NPCs Question

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lather
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Unread post by lather »

Pretty much what TheWarriorPoet said.

I roll 1D4 for bonuses, sometimes 1D4/2. Other times I just pick a number that sounds right.
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Unread post by mobuttu »

I tent to overdevelop NPC, but if I need a quick one I just go with average stats, attack bonus from +1 to +5 (depending on lvl) and if it has some psi-powers or magic I assign it a spell tactic with one to five known spells/powers.
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Unread post by Talavar »

A couple of other stats you should have handy for even disposable NPCs - their save vs. magic, their save vs. Horror Factor and their save vs. psionics if they would have any bonuses in any of those areas.

I rarely roll their stats though, generally I just pick numbers, add the plusses from hand to hand for their level, and voila! Instant NPC. For a group without many differing features, like CS grunts, I'll often create one NPC on paper, with several different weapon packages listed as alternatives.
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Unread post by Mouser13 »

Well, that is what makes RIFTS. THough for similar NPC like the grunts I just make one standard then change the bonus for higher levels.

THough didn't the RIFTS Siege on Tolkeen give like a list of standard NPC for CS forces.
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Unread post by Northern Ranger »

Frequently I just wing it if it's not an NPC that I anticipated my group having a lot of contact with. But knowing my group, I should always expect the unexpected. (Their constantly throwing wrenches into my plans.) So I've taken to fleshing out each and every NPC the same as I would a character. Many of them aren't near as powerful, nor do they have as rich of backgrounds. But with my group, it is literally possible for a fight to break out with any one, at any time. So I have to be prepared. It is a lot more work when I custom create each and every campaign I run, but it's paid off more times than I can count.
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