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Random Magic Effects, Rifting effects Table

Posted: Sun Nov 18, 2007 6:30 pm
by bigbobsr6000
This is a table I came up with for Random Magic Effects. This is what could go wrong in a botched spell or wild magic area. This is a fun and/or serious table as you see fit. Feel free to use and abuse anyway you want. Just remember you as the GM can adjust any results. Always have any Players roll in the open on this table as they could get used to the goods one.

Second use is for Rifting effects on the PC's, Time Travel, Teleportation, etc.

Third use of this table is for adventure ideas, curses, or wierd events.

NOTE: Fate Point: You may save or spend this. It will completely resurrect you at full health or another. WILL NOT restore injuries. Example - If you were blind when died, will still be blind. If missing a limb, will still be gone when resurrected. Remove curses or any 1 adverse effect from this table from you or another. Or, what ever the GM wants it to be or able to do.

Big Bob............. :D

Rifts Totally Random Magic Effects Table 1000
Roll 3d10 the 1ST is 1ST digit, 2nd is 2nd digit and 3rd is 3rd digit. (EX: rolled a 3, 0, 9 = 309 on this table). Can use a 1d1000.

000 Adonis, god of beauty, appears before you. He has taken a liking to you he touches your face & increases your already good looks. +5 to PB, additional +10% to Charm/Trust & Impress/Intimidate. He states, “Remember, beauty is ever fleeting. Olympus is watching you…….” He vanishes into the heavens.
001 You summon forth a tiny blue rabbit that sounds like a frog and smells like a cat.
002 Your right foot withers into nothingness.
003 Fireball damage: 4d6 hits random person, may be Dodged 18 or higher.
004 You implode unless you spend one Fate point. (If none, divine/demonic intervention is possible, GM’s discretion.)
005 The Magic affects you instead of the desired target.
006 The Magic affects your entire party instead of the desired target.
007 An elephant suddenly appears in front of you, explains that he’s very sorry he didn’t show up earlier and wanders off humming.
008 A small meteor impacts, 6d6 damage to all within 100 meters.
009 Snowfall; 200m radius centered on you. The snow continues to fall for 1d4 hours.
010 Fire & brimstone rain from the sky, 200m radius centered on you for 1d4 Melees. Chance of starting fires, 0–61%. All in range take 5d6 damage/Melee.
011 The Spell draws half the amount of PPE from you and has quadruple effect, but it also affects you and 1d4 other persons.
012 A live fusion block explosive appears at your feet.
013 A Cloud of Smoke 30x30x30 feet appears 100m in random direction from you. Lasts one minute. All in cloud –5 to Parry, Dodge, & Strike.
014 A Cloud of Acid 30x30x30 feet appears around you. Immediate 1d6 Acid damage to all and 1d6/Melee in cloud. Lasts one minute.
015 A Fairy’s Dance affects your closest friend wherever they are. Save vs Magic. Fail = +4 to Strike him/her. Cannot do anything else except dance & prance for 1d4+1 Melees.
016 Your right arm falls off. No wound, as if you were never born with it.
017 You permanently grow a pair of small 2" horns on your forehead. Dark color.
018 Your right eye pops out of its socket and hangs swinging in its nerve thread.
019 Absolutely nothing happens (time stops for 1d4 Melees, 100m radius).
020 You & all your party members with equipment shrink to 6cm tall. For 1d6 Melees.
021 You find yourself surrounded by 1d100 rats.
022 You feel something went wrong, looking up a 3 bedroom, 2 bath, kitchen, dinning room, den, living room & 2 car garage house is descending rapidly toward the spot you are standing on. Save vs Dodge 20. Fail = 10d10 damage. (Hope no one you like is near you).
023 The earth rumbles for 1d4 minutes (1–2 on the Richter scale) 100 meters radius. All roll Balance Check during each Melee in affected area.
024 Spell works normally.
025 The true name of the person next to you is revealed, but they also get to know yours.
026 Your left lung implodes, 6d6 Hit Points damage. Save vs Pain. –5 to PP & PE. –20% to all Physical Skills. Hold breathe time is cut by half.
027 A Red Dragon swoops down to have you and your party for a snack.
028 One random member in your party looses all their possessions & equipment. They simply vanish.
029 A Call Lightning at twice your level(2x 1d6/caster’s level) also hits your target.
030 Spell fizzles…………subtract PPE.
031 Spell is delayed for 1d3 Melees and has half effect.
032 “Telegram” says a well dressed Bell–hop all in red. He gives you a telegram, tips his hat and leaves. It states: “Good luck in your next action. We suggest it be a Dodge. Signed; Best Wishes from the Luck & Improbability Guild.” You look around, a huge bladed pendulum is swing low to the ground in your direction. Save vs Dodge 20. Fail = 6d10 damage.
033 Nothing happens.
034 You feel a tug at your heart. A curse was placed on it. You know it will stop functioning in 1d4 weeks. Remove Curse spell will fix it or Cybernetic replacement.
035 From now on you can call yourself weird. You grow a third eye on your forehead. As a result of this mutation you can see the aura of other persons if you spend 5 PPE. Save vs Magic against Magic Users.
036 The smoke clears, you find your self in front of The Bad Man himself, Le Diablo. “I’ll send you back, fully recovered,……..for a price of course…ha, ha, ha………” Refuse, your dead.
037 You are transformed into a Peacock for 1d8 hours.
038 A field of “Poppies…..Poppies….Poppies….” 100m radius spring up around you. Save vs Coma. Fail = Laying down in the field, falling into a deep sleep (Coma). Lasts 1d10 days. Each day in Coma, 10% increase to have Hallucinations.
039 A loud bang with the strength of thunder booms from above you and a new roll for Initiative has to be made by any person standing within 150 meters from you.
040 Spell acts normally.
041 Your skin is turned transparent (Horror Factor 10) lasts for 1d8 days.
042 You are turned red in color for 1d6 weeks.
043 All of your belongings (real estate included...) are turned yellow for 1d4 minutes.
044 All party members are Astral Projected from their bodies for 1d6 Melees.
045 A squid (a big one) lands on your head and starts to strangle you, damage 2d6/Melee, 200 HP, 150 SDC or 350 MDC.
046 Dinner’s served for all persons within 50m. (A real banquet with servants and all...)
047 All of your left toes wither into nothingness. –5 to SPD, PP, & PE.
048 1d12 Zombies arise from the ground to attack you.
049 A random person within 100 meters from you is transformed into a bat and flies off to a better suited place in order to sleep. The person is permanently transformed, and only a remove curse can return them to normal life, if the person is found...
050 An Assassin is now out to kill you, but you know this.
051 The Spell cost is forgotten by the laws of reality and you don’t have to spend any PPE at all!
052 “What happened…???” (GM’s Choice).
053 You pass out for 1d6 minutes but the Spell still has the desired effect though it can’t be cancelled...
054 “Whose there….????” You summoned something really nasty…(GM’s Choice).
055 A Levitation Spell is mistakenly laid on you. Save vs Magic. Lasts 3 minutes/caster’s level. Max height straight up only = 60’+10’/caster’s level.
056 “Whose there….????” You summoned something really nice…(GM’s Choice).
057 A monster insect appears within 20m and attacks the nearest person.
058 “BUCK YOU!!!” You now have a nice rack of 12 point antlers growing from your head. PS of 20 to keep your head up. Balance check periodically, to see if you fall over. May be sawed off or Remove Curse spell. Will grow normally until removed by Magic.
059 Heavy rainfall (5m radius) centered on you, lasts for 1d3 days. The cloud is constantly 30ft directly above your head.
060 Your balls fall off. If female you finally “grow a pair”.
061 Suddenly you know how to create Lightning Shafts!!! Costs 50 PPE per shaft. Does 8d6 damage. Must be used within 1 hour of creation. Saving Throw: None, cannot Dodge or Parry.
062 Spell fizzles………subtract PPE.
063 You grow a beard, 2m long, permanent.
064 Spell acts normally.
065 As you feel the ripple of the Magic energies swirling through your conscious mind, something goes wrong. You forget the incantation for 1d4 weeks. But the desired Spell works as it should’ve, it’s just that it does not have the usual effect... (The Spell has five times as high effect and also burns three times as much PPE...)
066 6d6 lesser demons appear to attack you.
067 In some strange way the Spell makes you feel really good... You have an immediate orgasm and you lose your initiative.
068 “Help! Help! I’m being repressed….” Sir Arthur, King of the Britain’s, appears before you & tells you, “Stop it…..be quiet, old man.” He disappears. You are so dumb struck, can not speak for 1d6 days.
069 “…..is fine.” You just do not feel right, everything is upside down and closer to the ground. You scream in horror as you discover your fully functional genitalia (sex organs) is where your head was & (you guessed it) your head is between your legs. Lasts for 1d6 weeks or Remove Curse to end it. Horror Factor 12.
070 An energy bolt (4d6 damage, Dodge: 18 ) suddenly shoots out from your left ear and hits the nearest object to your left (be it person or possession...)
071 Your skin turns neon purple for 1d6 hours. (Glow in the dark).
072 “Spider sense tingling…” turned into spider 1d4 weeks. You retain your self.
073 As the Spell looses its effect you feel something pulling your very genes and in a moment’s notice you find your self transformed into a cute little piglet (1d3 months).
074 Your left arm & right leg trades places.
075 Now you know how it feels to be left alone... You teleport 1d100 miles in random direction, but lucky as you are you appear on the ground...
076 Nothing happens.
077 You ain’t me, or are you!?! A doppelganger of yourself is instantly created 5m away from you. The creature pays its humble respect and wanders off to see the world.
078 A random party member’s right toes exchanges places with their right fingers.
079 Receive one Fate Point.
080 A spark, a crack and BOOOOM! Explosion centered on you does 7d6 damage and decreases with 1d6 damage for every meter.
081 You are dead, unless you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
082 A Magic ring turns up on your index finger (+1 vs Spell Magic, permanent).
083 Your right toes exchanges places with your right fingers.
084 2d20 palm trees grows up around you.
085 A random party member’s right hand exchanges places with their right foot.
086 Looking for some happiness? A prostitute turns up from nowhere and wants to do your bidding. But there’s only loneliness to find...
087 A Mountain Giant invites you to dinner…………as the main course, that is. Will take you by force.
088 You find a love potion at your feet. (If taken, +10% to Charm/Impress.)
089 A random party member gets one Fate point.
090 10 foot radius pillar of earth rises up beneath you 20 feet into the air, roll for balance, & anyone else caught in this. If you are successful, you stay on top.
091 Your head explodes, unless you spend one Fate point. (If none, divine/demonic intervention is possible, GM’s discretion.)
092 You receive superhuman strength. PS=30, PE=24, & +30 SDC or MDC for 1d6 hours.
093 A Weaken spell was cast on you. –1d10 to PS.
094 A black cat comes up to you and says she’s sorry.
095 “Whose there….????” You summoned something really nice…(GM’s Choice).
096 For a moment you thought you knew... But the Spell still keeps coming, you repeat the Spell 1d4 times in the same Melee and since you walk the walk you’ll have to pay the pay... (Subtract PPE for all the Spells. If you don’t have enough PPE the Spell still repeats.)
097 An Addle Mind spell was cast on you. –1d10 to MA.
098 A fully equipped armed squad of 6 Coalition Soldiers appear in front of you. Armor: 100 MDC, 50 SDC, 50 HP. Weapons: Laser Rifle 6d6 damage. They are not happy about being summoned here. Roll percentile for each soldier: 01–50%, will attack your enemy. 51–100%, will attack you & your party. Unless you are fighting Coalition forces, guess who they will attack??? Once combat has ended with original foes or they are killed they disappear.
099 “……99 bottles of beer on the wall, 99 bottles of beer…………” That’s what appears before you, all your favorite & ice cold. You commence to “take one down…..” (you know the rest.)
100 A Jinn, a green one, appears and grants you three wishes...
101 You grow roots and cannot move for 1d4 minutes, unless someone cuts off your feet of course...
102 Roll for Injury.
103 You asked for it... Spell effect x6.
104 GM’s Choice…………….???????????
105 Death himself comes to claim you. You can try & talk him out of it or make a deal…..????
106 Your left kidney implodes, 6d6 HP or MDC damage. –1d6 to PE & PP.
107 You’re blessed by some chaotic supernatural entity and receive one extra fate point plus a random curse (permanent, but can be removed).
108 “……and to you I leave………A boot–to–the–head.” TTTHHUUDDD!!! “And one for the wimp next to you.” TTTHHUUDDD!!!. You both take 2d6 damage to the head.
109 Gezundtheit! You catch a very, very bad cold (lasts for 1d4 weeks).
110 “Be afraid,………be very afraid…….” Of what or whom???? Roll for Phobia.
111 You no longer emanate Magic aura, PPE, ISP etc… You retain all Magical skills, senses, knowledge, Spell casting, PPE, ISP etc… You appear as a normal being to all others & devices.
112 Heavy storms appear from nowhere and last for 1d3 days, affects a radius of 1d4 miles from where you stood when the Spell was cast.
113 “In your face, Dude!!!” Your spell explodes in your face, doing 1d10 damage.
114 The person next to your right grows a pair of frog’s legs, permanently, unless of course they pass the Save of 14 vs a curse (Can be removed). 3xNormal Leap.
115 Every spell you cast for the next 1d4 Melees, you will loose 1d4 Hit Points.
116 You find yourself in a splendid golden chain mail teleported from the nearest king’s ransom..
117 You can’t take it anymore, you are overcome with grief. All you can do is sit down and cry for the next 1d6 days until you get it out of your system. (There, there now….feel better?)
118 1d4 skeletons rise from the ground to do your bidding.
119 You feel a lump in a pocket. You investigate to pull out a grenade with the pin missing……..??? BBBBOOOOOOMMMMMM!!!!!!!!!!! You take 6d6 damage & all others in a 20ft radius take 2d6 damage.
120 Was it like that, or? For the moment you can’t remember the Spell, try again next Melee.
121 The gods are against you, loose 1d10 HP or MDC permanent.
122 The earth around you is turned into mud. 20’ Radius, 1 foot deep. Permanent.
123 The gods are against a random party member, loose 1d10 HP or MDC permanent.
124 Snowfall, 1d100x10 meters radius, centered on the nearest person, not you!
125 You suddenly see the world from a different point of view, a rat’s that is. You are now a rat. You retain control of your self.
126 The Magic you performed seems to have defied the laws of reality and bends all light that hits you for the next 1d6 hours, you are invisible even to yourself...
127 A random party member “soils” their armor.
128 For 1 Melee a strange oval black disc hangs in the air in front of you and then it disappears (dimensional gateway to...????)
129 A random party member is injured by that last spell. They roll for Injury.
130 You lapse into a coma for 1d8 days, and must roll a Save vs coma/death.
131 You were scared “****”. Can not defecate for 1d6 weeks. Got that “bloated” feeling.
132 You learn a new Spell random, you also learn how to fear...(roll for Phobia).
133 “Of all the times………” Your period just started. If male or pregnant, roll again.
134 A stone Golem rises from the ground and is ready to fulfill your wishes the best it can.
135 The gods are against you. –1d10 to PPE, permanent.
136 The Spell draws half of your PPE.
137 “Congratulations!! You’re pregnant.” Does not matter what sex, if any, you are. 01–50% = boy, 51–100% girl. Will be of your species & a normal nine month pregnancy. Morning sickness & severe mood swings apply as GM sees fit.
138 Until now it wasn’t all that hard but since you cast that Spell... You have constipation for 1d3 weeks.
139 Hi, Ho, Let’s go! Your speed is doubled for 1d3 days.
140 You feel stiff all over & it is getting worse…………you are now a stone statue. You are aware of all about you just can’t move, speak, well you are a statue until someone comes by with a Remove Curse spell to cast on you. Hope your friends really like you, the pigeons do.
141 1d100 “body crabs” decide to take up residence in your crotch.
142 The Spell only costs half the normal amount of PPE.
143 The gods are with you, +1d10 to PPE, permanent.
144 The Spell Mute is laid on the nearest person to you, subtract PPE for it. Cannot speak or make a sound 5 minutes/caster’s level.
145 The gods are with a random party member, +1d10 to PPE, permanent.
146 You accidentally summon 1d6 lesser devils, that aren’t very happy ‘bout being dragged from their own dimension.
147 A potion appears at your feet…??? (GM’s choice).
148 You find yourself equipped with an old scythe.
149 An Assassin is now out to kill a random party member, but you know this.
150 You grow an extra right thumb.
151 1d20 goblins appears around you. They have taken a dislike to you. Bite, 1d6 damage. Claw, 2d6 each damage. Clubs, 3d4 damage. HP=25, SDC=25 or MDC =50.
152 A demon lord needs you in his stable and offers to make you a witch/warlock, you may decline but...????
153 Nose bleed. Loose 1 HP or MDC/minute. Will last 10d10 minutes. (If HP or MDC reaches 0, Save vs Coma/Death.)
154 You grow fangs (1d6 bite damage) and have a hard time talking (speak –15%).
155 “Whose there….????” You summoned something really nasty…(GM’s Choice).
156 Your Spell went??? Roll 1d10. 1–2 hits target, 3–4 goes left of target, 5–6 goes right of target, 7–8 goes straight up, 9–10 hits you.
157 A Stone Golem rises up to kill you & party.
158 “INCOMING!!!” One of the “lost” cruise missiles from “Desert Storm” impacts overhead. Raining death, fire, & destruction in a 250 meter radius doing 10d10 damage to all. 70% chance of starting fires.
159 A potion appears at a random party member’s feet…??? (GM’s choice).
160 One of your permanent damages is mystically healed, if you don’t have any permanent damage roll for one!
161 You become a hand size rock for 1d6 days. You are aware of what is happening around you.
162 Spell acts normally.
163 You blink out of existence for 1d12 minutes. You materialize back in the same spot as you were before.
164 “Telegram!”, shouts a well dressed bell–hop all in red. He singles you out & gives you the telegram, tips his hat & walks away. The message reads: “Sorry to inform you that your great uncle, Sir Hector Aliwishes Smitterstone III, on your mother’s side, twice removed, has left this realm. He is not expected back any time soon (as we have buried him 2 weeks ago). Being the sole heir, you have inherited all his credits, castle, estate & possessions (of this realm only). Must be in London, England within 30 days of receipt of this telegram to receive inheritance at the Law Offices of Cheatem, Stealem, Swindle, & Sly. If not, all is forfeited to whatever current government (or badass) is in charge at the time.”
165 A random party member suddenly feels “a change a commin’ on.” Roll for new Disposition.
166 An unusual dog like creature comes up to you and wets your left leg. Doing 2d6 MDC acid damage. If no armor, does 2d6 SDC or MDC acid damage instead. Will continue to do 1d4 damage/Melee action until washed out with water or for 1d4 Melees. If eats thru armor or no armor must make Save vs Pain. Fail = hopping around on left leg looking for nearest water source.
167 A random party member feels dumber, –1 to IQ
168 You feel smarter, +1 to IQ.
169 A random party member’s right arm falls off. No wound, as if they were never born with it.
170 Hercules descends from the heavens and obliterates all your foes with his bare hands. “Now, that’s how’s its done.” He states. You & all party members are covered in a light blue light, briefly. “None of this sissy gun–play……….”, he says as he bounds into the heavens. All get +2 to PS.
171 A random party member feels slower, –1 to SPD.
172 A gigantic hand descends from the sky & gathers up the whole party. (No Dodge). The hand sits them down gently………?????(Where ever the GM chooses.)
173 Your right toes exchanges places with your left fingers.
174 Your Spell went off as you expected, however nobody’s ranged weapons are working. Friends & Foes’ alike. Lasts 1d4 Melees. (Roll twice, 1 for Friends & 1 for Foes….This could be interesting……hee, hee)
175 A random party member feels prettier, +1 to PB.
176 You grow the legs of a black goat. Permanent. +2d4 to Speed. May be removed by a remove curse.
177 A random party member’s right toes exchanges places with their left fingers.
178 Your right ear falls off, –1 to PB. May have cybernetically replaced.
179 A random party member feels weaker, –1 to PS.
180 You asked for it….You got it…..All party members increase one level!!!
181 A random party member feels mentally challenged, –1 to ME.
182 Spell fizzles....subtract PPE.
183 The gods are against a random party member, loose 1d10 HP or MDC permanent.
184 You accidentally throw a level 5 fireball at one of your friends (Dodge 18 ).
185 You asked for it….You got it…..You decrease one level!!!
186 You turn one of your animal companions into a blue rocking chair, if you do not have any animal companions; see 001.
187 A random party member feels more agile, +1 to PP.
188 A Magic box 24cm by 12cm by 12cm of holding comes into your possession. May only hold item or items equal to the size or less of the box. When opened, looks empty.
189 “What happened…???” (GM’s Choice).
190 You are permanently blinded in left eye.
191 A random party member is dead, unless they or you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
192 You’re on adrenaline! You go berserk for 1d4 minutes slashing out at anyone within 13m.
193 Your target, living or not, disappears………gone where???????
194 You make the nearest dragon very offended by revealing their true name to everyone within 15 meters. You better find a good hideout...
195 Spell works normally, however you’re now violently allergic to that spell. If attempt to use it again or is cast on you, begin to sneeze uncontrollably.
196 You got yourself so down you got you a headache. Migraine, permanent. (–1/5%, 30% chance of occurring when in a stressful situation).
197 “Stampede!!!” A very large (1000+) herd of Texas Longhorn Steers is now stampeding in your direction.
198 A community of black ants explains it’s loyalty to you.
199 Spell acts normally.
200 You draw all PPE within 30m into your own PPE pool, Magic Users get a Save vs 14.
201 A scribe appears and wants to do the story of your life, he’s very hard to get rid of and won’t take no for an answer.
202 You are turned into a gelatin mass equal to your weight & mass. Lasts 1 hour.
203 The target of your Spell is instantly and permanently turned into a turtle (a negate Magic may restore him/her).
204 The only thing that happens is you & your target loose 1d10 HP or MDC.
205 You turn out to be holding a beer glass after all, filled to the tip of course.
206 1d100 Large (1m wide 1m thick body) spiders surround you. They are trying their little hearts out to encase you in a web cocoon. Saving you for a later snack.
207 Your Spell is delayed for 1d4 weeks, but you’re not quite sure of that...
208 You see “The King”, Elvis himself walks by, “Thank you……thank you very much.” But, alas, only the Rift Enquirer Newspaper believes you.
209 The target of your Spell explodes, and dies instantly. PC’s get a Save vs Magic.
210 You find a ring in your pocket. When worn it does……??? GM’s choice.
211 A hippopotamus walks by ignoring you.
212 A random party member’s left lung implodes, 6d6 Hit Points damage. Save vs Pain. –5 to PP & PE. –20% to all Physical Skills. Hold breathe time is cut by half.
213 2d20 bottles of the finest red wine appear under your bed.
214 A very ornate large door appears before you. It opens, revealing a well dressed butler. Past him you see a large ballroom with elegant ladies & gentleman. He says, “Aw, good of you to come, sir. We have been expecting you, won’t you come in..??”
215 "You don’t have to say you love me. It’s all right, ‘cause honey I don’t care." A concubine materializes in front of you and insists on giving you PLEASURE!!!
216 A random party member’s right hand exchanges places with their left foot.
217 The surrounding area (2d100 meters radius) is turned into a desert.
218 Roll for Injury.
219 You lose 1d10 PPE permanently.
220 A random party member feels smarter, +1 to IQ.
221 You gain a fate point but this also makes you think "What’s it all about?" and you reverse your alignment for 1d6 months and maybe, just maybe, you’ll like it.
222 Spell fizzles………subtract PPE.
223 Gradually you see your left hand wither into nothingness.
224 A random party member’s left eye pops out of its socket and hangs swinging in its nerve thread.
225 Don’t keep it all inside! You pour all of your PPE into this Spell.
226 The gods are with you, +1d10 to PPE, permanent.
227 Roll twice on this table.
228 The gods are against a random party member, loose 1d10 SDC or MDC permanent.
229 You realize what’s bugging this Spell and from now on it is never unstable anymore.
230 After battle, you notice an irritating itch on your chest. You see a small runny sore. Take 1 Hit Point of damage. A curse of some kind was place on you. Each day it gets a little bigger. You will loose 2 HP or MDC/day. Must use Remove Curse to cure it. This cannot be cured by any other means.
231 A window opens in mid air in front & above you. An old man in night shirt and cap holding a candle yells down at all, “Quiet!!! I’m trying to sleep here!!” Everyone stops and looks up. “That’s better!!” He goes inside & closes window which disappears instantly. All Re–Roll Initiatives.
232 A random party member feels less durable, –1 to PE.
233 You’re deafened (for 1d10 days) by the sound of this Spell which strangely enough only you seem to have heard...
234 1d100 Large Vampire Bats surround you & “Vant to drink your blood”.
235 A bone flute playing fairy accompanies you for a 1d4 days.
236 Spell acts normally.
237 As you cast the Spell you burst into flames for 1d4 Melees. You get +70 SDC or MDC, punch/kick does 3d6 SDC or MDC damage, & 01–61% setting flammable items on fire by touch.
238 A random party member feels less confident, –1 to MA.
239 A mad count has you contracted for assassination without apparent reason, but the good thing is that you’re aware of it.
240 “PUCK YOU” you become a hockey puck for 1d4 days. Spell works normally.
241 You find yourself equipped with bat–like wings making it possible for you to glide up to 1 mile under good conditions. The wings fall off after 1d3 weeks.
242 “Oooohhh!!………this is gonna hurt.” You suddenly find your self in the middle of a Juicer Football game with the ball. The entire defense team is about to clobber you. Roll 1d12 to see how many hit you then take body block damage of 1d4+10/each. After getting mangled you appear back where you were.
243 Gradually you see your right hand wither into nothingness.
244 GM’s Choice…………….???????????
245 An angry minor Earth Elemental rises from the ground to kill your party.
246 Spell acts normally.
247 You forget how to read for 3d4 days.
248 A random party member feels less healthy, –1d6 to HP or MDC.
249 One of your Insanity’s is Magically cured, if you have none then it’s time to roll for one now. Save vs Insanity.
250 A random party member gets one Fate point.
251 A maddened tribe of trolls set out in order to make dinner of you, but in some strange way you’re aware of their plans and can act accordingly.
252 “Whose there….????” You summoned something really nice…(GM’s Choice).
253 You set the nearest forest ablaze.
254 Your left toes exchanges places with your left fingers.
255 A unicorn offers to become your steed.
256 A random party member’s left arm falls off. No wound, as iftheywere never born with it.
257 You’re mistaken for a wanted person in the next town you enter.
258 “I don’t feel so good………BBBLLUUKK!!…….SPLOSH!…” A random party member vomits violently for 1d6 Melees. Can only Dodge without any bonuses.
259 Exactly the desired Spell, without any loss of PPE.
260 Spell acts normally.
261 A random person within 30m is knocked down, if there’s no one around you’re down instead.
262 The gods are against the party. All get –1d10 to PPE, permanent.
263 Instead of a Spell a big green toad crawls out of your mouth and hops off, subtract the PPE.
264 A Steel Golem rises up to kill you & party.
265 Your eyes are turned into a neon pink liquid for 2d4 hours.
266 A random party member feels uglier, –1 to PB.
267 You spill your guts all over the ground and fall into a coma, roll to Save vs coma/death plus roll for an injury.
268 You and all of your equipment you have on, shrink to 6cm tall. Remove Curse to return to normal. But this may not be to bad after all.
269 You receive a natural MDC of 15 since your skin is turned into bronze scales for 1d6 days. Horror Factor: 8
270 A random party member’s left toes exchanges places with their left fingers.
271 The next person you tell your name will instantly attack you, but you know it.
272 You grow human fully functional female breasts. Size 38D. If female, you now have another pair.
273 You find yourself sitting on a transparent see–saw facing the target of your Spell.
274 “Gone cuckoo??”. For the next 1d6 weeks, every hour on the hour, a Cuckoo Bird ejects from a random party member’s mouth to “cuckoo” the hour. (Like a Cuckoo Clock) Loose Prowl, Shadow Meld, Sneaking, etc. when this happens. Will give away position when sounds.
275 Everything you touch for the next 3d3 hours starts to burn.
276 You and the entire party with all of your equipment you have on, shrink to 6cm tall. Remove Curse to return to normal. But this may not be to bad after all.
277 A phantom footman turns up with a ghostly coach & horse team. He’s holding the coach door open, bows gracefully. “At your service, sir……” (One way ride to????)
278 Your right foot feels burning hot. You look down a gremlin just gave you a “hot foot”, he runs away laughing. Your foot is on fire, 1d6 damage + 1d6 damage/Melee until extinguished. You can do nothing else except trying to put your foot out.
279 1d6 of your friends get to Save vs Magic if they fail they’ll fall into a mindless frenzy and go berserk for 1d4 Melees slashing out at anyone within 5m.
280 A random party member with all of their equipment they have on, shrink to 6cm tall. Remove Curse to return to normal. But this may not be to bad after all.
281 Spell acts normally.
282 A random party member grows a beard, 2m long, permanent.
283 2d12 hungry tigers surround your target.
284 The earth beneath your feet opens up and you fall 30 meters down a hole taking 9d6 points of damage. After two Melees the hole closes and if you’re still there; only the gods can Save you.
285 A well is created beside you.
286 A potion appears at a random party member’s feet…??? (GM’s choice).
287 All of your belongings, except holy and rune weapons, are lost. The items just disappear in thin air.
288 “Be afraid,………be very afraid…….” A random party member is afraid of what or whom???? Roll for Phobia.
289 Spell fizzles....subtract PPE.
290 Your left arm & left leg trades places.
291 Spell hits target & ricochets???? Roll 1d10: 1–2 ricochets to you, 3–4 ricochets to targets left, 5–6 ricochets to targets right, 7–8 ricochets to targets front, 9–10 ricochets up.
292 Your right eye pops out, hanging by the organ connections.
293 A bouquet of flowers spring forth from your out stretched arms. Spell does half damage & smells good too.
294 Nothing happens.
295 You hallucinate for 1d12 months, the hallucinations is completely up to the all powerful GM.
296 “Tea time.” All stop what they are doing (friends & foes) & sit down to a table with cups, saucers, sugar bowl, cream, etc. that wasn’t there before. A butler serves everyone a great cup of tea. Last 15 minutes. All resume their places & re–roll Initiative to resume battle.
297 You are dead, unless you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
298 1d10 gallons of way to old milk splashes down your body.
299 A random party member’s left hand exchanges places with their left foot.
300 When you cast the Spell you accidentally touched the soul of a nearby animal and it becomes your familiar.
301 Maggots infest your brain and you must surgically remove them or die within three weeks.
302 “Whose there….????” You summoned something really nasty…(GM’s Choice).
303 The Magic energies didn’t quite leave this world when you were finished with them, instead it hung on to you and from now on your hair always stand straight up, your handshake jolts and static electricity sparks appear on your body now and then. This also makes you to only suffer half the damage from electrical attacks. You literally glow in the dark...
304 A random party member is dead, unless they or you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
305 1d4 Beasts (greater devils) are mistakenly summoned and these gentlemen aren’t very happy about it...
306 Spell acts normally.
307 Diarrhea hits you like a lightning Strike from a clear sky. Lasts for 1d8 hours.
308 A random party member gets a nose bleed. Loose 1 HP or MDC/minute. Will last 10d10 minutes. (If HP or MDC reaches 0, Save vs Coma/Death.)
309 A famous witch/warlock hunter starts taking interest in your affairs...
310 Your right kidney implodes, 6d6 HP or MDC damage. –1d6 to PE & PP.
311 Spell works well. Unfortunately the same Spell also shot out both your ears to hit whoever or whatever is on either side of you. Subtract three times the PPE.
312 A well, 5m radius, opens up beneath your feet, you fall 30 feet into water. Hope you can swim.
313 Spell works just fine!! +5 to the damage.
314 A random party member's brain becomes infested with Maggots; must surgically remove them or die within three weeks.
315 1d12 Mighty Oak trees spring up in front of you like a wall. Each 6 foot thick.
316 1d100 “body crabs” decide to take up residence in a random party member’s crotch.
317 Grow an extra left thumb.
318 Your hands exchanges places.
319 All of your friends, even distant ones, are mystically teleported to your location.
320 Your right middle finger falls off.
321 That Spell went off without a hitch. You were so impressed with your self, you became speechless for 1d4 Melees (cannot cast Spells). Time to pull that gun of yours…………..
322 A random party member's right middle finger falls off.
323 A random person within 30 meters falls in love with you, no matter how strange it may sound.
324 The gods are with you, +1d10 to HP or MDC, permanent.
325 Roses, red, red roses start growing from your ears. Falls off after 2d3 weeks.
326 A random party member's hands exchanges places.
327 You’re the guy from wonderland, or so it may seem since your pockets started to always be filled with golden coins. Same as fools gold, lasts for 1d4 weeks.
328 A random party member grows an extra left thumb.
329 You feel less durable, –1 to PE.
330 A random party member feels more durable, +1 to PE.
331 You cannot sleep or rest properly for 1d3 weeks and in that time you cannot recover any PPE or ISP.
332 A Brass Golem rises up to kill you & party.
333 2d12 Zombies rise up to do your bidding.
334 Your body becomes infested with all kinds of parasites that can literally be seen crawling all over your body, lasts 1d6 weeks. Roll three Saves vs Insanity. Any fail, roll for Insanity.
335 Your right index finger falls off.
336 From this day on someone or something looks out for you and in some strange way you always seem to have your back covered.
337 A random party member becomes a hand size rock for 1d6 days. They are aware of what is happening around them.
338 A random party member's right index finger falls off.
339 You are turned to stone where you stand. May be moved. Remove Curse to fix.
340 A Gnome comes up to you and asks what’s wrong with that stone circle a few hundred meters away.
341 A pool of quicksand happens to open up under a random party member's feet and it works exactly like the Spell and is considered to be of 6th level. Lasts one hour, sinks at the rate of 2 feet/Melee, once under will drown/suffocate in four minutes unless hold breath longer. Fully sealed Environmental Suits/Armor just sink. 97% undetectable in swamp, 79% outdoors, & 30% indoors.
342 You seem to have caught a rather common deadly disease; PLAGUE!!! (Bubonic Plague that is) unless properly treated you’ll die within three weeks.
343 A beautiful pearl necklace with a medium size gem appears around your neck. Nice, huh? But, the gem seems to be ticking……???
344 You notice the pink little hedgehog sitting on your head and at the same time you loose your initiative.
345 The Magic affects you instead of the desired target.
346 A moose comes up to you and whisper in your right ear: "You can’t hear this with your left can you?" When he has said this he looks at you for a moment and wanders off mumbling.
347 A potion appears at your feet…??? (GM’s choice).
348 1d10 small fireballs (damage 1d6 each) erupts from your face and flies in random directions; 30% chance of hitting anyone within 30m.
349 Diarrhea hits a random party member like a lightning Strike from a clear sky. Lasts for 1d8 hours.
350 You grow a permanent exoskeleton (like a beetle) MDC of 15, Horror Factor: 12. May be removed by a remove curse. Roll Save vs random Insanity every other month.
351 You become a normal black Labrador Retriever. You can speak & retain control of yourself. Remove Curse to restore yourself.
352 1d8 skeletons rise from a nearby grave to do your bidding.
353 1d8 skeletons rise from a nearby grave to kill you.
354 Smile sucker! The corners of your mouth get stuck and you look a bit like the Joker.
355 You “wet” yourself. Spell acts normally.
356 “YOU LITTLE PUSSEY!!” (no not the one you’re thinking). You are now a cute, cuddly kitten. Can speak & retain yourself. Lasts 1d6 weeks.
357 You know the exact location of the nearest Ley Line!
358 All plants within 30m tries to kill you for 1d6 minutes (same as Animate plants).
359 Your right ring finger falls off.
360 A Shadow Beast turns up from nowhere and attacks you and your friends.
361 You find a ring in your pocket. When worn it does……??? GM’s choice.
362 You feel slower, –1 to SPD.
363 A random party member feels faster, +1 to SPD.
364 By some unexplained reason you cast the Spell; Metamorphosis: Insect, on yourself and see the world from a snails’ point of view for 1d8 Melees
365 A random party member blinks out of existence for 1d12 minutes. They materializes back in the same spot as they were before.
366 Your head is turned backwards for the first time in your life (!) and pleased as you are to see your own behind, it becomes quite uncomfortable for 1d6 weeks.
367 A random party member's right ring finger falls off.
368 Spell works, well sort of…………. –5 to the damage.
369 A giant hand reaches out of the sky grabs a random party member (no Dodge) and takes to….???? (Anywhere GM wants you to go.)
370 You grow a 10" long red nose, permanent. May be removed by a remove curse.
371 Spell fizzles………subtract PPE.
372 A church organ materializes 20m above your head and decides to fall on you, if a perception roll of 17 or higher is made a Dodge may be tried vs 18 otherwise you suffer the wrath of a god in the shape of 10d6 points of damage.
373 A random party member is injured by that last spell. They roll for Injury.
374 A Wind Rush Spell also hits your target. 60 mph wind 20’ wide by 120’ long. Balance Check of 18 for those caught in it. All caught in it cannot attack or move forward. Small objects may be blown 20’–120’away. Lasts 1 Melee + 1 Melee to recover.
375 “Telegram” says a well dressed Bell–hop all in red. He gives a random party member a telegram, tips his hat and leaves. It states: “Good luck in your next action. We suggest it be a Dodge. Signed; Best Wishes from the Luck & Improbability Guild.” You look around, a huge bladed pendulum is swing low to the ground in their direction. Save vs Dodge 20. Fail = 6d10 damage.
376 Now you’ve really done it. Your Magic has upset the very forces of nature. 1d8 minor elemental turns up to give you and your party a lesson you may not be able to forget.
377 Your right little finger falls off.
378 An eternal flame is instantly created where you stand.
379 You suddenly feel “a change a commin’ on.” Roll for new Disposition.
380 Just as you thought all was lost, here comes “The Lost Battalion” from WWI charging to the rescue. With all their fire power (ha, ha,) they do only 1 HP or MDC damage to each of your foes. They go charging off into the distance & disappear. (GM’s discretion can have all re–roll Initiatives.)
381 A little demon appears, shakes your left hand. Walks away with a demonic giggle, chewing on something. You check your hand & one of your entire appendages is missing. Roll 1d10: 1–2 thumb, 3–4 index finger, 5–6 middle finger, 7–8 ring finger, & 9–10 little finger. –2 to Strike if finger is missing when using right hand. Can not hold weapon if thumb is missing. Can get Cybernetic replacement.
382 A pygmy choir steps out from hiding, sing folksongs for 1d6 minutes, bows respectfully and departs chanting.
383 GM’s Choice…………….???????????
384 Your right leg turns out to be made of pine wood. Permanent. Cure: Remove Curse or a saw...
385 A random party member gets one Fate point.
386 Nothing Happens.
387 Roll for Injury.
388 A full size portrait of you is delivered by a messenger shortly after the Spell has been cast.
389 Spell acts normally.
390 You and all others within 30m are instantly teleported to a location totally alien for the party. (GM’s Choice).
391 A Weaken spell was cast on a random party member. –1d10 to PS.
392 A Stench of Hades (same as Spell) is cast on you by a passing seagull that flies off laughing. Affects 20’ diameter area with foul smell. Saves vs Magic. Fail = 1d6 damage/Melee in area, 01–50% of vomiting once/Melee (loose Initiative, 2 attacks/actions, –4 to Parry & Dodge while vomiting). Everyone else, –2 to Parry, Dodge, & Strike. Does not affect those protected from gases.
393 “I don’t feel so good………BBBLLUUKK!!…….SPLOSH!…” You vomit violently for 1d6 Melees. Can only Dodge without any bonuses.
394 A 200m long chain appears on the ground for a few seconds before it blinks out of existence.
395 A random party member's right little finger falls off.
396 Suddenly you find yourself surrounded by a pack of frenzied hungry northern timber wolves.
397 You asked for it….You got it…..A random party member decreases one level!!!
398 You inherit a large estate from a senile Baron. This is told to you by a messenger that also asks you to attend the funeral which will be held soon.
399 The gods are against you, loose 1d10 SDC or MDC permanent.
400 An Iron Golem steps up to you and explains that he’s ready to serve you now.
401 Roll for Injury.
402 All of a random party member’s right fingers wither into nothingness. –5 PP & PE.
403 You are permanently blinded in right eye
404 A random party member's right leg turns out to be made of pine wood. Permanent. May be removed by a Remove Curse or a saw...
405 A random party member’s left kidney implodes, 6d6 HP or MDC damage. –1d6 to PE & PP.
406 A person in your vicinity random is reduced to 6" tall. Permanent. A negate Magic may restore the victim to a normal life.
407 A random party member is turned into a gelatin mass equal to their weight & mass. Lasts 1 hour.
408 A greater demon is accidentally summoned by you, the thing is just that this gentleman isn’t cooperative at all and has no understanding for your excuses...
409 Spell fizzles………subtract PPE.
410 Fleas are now a part of your small universe.
411 A well, 5m radius, opens up beneath your feet, you fall 30 feet into Acid. You take 1d6 acid damage/Melee or 4d6/minute.
412 From this day and for one week forward all of your Spells cost only half of the normal amount of PPE!!!
413 Your right thumb falls off.
414 Your hair is turned white as chalk. Permanent.
415 A random party member's right thumb falls off.
416 Your Head is now permanently invisible. Any clothing/armor/equipment put on it becomes invisible. Can not be detected by any means. You can have it replaced with cybernetics only to be visible again.
417 A random party member’s left arm falls off. No wound, as if they were never born with it.
418 All persons (including you) within 40m are turned completely yellow (possessions too) for 1d3 days.
419 You become aware a “Predator” wants a random party member’s skull & spine for his collection.
420 A light brown snake bites you in your left knee. It is a non–poisonous snake. –1 HP or MDC.
421 The gods are with you, +1d10 to SDC or MDC, permanent.
422 You instantly double your temporary PPE! (Lasts one hour).
423 Spell acts normally.
424 A Pegasus appears and if you are of a good alignment it offers to be your steed.
425 1d100 giant hungry grizzly bears appears among you all. Bite, 1d6 damage. Claws, 1d8 each. Weight = 500+ each. 2–4m tall. HP or MDC=200 each. Will attack anyone or anything until all are dead.
426 You scorch yourself on the cold blue Magical flames that suddenly engulf you as you burn all of your current PPE (1d6 damage per each 10 PPE). The terrible scars left on you by this horrible experience reduces your PB by 1d6 permanently.
427 A random party member gets hyped up on adrenaline & goes berserk for 1d4 minutes slashing out at anyone within 13m.
428 Spell fizzles....subtract PPE.
429 Your left foot withers into nothingness.
430 A giant hand reaches out of the sky grabs you (no Dodge) and takes only you to….???? (Anywhere GM wants you to go.)
431 A random party member “wets” them self. Spell acts normally.
432 A hard–core goblin child attacks you from behind with a crude cudgel, he will flee if he suffers any damage.
433 A random party member is attacked by a whole nest of wild bees. The attack lasts for 1d6 Melees.
434 13 common pixies make yours and your friend’s life miserable for 2d20 hours.
435 A random party member's body becomes infested with all kinds of parasites that can literally be seen crawling all over their body, lasts 1d6 weeks. Roll three Saves vs Insanity. Any fail, roll for Insanity.
436 Lightning Strikes the tallest person in your vicinity, it might even Strike you... (damage: 6d6).
437 A random party member is dead, unless they or you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
438 Amnesia hits you like a hammer and you can’t even remember who you are for 4d6 hours.
439 “Whose there….????” You summoned something really nasty…(GM’s Choice).
440 A Terminator makes you his enemy and comes looking for you! In some strange way you’re aware of it.
441 Your right arm & right leg trades places.
442 Every stone within a 50m radius starts jumping in all directions, if there are boulders present they might even hurt someone unless a Dodge vs 14 is made each Melee (damage 2d6). The stones stop jumping after 3d6 Melees.
443 Nothing happens.
444 The Spell just cast is permanently doubled in all aspects & costs no PPE to cast.
445 A flock of 200 +1d100 geese fly down & around everyone within 100 meters asking all which way is South? –5 to Parry, Dodge & Strike until they are killed or leave.
446 A random party member has caught a rather common deadly disease; PLAGUE!!! (Bubonic Plague that is) unless properly treated they will die within three weeks.
447 “YOU LITTLE PUSSEY!!” (no not the one you’re thinking). A random party member is now a cute, cuddly kitten. Can speak & retain them self. Lasts 1d4 weeks.
448 A eunuch materializes in front of you and insists on giving you PLEASURE!!!
449 A random party member’s head explodes, unless you or they spends one Fate point. (If none, divine/demonic intervention is possible, GM’s discretion.)
450 “Green with envy???” The Spell works fine, except for you all your party members are green for 1 week.
451 “Be afraid,…be very afraid….” A random party member is afraid of what or whom???? Roll for Phobia.
452 1d100 hungry alligators appears around you……and they are pissed!! Bite, 2d12 damage. 10m long. Weight = 700+. Will attack anyone or thing near to them until dead. Tail, 1d12 damage. 35 HP, 50 SDC, or 100 MDC.
453 Spell fizzles....subtract PPE.
454 A 12 foot deep, 6 foot wide hole opens up in front of you. There’s a ladder leading down. At the bottom is a colorfully clothed Gnome waving you down, “Quick, this way out…….” Do you go? If no, he says, “Oh well, I tried to help.” He and the hole vanishes. If yes, GM’s discretion as to what happens.
455 A potion appears at your feet…??? (GM’s choice).
456 Join me or... A devil lord offers to make you a wish, you may decline but...
457 “Telegram” says a well dressed Bell– hop all in red. He gives you a telegram, tips his hat and leaves. It states: “LOOK OUT!” Signed; Good Luck, from the Luck & Improbability Guild.” You see a World War II Nazi BF –109 Messer Schmidt diving in your direction, guns blazing. Save vs Dodge 25 you & anyone within 10m radius of you. Fail = 6d8 damage. It disappears.
458 Your right ear grows three times larger. Permanent. May be removed by a remove curse.
459 “Be afraid,………be very afraid…….” Of what or whom???? Roll for Phobia.
460 You’re transformed into a cute little Yorkshire terrier for GM knows how long...
461 A random party member is transformed into a cute little Yorkshire terrier for GM knows how long...
462 You loose 1d6cm in height, your clothes & armor amazingly still fit. Spell has no effect.
463 Maggots start pouring out your targets mouth. Spell fizzles, subtract PPE.
464 The king in the country you’re in finds you responsible for a plot made against him and sets a reward of 100,000 credits on your head.
465 A random party member decides it is time to “hit the showers”. They go bathe.
466 Mars, god of war, decides to pay you a visit. He really likes a good battle. For some reason he favors you & party members with you. “Here’s something to help increase the sting of battle for you all….” You all can hit better, +1 to Strike for all.
467 The gods are against the party. All get –1d10 to HP or MDC, permanent.
468 Spell works normally.
469 A random party member grows human fully functional female breasts. Size 38D. If female, you now have another pair.
470 You grow claws, horrible black non–retractable claws. (damage 2d6+2). Permanent. May be removed by a remove curse, if you find a priest that can be convinced you’re a good guy that is...
471 “What happened…???” (GM’s Choice).
472 You find yourself dressed in the finest silk garments, but you’ve got no idea of where your armor is.
473 Your spleen implodes, 4d4 HP or MDC damage. –2 to PP & PE.
474 X Y Z or? You are the lucky guy to be instantly teleported 451 meters straight up into the air. And on your way down you have splendid view and hope you’ll live to tell about it. (damage = 20d6).
475 Something went very, very wrong. You and all party members receive full damage from last spell cast.
476 Without any justified reason your left ear turns permanently light blue. May be removed by a Remove curse.
477 A potion appears at a random party member’s feet…??? (GM’s choice).
478 You notice a necklace round your neck that wasn’t there before. Any way you can’t take it off and as another bonus it gives you a +2 Save vs Possession.
479 A river of lava, 30’ long, 5’ wide, & 5’ deep/level of caster stretches out from your feet in the direction you were looking when the Spell was cast. 2d6x10 SDC or MDC damage/Melee in lava.
480 Spell fizzles....subtract PPE.
481 Your left foot feels burning hot. You look down a gremlin just gave you a “hot foot”, he runs away laughing. Your foot is no fire, 1d6 damage + 1d6 damage/Melee until extinguished. You can do nothing else except trying to put your foot out.
482 You find a key in your pocket.
483 A random party member’s right eye pops out of its socket and hangs swinging in its nerve thread.
484 A raving specter starts terrorizing you and your party.
485 “TRUCK YOU!!!” You are turned into a toy Tonka dump truck. Lasts 1d4 days.
486 A minor air elemental offers you its help.
487 “Oooohhh!!………this is gonna hurt.” A random party member suddenly find them self in the middle of a Juicer Football game with the ball. The entire defense team is about to clobber him/her. Roll 1d12 to see how many hit them then take body block damage of 1d4+10/each. After getting mangled they appear back where they were.
488 “A game of chess, hmmm...?”, asks a nearby tree.
489 The gods are against you, loose 1d10 HP or MDC permanent.
490 You are dead, unless you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
491 You can feel the rhythm even before you can hear the wonderful music. A Fairy's Dance affects the entire party. Save vs Magic. Fail = +4 to Strike him/her. Cannot do anything else except dance & prance for 1d4+1 Melees.
492 A pack of trappers’ mates selects you to be their next victim.
493 GM’s Choice…………….???????????
494 You find a dagger in your boot.
495 Spell acts normally.
496 Spell has only half effect and duration.
497 “Whose there….????” You summoned something really nice…(GM’s Choice).
498 You feel faster, +1 to SPD.
499 Spell fizzles………subtract PPE.
500 Fate sees you as a promising investment and awards you an extra fate point but reminds you of his existence by making you forget the Spell you just was about to cast, so that you won’t bother him again...
501 A pool of quicksand happens to open up under your feet and it works exactly like the Spell and is considered to be of 6th level. Lasts one hour, sinks at the rate of 2 feet/Melee, once under will drown/suffocate in four minutes unless hold breath longer. Fully sealed Environmental Suits/Armor just sink. 97% undetectable in swamp, 79% outdoors, & 30% indoors.
502 A random party member is dead, unless they or you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
503 A warriors arm and sword in another part of the Palladium world happens to slash through a hole in space hitting you instead of its intended target. You get a really good close–up of a Dwarven made broadsword taking 1d8+4 points of damage in the process. Dodge vs 16.
504 A random party member becomes a normal black Labrador Retriever. Can speak & retain control of their self. Remove Curse to restore them.
505 A random party member’s right arm & left leg trades places.
506 Since no one at the Magic college told you ‘bout wa’ll ‘appen ‘f ya don’ watch i’ you cast the Spell on yourself.
507 A random party member gets one Fate point.
508 For a moment you seemed to be getting away with it, but... Your Spell backfires and goes off in the opposite direction.
509 Your left toes exchanges places with your right fingers.
510 You grow webbed hands and feet. Permanent. Swim +10%.
511 A well dressed violinist steps out from a shadow and plays a song for you, when he’s finished he bows, turns around and implodes.
512 You feel a tug at a random party member’s heart. A curse was placed on it. You know it will stop functioning in 1d4 weeks. Remove Curse spell will fix it or Cybernetic replacement.
513 The Magic affects you instead of the desired target.
514 Nothing happens.
515 A passing frog stops to tell you to behave or he’ll...
516 All of your right toes wither into nothingness. –5 to SPD, PP, & PE.
517 You drop all of your teeth in your upper left jaw.
518 “Telegram” says a well dressed Bell– hop all in red. He gives you a telegram, tips his hat and leaves. It states: “Look behind you. Signed; Salutations from the Luck & Improbability Guild.” You look, behind you is Cyborg with laser pistol pointed at your back. Save vs Dodge 20. Fail = 6d6 damage. (GM’s choice, the Cyborg can disappear after attack or you can have him stick around & fight on with your stats, of course.)
519 Your head shrinks to half of its normal size. Permanent. May be removed by a remove curse.
520 An Iron Golem rises up to kill you & party.
521 You see the Spell take effect and then everything goes black for a few seconds. When you open up your eyes again you are standing in a long 7m wide, 30m long corridor which has its walls lined with strange chairs, two on each side. Every chair has a strangely clothed human in it, 120 person all in all. They all stare at you, mouths wide open. Through small oval windows on the walls you can see clouds and you can hear a distant humming sound, you have a strange door to your right. After ten seconds everything goes black again and you’re back to where from you disappeared.
522 An Addle Mind spell was cast on a random party member. –1d10 to MA.
523 You feel weaker, –1 to PS.
524 A random party member feels stronger, +1 to PS.
525 You grow a hairy tail, 1m long. Permanent. May be surgically removed.
526 You find a ring in your pocket. When worn it does……??? GM’s choice.
527 A bunch of flowers, different types, 24 all in all. Appear before your feet with a card. The card reads: " We humbly apologize for not telling you to duck earlier... Love: The council of most unbelievable and unpredictable accidents." If you look up when you’ve read this you see a gray stone made windmill falling directly on you from the sky. You may Dodge it (14 or higher) or suffer 10d20 points of damage.
528 The gods are against a random party member, loose 1d10 SDC or MDC permanent.
529 You loose control of yourself and your brilliant GM can do as he/she pleases with your character for 1d4 Melees...
530 A random party member’s spleen implodes, 4d4 HP or MDC damage. –2 to PP & PE.
531 Roll three times on this marvelous table.
532 A potion appears at a random party member’s feet…??? (GM’s choice).
533 You feel less confident, –1 to MA.
534 A random party member feels more confident, +1 to MA.
535 One of your present random companions turns into a black goat for 1d4 days unless they make a Save vs Magic of 15.
536 A well, 5m radius, opens up beneath a random party member's feet, they fall 30 feet into water. Hope they can swim.
537 Suddenly you realize that you’re blasted on Dwarven moonshine. (–4/20%) You’re drunk for 1d12 hours and have terrible a hangover for 1d8 hours with half of the penalties.
538 A eunuch materializes in front of a random party member and insists on giving them PLEASURE!!!
539 A random party member's left leg turns out to be made of pine wood. Permanent. May be removed by a Remove Curse or a saw...
540 GM’s Choice…………….???????????
541 A shrubbery a few meters away warns you of a nearby band of 2d12 Orcs. Actually true, but far too late. 10 Orcs step up to your party and explain that they’re going to eat you for supper.
542 A random party member is injured by that last spell. They roll for Injury.
543 You feel dumber, –1 to IQ.
544 Spell fizzles………subtract PPE.
545 You reverse your speech for 1d3 hours. (Spells act in reverse, as well).
546 “PUCK YOU” A random party member becomes a hockey puck for 1d4 days. Spell works normally.
547 A person in your vicinity random grows a skin colored one foot long crooked horn on their forehead (ram attack does 1d6 damage). Permanent. May be removed by a remove curse.
548 Your target is turned to stone where they stand. May be moved. Remove Curse to fix. If non–living or area it will be turned to stone as well.
549 The next stranger you talk to will mistake you for an old friend.
550 Death himself comes to claim a random party member. They can try & talk him out of it or make a deal…..????
551 You’re attacked by a whole nest of wild bees. The attack lasts for 1d6 Melees.
552 “They call him The Streak……” A random party member is now buck ass naked. All armor/clothing is now gone. Spell acts normally.
553 A rat offers to be your pet, if you’re prepared to feed it with one pound of cheese a week.
554 Nothing happens.
555 A Steel Golem offers his friendship.
556 You grow a pointed chin. Permanent.
557 Spell acts normally.
558 You find yourself surrounded by 1d100 venomous snakes 6 feet long.
559 Your left eye turns jet black. Permanent.
560 A random party member's lung capacity expands without being harmed. Can now hold breath for 10 minutes. Spell fizzles....subtract PPE.
561 You appear to have been awarded with an armor of Ithan, but you don’t know for how long... (1d6 hours).
562 The Magic affects a random party member instead of the desired target.
563 A zombie (same as Spell) rises from the ground to do your bidding.
564 Your right lung implodes, 6d6 Hit Points damage. Save vs Pain. –5 to PP & PE. –20% to all Physical Skills. Hold breathe time is cut by half.
565 You notice a small chest full of gold and jewelry standing a few feet from you. The gold is real and it is worth 250,000 credits.
566 A random party member’s right lung implodes, 6d6 Hit Points damage. Save vs Pain. –5 to PP & PE. –20% to all Physical Skills. Hold breathe time is cut by half.
567 A respected noble claims that you owe him 560,000 credits and sets a reward of 50,000 credits to anyone who can bring you before him alive. You become aware of this when you see your own picture posted in the next town you enter.
568 Spell fizzles, subtract PPE.
569 A Protection Spell (GM’s choice) is mistakenly laid on your target. Subtract the normal PPE for the actual Spell cast.
570 A potion appears at your feet…??? (GM’s choice).
571 You find yourself in a black small room. You can see light peering in from a crack in what might be a door. If you open the door you realize that a cupboard must have materialized around you. The cupboard is of good quality and has several sets of fine tailored clothes in it, which amazingly fit you.
572 “What happened…???” (GM’s Choice).
573 A raven considers itself to be your pet.
574 You decide it is time to “hit the showers”. You leave to bathe.
575 The next sword that hits your body will simply slide through and you will not suffer any damage.
576 The gods are against a random party member. –1d10 to PPE, permanent.
577 You turn yourself into a Silver Crested Cockatoo for 1d4 days, but retain your self–control.
578 You feel as if “A weight has been lifted off your shoulders.” Your head falls off. You are not killed, strangely. Your head rolls 1d12 feet away. You now have to direct your headless body to come and “pick you up” to get your “head screwed on straight.” (Soccer anyone..?? hee. hee..)
579 The Spell you cast will repeat itself at the same time of day for 3d6 days, PPE will of course have to be subtracted. If you’re out of PPE the Spell won’t repeat itself that day.
580 Your target grows another left arm.
581 You gain one Spell same nature of Spell cast, the Spell works normally.
582 You permanently decrease your PPE pool by 3d6 points of PPE!!!
583 You permanently increase your PPE pool with 3d6 points of PPE!!!
584 Your right arm & left leg trades places.
585 You feel less healthy, –1d6 to HP or MDC.
586 A random party member feels more healthy, +1d6 to HP or MDC.
587 The Magic energies are warped and directed at you instead and your body starts to burn taking 5d6 of damage for 1d6 Melees.
588 A random party member’s nose and anal opening exchanges places. Remove Curse to fix. 12 Horror Factor.
589 Your left leg turns out to be made of pine wood. Permanent. May be removed by a remove curse or a saw...
590 Roll for Injury.
591 Whoops! You loose your balance and fall to the ground, which means that the Spell didn’t work and you retain your PPE but loose the initiative. Try again next Melee.
592 Spell fizzles, subtract PPE.
593 Sometimes a Spell goes wrong, very wrong and this is one of those times. If you are a male then you are from this day on an impotent male, but if you are a woman then you’re pregnant.
594 A Dark Wizard invites you for tea.
595 A strange pine tree appears in front of you. It is highly decorated as if part of some strange ritual. If you examine it closely you can see small dolls hanging from its branches featuring a bearded man in red clothes.

Posted: Sun Nov 18, 2007 6:42 pm
by bigbobsr6000
Here is rest of the table, Big Bob.....

596 “Be afraid,…be very afraid….” A random party member is afraid of what or whom???? Roll for Phobia.
597 Somehow you didn’t quite understand how it was you were supposed to pronounce those last words... Spell is certainly not the desired one, GM’s choice.
598 Spell acts normally. Takes all your PPE.
599 Spell acts normally.
600 A small apple tree materializes in front of you. It is about 3m high and planted in a large pot. The tree has a glittery aura and if examined closer by a Magic user it will radiate powerful Magic, in fact the whole tree is extremely Magic. The tree monthly grows 1d6 red glass–like apples each containing 50 PPE. The tree has to be kept in a suitable environment or it’ll die. This plant is of a Magic, practiced by the Titans and some Elfs and Dragons during the elf-dwarf wars, long forgotten called; "Th’aghf Zathciuwa’gh Ghathyur’eigh" or " The way of the trees". If not treated properly the tree will die. Once the apples are picked they will last for centuries. There are no cores in the apples, once each year the tree will grow one green apple (containing 2000 PPE !!!) that can be planted to yield another 1d8 trees.
601 A passing dragon decides it is time for his late supper...
602 A random party member’s left kidney implodes, 6d6 HP or MDC damage. –1d6 to PE & PP.
603 A well dressed lawyer approaches you, "According to Ch. 28 § 143 Lines 3 to 8 In the Book of Death and Damnation 267’th Ed. you are hereby condemned to eternal suffering in the plane of Hades, please follow me squire.", he states. A Baal Rog (greater demon), steps out from hiding and asks you to accompany him through the black oval disc hanging in the air a few meters away. He may settle for a deal negotiated by the lawyer. If you refuse he says he WILL take you by force...
604 You are dead, unless you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
605 "Just who do you think you are!!? GET OFF MY HEAD!!!" Screams a stone from under your boot and gives you the evil eye. (Not the psionic or curse. GM note.)
606 All of a random party member’s left fingers wither into nothingness. –5 to PP & PE.
607 Just as you cast your Spell, someone yells, DUCK!! The Spell goes off, but you don’t feel yourself. You look down and see duck feet & legs instead of your legs & feet!! Your arms are now wings, you notice an orange bill where your mouth was…etc….etc. Get over it!! You are a duck! A big duck!! At your original height & weight. Good news is all related swim/water skills are at 98% & you can fly & you gain Aquatic Birds Language Skill at 98%. Bad news, lasts 1 week. Really Bad news, a lot of creatures, things, & people will want to eat you….for real. (You retain yourself. You can talk like Donald Duck –25% to all normal language skills. All physical skills –50%, unless “bird” related…..ha..ha..hee…hee)
608 A random party member gets one Fate point.
609 You feel stronger, +1 to PS.
610 Spell acts normally.
611 You threw that Spell so hard, it did double damage. However, severe pain in your right shoulder & arm. You dislocated your shoulder, Save vs Pain. Arm is useless until fixed. –2 to all stats. –10% to all Physical Skill checks.
612 The gods are with a random party member, +1d10 to HP or MDC, permanent.
613 Roll to Save vs Curse: Cravings; Moose dung.
614 A “Stargate” opens nearby for 30 seconds.
615 A random person in your vicinity is affected by the Spell as well.
616 A Wooden Golem rises up to kill you & party.
617 Without any justified reason your right ear turns permanently light blue. May be removed by a Remove curse.
618 Spell fizzles, subtract PPE.
619 A potion lies before you on the ground. (Fairy’s Dance).
620 Death himself comes to claim you & the entire party. Can try & talk him out of it or make a deal…..????
621 The whole party is suddenly in a desert. You can hear the sound of a distant battle raging through the air. If you look closer you can see a battle going on in a valley. There are only humans that are part of this battle. (GM: The characters have been teleported to 900 A.D Middle East Crusades.) The group will remain in this dimension for 1d4 days & will then be teleported back to the same place and time they left.
622 A random party member finds a ring in their pocket. When worn it does……??? GM’s choice.
623 Spell works well. Unfortunately the same Spell also shot out your left ear to hit whoever or whatever is on that side. Subtract twice the PPE.
624 A random party member blink outs of existence for 1d12 minutes. They materialize back in the same spot as they were before.
625 A fireball is also directed at your target. Same level as your, subtract PPE.
626 A random party member’s left toes exchanges places with their right fingers.
627 You learn a new Spell random that of course is unstable and this also makes one of your other Spells unstable random, the problem is just that you don’t know which one...
628 The gods are with a random party member, +1d10 to PPE, permanent.
629 A snake (typical for the terrain) offers to be your pet.
630 Spell fizzles………subtract PPE.
631 You hear a whistling sound above your head... A shell from a WWII howitzer is dimensionally teleported to the world of Palladium and explodes 50 meters above your heads. Spreading shrapnel over a 200 meters radius. 60% chance of taking 8d6 points of damage. 30% chance of starting a fire. You are deafened for 1d6 minutes, if you survive that is.
632 Nothing happens.
633 You asked for it; effect level x4!
634 A random party member’s left foot feels burning hot. They look down, a gremlin just gave them a “hot foot”, he runs away laughing. Their foot is no fire, 1d6 damage + 1d6 damage/Melee until extinguished. They can do nothing else except trying to put the foot out.
635 "You have only one question, but you may ask me anything I will answer truthfully." Says a voice in your head and before your mind’s eye you can see an old bearded man in a red silk robe standing before you and you notice that time seems to have stopped.
636 Your arms & legs trade places.
637 A nearby cemetery is accidentally affected by a powerful raise the dead Spell producing 10d8 skeletons that set off to terrorize the countryside. The creatures will kill all living beings that get in their way.
638 “Whose there….????” You summoned something really nasty…(GM’s Choice).
639 Your Left Leg & Foot is now permanently invisible. Any clothing/armor/equipment put on it becomes invisible. Can not be detected by any means. You can have it replaced with cybernetics only to be visible again.
640 Nothing happens.
641 A blow worm surfaces 30 meters away and dives in your direction...
642 A random party member’s balls fall off. If female you finally “grow a pair”.
643 A bard in a nearby town writes a hit song about your groups’ heroic deeds, which results that in a year or two each existing group members’ renown will be increased by one point!!!
644 The Assassin’s Guild is now out to kill the entire party, but you know this.
645 You develop blisters. First on your hands and a few days later your arms. After a week your entire body is covered and the blisters begin to turn into sores. You realize only to late that you have caught the disease; Leprosy. Unless Magically treated you will die in 1d6 weeks.
646 A random party member can’t take it anymore, they are overcome with grief. All they can do is sit down and cry for the next 1d6 days until they get it out of their system. (There, there now….feel better?)
647 An order of outcast Magicians in the Wolfen Empire send you their greetings and an invitation to their annual celebration of the Equinox.
648 “Who are you..??” Whoever/whatever you are, you become a normal human being for 1d4 weeks with no special abilities.
649 Your left ear grows three times larger. Permanent. May be removed by a remove curse.
650 A random party member grows an extra right thumb.
651 You vomit uncontrollably for 1d6 Melees producing a strange green foul smelling thick liquid taking 2d4 points of damage directly to your hit points.
652 A random party member feels less agile, –1 to PP.
653 You feel more agile, +1 to PP.
654 A random party member’s right leg falls off. No wound, as if they were never born with it.
655 You grow another pair of arms. Permanent. May be removed by a remove curse.
656 A random party member is turned to stone where they stand. May be moved. Remove Curse to fix.
657 A pool of boiling lead is created 10m above your head. You are aware of it and may Dodge vs 25. If you fail to Dodge you will suffer 8d6 points of damage.
658 “Be afraid,………be very afraid…….” Of what or whom???? Roll for Phobia.
659 A rat crawls up your back and bites you in your left ear and runs off leaving you with an infected wound. You also receive one point of damage.
660 “Congratulations!! A random party member is pregnant.” Does not matter what sex, if any, they are. 01–50% = boy, 51–100% girl. Will be of their species & a normal nine month pregnancy. Morning sickness & severe mood swings apply as GM sees fit.
661 Since you weren’t concentrating hard enough the Spell fails and you loose half of the PPE you were supposed to loose in the process.
662 Your left hand exchanges places with your left foot.
663 In some strange way you automatically loose the initiative for 1d8 Melees. But the Spell works and has double effect.
664 “Who are you..??” Whoever/whatever you are, a random party member becomes a normal human being for 1d4 weeks with no special abilities.
665 A random party member is dead, unless they or you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
666 "Pleased to meet you. Allow me to introduce myself...!" You find yourself in a large damp dining hall at one end of a large oak table facing a handsome dark–eyed young man. He looks at you and has a sip of his wine, smiles and says: " I have a proposal to make, but first we eat hmm?" The dinner you’re served is the best you’ve had in your entire life, the man small talks during the meal. After you’re finished he personally serves you a glass of vintage wine and asks you to do a favor for him." It is of course voluntary, since I wouldn’t dream of forcing you to do anything against your will." He will not tell you the nature of the favor until you agree. If you refuse he will simply send you back...
667 3d6 skeletons rise from their graves to tear your soul apart...
668 GM’s Choice…………….???????????
669 You grow a 5” high dark crest. Permanent. May be removed by a remove curse.
670 You feel…strange. Your armor/clothes/boots feel a little loose the next morning. Does “The Incredible Shrinking Man” ring a bell??. You will decrease in height 1d6cm/day until you find a way to stop & reverse the process.
671 From this day on you can’t remember anything from certain full moon nights since you suffer from Lycanthropey (Werewolf). Permanent. May be removed by a remove curse.
672 A random party member has an uncontrollable urge to hug & kiss the person next to them.
673 A peach tree starts growing in one of your bags.
674 Instead of the desired Spell, a parachute flare shoots up. Lights 100 meter radius for 1 minute.
675 A thunderstorm builds up in the surrounding countryside and rages for 1d4 days.
676 The gods are against the party. All get –1d10 to HP or MDC, permanent.
677 The party is attacked by a frenzied pack of Alus (the demon hound), 2d4 to be exact. They will fight to the death.
678 Roll percentile. That’s how much of a random party member’s credits disappear.
679 A five mile long 200 meters wide 500 meters deep hole in the ground opens up a short distance away. Permanent.
680 A potion appears at a random party member’s feet…??? (GM’s choice).
681 The back of your skull is from this day on made of crystal. Permanent. Mind the head, please. May be fixed by remove curse.
682 Magic mushrooms (2d6) spring up at your feet. Eat one??? Effect = roll percentile: 01–25%, +1d10 to HP or MDC; 26–50%, –1d20 to HP or MDC; 51–75%, +1d20 to HP or MDC; 76–100%, –1d10 to HP or MDC. All effects are permanent.
683 You are instantly turned into a thorny shrubbery with small blue flowers and red berries. You may think and speak. Lasts for 1d6 weeks.
684 The Magic affects a random party member instead of the desired target.
685 You feel uglier, –1 to PB.
686 Spell fizzles, subtract PPE.
687 You forget your name and profession for 1d4 weeks. (You may even find it strange to eat with a knife and fork. You retain your skills and may react but you are not aware of what you’re capable of).
688 Spell acts normally. All your PPE is drained.
689 A passing butterfly tells you to shut up.
690 Your target has angry Killer Bees coming out of their ears. They will attack all in the area. If exposed skin is stung, 1 HP or MDC of damage/sting.
691 Spell acts normally.
692 Your dead, Dude!!! Death offers you another chance, only if you…??? GM’s discretion.
693 And you thought that this was the end of it how wrong you were. A god (random, of course) "awards" you with a quest (the nature of the quest is up to the storyteller). You may decline...but?????
694 You burst into the number of HP or MDC you have of 6cm replicas of yourself. (If 75 HP or MDC there are now 75 6cm tall replicas of you). For each one of these that get squashed you loose one Hit Point until you “re–assemble” in 1d6 hours. All of you must be within 5 foot radius of where this happened any not there are lost. If only one left, you will come back as normal with only one HP or MDC. If none left or not at area, you are dead.
695 You develop a severe allergy to the subject you were using your Magic on (–1/10%), but you also permanently reduce the cost of your Spell by 15%.
696 “YOU’RE OUT!!!”, yells an Umpire. All stop, you have no choice except to “sit out” the rest of the Melee on a bench nearby. “Play Ball”, he yells as he disappears. All resume their actions.
697 You find yourself to be the next victim of a secret death cult located near your home, you are aware of this but you do not have the faintest idea of how you became aware. Today is the perfect day for writing your testimony!
698 A beautiful pearl necklace with a medium size gem appears around a random party member's neck. Nice, huh? But, the gem seems to be ticking……???
699 All of a random party member’s right toes wither into nothingness. –5 to SPD, PP, & PE.
700 A greater elemental of fire sees you as one of the ancient "lost" elemental and in order to help your quest it grants you resistance to all kinds of fire and heat (Magical and non Magical).You also grow the mark of fire on your forehead and your pupils from now on glows with a deep red light. May be removed by a remove curse at 1/3 of normal chance.
701 Your Spell shatters a nearby window. A big “Mom” figure in house robe, curlers, & green slimy mud pack on her face sticks her head out. There’s a baseball in her hand. She yells down for all to here. “All right, who broke m’ window??!! Someone’s goin’ pay fer it, fess up, now.!!!” All, friend & foe stop & look at her, then each other. All scatter, running away not wanting to be blamed. End of battle.
702 A random party member feels as if “A weight has been lifted off their shoulders.” Head falls off. They are not killed, strangely. Their head rolls 1d12 feet away. Now have to direct their headless body to come and “pick their head up” to get their “head screwed on straight.” (Soccer anyone..?? hee. hee..)
703 Spell acts normally.
704 A potion appears at your feet…??? (GM’s choice).
705 Your hands and lower arms are turned into a oozing yellow liquid for 1d3 minutes. If the liquid is not "at its place" after this period you may from this day on consider yourself a cripple. (May roll percentile 1–10 = no effect, 11–30 = loss of 1d10 fingers, 31–60 = loss of hands, 60–90 = loss above wrists, 91–100 = loss at elbows).
706 You asked for it….You got it…..A random party member increases one level!!!

707 Suddenly you feel an itch on your back. As you scratch yourself you become aware of that something is not as it used to be... You grow 1d12 hand sized green mushrooms on your body. Each mushroom may be removed, but it will inflict 1d3 points of damage directly to your hit points in the process. Good luck. After a month they fall off unless picked.
708 Spell fizzles, subtract PPE.
709 As the Spell drains you of the PPE it requires it also drains the double amount of PPE from your pool. These later points are used up in order to clean you and all of your possessions in such a thorough way that you would instantly be accepted as a crewmember in an emergency room.
710 A random party member’s left arm & right leg trades places.
711 Your Right Arm & Hand is now permanently invisible. Any clothing/armor/equipment put on it becomes invisible. Same with any weapon held by that hand. Can not be detected by any means. You can have it replaced with cybernetics only to be visible again.
712 A random party member is injured by that last spell. They roll for Injury.
713 The only thing you will remember from this day is that you were about to cast a Spell and that a shimmering turquoise light engulfed you. Your friends on the other hand has a completely different tale to tell: Suddenly you disappeared and were gone until now (1d12 days have passed). No one knows what really happened to you during this time, but you have a strange feeling that someone else can see, hear, smell and feel all that you experience. Sorry but it seems as though you have been abducted by something or someone... Roll Save vs Random Insanity.
714 Spell fizzles………subtract PPE.
715 You implode and because of that you may consider yourself dead, unless you spend one Fate Point of course. (If no Fate Points, GM’s discretion: Sent back by a god or demon at a price, of course.)
716 A random party member gets one Fate point.
717 You feel mentally challenged, –1 to ME.
718 Spell acts normally.
719 You find your nose turned into 24 carat of solid gold. May be removed by a remove curse, or sold. Lower P.B by 1d3 points.
720 A random party member’s left hand exchangess places with their left foot.
721 You grow gills and naturally you cannot breathe air anymore. You must find water within 3 minutes or die from suffocation. Luckily for you the gills work in both salt and fresh water. Lower P.B by 1d6 points. (GM’s note: May have well/geyser spring forth nearby as Divine or Magical Intervention for a price to be paid later.)
722 The gods are against you. –1d10 to PPE, permanent.
723 A flash, a puff of smoke and a little pink frog. That is all that remains of your Spell.
724 A random party member feels smarter, +1 to ME.
725 In addition to your Spell you conjure up a wasp’s nest inside your target’s mouth.
726 “They call him The Streak……” You are now buck ass naked. All armor/clothing you had on is gone. Spell acts normally.
727 Desired Spell at twice the effect level, normal cost.
728 Roll Save vs Coma/Death.
729 You feel invigorated, +1d6 to SDC or MDC as appropriate.
730 “Curses, foiled again.” You hear your target say as they disappear.
731 A random curse is cast upon you by the next priest of darkness you encounter.
732 A random party member roll Save vs Coma/Death.
733 When you cast the Spell you also notice that your left thumb is somehow stuck. Curious as you are you discover that a silvery thumbscrew is attached to your thumb. It may easily be removed.
734 You just had a sex change. Remove Curse will fix it.
735 Your Left Arm & Hand is now permanently invisible. Any clothing/armor/equipment put on it becomes invisible. Same with any weapon held by that hand. Can not be detected by any means. You can have it replaced with cybernetics only to be visible again.
736 “TRUCK YOU!!!” A random party member is turned into a toy Tonka dump truck. Lasts 1d4 days.
737 You suddenly "remember" the exact location of the nearest dragon’s treasure horde, the bad thing is that the dragon knows that you know...
738 All of your right fingers wither into nothingness. –5 PP & PE.
739 Fate sees you as a promising piece in the game and awards you an automatic successful Dodge/Save against the next supernatural attack directed at you.
740 The Magic affects a random party member instead of the desired target.
741 Your right eye pops out of its socket and hangs swinging in its nerve thread.
742 A random party member feels stiff all over & it is getting worse…………he/she is now a stone statue. They are aware of all about them just can’t move, speak, well they are a statue until some comes by with a Remove Curse spell to cast. Hope your friends really like you, the pigeons do.
743 GET READY TO ROOOCK!!! Spell at ten times the normal damage, range & duration. 2x normal cost.
744 A well, 5m radius, opens up beneath a random party member's feet, they fall 30 feet into Acid. They take 1d6 acid damage/Melee or 4d6/minute.
745 You become color blinded for 1d3 weeks.
746 The gods are against the party. All get –1d10 to SDC or MDC, permanent.
747 You instantly triple your temporary PPE pool.
748 A random party member just had a sex change. Remove Curse will fix it.
749 A Pegasus offers to be your steed, if you are of a good alignment. An evil character on the other hand finds himself covered with 2d8 hungry tinder spiders.
750 Nothing happens.
751 You mysteriously become aware of the workings of the Spell "Size of the Behemoth" and may from this day forth consider yourself as knowledgeable in it. Unstable of course.
752 A little bearded Gnome appears, says “Howdy” & shakes a random party member's hand. He leaves on his merry way laughing & giggling as he goes. When they check, all their credits are gone.
753 You feel more durable, +1 to PE.
754 Spell fizzles………subtract PPE.
755 The next arrow fired in your vicinity will hit your head. Normal damage.
756 Your armor starts “rusting”. Looses 1d6 MDC/day permanent.
757 A group of wandering pilgrims (3d6) mistakes you for a saint and starts harassing you with prayers, offerings and submission. They will be very hard to get rid of and may act violently when the truth is revealed, depending on their religion of course.
758 Your armor becomes totally immune to all damage for 1d6 Melees.
759 The world "forgets" you for 1d4 hours and you are practically invisible during this period.
760 A random party member's armor starts “rusting”. Looses 1d6 MDC/day permanent.
761 Your left eye pops out of its socket and hangs swinging in its nerve thread.
762 “Whose there….????” You summoned something really nice…(GM’s Choice).
763 Absolutely nothing happens and you loose the rest of your actions for this Melee.
764 You feel…strange. Your armor/clothes/boots feel a little tight the next morning. Does “The Colossal Man” ring a bell??. You will increase in height 1d6cm/day until you find a way to stop & reverse the process.
765 A pack (2d6) of wild Boars are accidentally summoned to a location 10m to your left. There is a 75% chance of that these fierce buggers will attack, if this is the case they will attack the nearest humanoid.
766 The gods like you, they give you a Fate Point.
767 Spell fizzles....subtract PPE.
768 The gods are against a random party member. –1d10 to PPE, permanent.
769 A Wall of Flame, effect level 7, is instantly created 10 feet behind you.
770 A random party member is dead, unless they or you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
771 You find your empathic self awakened as you suddenly become aware of that you from this day forth is equipped with minor Psionics. Should you already be a psionic then you will find yourself "moving up" a step. (If your race is not capable of Psionics; see 526.) Congratulations.
772 The gods are against you, loose 1d10 SDC or MDC permanent.
773 A person to the left of you random will be affected by the Spell "Word of Truth" for the remainder of this day (until sunset) Save vs 15 or higher. If this happens during the night then you will be affected by the Spell "Shadow meld" for 3d6 Melees Save vs 15 or higher.
774 You are dead, unless you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
775 A war horse of the finest breed without any markings is presented to you as a token of eternal friendship by the next noble you encounter.
776 “What happened…???” (GM’s Choice).
777 “BLACK JACK!!!!” You get this number’s digits added together 7+7+7= +21 to your PPE permanently.
778 You become aware of the general location of one of the famous gates to Hades, the bad thing is that the ruler of Hades knows this and has already acted accordingly. The "good" thing is that you know he knows.
779 Your left hand exchanges places with your left foot.
780 An active circle of protection from Magic (strength +2) is created where you stand.
781 A random party member suddenly sees the world from a different point of view, a rat’s that is!! You are now a rat. You retain control of your self.
782 You feel less agile, –1 to PP.
783 Your left arm falls off. No wound, as if you were never born with it.
784 A sketch of you falls to the ground beside you.
785 A potion appears at a random party member’s feet…??? (GM’s choice).
786 A mystic robbed figure walks by you, you gape in awe at the extremely powerful Magic emanating from him/her/or it? It is overpowering, you pass out for 1d4 hours. When you awake your current maximum PPE is permanently doubled.
787 For the next 1d6 weeks, every time a random party member removes any head gear, a large white rabbit appears from it. It is a normal rabbit. 01–50% Male, 51–100% Female. They will mate and produce offspring normally. Or, could have rabbit stew any time wanted. Make rabbit skin jackets, etc.
788 Lightning Strikes and you suffer 10d8 points of damage.
789 “BUCK YOU!!!” A random party member now has a nice rack of 12 point antlers growing from your head. PS of 20 to keep your head up. Balance check periodically, to see if you fall over. May be sawed off or Remove Curse spell. Will grow normally until removed by Magic.
790 You feel something invisible giving pressure from all around your head. M.E Save vs 16 or pass out for 1d6 Melees. Your friends on the other hand witness your head shrink to the size of an apple (i.e. a Granny Smith apple of normal size), the only thing that does not shrink is: 1; your eyes 2; your nose 3; your mouth 4; your ears 5; your teeth 6; your throat. This effect is permanent and will not affect your mental capabilities. May be removed by a remove curse at 2/3 of normal chance. P.B is halved due to the amusing look of your little "doorknob".
791 GM’s Choice…………….???????????
792 You’re right ear grows pointed like an Elf’s, if you are an Elf your right ear grows to 2x size. Permanent.
793 “Be afraid,…be very afraid….” A random party member is afraid of what or whom???? Roll for Phobia.
794 You find a piglet among your gear.
795 Spell acts normally.
796 What was I ? A girl, a boy or..? You change your sex for 1d3 months.
797 A random party member is injured by that last spell. They roll for Injury.
798 You will be aware of the next plot made against you and your friends.
799 Spell fizzles………subtract PPE.
800 Mars, the god of war, sees you as a suitable subject for a new kind of “blessing” The Almighty Warrior. This blessing has the effect of granting you an extra attack and +3 to Damage, Dodge, Parry, Strike. You are notified of his decision by Mercury, god of speed, messenger of the gods, who also explains to you of how to activate this blessing: Turn your face to the sun and whisper "In the name of Mars, warrior god, give me the power!!” This may be used once a week and lasts for one hour. After explaining this to you, Mercury flies off stating, “ We may meet again……….”
801 You are covered in a glasslike substance that tightens so much that you cannot breathe. Make roll vs PS to shatter the glass or take 1d6 damage each Melee until you are dead. Others may also try to break the glass. SDC or MDC 30.
802 The Magic affects you instead of the desired target.
803 The next person of your opposite sex that you encounter will insist on mating with you.
804 All of a random party member’s left toes wither into nothingness. –5 to SPD, PP, & PE.
805 At the instant you cast the Spell you knew something went wrong, roll twice on this table.
806 A random party member’s right foot feels burning hot. They look down, a gremlin just gave them a “hot foot”, he runs away laughing. Their foot is no fire, 1d6 damage + 1d6 damage/Melee until extinguished. They can do nothing else except trying to put the foot out.
807 Your Right Leg & Foot is now permanently invisible. Any clothing/armor/equipment put on it becomes invisible. Can not be detected by any means. You can have it replaced with cybernetics only to be visible again.
808 A random party member is dead, unless they or you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
809 You feel mentally stronger, +1 to ME.
810 You find a ring in your pocket. When worn it does……??? GM’s choice.
811 Spell acts normally.
812 A random party member's little finger falls off.
813 The next person of your same sex that you encounter will insist on mating with you.
814 Spell fizzles, subtract PPE.
815 You find a kitten in one of your pockets, the Spell works normally.
816 Your target grows another right arm.
817 Spell has twice the effect but also affects you with full strength.
818 A random party member feels…strange. Their armor/clothes/boots feel a little loose the next morning. Does “The Incredible Shrinking Man” ring a bell??. Will decrease in height 1d6cm/day until a way is found to stop & reverse the process.
819 What do you want !?! Says a black Jinn that materializes in front of you and bows.
820 A Copper Golem rises up to kill you & party.
821 Spell hits nearest inanimate object, be it your friend’s armor, sword, etc. or rock, tree, building....which ever is closest to you.
822 Nothing happens.
823 You gain 1d6cm in height, your clothes & armor amazingly still fit. The Spell works normally.
824 Lightning Strikes and a random party member suffers 10d8 points of damage.
825 You do not have to spend any PPE for the Spell you just cast, instead you gain the same amount of PPE as the Spell cost is!!!
826 “You really made an ass of yourself, this time.” You are now an Ass (a *******, that is.) You can speak & retain control. Lasts 1d6 weeks.
827 You loose knowledge of Spell cast, plus the next Spell on Spell list. The Spell has no effect.
828 Nothing happens.
829 Spell works perfectly, does full damage x2.
830 Your target disappears & re– appears within 5 feet directly behind you & gets a free Combat Action.
831 You instantly change places with target of Spell, just in time for your Spell to hit you or area of target.
832 You find yourself in a “stockade”. Your head & hands are locked in the holes. Your feet are shackled. SDC or MDC of 100. PS of 20+ to break free. Takes two Actions.
833 JACKPOT!!!! Every one within 100 meters of you hears the clanging of a loud bell calling attention to you. Persons close to you see a red light flashing on top of your head. One–thousand gold coins start pouring out of your nose, spilling on the ground bouncing & rolling every where. Each coin is worth 5,000 Credits!!! Everyone must make Save vs Greed of 30% (if they choose to). 31%+ Fails. All who failed (or want to) will dive for the coins & roll a percentile or 1d100 to see how many coins they retrieved (total can not be more than 1,000). Rest are considered lost.
834 A random party member’s left leg falls off. No wound, as if they were never born with it.
835 The Spell works normally, you immediately get another combat action.
836 Spell fizzles………subtract PPE.
837 You have an uncontrollable urge to hug and kiss the nearest creature to you, the Spell works normally.
838 The gods are with a random party member, +1d10 to SDC or MDC, permanent.
839 Before you cast your Spell, you suddenly remember this is “laundry day”, so you leave to wash your clothes.
840 “Telegram” says a well dressed Bell–hop all in red. He gives you a telegram, tips his hat and leaves. It states: “We just learned you have been selected to receive a really big award. It should be arriving…………now! Signed; Congrats All Round, Well Done, Jolly Good & all that. From the Luck & Improbability Guild.” You find your self in a shadow that is growing super–speed fast. You look up, in time to see a round base, 30m in diameter descending on your little head. Save vs Dodge 21. Succeed, still take half damage. (this is moving fast) Fail = 10d10 damage. On the base is a 30m tall hand with middle finger extended. Caption reads, “UP YOURS!! FROM YOUR HATEFUL ENEMIES & ABASSARIES, BAD HEALTH & BAD LUCK IN THE FUTURE.”
841 You gain a Poltergeist only you can see or hear (no Magic can detect it) for 1d6 weeks. It will pester you and cause mishaps around you, leaving you the blame. Things break, chairs will be pulled out from others, drinks spilled, trip others, etc. 25% chance when enter a room/area, 50% chance/hour while you stay in room/area that Poltergeist will do something. (GM’s Discretion).
842 Your left leg falls off. No wound, as if you were never born with it.
843 You become frozen stiff for 1d4 Melee’s, however you are totally impervious to any and all damage, your Spell has no effect. Your comrades can use as a shield or ram.
844 A potion appears at a random party member’s feet…??? (GM’s choice).
845 Grow another right arm, the Spell works normally.
846 Spell acts normally.
847 You can now summon an entire colony of Fire Ants 1/day/level of caster to aid you & do your bidding. Your Spell fizzles....subtract PPE. They can only do 1 SDC/HP or MDC of damage per combat action of caster. Only if they can get to skin or soft tissue. This does not count as a combat action for the caster. But summoning them does. Creatures infested with Fire Ants must make a Distraction Save of 8 + casters level. Fail = lose that combat action trying to get the ants off them
848 A random party member is injured by that last spell. They roll for Injury.
849 . Your lung capacity expands without harming you. You can now hold your breath for 10 minutes. Spell fizzles....subtract PPE.
850 A random party member gets one Fate point.
851 You are suddenly awe–struck at the beauty of something on the ground (blade of grass, pebble, speck of dust, etc.). You immediately lay down to get a closer look & marvel at its complexity for 1d4 Melees, the Spell works normally.
852 A random party member finds a ring in their pocket. When worn it does……??? GM’s choice.
853 God of Fate smiles on you once again, you get 1 Fate Point which can be exchangesd for resurrection from death. He states, “Now leave me alone.”
854 “YOU’RE OUT!!!”, yells an Umpire. All stop, A random party member has no choice except to “sit out” the rest of the Melee on a bench nearby. “Play Ball!!!”, he yells as he disappears. All resume Actions.
855 Thor god of thunder, appears before you & gives you 3 Lightning Bolts that will do 6d6+10 SDC or MDC damage each. Automatically hit target when thrown, cannot Dodge or roll with punch. Roll d20 only to see if you get a critical hit of 18–20. Thor thunders, “Use these wisely, we are watching you on Olympus. We may meet again.” He disappears.
856 A random party member’s left arm & left leg trades places.
857 You are now permanently totally hairless, the Spell works normally.
858 Your left little finger falls off.
859 You have the knowledge of the universe, answers to all mankind’s questions, the meaning of life, knowledge of the after life, where you left the keys you could never find, etc. But, before you could tell anyone, you forget it all.
860 A potion appears at your feet…??? (GM’s choice).
861 You develop “The Clock Work Orange Syndrome”. You suddenly abhor violence in any form. You become violently ill & vomiting dropping to the ground in curled up agony at the mere thought of doing violence or seeing it done. Lasts for 1d6 days.
862 A random party member's left ear falls off, –1 to PB.
863 Re–roll on Alignment Tables, the Spell works normally.
864 A random party member finds them self in a “stockade”. Head & hands are locked in the holes. Feet are shackled. SDC or MDC of 100. PS of 20+ to break free. Takes two Actions.
865 You age 1d6 years & gain +1 to IQ/year aged. Spell works normally.
866 A random party member's nose falls off, –5 to PB.
867 Your Spell hits nearest one to you.
868 Nothing happens.
869 You grow another left arm, the Spell works normally.
870 All of your left fingers wither into nothingness. –5 PP & PE.
871 You grow a fully functional eye in the back of your head. Spell fizzles....subtract PPE.
872 A random party member's right ear falls off, –1 to PB.
873 You become cross–eyed for 1d4 weeks. Loose all Strike, Parry, & Dodge bonuses, Spell works normally.
874 GM’s Choice…………….???????????
875 “You don’t know Jack”. For 1d6 Melees you are a total idiot. You loose all your knowledge. Drool & mumble to your self. Walk in circles. You can only Dodge normally.
876 Something went very, very wrong. You and all party members receive full damage from last spell cast.
877 Your target and you take full damage from Spell.
878 Your right hand exchanges places with your left foot.
879 You feel prettier, +1 to PB.
880 The gods are against a random party member. –1d10 to PPE, permanent.
881 Spell fizzles....subtract PPE.
882 A random party member's left ring finger falls off.
883 A Raven lands on your shoulder quoting, “Never more…” He asks to become your familiar. Yes?? No??? If no, he flies off.
884 Roll for Injury.
885 “Ho, Ho, Ho…..” 1d12 Christmas Trees with various trimmings & lights spring up around you. Spell works normally.
886 You become aware someone is searching for you. The reason is not clear…????
887 A random party member is dead, unless they or you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
888 You’re Critical Hit Range is doubled. (Crit of 20 is now 19–20, 19–20 would become 17–20, etc.)
889 You feel more confident, +1 to MA.
890 Spell fizzles, subtract PPE.
891 A Sleep Spell is placed on a random party member. Save vs Magic 18. Fail = will fall immediately into a trance like sleep. Can only be awakened by a (you guessed it) kiss.
892 A cow comes by asking to be milked. Spell works normal.
893 A random party member feels…strange. Their armor/clothes/boots feel a little tight the next morning. Does “The Colossal Man” ring a bell??. Will increase in height 1d6cm/day until a way is found to stop & reverse the process.
894 Nothing Happens.
895 Your left ring finger falls off.
896 A chicken decides to roost on your head for 1d6 days. Can not remove it. When leaves, drops 1d4 eggs on your head. Messy & runny.
897 You asked for it….You got it…..All party members decrease one level!!!
898 “Spells, Spells..?? Where are they?” You have forgotten how to use Magic for 1d6 days. After which, all comes back.
899 Spell acts normally.
900 You are now a MDC creature, your current SDC + HP is converted to MDC. You gain MDC/level as you would your normal SDC + HP. You recover MDC as you normally would recover your SDC or HP. If you are a MDC creature, no effect.
901 Spell works well. Unfortunately the same Spell also shot out your right ear to hit whoever or whatever is on that side. Subtract twice the PPE.
902 A random party member's nose turns to 24 carat gold.
903 You feel more healthy, +1d6 to HP or MDC.
904 All party member’s energy weapons stop working for 1d6 minutes.
905 A major earth elemental decides to rid the world of you.
906 Your Spells stop working for 1d6 minutes.
907 You & your foe’s Spell collided in mid air, they both had a lot in it. Psychic energy abounds!! Increases… “Feel the Power!!!” BBOOOOOMMMMMMMMM!!!!!!! Psychic Energy Explosion. All who are in a 500 meter radius is knocked out for 1d4 Melees. When awake all roll for Psionics & get +10d6 ISP as well.
908 Spell acts normally, however it knocks you out for 1d6 minutes.
909 Spell does half damage, you take half damage.
910 “Whose there….????” You summoned something really nice…(GM’s Choice).
911 “CALL 911…………” A squadron of highly armed Police with vehicles shows up telling all to “Drop your weapons!!” Ambulances & Paramedics along with Fire Vehicles & Fire Fighters. The Police want to take everyone in for “questioning” & sort things out.
912 A dog comes up to the nearest person to you and states he is very sorry for defecating in your “Sunday’s Best” clothes. Wets their leg & runs away laughing.
913 Nothing Happens.
914 The gods are against you. –1d10 to PPE, permanent.
915 A Tyrannosaurus Rex appears in the middle of your battle. (Take it from here, GM. Is that mean or what??)
916 A meteor falls on a nearby town & is destroyed. All survivors & relatives blame you. (1d100 times 20 people were killed.) You may not be able to bare this burden. 01–45% of Insanity.
917 All party members get one Fate Point!!!
918 Spell does full damage. Unfortunately the entire party takes full damage as well. You are drained of all PPE.
919 Spell acts normally.
920 A cave opening appears nearby. A colorfully clad Gnome with a pointy hat is motioning to you, “Come on, hurry up!! This way……I can’t keep it open much longer……Hurry..!!!!” The cave will disappear in 30 seconds.
921 You feel more vulnerable, –1d6 to SDC or MDC as appropriate.
922 Someone or something has decided to hire you for a salary of 25,000 credits/month. You will not know for what or by whom until you accept. Could be bad, could be good…….. (GM’s choice.)
923 A little bearded Gnome appears, says “Howdy” & shakes your hand. He leaves on his merry way laughing & giggling as he goes. When you check, all your credits are gone.
924 1d100 Were rats appear around you. Guess what’s for dinner??
925 Vulcan, god of fire, appears before you. He hands you a war hammer he forged himself in the bowls of the Earth. Its unusually light for its size. (5’ handle with 3’ long, 1’x1’ wide head). Says, “I could not let those lesser gods beat me in gift giving. So, here take this & remember me. Olympus is watching you.” He disappears in flames & smoke. Hammer does 5d10+10 MDC or SDC. +5 to Strike & Parry. PS of 20 to wield one– handed.
926 “Be afraid,………be very afraid…….” Of what or whom???? Roll for Phobia.
927 All involved in combat, are teleported back to the beginning of the battle. All must re–roll Initiatives. (The battle never took place, starting over new.) Only you know what happened.
928 Spell acts normally.
929 All your armor vanishes, you get an immediate free or combat action of your choice. If you choose to leave combat, you can with out taking any damage. If you choose any other action, hope the life insurance is paid up.
930 Instead of the Spell you cast, playing cards come shooting out from your wrists. Lasts for the rest of the Melee. You loose all actions except Dodge.
931 Nothing happens.
932 You now have x–ray vision for 1d6 hours.
933 For the next 1d6 weeks, every time you remove any head gear, a large white rabbit appears from it. It is a normal rabbit. 01–50% Male, 51–100% Female. They will mate and produce offspring normally. Or, you could have rabbit stew any time you wanted. Make rabbit skin jackets, etc.
934 Spell fizzles, subtract PPE.
935 As you attempted to cast your Spell, a gooey jelly donut appears in your mouth, thus preventing you from speaking the Invocation to activate the Spell. It takes you the rest of the current Melee to chew it & swallow it. This does not prevent you from using a weapon of choice at –1 to Strike.
936 GM’s Choice…………….???????????
937 You gain 25 pounds, clothing & armor feel a bit snug. –1 to Parry, Dodge, & Strike until you see a tailor or loose weight normally.
938 You are dead, unless you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
939 Aphrodite, goddess of beauty, appears before you & offers an all expenses paid three day pleasure vacation for you & a friend. Must decide now. If yes, you & your friend will immediately disappear with her. You will arrive at her Palace of Pleasure in Olympus & be pampered by the sex or sexes of your choice for the next three Earth days. You will be returned to place of choice on Earth. (You will automatically know where the rest of the party is.) You will feel extremely elated & exhausted at the same time. You will find a place to sleep for the next 24 hours. Upon leaving she states, “Hope you will come again & again & again……..hee, hee.”
940 A Sleep Spell is placed on you. Save vs Magic 18. Fail = will fall immediately into a trance like sleep. You can only be awakened by a (you guessed it) kiss.
941 You “soil” your armor. Spell works normally.
942 A random party member finds a ring in their pocket. When worn it does……??? GM’s choice.
943 Instead of your Spell hitting target, itching powder appears on their crotch. Must Save vs 8+ caster’s level to be distracted to scratch. Fail = loose all Parry, Dodge, & Strike bonuses. 25% chance +5%/caster’s level they will drop all weapons & attempt to remove items to scratch their crotch.
944 A random party member's skin becomes extremely sensitive to direct sunlight (like vampire’s). Any exposed skin to sunlight will start to burn. 1d6 HP or MDC damage/minute of exposure. Lasts 1d12 days.
945 Streams of colorful ribbons start emitting from your target. If person/creature from their mouth. If object or ground, fountains of colorful ribbons spring up like geysers. All affected or in area, –5 to Parry, Dodge, & Strike. Spell ends when Melee ends.
946 Spell fizzles………subtract PPE.
947 You loose 25 pounds, clothing & armor feel a bit loose. Additional –5 SDC or MDC damage to any SDC or MDC damage you take inside your armor until you see a tailor or gain weight normally. If no armor, your pants fall down, tripping you. Must make Save vs PS to hold on to weapons. All prone penalties apply until you stand again. Loose all Parry, Dodge, & Strike bonuses & 50% chance you will trip again unless you take one Melee action to remove your pants.
948 “Whose there….????” You summoned something really nasty…(GM’s Choice).
949 2d6 White doves appear out of no where from your hands. Spell fizzles....subtract PPE.
950 Nothing happens.
951 Your Spell fizzles....subtract PPE. You get itching powder on your crotch. Must Save vs 8+ caster’s level to be distracted to scratch. Fail = loose all Parry, Dodge, & Strike bonuses. 25% chance +5%/caster’s level they will drop all weapons & attempt to remove items to scratch their crotch.
952 A random party member gets one Fate point.
953 Big purple upright walking dinosaur appears walking among you singing, “I love you, you love me, we are all one happy family…………….” All, friends and foes, forget about each other & immediately take their next Combat Actions to attack this creature until it is dead, once and for all.(NOTE: GM’s Discretion as to HP, SDC or MDC assigned to this creature. Also, weapons & Hand To Hand. Have fun with it.)
954 Your right leg falls off. No wound, as if you were never born with it.
955 You and your entire party exchanges places with the ones you are against. EXAMPLE: If enemy is in vehicles & you are not, now you are in the enemy’s vehicles & their where your were. (NOTE: You, your armor, weapons, & equipment goes with you.)
956 A Terradactoe appears overhead, dives toward your nearest person random & attempts to grab him/her. Save vs Dodge at –5. Fail = successful grab. Save vs PS of 30. Fail = Terradactoe flies off with victim to feed her young. If, any Save is successful, she flies away in search of easier prey.
957 Your left middle finger falls off. A random party member was scared “****”.
958 Can not defecate for 1d6 weeks. Got that “bloated” feeling???
959 A fully equipped armed squad of 6 Coalition Soldiers appear in front of you to do your bidding. Armor: 100 MDC, 50 SDC, 50 HP. Weapons: Laser Rifle 6d6 damage. Combat Stats: same as caster’s. Go on his Initiative, # of Attacks, Damage, Parry ETC.(Just to keep in simple. Also, no need to re–roll Initiative). Enemy must Save vs Intimidation of 35% when first appear. Fail = Flee the area. Once 10 minutes have passed or combat has ended they disappear.
960 Your armor is turned to mirrored glass. Will reflect energy beam weapons only. All other will shatter it on contact. If no armor, roll again.
961 Maybe Lady Luck will be with you, Roll twice on this table.
962 You’re skin becomes extremely sensitive to direct sunlight (like vampires). Any exposed skin to sunlight will start to burn. 1d6 HP or MDC damage/minute of exposure. Lasts 1d12 days.
963 A horde of flies takes a liking to you, maybe you should have bathed after all. You loose all Parry, Dodge, & Strike bonuses as you are covered in a cloud of flies buzzing up to a three foot radius around you. Lasts 1d6 Melees.
964 A random party member's left middle finger falls off.
965 A little demon appears, shakes your right hand. Walks away with a demonic giggle, chewing on something. You check your hand & one of your entire appendages is missing. Roll 1d10: 1–2 thumb, 3–4 index finger, 5–6 middle finger, 7–8 ring finger, & 9–10 little finger. –2 to Strike if finger is missing when using right hand. Can not hold weapon if thumb is missing. Can get Cybernetic replacement.
966 The gods are against the party. All get –1d10 to SDC or MDC, permanent.
967 An unusual dog like creature comes up to you and wets your right leg. Doing 2d6 MDC acid damage. If no armor, does 2d6 SDC or MDC acid damage instead. Will continue to do 1d4 damage/Melee action until washed out with water or for 1d4 Melees. If eats thru armor or no armor must make Save vs Pain. Fail = hopping around on left leg looking for nearest water source.
968 A random party member's armor is turned to mirrored glass. Will reflect energy beam weapons only. All other will shatter it on contact. If no armor, roll again.
969 “Guys….? Oh Guys…….? Where are you?” You cast your Spell, it goes off normally. You suddenly feel very alone. You look around, all of your comrades are gone. They were teleported 10 miles south of your position (you know where). You are now facing the situation at hand, alone. You will be allowed one free or combat action. If you choose to flee for your life, 50% chance each of your assailants will follow you. (NOTE: Roll for each one left individually. If 3 left roll 3 times, only ones who pass will pursue.)
970 A random party member's left index finger falls off.
971 A potion appears at your feet…??? (GM’s choice).
972 Your left index finger falls off.
973 Titan, god of strength, appears before you. He puts his massive arm around your shoulders, gives you a squeeze. (Armor takes 10 MDC damage + 10 SDC or MDC Damage. If no armor take 20 SDC or MDC total.) He says in a loud booming voice, “I have heard so much about you from the others, I had to come see for my self.” As he gives you a whack on the back, nearly knocking you down. “I like you, but you’re a little weak for my liking.” With that you feel strength rush through your body receiving +5 to PS. “There, that’s better.” He winks & bounds out of site.
974 A potion appears at a random party member’s feet…??? (GM’s choice).
975 Your Spell acts as normal. You then remember this is supposed to be your “day off”. A recliner chair with video screen appears. Along side is table with an ice cold six pack of your favorite drink & snack. Your favorite sport game is on the video screen with your favorite team playing. You immediately sit down enjoying your self. Every one sees this but for some reason no one is paying any attention to you. (NOTE: person is immune to any and all damage while in the recliner chair.) Lasts 1d8 hours.
976 You become aware a “Predator” wants your skull & spine for his collection.
977 “Gone cuckoo??”. For the next 1d6 weeks, every hour on the hour, a Cuckoo Bird ejects from your mouth to “cuckoo” the hour. (Like a Cuckoo Clock) Loose Prowl, Shadow Meld, Sneaking, etc. when this happens. Will give away position when sounds.
978 The target of your spell, dies.
979 Your right eye turns jet black. Permanent.
980 A random party member’s right arm & right leg trades places.
981 You’re left ear grows pointed like an Elf’s, if you are an Elf your left ear grows to double size. Permanent.
982 Your nose and anal opening exchanges places. Remove Curse to fix. 12 Horror Factor.
983 Nothing Happens.
984 Roll percentile. That’s how much of your credits disappear.
985 An earthquake comes to visit the area surrounding you (300 meters radius, 4–5 on the Richter scale). Buildings shake and might crumble...
986 1d100 Raptors (dinosaurs) appears around you. They look very, very hungry……..
987 Your Torso is now permanently invisible. Any clothing/armor/equipment put on it becomes invisible. Can not be detected by any means. You can have it replaced with cybernetics only to be visible again.
988 Something went very, very wrong. You and all party members receive full damage from last spell cast.
989 Bad Spell, half damage to target. You take 10 points of damage.
990 A random party member's left thumb falls off.
991 Mercury, messengers of the gods, appears before you. “Olympus is in a dizzy over you. Zeus himself sent me with that message.” He states with pride. “And here’s a little something from me.” Your boots light up briefly bright as day, you feel lighter on your feet & faster. +10 to Speed. He winks & flies away.
992 Spell acts normally.
993 Lady Luck likes your style & chance taking even when odds are against you. She smiles on you giving you another chance to re–roll on any roll once per day. But you must take the second outcome.
994 A random party member is dead, unless they or you spend one Fate Point. (If none, divine/demonic intervention is possible, GM’s discretion.)
995 God of Fate, Strikes once again in your behalf. Get 1 Fate Point you can exchanges for immediate resurrection at full strength on all stats. “Now go away”.
996 Your left thumb falls off.
997 Your left ear falls off, –1 to PB. May have cybernetically replaced.
998 Your right hand exchanges places with your right foot.
999 Well, you made it. You are immediately transported to Mount Olympus in Zeus’s presence, the god of gods. You feel at peace with your self & the universe. He smiles at you, “You seem to have been busy lately. I have heard good reports about you from the other lesser gods.” As he says this, all the gods & goddess’s appear around him in his court. “We would like to reward you for your efforts……..” With that you are surrounded by beautiful light blue light. You appear back where you were at with the following benefits: 5,000 Experience Points+1 to all Attributes +1 to Number of Attacks+1 to all Hand to Hand Skills +1 to all Saving Throws with Points+5% to all Saving Throws with Percentiles +5% to all Skills+1d6 to Hit Points +1d6 to SDC or MDC as appropriate.+2d6 to PPE +2d6 to ISP


NOTE: Fate Point: You may save or spend this. It will completely resurrect you at full health or another. WILL NOT restore injuries. Example - If you were blind when died, will still be blind. If missing a limb, will still be gone when resurrected. Remove curses or any 1 adverse effect from this table from you or another. Or, what ever the GM wants it to be or able to do.

Posted: Mon Nov 19, 2007 9:32 pm
by bigbobsr6000
Daunlander wrote::D Me likes table!


Thanks, Daunlander. Let me know if you use it. I hope you got the whole table, I posted the rest after your comment..............Big Bob.

Posted: Tue Nov 20, 2007 12:58 am
by drewkitty ~..~
I would switch out the curent #666 for something evil, with something like #603.

Posted: Tue Nov 20, 2007 1:13 am
by bigbobsr6000
drewkitty ~..~ wrote:I would switch out the curent #666 for something evil, with something like #603.


Thanks for the FB. #666 young man is satan himself and the payment is usually the soul. That's why it is at that number.

Again, thanks and hope this helps. As always feel free to adjust the table as you see fit for your use.........Big Bob............ :D

Posted: Wed Nov 21, 2007 1:48 pm
by mobuttu
What are FATE points? :shock:

Posted: Wed Nov 21, 2007 4:32 pm
by bigbobsr6000
mobuttu wrote:What are FATE points? :shock:


Fate Point: You may save or spend this. It will completely resurrect you at full health or another. WILL NOT restore injuries. Example - If you were blind when died, will still be blind. If missing a limb, will still be gone when resurrected. Remove curses or any 1 adverse effect from this table from you or another. Or, what ever the GM wants it to be or able to do.

Sorry, about that, I'll edit table. Thanks Big Bob................ :D

Posted: Mon Dec 10, 2007 8:56 pm
by bigbobsr6000
Hoping for more feedback?? :?

Thanks, Big Bob..................... :D

Posted: Mon Dec 10, 2007 10:00 pm
by sasha
Hercules is a nice touch.
:)

Posted: Mon Dec 10, 2007 10:42 pm
by bigbobsr6000
sasha wrote:Hercules is a nice touch.
:)


Thanks....................... :D

Posted: Wed Dec 12, 2007 9:29 am
by bigbobsr6000
Thanks, for the FB. It took me about a week.

Re: Random Magic Effects, Rifting effects Table

Posted: Sat Dec 19, 2009 10:24 am
by bigbobsr6000
Hi just wanted some new players to see this. Feedback welcome.