RMThompson wrote:Hey all, thinking about running a Old West campaign, and was wondering which book you thought would be the best to adapt the rules?
I want a real world setting, but with some minor mysticism added in for things like Indian magic, or perhaps an evil monster comes to town that needs to be dealt with. (Part of the idea I have is Rifts opening earlier in history, and maybe playing a campaign that plays one in each setting.)
Anyway, are rules for this covered in any of the books?
The TMNT Transdimensional book.