose there….????” You summoned something really nice…(GM’s Choice).
096 For a moment you thought you knew... But the Spell still keeps coming, you repeat the Spell 1d4 times in the same Melee and since you walk the walk you’ll have to pay the pay... (Subtract PPE for all the Spells. If you don’t have enough PPE the Spell still repeats.)
097 An Addle Mind spell was cast on you. –1d10 to MA.
098 A fully equipped armed squad of 6 Coalition Soldiers appear in front of you. Armor: 100 MDC, 50 SDC, 50 HP. Weapons: Laser Rifle 6d6 damage. They are not happy about being summoned here. Roll percentile for each soldier: 01–50%, will attack your enemy. 51–100%, will attack you & your party. Unless you are fighting Coalition forces, guess who they will attack??? Once combat has ended with original foes or they are killed they disappear.
099 “……99 bottles of beer on the wall, 99 bottles of beer…………” That’s what appears before you, all your favorite & ice cold. You commence to “take one down…..” (you know the rest.)
100 A Jinn, a green one, appears and grants you three wishes...
101 You grow roots and cannot move for 1d4 minutes, unless someone cuts off your feet of course...
102 Roll for Injury.
103 You asked for it... Spell effect x6.
104 GM’s Choice…………….???????????
105 Death himself comes to claim you. You can try & talk him out of it or make a deal…..????
106 Your left kidney implodes, 6d6 HP or MDC damage. –1d6 to PE & PP.
107 You’re blessed by some chaotic supernatural entity and receive one extra fate point plus a random curse (permanent, but can be removed).
108 “……and to you I leave………A boot–to–the–head.” TTTHHUUDDD!!! “And one for the wimp next to you.” TTTHHUUDDD!!!. You both take 2d6 damage to the head.
109 Gezundtheit! You catch a very, very bad cold (lasts for 1d4 weeks).
110 “Be afraid,………be very afraid…….” Of what or whom???? Roll for Phobia.
111 You no longer emanate Magic aura, PPE, ISP etc… You retain all Magical skills, senses, knowledge, Spell casting, PPE, ISP etc… You appear as a normal being to all others & devices.
112 Heavy storms appear from nowhere and last for 1d3 days, affects a radius of 1d4 miles from where you stood when the Spell was cast.
113 “In your face, Dude!!!” Your spell explodes in your face, doing 1d10 damage.
114 The person next to your right grows a pair of frog’s legs, permanently, unless of course they pass the Save of 14 vs a curse (Can be removed). 3xNormal Leap.
115 Every spell you cast for the next 1d4 Melees, you will loose 1d4 Hit Points.
116 You find yourself in a splendid golden chain mail teleported from the nearest king’s ransom..
117 You can’t take it anymore, you are overcome with grief. All you can do is sit down and cry for the next 1d6 days until you get it out of your system. (There, there now….feel better?)
118 1d4 skeletons rise from the ground to do your bidding.
119 You feel a lump in a pocket. You investigate to pull out a grenade with the pin missing……..??? BBBBOOOOOOMMMMMM!!!!!!!!!!! You take 6d6 damage & all others in a 20ft radius take 2d6 damage.
120 Was it like that, or? For the moment you can’t remember the Spell, try again next Melee.
121 The gods are against you, loose 1d10 HP or MDC permanent.
122 The earth around you is turned into mud. 20’ Radius, 1 foot deep. Permanent.
123 The gods are against a random party member, loose 1d10 HP or MDC permanent.
124 Snowfall, 1d100x10 meters radius, centered on the nearest person, not you!
125 You suddenly see the world from a different point of view, a rat’s that is. You are now a rat. You retain control of your self.
126 The Magic you performed seems to have defied the laws of reality and bends all light that hits you for the next 1d6 hours, you are invisible even to yourself...
127 A random party member “soils” their armor.
128 For 1 Melee a strange oval black disc hangs in the air in front of you and then it disappears (dimensional gateway to...????)
129 A random party member is injured by that last spell. They roll for Injury.
130 You lapse into a coma for 1d8 days, and must roll a Save vs coma/death.
131 You were scared “****”. Can not defecate for 1d6 weeks. Got that “bloated” feeling.
132 You learn a new Spell random, you also learn how to fear...(roll for Phobia).
133 “Of all the times………” Your period just started. If male or pregnant, roll again.
134 A stone Golem rises from the ground and is ready to fulfill your wishes the best it can.
135 The gods are against you. –1d10 to PPE, permanent.
136 The Spell draws half of your PPE.
137 “Congratulations!! You’re pregnant.” Does not matter what sex, if any, you are. 01–50% = boy, 51–100% girl. Will be of your species & a normal nine month pregnancy. Morning sickness & severe mood swings apply as GM sees fit.
138 Until now it wasn’t all that hard but since you cast that Spell... You have constipation for 1d3 weeks.
139 Hi, Ho, Let’s go! Your speed is doubled for 1d3 days.
140 You feel stiff all over & it is getting worse…………you are now a stone statue. You are aware of all about you just can’t move, speak, well you are a statue until someone comes by with a Remove Curse spell to cast on you. Hope your friends really like you, the pigeons do.
141 1d100 “body crabs” decide to take up residence in your crotch.
142 The Spell only costs half the normal amount of PPE.
143 The gods are with you, +1d10 to PPE, permanent.
144 The Spell Mute is laid on the nearest person to you, subtract PPE for it. Cannot speak or make a sound 5 minutes/caster’s level.
145 The gods are with a random party member, +1d10 to PPE, permanent.
146 You accidentally summon 1d6 lesser devils, that aren’t very happy ‘bout being dragged from their own dimension.
147 A potion appears at your feet…??? (GM’s choice).
148 You find yourself equipped with an old scythe.
149 An Assassin is now out to kill a random party member, but you know this.
150 You grow an extra right thumb.
151 1d20 goblins appears around you. They have taken a dislike to you. Bite, 1d6 damage. Claw, 2d6 each damage. Clubs, 3d4 damage. HP=25, SDC=25 or MDC =50.
152 A demon lord needs you in his stable and offers to make you a witch/warlock, you may decline but...????
153 Nose bleed. Loose 1 HP or MDC/minute. Will last 10d10 minutes. (If HP or MDC reaches 0, Save vs Coma/Death.)
154 You grow fangs (1d6 bite damage) and have a hard time talking (speak –15%).
155 “Whose there….????” You summoned something really nasty…(GM’s Choice).
156 Your Spell went??? Roll 1d10. 1–2 hits target, 3–4 goes left of target, 5–6 goes right of target, 7–8 goes straight up, 9–10 hits you.
157 A Stone Golem rises up to kill you & party.
158 “INCOMING!!!” One of the “lost” cruise missiles from “Desert Storm” impacts overhead. Raining death, fire, & destruction in a 250 meter radius doing 10d10 damage to all. 70% chance of starting fires.
159 A potion appears at a random party member’s feet…??? (GM’s choice).
160 One of your permanent damages is mystically healed, if you don’t have any permanent damage roll for one!
161 You become a hand size rock for 1d6 days. You are aware of what is happening around you.
162 Spell acts normally.
163 You blink out of existence for 1d12 minutes. You materialize back in the same spot as you were before.
164 “Telegram!”, shouts a well dressed bell–hop all in red. He singles you out & gives you the telegram, tips his hat & walks away. The message reads: “Sorry to inform you that your great uncle, Sir Hector Aliwishes Smitterstone III, on your mother’s side, twice removed, has left this realm. He is not expected back any time soon (as we have buried him 2 weeks ago). Being the sole heir, you have inherited all his credits, castle, estate & possessions (of this realm only). Must be in London, England within 30 days of receipt of this telegram to receive inheritance at the Law Offices of Cheatem, Stealem, Swindle, & Sly. If not, all is forfeited to whatever current government (or badass) is in charge at the time.”
165 A random party member suddenly feels “a change a commin’ on.” Roll for new Disposition.
166 An unusual dog like creature comes up to you and wets your left leg. Doing 2d6 MDC acid damage. If no armor, does 2d6 SDC or MDC acid damage instead. Will continue to do 1d4 damage/Melee action until washed out with water or for 1d4 Melees. If eats thru armor or no armor must make Save vs Pain. Fail = hopping around on left leg looking for nearest water source.
167 A random party member feels dumber, –1 to IQ
168 You feel smarter, +1 to IQ.
169 A random party member’s right arm falls off. No wound, as if they were never born with it.
170 Hercules descends from the heavens and obliterates all your foes with his bare hands. “Now, that’s how’s its done.” He states. You & all party members are covered in a light blue light, briefly. “None of this sissy gun–play……….”, he says as he bounds into the heavens. All get +2 to PS.
171 A random party member feels slower, –1 to SPD.
172 A gigantic hand descends from the sky & gathers up the whole party. (No Dodge). The hand sits them down gently………?????(Where ever the GM chooses.)
173 Your right toes exchanges places with your left fingers.
174 Your Spell went off as you expected, however nobody’s ranged weapons are working. Friends & Foes’ alike. Lasts 1d4 Melees. (Roll twice, 1 for Friends & 1 for Foes….This could be interesting……hee, hee)
175 A random party member feels prettier, +1 to PB.
176 You grow the legs of a black goat. Permanent. +2d4 to Speed. May be removed by a remove curse.
177 A random party member’s right toes exchanges places with their left fingers.
178 Your right ear falls off, –1 to PB. May have cybernetically replaced.
179 A random party member feels weaker, –1 to PS.
180 You asked for it….You got it…..All party members increase one level!!!
181 A random party member feels mentally challenged, –1 to ME.
182 Spell fizzles....subtract PPE.
183 The gods are against a random party member, loose 1d10 HP or MDC permanent.
184 You accidentally throw a level 5 fireball at one of your friends (Dodge 18 ).
185 You asked for it….You got it…..You decrease one level!!!
186 You turn one of your animal companions into a blue rocking chair, if you do not have any animal companions; see 001.
187 A random party member feels more agile, +1 to PP.
188 A Magic box 24cm by 12cm by 12cm of holding comes into your possession. May only hold item or items equal to the size or less of the box. When opened, looks empty.
189 “What happened…???” (GM’s Choice).
190 You are permanently blinded in left eye.
191 A random party member is dead, unless they or you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
192 You’re on adrenaline! You go berserk for 1d4 minutes slashing out at anyone within 13m.
193 Your target, living or not, disappears………gone where???????
194 You make the nearest dragon very offended by revealing their true name to everyone within 15 meters. You better find a good hideout...
195 Spell works normally, however you’re now violently allergic to that spell. If attempt to use it again or is cast on you, begin to sneeze uncontrollably.
196 You got yourself so down you got you a headache. Migraine, permanent. (–1/5%, 30% chance of occurring when in a stressful situation).
197 “Stampede!!!” A very large (1000+) herd of Texas Longhorn Steers is now stampeding in your direction.
198 A community of black ants explains it’s loyalty to you.
199 Spell acts normally.
200 You draw all PPE within 30m into your own PPE pool, Magic Users get a Save vs 14.
201 A scribe appears and wants to do the story of your life, he’s very hard to get rid of and won’t take no for an answer.
202 You are turned into a gelatin mass equal to your weight & mass. Lasts 1 hour.
203 The target of your Spell is instantly and permanently turned into a turtle (a negate Magic may restore him/her).
204 The only thing that happens is you & your target loose 1d10 HP or MDC.
205 You turn out to be holding a beer glass after all, filled to the tip of course.
206 1d100 Large (1m wide 1m thick body) spiders surround you. They are trying their little hearts out to encase you in a web cocoon. Saving you for a later snack.
207 Your Spell is delayed for 1d4 weeks, but you’re not quite sure of that...
208 You see “The King”, Elvis himself walks by, “Thank you……thank you very much.” But, alas, only the Rift Enquirer Newspaper believes you.
209 The target of your Spell explodes, and dies instantly. PC’s get a Save vs Magic.
210 You find a ring in your pocket. When worn it does……??? GM’s choice.
211 A hippopotamus walks by ignoring you.
212 A random party member’s left lung implodes, 6d6 Hit Points damage. Save vs Pain. –5 to PP & PE. –20% to all Physical Skills. Hold breathe time is cut by half.
213 2d20 bottles of the finest red wine appear under your bed.
214 A very ornate large door appears before you. It opens, revealing a well dressed butler. Past him you see a large ballroom with elegant ladies & gentleman. He says, “Aw, good of you to come, sir. We have been expecting you, won’t you come in..??”
215 "You don’t have to say you love me. It’s all right, ‘cause honey I don’t care." A concubine materializes in front of you and insists on giving you PLEASURE!!!
216 A random party member’s right hand exchanges places with their left foot.
217 The surrounding area (2d100 meters radius) is turned into a desert.
218 Roll for Injury.
219 You lose 1d10 PPE permanently.
220 A random party member feels smarter, +1 to IQ.
221 You gain a fate point but this also makes you think "What’s it all about?" and you reverse your alignment for 1d6 months and maybe, just maybe, you’ll like it.
222 Spell fizzles………subtract PPE.
223 Gradually you see your left hand wither into nothingness.
224 A random party member’s left eye pops out of its socket and hangs swinging in its nerve thread.
225 Don’t keep it all inside! You pour all of your PPE into this Spell.
226 The gods are with you, +1d10 to PPE, permanent.
227 Roll twice on this table.
228 The gods are against a random party member, loose 1d10 SDC or MDC permanent.
229 You realize what’s bugging this Spell and from now on it is never unstable anymore.
230 After battle, you notice an irritating itch on your chest. You see a small runny sore. Take 1 Hit Point of damage. A curse of some kind was place on you. Each day it gets a little bigger. You will loose 2 HP or MDC/day. Must use Remove Curse to cure it. This cannot be cured by any other means.
231 A window opens in mid air in front & above you. An old man in night shirt and cap holding a candle yells down at all, “Quiet!!! I’m trying to sleep here!!” Everyone stops and looks up. “That’s better!!” He goes inside & closes window which disappears instantly. All Re–Roll Initiatives.
232 A random party member feels less durable, –1 to PE.
233 You’re deafened (for 1d10 days) by the sound of this Spell which strangely enough only you seem to have heard...
234 1d100 Large Vampire Bats surround you & “Vant to drink your blood”.
235 A bone flute playing fairy accompanies you for a 1d4 days.
236 Spell acts normally.
237 As you cast the Spell you burst into flames for 1d4 Melees. You get +70 SDC or MDC, punch/kick does 3d6 SDC or MDC damage, & 01–61% setting flammable items on fire by touch.
238 A random party member feels less confident, –1 to MA.
239 A mad count has you contracted for assassination without apparent reason, but the good thing is that you’re aware of it.
240 “PUCK YOU” you become a hockey puck for 1d4 days. Spell works normally.
241 You find yourself equipped with bat–like wings making it possible for you to glide up to 1 mile under good conditions. The wings fall off after 1d3 weeks.
242 “Oooohhh!!………this is gonna hurt.” You suddenly find your self in the middle of a Juicer Football game with the ball. The entire defense team is about to clobber you. Roll 1d12 to see how many hit you then take body block damage of 1d4+10/each. After getting mangled you appear back where you were.
243 Gradually you see your right hand wither into nothingness.
244 GM’s Choice…………….???????????
245 An angry minor Earth Elemental rises from the ground to kill your party.
246 Spell acts normally.
247 You forget how to read for 3d4 days.
248 A random party member feels less healthy, –1d6 to HP or MDC.
249 One of your Insanity’s is Magically cured, if you have none then it’s time to roll for one now. Save vs Insanity.
250 A random party member gets one Fate point.
251 A maddened tribe of trolls set out in order to make dinner of you, but in some strange way you’re aware of their plans and can act accordingly.
252 “Whose there….????” You summoned something really nice…(GM’s Choice).
253 You set the nearest forest ablaze.
254 Your left toes exchanges places with your left fingers.
255 A unicorn offers to become your steed.
256 A random party member’s left arm falls off. No wound, as iftheywere never born with it.
257 You’re mistaken for a wanted person in the next town you enter.
258 “I don’t feel so good………BBBLLUUKK!!…….SPLOSH!…” A random party member vomits violently for 1d6 Melees. Can only Dodge without any bonuses.
259 Exactly the desired Spell, without any loss of PPE.
260 Spell acts normally.
261 A random person within 30m is knocked down, if there’s no one around you’re down instead.
262 The gods are against the party. All get –1d10 to PPE, permanent.
263 Instead of a Spell a big green toad crawls out of your mouth and hops off, subtract the PPE.
264 A Steel Golem rises up to kill you & party.
265 Your eyes are turned into a neon pink liquid for 2d4 hours.
266 A random party member feels uglier, –1 to PB.
267 You spill your guts all over the ground and fall into a coma, roll to Save vs coma/death plus roll for an injury.
268 You and all of your equipment you have on, shrink to 6cm tall. Remove Curse to return to normal. But this may not be to bad after all.
269 You receive a natural MDC of 15 since your skin is turned into bronze scales for 1d6 days. Horror Factor: 8
270 A random party member’s left toes exchanges places with their left fingers.
271 The next person you tell your name will instantly attack you, but you know it.
272 You grow human fully functional female breasts. Size 38D. If female, you now have another pair.
273 You find yourself sitting on a transparent see–saw facing the target of your Spell.
274 “Gone cuckoo??”. For the next 1d6 weeks, every hour on the hour, a Cuckoo Bird ejects from a random party member’s mouth to “cuckoo” the hour. (Like a Cuckoo Clock) Loose Prowl, Shadow Meld, Sneaking, etc. when this happens. Will give away position when sounds.
275 Everything you touch for the next 3d3 hours starts to burn.
276 You and the entire party with all of your equipment you have on, shrink to 6cm tall. Remove Curse to return to normal. But this may not be to bad after all.
277 A phantom footman turns up with a ghostly coach & horse team. He’s holding the coach door open, bows gracefully. “At your service, sir……” (One way ride to????)
278 Your right foot feels burning hot. You look down a gremlin just gave you a “hot foot”, he runs away laughing. Your foot is on fire, 1d6 damage + 1d6 damage/Melee until extinguished. You can do nothing else except trying to put your foot out.
279 1d6 of your friends get to Save vs Magic if they fail they’ll fall into a mindless frenzy and go berserk for 1d4 Melees slashing out at anyone within 5m.
280 A random party member with all of their equipment they have on, shrink to 6cm tall. Remove Curse to return to normal. But this may not be to bad after all.
281 Spell acts normally.
282 A random party member grows a beard, 2m long, permanent.
283 2d12 hungry tigers surround your target.
284 The earth beneath your feet opens up and you fall 30 meters down a hole taking 9d6 points of damage. After two Melees the hole closes and if you’re still there; only the gods can Save you.
285 A well is created beside you.
286 A potion appears at a random party member’s feet…??? (GM’s choice).
287 All of your belongings, except holy and rune weapons, are lost. The items just disappear in thin air.
288 “Be afraid,………be very afraid…….” A random party member is afraid of what or whom???? Roll for Phobia.
289 Spell fizzles....subtract PPE.
290 Your left arm & left leg trades places.
291 Spell hits target & ricochets???? Roll 1d10: 1–2 ricochets to you, 3–4 ricochets to targets left, 5–6 ricochets to targets right, 7–8 ricochets to targets front, 9–10 ricochets up.
292 Your right eye pops out, hanging by the organ connections.
293 A bouquet of flowers spring forth from your out stretched arms. Spell does half damage & smells good too.
294 Nothing happens.
295 You hallucinate for 1d12 months, the hallucinations is completely up to the all powerful GM.
296 “Tea time.” All stop what they are doing (friends & foes) & sit down to a table with cups, saucers, sugar bowl, cream, etc. that wasn’t there before. A butler serves everyone a great cup of tea. Last 15 minutes. All resume their places & re–roll Initiative to resume battle.
297 You are dead, unless you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
298 1d10 gallons of way to old milk splashes down your body.
299 A random party member’s left hand exchanges places with their left foot.
300 When you cast the Spell you accidentally touched the soul of a nearby animal and it becomes your familiar.
301 Maggots infest your brain and you must surgically remove them or die within three weeks.
302 “Whose there….????” You summoned something really nasty…(GM’s Choice).
303 The Magic energies didn’t quite leave this world when you were finished with them, instead it hung on to you and from now on your hair always stand straight up, your handshake jolts and static electricity sparks appear on your body now and then. This also makes you to only suffer half the damage from electrical attacks. You literally glow in the dark...
304 A random party member is dead, unless they or you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
305 1d4 Beasts (greater devils) are mistakenly summoned and these gentlemen aren’t very happy about it...
306 Spell acts normally.
307 Diarrhea hits you like a lightning Strike from a clear sky. Lasts for 1d8 hours.
308 A random party member gets a nose bleed. Loose 1 HP or MDC/minute. Will last 10d10 minutes. (If HP or MDC reaches 0, Save vs Coma/Death.)
309 A famous witch/warlock hunter starts taking interest in your affairs...
310 Your right kidney implodes, 6d6 HP or MDC damage. –1d6 to PE & PP.
311 Spell works well. Unfortunately the same Spell also shot out both your ears to hit whoever or whatever is on either side of you. Subtract three times the PPE.
312 A well, 5m radius, opens up beneath your feet, you fall 30 feet into water. Hope you can swim.
313 Spell works just fine!! +5 to the damage.
314 A random party member's brain becomes infested with Maggots; must surgically remove them or die within three weeks.
315 1d12 Mighty Oak trees spring up in front of you like a wall. Each 6 foot thick.
316 1d100 “body crabs” decide to take up residence in a random party member’s crotch.
317 Grow an extra left thumb.
318 Your hands exchanges places.
319 All of your friends, even distant ones, are mystically teleported to your location.
320 Your right middle finger falls off.
321 That Spell went off without a hitch. You were so impressed with your self, you became speechless for 1d4 Melees (cannot cast Spells). Time to pull that gun of yours…………..
322 A random party member's right middle finger falls off.
323 A random person within 30 meters falls in love with you, no matter how strange it may sound.
324 The gods are with you, +1d10 to HP or MDC, permanent.
325 Roses, red, red roses start growing from your ears. Falls off after 2d3 weeks.
326 A random party member's hands exchanges places.
327 You’re the guy from wonderland, or so it may seem since your pockets started to always be filled with golden coins. Same as fools gold, lasts for 1d4 weeks.
328 A random party member grows an extra left thumb.
329 You feel less durable, –1 to PE.
330 A random party member feels more durable, +1 to PE.
331 You cannot sleep or rest properly for 1d3 weeks and in that time you cannot recover any PPE or ISP.
332 A Brass Golem rises up to kill you & party.
333 2d12 Zombies rise up to do your bidding.
334 Your body becomes infested with all kinds of parasites that can literally be seen crawling all over your body, lasts 1d6 weeks. Roll three Saves vs Insanity. Any fail, roll for Insanity.
335 Your right index finger falls off.
336 From this day on someone or something looks out for you and in some strange way you always seem to have your back covered.
337 A random party member becomes a hand size rock for 1d6 days. They are aware of what is happening around them.
338 A random party member's right index finger falls off.
339 You are turned to stone where you stand. May be moved. Remove Curse to fix.
340 A Gnome comes up to you and asks what’s wrong with that stone circle a few hundred meters away.
341 A pool of quicksand happens to open up under a random party member's feet and it works exactly like the Spell and is considered to be of 6th level. Lasts one hour, sinks at the rate of 2 feet/Melee, once under will drown/suffocate in four minutes unless hold breath longer. Fully sealed Environmental Suits/Armor just sink. 97% undetectable in swamp, 79% outdoors, & 30% indoors.
342 You seem to have caught a rather common deadly disease; PLAGUE!!! (Bubonic Plague that is) unless properly treated you’ll die within three weeks.
343 A beautiful pearl necklace with a medium size gem appears around your neck. Nice, huh? But, the gem seems to be ticking……???
344 You notice the pink little hedgehog sitting on your head and at the same time you loose your initiative.
345 The Magic affects you instead of the desired target.
346 A moose comes up to you and whisper in your right ear: "You can’t hear this with your left can you?" When he has said this he looks at you for a moment and wanders off mumbling.
347 A potion appears at your feet…??? (GM’s choice).
348 1d10 small fireballs (damage 1d6 each) erupts from your face and flies in random directions; 30% chance of hitting anyone within 30m.
349 Diarrhea hits a random party member like a lightning Strike from a clear sky. Lasts for 1d8 hours.
350 You grow a permanent exoskeleton (like a beetle) MDC of 15, Horror Factor: 12. May be removed by a remove curse. Roll Save vs random Insanity every other month.
351 You become a normal black Labrador Retriever. You can speak & retain control of yourself. Remove Curse to restore yourself.
352 1d8 skeletons rise from a nearby grave to do your bidding.
353 1d8 skeletons rise from a nearby grave to kill you.
354 Smile sucker! The corners of your mouth get stuck and you look a bit like the Joker.
355 You “wet” yourself. Spell acts normally.
356 “YOU LITTLE PUSSEY!!” (no not the one you’re thinking). You are now a cute, cuddly kitten. Can speak & retain yourself. Lasts 1d6 weeks.
357 You know the exact location of the nearest Ley Line!
358 All plants within 30m tries to kill you for 1d6 minutes (same as Animate plants).
359 Your right ring finger falls off.
360 A Shadow Beast turns up from nowhere and attacks you and your friends.
361 You find a ring in your pocket. When worn it does……??? GM’s choice.
362 You feel slower, –1 to SPD.
363 A random party member feels faster, +1 to SPD.
364 By some unexplained reason you cast the Spell; Metamorphosis: Insect, on yourself and see the world from a snails’ point of view for 1d8 Melees
365 A random party member blinks out of existence for 1d12 minutes. They materializes back in the same spot as they were before.
366 Your head is turned backwards for the first time in your life (!) and pleased as you are to see your own behind, it becomes quite uncomfortable for 1d6 weeks.
367 A random party member's right ring finger falls off.
368 Spell works, well sort of…………. –5 to the damage.
369 A giant hand reaches out of the sky grabs a random party member (no Dodge) and takes to….???? (Anywhere GM wants you to go.)
370 You grow a 10" long red nose, permanent. May be removed by a remove curse.
371 Spell fizzles………subtract PPE.
372 A church organ materializes 20m above your head and decides to fall on you, if a perception roll of 17 or higher is made a Dodge may be tried vs 18 otherwise you suffer the wrath of a god in the shape of 10d6 points of damage.
373 A random party member is injured by that last spell. They roll for Injury.
374 A Wind Rush Spell also hits your target. 60 mph wind 20’ wide by 120’ long. Balance Check of 18 for those caught in it. All caught in it cannot attack or move forward. Small objects may be blown 20’–120’away. Lasts 1 Melee + 1 Melee to recover.
375 “Telegram” says a well dressed Bell–hop all in red. He gives a random party member a telegram, tips his hat and leaves. It states: “Good luck in your next action. We suggest it be a Dodge. Signed; Best Wishes from the Luck & Improbability Guild.” You look around, a huge bladed pendulum is swing low to the ground in their direction. Save vs Dodge 20. Fail = 6d10 damage.
376 Now you’ve really done it. Your Magic has upset the very forces of nature. 1d8 minor elemental turns up to give you and your party a lesson you may not be able to forget.
377 Your right little finger falls off.
378 An eternal flame is instantly created where you stand.
379 You suddenly feel “a change a commin’ on.” Roll for new Disposition.
380 Just as you thought all was lost, here comes “The Lost Battalion” from WWI charging to the rescue. With all their fire power (ha, ha,) they do only 1 HP or MDC damage to each of your foes. They go charging off into the distance & disappear. (GM’s discretion can have all re–roll Initiatives.)
381 A little demon appears, shakes your left hand. Walks away with a demonic giggle, chewing on something. You check your hand & one of your entire appendages is missing. Roll 1d10: 1–2 thumb, 3–4 index finger, 5–6 middle finger, 7–8 ring finger, & 9–10 little finger. –2 to Strike if finger is missing when using right hand. Can not hold weapon if thumb is missing. Can get Cybernetic replacement.
382 A pygmy choir steps out from hiding, sing folksongs for 1d6 minutes, bows respectfully and departs chanting.
383 GM’s Choice…………….???????????
384 Your right leg turns out to be made of pine wood. Permanent. Cure: Remove Curse or a saw...
385 A random party member gets one Fate point.
386 Nothing Happens.
387 Roll for Injury.
388 A full size portrait of you is delivered by a messenger shortly after the Spell has been cast.
389 Spell acts normally.
390 You and all others within 30m are instantly teleported to a location totally alien for the party. (GM’s Choice).
391 A Weaken spell was cast on a random party member. –1d10 to PS.
392 A Stench of Hades (same as Spell) is cast on you by a passing seagull that flies off laughing. Affects 20’ diameter area with foul smell. Saves vs Magic. Fail = 1d6 damage/Melee in area, 01–50% of vomiting once/Melee (loose Initiative, 2 attacks/actions, –4 to Parry & Dodge while vomiting). Everyone else, –2 to Parry, Dodge, & Strike. Does not affect those protected from gases.
393 “I don’t feel so good………BBBLLUUKK!!…….SPLOSH!…” You vomit violently for 1d6 Melees. Can only Dodge without any bonuses.
394 A 200m long chain appears on the ground for a few seconds before it blinks out of existence.
395 A random party member's right little finger falls off.
396 Suddenly you find yourself surrounded by a pack of frenzied hungry northern timber wolves.
397 You asked for it….You got it…..A random party member decreases one level!!!
398 You inherit a large estate from a senile Baron. This is told to you by a messenger that also asks you to attend the funeral which will be held soon.
399 The gods are against you, loose 1d10 SDC or MDC permanent.
400 An Iron Golem steps up to you and explains that he’s ready to serve you now.
401 Roll for Injury.
402 All of a random party member’s right fingers wither into nothingness. –5 PP & PE.
403 You are permanently blinded in right eye
404 A random party member's right leg turns out to be made of pine wood. Permanent. May be removed by a Remove Curse or a saw...
405 A random party member’s left kidney implodes, 6d6 HP or MDC damage. –1d6 to PE & PP.
406 A person in your vicinity random is reduced to 6" tall. Permanent. A negate Magic may restore the victim to a normal life.
407 A random party member is turned into a gelatin mass equal to their weight & mass. Lasts 1 hour.
408 A greater demon is accidentally summoned by you, the thing is just that this gentleman isn’t cooperative at all and has no understanding for your excuses...
409 Spell fizzles………subtract PPE.
410 Fleas are now a part of your small universe.
411 A well, 5m radius, opens up beneath your feet, you fall 30 feet into Acid. You take 1d6 acid damage/Melee or 4d6/minute.
412 From this day and for one week forward all of your Spells cost only half of the normal amount of PPE!!!
413 Your right thumb falls off.
414 Your hair is turned white as chalk. Permanent.
415 A random party member's right thumb falls off.
416 Your Head is now permanently invisible. Any clothing/armor/equipment put on it becomes invisible. Can not be detected by any means. You can have it replaced with cybernetics only to be visible again.
417 A random party member’s left arm falls off. No wound, as if they were never born with it.
418 All persons (including you) within 40m are turned completely yellow (possessions too) for 1d3 days.
419 You become aware a “Predator” wants a random party member’s skull & spine for his collection.
420 A light brown snake bites you in your left knee. It is a non–poisonous snake. –1 HP or MDC.
421 The gods are with you, +1d10 to SDC or MDC, permanent.
422 You instantly double your temporary PPE! (Lasts one hour).
423 Spell acts normally.
424 A Pegasus appears and if you are of a good alignment it offers to be your steed.
425 1d100 giant hungry grizzly bears appears among you all. Bite, 1d6 damage. Claws, 1d8 each. Weight = 500+ each. 2–4m tall. HP or MDC=200 each. Will attack anyone or anything until all are dead.
426 You scorch yourself on the cold blue Magical flames that suddenly engulf you as you burn all of your current PPE (1d6 damage per each 10 PPE). The terrible scars left on you by this horrible experience reduces your PB by 1d6 permanently.
427 A random party member gets hyped up on adrenaline & goes berserk for 1d4 minutes slashing out at anyone within 13m.
428 Spell fizzles....subtract PPE.
429 Your left foot withers into nothingness.
430 A giant hand reaches out of the sky grabs you (no Dodge) and takes only you to….???? (Anywhere GM wants you to go.)
431 A random party member “wets” them self. Spell acts normally.
432 A hard–core goblin child attacks you from behind with a crude cudgel, he will flee if he suffers any damage.
433 A random party member is attacked by a whole nest of wild bees. The attack lasts for 1d6 Melees.
434 13 common pixies make yours and your friend’s life miserable for 2d20 hours.
435 A random party member's body becomes infested with all kinds of parasites that can literally be seen crawling all over their body, lasts 1d6 weeks. Roll three Saves vs Insanity. Any fail, roll for Insanity.
436 Lightning Strikes the tallest person in your vicinity, it might even Strike you... (damage: 6d6).
437 A random party member is dead, unless they or you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
438 Amnesia hits you like a hammer and you can’t even remember who you are for 4d6 hours.
439 “Whose there….????” You summoned something really nasty…(GM’s Choice).
440 A Terminator makes you his enemy and comes looking for you! In some strange way you’re aware of it.
441 Your right arm & right leg trades places.
442 Every stone within a 50m radius starts jumping in all directions, if there are boulders present they might even hurt someone unless a Dodge vs 14 is made each Melee (damage 2d6). The stones stop jumping after 3d6 Melees.
443 Nothing happens.
444 The Spell just cast is permanently doubled in all aspects & costs no PPE to cast.
445 A flock of 200 +1d100 geese fly down & around everyone within 100 meters asking all which way is South? –5 to Parry, Dodge & Strike until they are killed or leave.
446 A random party member has caught a rather common deadly disease; PLAGUE!!! (Bubonic Plague that is) unless properly treated they will die within three weeks.
447 “YOU LITTLE PUSSEY!!” (no not the one you’re thinking). A random party member is now a cute, cuddly kitten. Can speak & retain them self. Lasts 1d4 weeks.
448 A eunuch materializes in front of you and insists on giving you PLEASURE!!!
449 A random party member’s head explodes, unless you or they spends one Fate point. (If none, divine/demonic intervention is possible, GM’s discretion.)
450 “Green with envy???” The Spell works fine, except for you all your party members are green for 1 week.
451 “Be afraid,…be very afraid….” A random party member is afraid of what or whom???? Roll for Phobia.
452 1d100 hungry alligators appears around you……and they are pissed!! Bite, 2d12 damage. 10m long. Weight = 700+. Will attack anyone or thing near to them until dead. Tail, 1d12 damage. 35 HP, 50 SDC, or 100 MDC.
453 Spell fizzles....subtract PPE.
454 A 12 foot deep, 6 foot wide hole opens up in front of you. There’s a ladder leading down. At the bottom is a colorfully clothed Gnome waving you down, “Quick, this way out…….” Do you go? If no, he says, “Oh well, I tried to help.” He and the hole vanishes. If yes, GM’s discretion as to what happens.
455 A potion appears at your feet…??? (GM’s choice).
456 Join me or... A devil lord offers to make you a wish, you may decline but...
457 “Telegram” says a well dressed Bell– hop all in red. He gives you a telegram, tips his hat and leaves. It states: “LOOK OUT!” Signed; Good Luck, from the Luck & Improbability Guild.” You see a World War II Nazi BF –109 Messer Schmidt diving in your direction, guns blazing. Save vs Dodge 25 you & anyone within 10m radius of you. Fail = 6d8 damage. It disappears.
458 Your right ear grows three times larger. Permanent. May be removed by a remove curse.
459 “Be afraid,………be very afraid…….” Of what or whom???? Roll for Phobia.
460 You’re transformed into a cute little Yorkshire terrier for GM knows how long...
461 A random party member is transformed into a cute little Yorkshire terrier for GM knows how long...
462 You loose 1d6cm in height, your clothes & armor amazingly still fit. Spell has no effect.
463 Maggots start pouring out your targets mouth. Spell fizzles, subtract PPE.
464 The king in the country you’re in finds you responsible for a plot made against him and sets a reward of 100,000 credits on your head.
465 A random party member decides it is time to “hit the showers”. They go bathe.
466 Mars, god of war, decides to pay you a visit. He really likes a good battle. For some reason he favors you & party members with you. “Here’s something to help increase the sting of battle for you all….” You all can hit better, +1 to Strike for all.
467 The gods are against the party. All get –1d10 to HP or MDC, permanent.
468 Spell works normally.
469 A random party member grows human fully functional female breasts. Size 38D. If female, you now have another pair.
470 You grow claws, horrible black non–retractable claws. (damage 2d6+2). Permanent. May be removed by a remove curse, if you find a priest that can be convinced you’re a good guy that is...
471 “What happened…???” (GM’s Choice).
472 You find yourself dressed in the finest silk garments, but you’ve got no idea of where your armor is.
473 Your spleen implodes, 4d4 HP or MDC damage. –2 to PP & PE.
474 X Y Z or? You are the lucky guy to be instantly teleported 451 meters straight up into the air. And on your way down you have splendid view and hope you’ll live to tell about it. (damage = 20d6).
475 Something went very, very wrong. You and all party members receive full damage from last spell cast.
476 Without any justified reason your left ear turns permanently light blue. May be removed by a Remove curse.
477 A potion appears at a random party member’s feet…??? (GM’s choice).
478 You notice a necklace round your neck that wasn’t there before. Any way you can’t take it off and as another bonus it gives you a +2 Save vs Possession.
479 A river of lava, 30’ long, 5’ wide, & 5’ deep/level of caster stretches out from your feet in the direction you were looking when the Spell was cast. 2d6x10 SDC or MDC damage/Melee in lava.
480 Spell fizzles....subtract PPE.
481 Your left foot feels burning hot. You look down a gremlin just gave you a “hot foot”, he runs away laughing. Your foot is no fire, 1d6 damage + 1d6 damage/Melee until extinguished. You can do nothing else except trying to put your foot out.
482 You find a key in your pocket.
483 A random party member’s right eye pops out of its socket and hangs swinging in its nerve thread.
484 A raving specter starts terrorizing you and your party.
485 “TRUCK YOU!!!” You are turned into a toy Tonka dump truck. Lasts 1d4 days.
486 A minor air elemental offers you its help.
487 “Oooohhh!!………this is gonna hurt.” A random party member suddenly find them self in the middle of a Juicer Football game with the ball. The entire defense team is about to clobber him/her. Roll 1d12 to see how many hit them then take body block damage of 1d4+10/each. After getting mangled they appear back where they were.
488 “A game of chess, hmmm...?”, asks a nearby tree.
489 The gods are against you, loose 1d10 HP or MDC permanent.
490 You are dead, unless you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
491 You can feel the rhythm even before you can hear the wonderful music. A Fairy's Dance affects the entire party. Save vs Magic. Fail = +4 to Strike him/her. Cannot do anything else except dance & prance for 1d4+1 Melees.
492 A pack of trappers’ mates selects you to be their next victim.
493 GM’s Choice…………….???????????
494 You find a dagger in your boot.
495 Spell acts normally.
496 Spell has only half effect and duration.
497 “Whose there….????” You summoned something really nice…(GM’s Choice).
498 You feel faster, +1 to SPD.
499 Spell fizzles………subtract PPE.
500 Fate sees you as a promising investment and awards you an extra fate point but reminds you of his existence by making you forget the Spell you just was about to cast, so that you won’t bother him again...
501 A pool of quicksand happens to open up under your feet and it works exactly like the Spell and is considered to be of 6th level. Lasts one hour, sinks at the rate of 2 feet/Melee, once under will drown/suffocate in four minutes unless hold breath longer. Fully sealed Environmental Suits/Armor just sink. 97% undetectable in swamp, 79% outdoors, & 30% indoors.
502 A random party member is dead, unless they or you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
503 A warriors arm and sword in another part of the Palladium world happens to slash through a hole in space hitting you instead of its intended target. You get a really good close–up of a Dwarven made broadsword taking 1d8+4 points of damage in the process. Dodge vs 16.
504 A random party member becomes a normal black Labrador Retriever. Can speak & retain control of their self. Remove Curse to restore them.
505 A random party member’s right arm & left leg trades places.
506 Since no one at the Magic college told you ‘bout wa’ll ‘appen ‘f ya don’ watch i’ you cast the Spell on yourself.
507 A random party member gets one Fate point.
508 For a moment you seemed to be getting away with it, but... Your Spell backfires and goes off in the opposite direction.
509 Your left toes exchanges places with your right fingers.
510 You grow webbed hands and feet. Permanent. Swim +10%.
511 A well dressed violinist steps out from a shadow and plays a song for you, when he’s finished he bows, turns around and implodes.
512 You feel a tug at a random party member’s heart. A curse was placed on it. You know it will stop functioning in 1d4 weeks. Remove Curse spell will fix it or Cybernetic replacement.
513 The Magic affects you instead of the desired target.
514 Nothing happens.
515 A passing frog stops to tell you to behave or he’ll...
516 All of your right toes wither into nothingness. –5 to SPD, PP, & PE.
517 You drop all of your teeth in your upper left jaw.
518 “Telegram” says a well dressed Bell– hop all in red. He gives you a telegram, tips his hat and leaves. It states: “Look behind you. Signed; Salutations from the Luck & Improbability Guild.” You look, behind you is Cyborg with laser pistol pointed at your back. Save vs Dodge 20. Fail = 6d6 damage. (GM’s choice, the Cyborg can disappear after attack or you can have him stick around & fight on with your stats, of course.)
519 Your head shrinks to half of its normal size. Permanent. May be removed by a remove curse.
520 An Iron Golem rises up to kill you & party.
521 You see the Spell take effect and then everything goes black for a few seconds. When you open up your eyes again you are standing in a long 7m wide, 30m long corridor which has its walls lined with strange chairs, two on each side. Every chair has a strangely clothed human in it, 120 person all in all. They all stare at you, mouths wide open. Through small oval windows on the walls you can see clouds and you can hear a distant humming sound, you have a strange door to your right. After ten seconds everything goes black again and you’re back to where from you disappeared.
522 An Addle Mind spell was cast on a random party member. –1d10 to MA.
523 You feel weaker, –1 to PS.
524 A random party member feels stronger, +1 to PS.
525 You grow a hairy tail, 1m long. Permanent. May be surgically removed.
526 You find a ring in your pocket. When worn it does……??? GM’s choice.
527 A bunch of flowers, different types, 24 all in all. Appear before your feet with a card. The card reads: " We humbly apologize for not telling you to duck earlier... Love: The council of most unbelievable and unpredictable accidents." If you look up when you’ve read this you see a gray stone made windmill falling directly on you from the sky. You may Dodge it (14 or higher) or suffer 10d20 points of damage.
528 The gods are against a random party member, loose 1d10 SDC or MDC permanent.
529 You loose control of yourself and your brilliant GM can do as he/she pleases with your character for 1d4 Melees...
530 A random party member’s spleen implodes, 4d4 HP or MDC damage. –2 to PP & PE.
531 Roll three times on this marvelous table.
532 A potion appears at a random party member’s feet…??? (GM’s choice).
533 You feel less confident, –1 to MA.
534 A random party member feels more confident, +1 to MA.
535 One of your present random companions turns into a black goat for 1d4 days unless they make a Save vs Magic of 15.
536 A well, 5m radius, opens up beneath a random party member's feet, they fall 30 feet into water. Hope they can swim.
537 Suddenly you realize that you’re blasted on Dwarven moonshine. (–4/20%) You’re drunk for 1d12 hours and have terrible a hangover for 1d8 hours with half of the penalties.
538 A eunuch materializes in front of a random party member and insists on giving them PLEASURE!!!
539 A random party member's left leg turns out to be made of pine wood. Permanent. May be removed by a Remove Curse or a saw...
540 GM’s Choice…………….???????????
541 A shrubbery a few meters away warns you of a nearby band of 2d12 Orcs. Actually true, but far too late. 10 Orcs step up to your party and explain that they’re going to eat you for supper.
542 A random party member is injured by that last spell. They roll for Injury.
543 You feel dumber, –1 to IQ.
544 Spell fizzles………subtract PPE.
545 You reverse your speech for 1d3 hours. (Spells act in reverse, as well).
546 “PUCK YOU” A random party member becomes a hockey puck for 1d4 days. Spell works normally.
547 A person in your vicinity random grows a skin colored one foot long crooked horn on their forehead (ram attack does 1d6 damage). Permanent. May be removed by a remove curse.
548 Your target is turned to stone where they stand. May be moved. Remove Curse to fix. If non–living or area it will be turned to stone as well.
549 The next stranger you talk to will mistake you for an old friend.
550 Death himself comes to claim a random party member. They can try & talk him out of it or make a deal…..????
551 You’re attacked by a whole nest of wild bees. The attack lasts for 1d6 Melees.
552 “They call him The Streak……” A random party member is now buck ass naked. All armor/clothing is now gone. Spell acts normally.
553 A rat offers to be your pet, if you’re prepared to feed it with one pound of cheese a week.
554 Nothing happens.
555 A Steel Golem offers his friendship.
556 You grow a pointed chin. Permanent.
557 Spell acts normally.
558 You find yourself surrounded by 1d100 venomous snakes 6 feet long.
559 Your left eye turns jet black. Permanent.
560 A random party member's lung capacity expands without being harmed. Can now hold breath for 10 minutes. Spell fizzles....subtract PPE.
561 You appear to have been awarded with an armor of Ithan, but you don’t know for how long... (1d6 hours).
562 The Magic affects a random party member instead of the desired target.
563 A zombie (same as Spell) rises from the ground to do your bidding.
564 Your right lung implodes, 6d6 Hit Points damage. Save vs Pain. –5 to PP & PE. –20% to all Physical Skills. Hold breathe time is cut by half.
565 You notice a small chest full of gold and jewelry standing a few feet from you. The gold is real and it is worth 250,000 credits.
566 A random party member’s right lung implodes, 6d6 Hit Points damage. Save vs Pain. –5 to PP & PE. –20% to all Physical Skills. Hold breathe time is cut by half.
567 A respected noble claims that you owe him 560,000 credits and sets a reward of 50,000 credits to anyone who can bring you before him alive. You become aware of this when you see your own picture posted in the next town you enter.
568 Spell fizzles, subtract PPE.
569 A Protection Spell (GM’s choice) is mistakenly laid on your target. Subtract the normal PPE for the actual Spell cast.
570 A potion appears at your feet…??? (GM’s choice).
571 You find yourself in a black small room. You can see light peering in from a crack in what might be a door. If you open the door you realize that a cupboard must have materialized around you. The cupboard is of good quality and has several sets of fine tailored clothes in it, which amazingly fit you.
572 “What happened…???” (GM’s Choice).
573 A raven considers itself to be your pet.
574 You decide it is time to “hit the showers”. You leave to bathe.
575 The next sword that hits your body will simply slide through and you will not suffer any damage.
576 The gods are against a random party member. –1d10 to PPE, permanent.
577 You turn yourself into a Silver Crested Cockatoo for 1d4 days, but retain your self–control.
578 You feel as if “A weight has been lifted off your shoulders.” Your head falls off. You are not killed, strangely. Your head rolls 1d12 feet away. You now have to direct your headless body to come and “pick you up” to get your “head screwed on straight.” (Soccer anyone..?? hee. hee..)
579 The Spell you cast will repeat itself at the same time of day for 3d6 days, PPE will of course have to be subtracted. If you’re out of PPE the Spell won’t repeat itself that day.
580 Your target grows another left arm.
581 You gain one Spell same nature of Spell cast, the Spell works normally.
582 You permanently decrease your PPE pool by 3d6 points of PPE!!!
583 You permanently increase your PPE pool with 3d6 points of PPE!!!
584 Your right arm & left leg trades places.
585 You feel less healthy, –1d6 to HP or MDC.
586 A random party member feels more healthy, +1d6 to HP or MDC.
587 The Magic energies are warped and directed at you instead and your body starts to burn taking 5d6 of damage for 1d6 Melees.
588 A random party member’s nose and anal opening exchanges places. Remove Curse to fix. 12 Horror Factor.
589 Your left leg turns out to be made of pine wood. Permanent. May be removed by a remove curse or a saw...
590 Roll for Injury.
591 Whoops! You loose your balance and fall to the ground, which means that the Spell didn’t work and you retain your PPE but loose the initiative. Try again next Melee.
592 Spell fizzles, subtract PPE.
593 Sometimes a Spell goes wrong, very wrong and this is one of those times. If you are a male then you are from this day on an impotent male, but if you are a woman then you’re pregnant.
594 A Dark Wizard invites you for tea.
595 A strange pine tree appears in front of you. It is highly decorated as if part of some strange ritual. If you examine it closely you can see small dolls hanging from its branches featuring a bearded man in red clothes.