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Posted: Sun Nov 25, 2007 5:21 pm
by taalismn
If you're bringing the people of Splicers to Rifts Earth(a major undertaking, since the Splicer world lacks enough PPE to open a magical gate), it's best to ditch the nanoplague behind(make it dependent on a global network of repeaters, etc...)and put the Splicers somewhere with a rich ecosystem that they can lose themselves in...

By Rifts MDC standards, Splicers are to Rifts what Rifts is to Robotech...MAJOR powerhouses...but Splicers should be susceptible to magic and psionics...they have no experience with them...

I'd introduce a major Luddite factor, too...Splicers grow up learning machines are BAD, and even bare metal is death...The cyborg and robot-happy environs of Rifts with their reliance on hard-tech would be seen as a disaster waiting to happen for Splicers...another circle of hell...So they'll go after tech-users, either not seeing the living being within, or seeing them as filthy traitors...

For their part, Rifts folks will see Splicers as d-bees with powerful, even monstrous, biotechnology, if they see beyond the bio-armor(which will generally give them the impression of a new set of demons and monsters)...

If you look down the threads, there's been rampant speculation about where and how to set up Splicers on Rifts Earth and even in Phaseworld...this forum is chockful of ideas on that score.

Posted: Sun Nov 25, 2007 8:28 pm
by NMI
I would also allow a PC to have their Splicer Suit to "auto upgrade" per level instead of having them to return to an engineer/librarian. Unless you are bringing a full Splicer house into Rifts earth.

basically allow the magic rich environment evolve the suits/technology.

Posted: Mon Nov 26, 2007 11:24 am
by taalismn
"Think of it as Evolution in Action" said the Splicer as his Host Armor took another bloody bite out of the still-struggling dragon....Already two wing buds were forming on the alien armor's back...

Posted: Tue Dec 04, 2007 11:02 pm
by Spinachcat
Want to combine Rifts + Splicers? I would simply replace all hard tech with biotech and keep all the major players AS IS.

However, I would make Host Armor = Powered Armors so most people would just have Living Armors instead. If every Deadboy has Roughneck Host Armor the game just gets crazy.

I submitted a campaign for Rifter Zero which is all about combining Rifts and Splicers and what happens when such worlds collide. Hopefully, the PDF will be available in 2008.

Posted: Wed Dec 05, 2007 12:34 am
by Kelorin
I want to try out a Kraken against a Demon Black Ship or two. I'd love to put a Splicers house somewhere on a island in the Pacific Ocean with lots of bio-diversity - plants, birds, fish etc. while having access to a Kraken or two. Now imagine them running into Pneuma-Biforms, Tritonians, Minions from the Lord of the Deep, aquatic monstrosities unleashed by the Gene-Splicers, etc.

Here's a scary idea - Do you think a demonic / supernatural genes could be adapted to create a P.P.E. based Host Armor metabolism?

***NOTE to Self: Create demonic dreadguard host armors for Minion War crossover.***

Posted: Wed Dec 05, 2007 1:39 pm
by Ziggurat the Eternal
In south america world book they mention an island that looks barren until a PA flies over. The island then rips it apart with its tentacles. the thing is bigger than their ship. sounds alot like their is already a kraken on rifts earth.

Posted: Wed Jan 16, 2008 2:45 pm
by Ziggurat the Eternal
The board is pretty dead so I'm sure no one will mind if I double post....

I recently moved a whole great house to earth and rolled some percentile dice. Luckily for all parties involved, the seedling ended up near lazlo. i had the move attributed to a massive d-shift, the people from lazo came to investigate this explosion of energy. I rolled more percentile dice and determined there were no robots or cyborgs. so these splicers people chat with the mages and get talking. a problem arises when the mages ask about the level of biotech they have. the house reveals bio weapons and armor, and later gets caught useing protoarmor. naturally they say it's a prototype. they limit what they tell them because they don't know how these people will react to their super powerful alien tech. also, just for fun, one of their librarians is going megalo.i'm sure this will have fun ramifications for lazlo and the splicers, if not the whole world.

Posted: Wed Jan 16, 2008 7:00 pm
by taalismn
Sounds fun...
Regenerating body armor would bring a GOOD price on the Black Market... :D

Posted: Mon Jan 21, 2008 10:20 pm
by Lucas
muhaha i think i now have a new idea for why the west coast is never talked about Splicer Colony muhaha

Posted: Tue Jan 22, 2008 12:04 am
by Aramanthus
I'm looking forward to hearing about your ideas!

Posted: Wed Jan 23, 2008 2:37 pm
by Ziggurat the Eternal
I slapped mine up near lazlo and gave the mages access to enhanced leather body armor. Not for any reasone than to mess with my CS players. However, as fun as it is to fight bio-borgs with Biotics, it is difficult to get the whole imminent demise theme going. Thats another reason I chose Lazlo, The Xiticix. They replace the machine nicely. I did this because I found that most splicers players just dont feel the same when a terrible death isnt hanging over their (comparitively) overpowered characters heads. If you guys can think of some other cool little tricks feel free to post away. Its nice to have activity on the board, and steal ideas, I do that alot.

P.S. Baron if you read this I totally use you Terror Knight R.C.C.
I find it fits the mood of splicer and rifts quite nicely.

Posted: Thu Jan 31, 2008 1:26 pm
by The Baron of chaos
Hmm i alqways thougth that MDc has little or nothing relation wiht the magic level, regardless palladium say.
I just wanted to add a note. Is not olnly magic that allow dimensional travel, you cna do that with scientific, tecnological(bio technological too) machines.

Posted: Thu Jan 31, 2008 7:15 pm
by taalismn
The Baron of chaos wrote:Hmm i alqways thougth that MDc has little or nothing relation wiht the magic level, regardless palladium say.
I just wanted to add a note. Is not olnly magic that allow dimensional travel, you cna do that with scientific, tecnological(bio technological too) machines.


Gods and some supernatural beings decline in MDC in PPE-poor environs...it's waht fuels their incredible resilience.

Posted: Thu Jan 31, 2008 11:57 pm
by Aramanthus
That would make for one heck of a tough character in Palladium fantasy world. Really tough!

Posted: Sun Feb 03, 2008 7:05 pm
by The Baron of chaos
taalismn wrote:Gods and some supernatural beings decline in MDC in PPE-poor environs...it's waht fuels their incredible resilience.

Well Yes, BUUUUT this apply only to magicla creatures, Non Magicla creatures like Dinosaurs, Mechanoids, Psychotic Giants, Zentraedi, Ninja, Dwarfs, Mutants, Mega Villains, Kittani, Freaky non magical D-bees, Cosmo Knight, Weird one eyed alines with energy based technology, Naruni Technology(I'll bet 10 euros their tech is superior and immune to Nanomachine plague as ar eimmune the Mechanoids), Veritechs(hey being protoculture powered do they coudl eb immune the nanomachine plague). PLus i always thought....if low magic environment are such damaging for supernaturl entities..why not changing it or at least carry your own environment with you. The idea is the same of spacesuit, insterad of atmospher you carry with you your own magic environment. Is odd no one ever thougth bout this :))
I'm sorry but i live for bending rules, not just RPG ones. :lol:

Posted: Tue Feb 05, 2008 5:31 am
by The Baron of chaos
Hmmm my idea is to use living benig as battery for a suit that keep your magic level high(one question Eye of eylor in description seem to have large PPE value and regenerate it in different way if i recall correctly, i've not my Atlantis book under hand right now but is good point to start). After all if we can build a spacesuite to survive in void we can build a magic suit to survive in magic void :-D

Posted: Wed Feb 06, 2008 7:01 pm
by Spinachcat
Dr. Hellstromme wrote:Is it az Earth where biotech was the original tech, or hardtech became useless during the cataclysm somehow?


You could presume the Alternate Rifts Earth has never had enough deposits of metals to build a technology, but instead biotech was discovered early. By the time of the Rifts, Splicers level biotech was the norm. Just as weird as biotech seems to us, hard tech would be to them. What do you mean this gun can't grow its own ammo?

After the Rifts, you might get guys like the Naruni showing up with hard-tech, but its not superior to the available biotech. In fact, the Naruni probably come back with their biotech sales division instead.

Posted: Wed Feb 06, 2008 7:48 pm
by Aramanthus
Biowarefare corporations seem to be a theme in some SciFi worlds!

Posted: Tue Apr 01, 2008 6:50 pm
by runebeo
I think the a splicer character should keep the nanoplague in the Rifts world to add a another weakness to theses powerhouses. They also have other draw back like of being mistaken for demons and monsters and the CS would try to arrest them or destroy them for having alien technology. Still with theses draw backs having the advantage of +23 to strike, +25 to parry and +18 to automatic dodge and 19 attacks while mounted is pretty good.

Posted: Wed Apr 02, 2008 2:31 am
by Aramanthus
You aren't just whistling dixie when you say that the major powers in Rifts would be hurting! Ouch! I'd make that sort of world an alternate universe. I wouldn't do that to a mainline Rifts world. They have enough against them right off the top. That would be a truly evil thing to do. Very good and I applaude your cruelity as a GM! :D

Posted: Wed Apr 02, 2008 1:30 pm
by runebeo
Mr. Deific NMI wrote:I would also allow a PC to have their Splicer Suit to "auto upgrade" per level instead of having them to return to an engineer/librarian. Unless you are bringing a full Splicer house into Rifts earth.

basically allow the magic rich environment evolve the suits/technology.


Id allow them to get upgrades only on the rare occasions they can rift home, but too many upgraded for a character being used in Rifts can be unbalancing to the rest of playing group. I think after extended time away from the character's house his chances of getting upgrades should be reduced because why would a house ex-spend resources on a guy not actively helping to defend his world. It's a matter of what have you done for us lately.

Posted: Wed Apr 02, 2008 4:18 pm
by LostOne
Mr. Deific NMI wrote:I would also allow a PC to have their Splicer Suit to "auto upgrade" per level instead of having them to return to an engineer/librarian. Unless you are bringing a full Splicer house into Rifts earth.

basically allow the magic rich environment evolve the suits/technology.

I'd just assume that the Host Armor had a pre-programmed evolution and all the enhancements were in place as "pods" just under the skin. As the character levels the pods would hatch and grow the new part. Or an existing part would grow a cocoon for a few days and then hatch as the upgraded bit.

Posted: Wed Apr 02, 2008 11:23 pm
by Spinachcat
runebeo wrote:I think after extended time away from the character's house his chances of getting upgrades should be reduced because why would a house ex-spend resources on a guy not actively helping to defend his world. It's a matter of what have you done for us lately.


The PC better bring back trade goods - Sploogie bio-wizardy and Wormwood symbiotes would probably be incredible gifts to a Librarian...if the GM said the bio-wizardry functioned.

If such items don't work, then the PC could bring DNA samples of various non-magical monsters. I am sure that would be exciting.

Also, the PC could talk to Naruni about NE-weapons made from 100% ceramics. Bringing a few tons of such weapons would certainly earn the PC as many upgrades as he wished.

Posted: Thu Apr 03, 2008 1:24 am
by Aramanthus
It would be very interesting to see what sort of DNA warriors would bring back to they house for the Librarians to look over. There are so many creatures and various RCCs to bring samples of. Almost too many to count. And if they could make it too Phase World even that number is multiplied to near infinite.