Char-Gen - Not all dice rollers are created equal

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Natasha

Unread post by Natasha »

Is not an issue for us; we don't have lucky rollers, bad or good.

We use the rules of the game, right out of the box.
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bigbobsr6000
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Unread post by bigbobsr6000 »

Here is a point buy system I came up with.

Here is a point buy system I came up with.

All attributes start at base 10. (Based all rolls are 3d6 for each Attribute. See below for others.)

IQ, ME, MA, PS, PP, PE, PB, SPD.

40 Points to spend as follows.

11-15 costs 1 point ea

16 costs 2

17 costs 4

18 costs 6

You must spend all cost to get one attribute to 18. EX: costs 5 for a score of 15 + 2 for 16 + 4 for 17 and +6 for 18 for a total point cost of 17. No score can be higher than 18. After this is done, for each 16 you get +1 bonus, for each 17 a +2 bonus, and each 18 +3 bonus. Add these up; this is your bonus pool. (This replaces rolling and additional 1d6 for 16 or higher attributes.) You can spend them on any stat 16 or higher to increase that attribute. Must use all at character creation or loose them.

This will allow 2 scores at 18 if spent that way. If you feel this is too much, adjust the base of 40 points or the number of bonus points you get for stats 16 or higher.

IQ 15 (40-5=35); ME 16 (35-7=28 ); MA 17 (28-9=19); PS 18 (19 –17=2), PP 10 (2-0=2); PB 10 (2-0=2); SPD 12 (2-2=0).

For my bonus pool I have one 16, 17 and 18 which = 1+2+3=6 total. Now I can spend these on any attribute 16 or over. I increase my PS by +2 = Final PS of 20. I spend 3 on MA making it 20. I spend one on ME making it 17. So, final attributes are:

IQ 15; ME 17; MA 20; PS 20; PP 10 ; PB 10 ; SPD 12.

Adjustments for Attributes with more or less d6's rolled.
#die=base starting number
1d6=6
2d6=8
3d6=10
4d6=12
5d6=14
etc........

I need feed back if my math is correct and if this is doable. Please let me know, thanks Big Bob……..
Last edited by bigbobsr6000 on Sat Feb 09, 2008 12:42 pm, edited 4 times in total.
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Natasha

Unread post by Natasha »

I ran over it twice. So far so good.

How do you handle races such as elfs who can roll 5D6 for an attribute? They have a higher starting attribute or something like that?
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bigbobsr6000
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Unread post by bigbobsr6000 »

Natasha wrote:I ran over it twice. So far so good.

How do you handle races such as elfs who can roll 5D6 for an attribute? They have a higher starting attribute or something like that?


I would adjust the base Point Buy for various races. I think that should work. Thanks for the FB, Big Bob.............. :D
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.
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jade von delioch
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Unread post by jade von delioch »

roll a 16 or higher you get to roll another D6... i have decided that for now on you can only get the extra die roll only if you roll three 6s. (the rule for 2D6 stats stays the same).


as for a point spread for races.. i would set up a minimum and a maximum number for the attributes; like the lowest an elf's PB can be is 10 (technically 5).
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beatobur
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Unread post by beatobur »

I had a GM once who made 3 1's give you 20, or something like that, to help negate bad luck, even make it more useful. So you could do that, it'd be completly arbitrary but it could be fun, like 1,23, gives you 24 (no further bonus roles). Just a thought.
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sasha
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Unread post by sasha »

Daunlander wrote:If a character is totally helpless, I let them re-roll. The additions in RUE for players who roll low have helped alot, though. My wife and my youngest daughter often roll characters with multiple 20+ scores; most of my players roll much better than I do. I make the characters role play their attributes, which sometimes makes very high scores more trouble for the player than very low. I, also, reward players with more experience points when they play them well. Smoetimes, though one must sing with the Spaniards "Que sera, sera!" ["Whatever will be, will be!"]

Nobody I know can effectively role-play I.Q. > 11 :P

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